Campaign for proper PC controls
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mroussev




Posts: 776

PostPosted: Sun, 22nd Jun 2014 15:00    Post subject:
MORPHINEUS wrote:
In flight sims or anything with flight I rather have inverted.


Of course for flight games this is necessary, but i thought he was talking about shooters and etc. Because i have see this option in lots of shooters and i just consider it very weird to play like that...
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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Sun, 22nd Jun 2014 15:10    Post subject:
Well with shooters, it's actually a smoother movement, especially when you need to respond fast... But I can't be arsed to get used to it since I have been using the normal setting for a decade . + I don't play competitive for a while now.


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KillerCrocker




Posts: 20503

PostPosted: Sun, 22nd Jun 2014 15:17    Post subject:
ixigia wrote:
KC is the only person whose troll posts look identical to the genuine ones. It really confuses the hell out of me at times.
Unless he's always serious, of course Very Happy

<3 Laughing

Nah ofc I was joking but to be serious i very often play with 360 controlelr on pc. Either mouse+kb support is so bad or game really benefeits from controller (like action platformers or Dark Souls). You know, games with not only bad mouse implementation but also unsuferable inventory to use with mouse


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Yuuichi




Posts: 432

PostPosted: Sun, 22nd Jun 2014 15:27    Post subject:
Radicalus wrote:

a lot of Valve games, where this is handled very nicely


If you consider requiring console commands to remove mouse acceleration/smoothing in CS 1.6 to be "handled very nicely." (Yeah, for all I know they've fixed it by now, but still, it took fucking forever.)

Only a total PC shooter neophyte would consider that to be an amazing way of handling input.


Last edited by Yuuichi on Sun, 22nd Jun 2014 15:28; edited 1 time in total
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rgb#000
Banned



Posts: 5118

PostPosted: Sun, 22nd Jun 2014 15:28    Post subject:
this thread is such a hypocritical pile of shit. "proper pc controls" and then he talks ONLY about mouse+keyboard control scheme. oh so suddenly steering wheels for racing games isn't proper? joysticks for flight games isn't proper? gamepads for 3rd person adventure/patformer games isn't proper? just gtfo with your elitist mouse bullshit, you aren't a real pc gamer. beauty of PC is you can use so many control schemes and don't need to be limited to just one.
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Werelds
Special Little Man



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PostPosted: Sun, 22nd Jun 2014 15:34    Post subject:
No Feed Troll

Note to myself too Cool Face
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rgb#000
Banned



Posts: 5118

PostPosted: Sun, 22nd Jun 2014 15:41    Post subject:
you gotta be joking here. everyone on this forum is a troll, heck, trolling is even encouraged with troll emoticons and other "4chan" influences here.

look at your post even, do not feed the troll followed by trollface Laughing
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Radicalus




Posts: 6423

PostPosted: Sun, 22nd Jun 2014 16:17    Post subject:
"beauty of PC is you can use so many control schemes and don't need to be limited to just one."

What if I want to use a mouse in a game (which would otherwise be ideal for mouse aiming - like a shooter), yet I am unable. Where is the beauty then?

Anyway, this campaign is to make better a certain facet of gaming, I don't see what problem anyone could have with that. We're not taking anything away ...
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rgb#000
Banned



Posts: 5118

PostPosted: Sun, 22nd Jun 2014 16:21    Post subject:
i love great mouse controls in shooters and i fully understand your frustration, but there are so many more game genres than just shooters. should devs waste time on great mouse controls in driving games instead of great wheel/gamepad controls? i really hope you don't believe that.
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Sun, 22nd Jun 2014 16:21    Post subject:
rgb#000 wrote:
you gotta be joking here. everyone on this forum is a troll, heck, trolling is even encouraged with troll emoticons and other "4chan" influences here.

look at your post even, do not feed the troll followed by trollface Laughing

And yet, you're one of a few who is constantly actually trolling in order to provoke some flaming. Using a trollface is hardly trolling. Nothing in your post was even implied by the OP, much less the point of it.
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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Sun, 22nd Jun 2014 16:51    Post subject:
Either too young to grasp the internets or too old to understand the internets Cool Face


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noflip




Posts: 765
Location: Sofia, BG
PostPosted: Sun, 22nd Jun 2014 20:12    Post subject:
mroussev wrote:
noflip wrote:
every PC game, which uses a mouse, should include the Ïnvert Vertical Look option. I still cannot believe that there are games, which do not allow this.


