STALKER: Shadow of Chernobyl
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Ishkur123




Posts: 2850

PostPosted: Sat, 3rd May 2014 19:37    Post subject:
m3th0d2008 wrote:
Wow, the game runs like complete ass. Even on medium settings. Is that normal or did I miss something?

i5 2500k and GTX560 TI here.



Strange, im running it on my laptop with pretty good FPS considering it has a shitty mobile gpu.

DX9 Mode on Medium with textures set higher, no AA.
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Arukardo




Posts: 4464

PostPosted: Sat, 3rd May 2014 20:12    Post subject:
evilmonkey wrote:
inz wrote:
Do you have the latest patch? The EAX reverb glitch is supposed to be fixed now, but I haven't had the chance to try it yet. It was awful though so I sure hope so, I can't stand more of Sidorovich's shouting. Laughing


where is everyone getting these mysterious patches from?

http://www.moddb.com/mods/lost-alpha/downloads/stalker-lost-alpha-v130013-patch
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randir14




Posts: 4950

PostPosted: Sat, 3rd May 2014 21:50    Post subject:
m3th0d2008 wrote:
Wow, the game runs like complete ass. Even on medium settings. Is that normal or did I miss something?

i5 2500k and GTX560 TI here.

And what's up with those partly transparent objects/enemies? Is that a bug or intention?


I have a 3570k and SLI 770's and it runs like shit for me too. I have to run it in DX9 mode with sun shafts disabled and most of the sliders at 25%, and even then I my fps drops to the 40's in some places. The patch feels like it made performance worse as well.

tonizito wrote:
I got some horrible echo/reverb in some interiors, like in sidorovich's bunker.
And the game doesn't seem to detect my sound card, I can only choose between "Generic Software" or... "Generic Software" Laughing


If your sound card has any EAX settings enabled try turning them off. I was getting the same sound issue until I disabled it in my sound card controls. Or if there's a slider in your EAX settings try lowering it, you'll still get a nice echoing effect in tunnels but it wont be so overbearing.
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tonizito
VIP Member



Posts: 51423
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 3rd May 2014 22:38    Post subject:
randir14 wrote:
tonizito wrote:
I got some horrible echo/reverb in some interiors, like in sidorovich's bunker.
And the game doesn't seem to detect my sound card, I can only choose between "Generic Software" or... "Generic Software" Laughing


If your sound card has any EAX settings enabled try turning them off. I was getting the same sound issue until I disabled it in my sound card controls. Or if there's a slider in your EAX settings try lowering it, you'll still get a nice echoing effect in tunnels but it wont be so overbearing.
Problem solved, I just wasn't running the latest patch.
And EAX was already disabled in creative's CP so it really was an issue within the game.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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nforules




Posts: 582

PostPosted: Sat, 3rd May 2014 23:24    Post subject:
These are the settings i'm using:



at: 03:55

i5 3570k 4.5Ghz
Radeon 7950 OC
8GB RAM
SSD

My fps is usually around 40-180 depending on scenary. Never below 40 though.

Using dx 10.1

Ran dx9 before but the lose of sunrays/lighting is not worth it imo even fps takes a major drop
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tonizito
VIP Member



Posts: 51423
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 4th May 2014 01:10    Post subject:
Wha's with the map spots you supposedly get after completing any?
I can's see them on the map Sad

EDIT: Oh, maybe that's what's wrong with my PDA, sidorovich says that it's not working properly at the start of the game.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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farne




Posts: 3735

PostPosted: Sun, 4th May 2014 01:29    Post subject:
What kinda stuff is safe to use with the latest patch? Wanna try it out now. But fantweaks and such might be needed for a nice experience. I read something about LURK models too.
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ixigia
[Moderator] Consigliere



Posts: 65086
Location: Italy
PostPosted: Sun, 4th May 2014 01:36    Post subject:
m3th0d2008 wrote:
Wow, the game runs like complete ass. Even on medium settings. Is that normal or did I miss something?

i5 2500k and GTX560 TI here.

And what's up with those partly transparent objects/enemies? Is that a bug or intention?

Yeah, the framerate isn't too consistent, but I expected worse performance considering the amount of additional foliage/objects and the open levels. 2500k @4.3Ghz/GTX570 here, and it's playable on High (not maximum) with HBAO disabled.