Seriosly? I always wonder when i see this option in games, who in the hell uses it..? I mean, up is up, move mouse up, down - move mouse down. How is it normal they to be switched, i just dont get it...


its simple - when you look at the mouse you see the mouse moving up and down. I see forward and backward movement. when I want to look down I move my head forward and when I want to look up I move my head backwards. there you go.
I've been playing this way for more than 15 years.
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Immunity




Posts: 5628

PostPosted: Sun, 22nd Jun 2014 21:12    Post subject:
I think the overall point is that these options, whether they be inverse look/toggle aim/no mouse smoothing/acceleration etc, really have no excuse for being absent in the first place on the PC.

These things were staples back in the day before the plague of multi-platform development - there's no reason why they can't devote an extra day of development time to make sure that they're available to those that want them.

It boils down to either outright laziness or lack of giving two shits (I'm looking at you Ubisoft as well as all the Japanese developers) - and neither is acceptable.


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Radicalus




Posts: 6423

PostPosted: Sun, 22nd Jun 2014 21:19    Post subject:
rgb#000 wrote:
i love great mouse controls in shooters and i fully understand your frustration, but there are so many more game genres than just shooters. should devs waste time on great mouse controls in driving games instead of great wheel/gamepad controls? i really hope you don't believe that.


Let's not derail this thread. You know very well, that I wasn't talking about mouse controls in driving games, I won't go in to this with you.
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LeoNatan
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PostPosted: Sun, 22nd Jun 2014 21:29    Post subject:
Make sure you make a petition on change.gov. Laughing
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Breezer_




Posts: 10826
Location: Finland
PostPosted: Sun, 22nd Jun 2014 22:19    Post subject:
Cool idea, too bad PS4 and Xbone doesnt use mouse + kb, so its not gonna happen.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 23rd Jun 2014 11:48    Post subject:
Breezer_ wrote:
Cool idea, too bad PS4 and Xbone doesnt use mouse + kb, so its not gonna happen.


The worst thing was the PS2 and PS3 both had native hardware support for keyboard and mouse, but hone decision to use it was left up to the developers,who sadly almost never utilised it. The whole "unfair advantage" stuff was thrown around a lot
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djaoni




Posts: 8061

PostPosted: Mon, 23rd Jun 2014 18:44    Post subject:
Yuuichi wrote:
Radicalus wrote:

a lot of Valve games, where this is handled very nicely


If you consider requiring console commands to remove mouse acceleration/smoothing in CS 1.6 to be "handled very nicely." (Yeah, for all I know they've fixed it by now, but still, it took fucking forever.)

Only a total PC shooter neophyte would consider that to be an amazing way of handling input.


-noforcemparms -noforcemaccel -noforcemspd
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Hfric




Posts: 12017

PostPosted: Tue, 24th Jun 2014 05:06    Post subject:
sabin1981 wrote:
Breezer_ wrote:
Cool idea, too bad PS4 and Xbone doesnt use mouse + kb, so its not gonna happen.


The worst thing was the PS2 and PS3 both had native hardware support for keyboard and mouse, but hone decision to use it was left up to the developers,who sadly almost never utilised it. The whole "unfair advantage" stuff was thrown around a lot


Laughing


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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 24th Jun 2014 11:44    Post subject:
Damn straight, hfric! Playing UT, Q3, Outtrigger and Half-Life on the DC were awesome with the keyboard and mouse Smile
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locke89




Posts: 2812
Location: Poland
PostPosted: Tue, 24th Jun 2014 11:51    Post subject: Re: Campaign for proper PC controls
Radicalus wrote:

The plan with this campaign is to put pressure on publishers and developers.


It might work if you've got couple hundred milions of dollars to spend Very Happy
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Radicalus




Posts: 6423

PostPosted: Tue, 24th Jun 2014 15:21    Post subject: Re: Campaign for proper PC controls
locke89 wrote:
Radicalus wrote:

The plan with this campaign is to put pressure on publishers and developers.


It might work if you've got couple hundred milions of dollars to spend Very Happy


From what I have read on various forums, this is not a non-issue. Imagine how many people had to buy controllers for their PC to be able to play games, that otherwise have no excuse to work as shitty with a KM.

People care. I have done many regional and country wide social campaigns, and those got many tens of thousands engaged, without spending money on it.

It has to be well thought out, and have a core number of people, who will promote it in the initial wave, and if the content is good, it will spread. Then perhaps moron journos will pick up the story.
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