I decided to lock the framerate to 40 though, since I'm also using the SweetFX which eats more fps. Looks pretty great in my opinion, the engine has aged very well. Smile
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tonizito
VIP Member



Posts: 51423
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 4th May 2014 01:50    Post subject:
What version do you guys have on the main menu? 1.3001 or 1.30013?
I have already updated to 1.30013 but I'm still seeing 1.3001...? Scratch Head


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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ixigia
[Moderator] Consigliere



Posts: 65086
Location: Italy
PostPosted: Sun, 4th May 2014 01:55    Post subject:
You're not alone, I too am on the latest version but the menu doesn't agree with it. Very Happy Guess it's all normal.
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Megahoover




Posts: 710
Location: Sweden
PostPosted: Sun, 4th May 2014 02:56    Post subject:
Got a CTD when opening the PDA, not all the time but often, anyone else having CTD?

On AMD Radeon HD 6950 2GB, Win 7 64Bit
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tonizito
VIP Member



Posts: 51423
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 4th May 2014 03:50    Post subject:
Megahoover wrote:
Got a CTD when opening the PDA, not all the time but often, anyone else having CTD?

On AMD Radeon HD 6950 2GB, Win 7 64Bit
Laughing

I'm guessing"yes".
Yep, when just opening the PDA it's rare, but it's quite frequent when you go to the contacts section.

Wonder how long until Lost Alpha will turn into Lost Patience for me Razz
Reminds me of the early STALKER Clear Sky times.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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CompuGeek




Posts: 610

PostPosted: Sun, 4th May 2014 04:12    Post subject:
Too many CTDs all of a sudden. Haven't updated and was playing fine for a couple of days. Shall wait until a more stable version comes along.
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Rayque




Posts: 168

PostPosted: Sun, 4th May 2014 07:10    Post subject:
farne wrote:
What kinda stuff is safe to use with the latest patch? I read something about LURK models too.


This one:

Quote:
Lost Alpha Model Pack 0.94

New version of LAMP. Made sure everything works fine on the LA patch, added missing smoke grenade, replaced the AKS-74, and various other fixes/changes.

Download it here:
https://mega.co.nz/#!wkxiSKRS!W-BKPRzQhE4Mo3e8S0oZRB-aOwBk3M1FVPAIsHbatsw
-or-
http://www.mediafire.com/download/kc6hiwqp55c5ab4/LA_Model_Pack_0.94.7z

Changelog:
replaced AKS-74 model with a properly folding-stocked one
fixed AKS-74U world model being vanilla
renamed some meshes to prevent possible crashes if LAMP is uninstalled
added viewmodel for GD-05 grenade
re-ported all of the audio for better organization and fixing some overlaps
fixed some ogg commenting issues with RPG-7 audio
made MP5 normal firing sound louder


Nforules posted a nice video few pages back:



Megahoover wrote:
Got a CTD when opening the PDA, not all the time but often, anyone else having CTD?


tonizito wrote:
I'm guessing"yes".
Yep, when just opening the PDA it's rare, but it's quite frequent when you go to the contacts section.


Quit the game (not exit to windows) before loading a save game. It should work.
And they said it was fixed...

Quote:
- fixed random crash related to pda contacts section


Reaction
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tonizito
VIP Member



Posts: 51423
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 4th May 2014 14:11    Post subject:
Oh great!
I'm at the garbage and I've just discovered that apparently some bodies have stash information on them, but only if you loot them a second time. Facepalm Laughing

Or loot, quicksave -> quickload, loot again, not 100% sure.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Monoblaine




Posts: 205

PostPosted: Sun, 4th May 2014 14:18    Post subject:
is it a bug or is it a "feature" that everytime i die and reload the game, my equipped main weapon is gone? Had to clear a military base with handgun thanks to that
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Zotten




Posts: 587

PostPosted: Sun, 4th May 2014 15:46    Post subject:
I have just started a new playthrough with the STALKER Complete mod.

Is this Lost Alpha release substantially different from this version ?
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JBeckman
VIP Member



Posts: 34995
Location: Sweden
PostPosted: Sun, 4th May 2014 16:17    Post subject:
It's a stand-alone game trying to match the older alpha builds like I think 1150 and the others, new levels (Cut from the retail version.) restored storyline and a few engine enhancements from Clear Sky.
(Though sadly not Call of Pripyat so I think you are limited to DX10 and it's mostly single threaded.)

EDIT: Yeah it's pretty demanding.
http://www.pcgameshardware.de/Stalker-Shadow-of-Chernobyl-PC-29081/Tests/Stalker-The-Lost-Alpha-Test-1118991/
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KillaSeven




Posts: 1015
Location: Germany
PostPosted: Sun, 4th May 2014 16:47    Post subject:
I still get that shitty console-thing when I close the game ( Have to use taskmanager to close the game completely ) anyone else has this?


System: i7-8700k @ 4,4ghz | AORUS 2080ti XTREME | 16gb RAM | 500gb SSD | 1TB SSD | Windows 10 |
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Grale
Banned



Posts: 3321
Location: Invert
PostPosted: Sun, 4th May 2014 16:56    Post subject:
KillaSeven wrote:
I still get that shitty console-thing when I close the game ( Have to use taskmanager to close the game completely ) anyone else has this?


Yeah i have it. I never came across it until i just upgraded from release version to the latest patch.
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Megahoover




Posts: 710
Location: Sweden
PostPosted: Sun, 4th May 2014 17:16    Post subject:
Thanks all for the CTD reply..

And Rayque, thanks for the tips, I should try that next time.
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swebarb




Posts: 2154
Location: Vikingland
PostPosted: Sun, 4th May 2014 17:16    Post subject:
Shit game still it seems.. cant stand if it stll suffers from lame CTD.. that engine should never have been made russian garbage.
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randir14




Posts: 4950

PostPosted: Sun, 4th May 2014 17:17    Post subject:
I think this link was posted a few days ago, but I'll repost it for anyone who didn't see:
http://freetexthost.com/q134pzdcl5

That guy is constantly releasing new compilations of community bug fixes and graphical upgrades for Lost Alpha. I'm playing with his mod and the experience has been a lot smoother than vanilla Lost Alpha. He updates it almost every day, which is nice for people who don't want to wait for the official patches. Right now he's working on adding a fast travel system, which LA seriously needs due to the huge amount of backtracking.
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tonizito
VIP Member



Posts: 51423
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 4th May 2014 17:38    Post subject:
I think I'll play the regular games instead, this is just too unstable for me now Sad

Or maybe stalker soup again, last time I blew away 3 months on it Surprised
http://www.tecnobacon.com/installation.html


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Arukardo




Posts: 4464

PostPosted: Sun, 4th May 2014 20:23    Post subject:
No more crashes for me with official patch. The only "problem" that I have is Steam overlay not working anymore, can't capture my gameplay progress Crying or Very sad
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vurt




Posts: 13847
Location: Sweden
PostPosted: Sun, 4th May 2014 21:56    Post subject:
tonizito wrote:
I think I'll play the regular games instead, this is just too unstable for me now Sad

Or maybe stalker soup again, last time I blew away 3 months on it Surprised
http://www.tecnobacon.com/installation.html


Sounds really interesting, too bad they don't have a working torrent (seems to be deleted), not gonna download all those files one by one..
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Stormwolf




Posts: 23708
Location: Norway
PostPosted: Sun, 4th May 2014 22:34    Post subject:
So.. Big question is... With or without this for first playthrough? I only got about half way through i think last i played. Got to some camp or something to get some suit and had to proceed into some sewers, i think. Don't recall much around it, so not sure how far i actually was.
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4treyu




Posts: 23142

PostPosted: Sun, 4th May 2014 22:39    Post subject:
Stormwolf wrote:
Got to some camp or something to get some suit and had to proceed into some sewers, i think. Don't recall much around it, so not sure how far i actually was.


Sounds like Lake Yantar. That's about halfway through the game I think.

Anyway, about your main quesiton, I was wondering if with all the additions the main story stays the same.
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Arukardo




Posts: 4464

PostPosted: Sun, 4th May 2014 22:57    Post subject:
The main story is altered with restored Sin faction.
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ace2kx




Posts: 1992

PostPosted: Sun, 4th May 2014 23:35    Post subject:
Nice on a GTX 660m.
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