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Morphineus
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Posts: 24883
Location: Sweden
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Posted: Fri, 11th Apr 2014 04:13 Post subject: |
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That g-force is going to annoy me, can tell already. Love the movement tho 
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Morphineus
VIP Member
Posts: 24883
Location: Sweden
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Posted: Fri, 11th Apr 2014 04:22 Post subject: |
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They needed another million->new shirt 
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ixigia
[Moderator] Consigliere
Posts: 65081
Location: Italy
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Posted: Fri, 11th Apr 2014 04:27 Post subject: |
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As much as I would love this game to succeed in all its goals (the tangible ones, not the KS ones) and become something truly epic, I'm not convinced yet and frankly I'm still quite skeptical about the final result. So many question marks left, and the fact that my PC isn't quite up to the gigantic task definitely doesn't help me either 
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Posted: Fri, 11th Apr 2014 04:33 Post subject: |
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Morphineus
VIP Member
Posts: 24883
Location: Sweden
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Posted: Fri, 11th Apr 2014 04:33 Post subject: |
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sabin1981 wrote: | SERIOUSLY!? The first question from the crowd is "where can we buy that shirt?"  |
And now asking if they can buy a joystick 
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Posted: Fri, 11th Apr 2014 04:37 Post subject: |
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ASKING ABOUT FISH NOW!? WHAT THE HELL.
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Posted: Fri, 11th Apr 2014 04:37 Post subject: |
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WHAT THE FUCK? WHO CARES ABOUT THE FISHHHHHHHHHHHHHHHHHHHHHHH
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Posted: Fri, 11th Apr 2014 04:45 Post subject: |
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Bug Testing. The Reality TV Show. Starring Chris Roberts & the Audience.
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Posted: Fri, 11th Apr 2014 04:45 Post subject: |
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Meh. Well I'm off to bed, fairly disappointed so far. About all I can say is that it is incredibly pretty.
EternalBlueScreen wrote: | Bug Testing. The Reality TV Show. Starring Chris Roberts & the Audience. |
18 months and $45m.
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Morphineus
VIP Member
Posts: 24883
Location: Sweden
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Posted: Fri, 11th Apr 2014 04:46 Post subject: |
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So 3 months till we get the DFM seeing how it runs now?
Heading off to bed as well, gonna go shop with my girl in about 4 hours so... need some sleep 
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vurt
Posts: 13826
Location: Sweden
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Posted: Fri, 11th Apr 2014 04:52 Post subject: |
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The crowd + the chat made me think this game is made for the mentally challenged..
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Posted: Fri, 11th Apr 2014 04:55 Post subject: |
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I do hope this disastrous event won't affect them too much negatively :/
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Badrien
Posts: 2118
Location: Netherlands
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Posted: Fri, 11th Apr 2014 04:57 Post subject: |
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God it looked AWESOME! I really feel sorry for Roberts that everything that could go wrong went wrong pretty much.. bet the haters gonna be all over this.
This would have been so much better off as a controlled in house event(maybe invite a few kickstarter backers for the playtest)
RTX ON
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Posted: Fri, 11th Apr 2014 05:02 Post subject: |
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watched the last 5 min. don't really care until release, as that looked like a tech demo, nothing else.
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Posted: Fri, 11th Apr 2014 05:15 Post subject: |
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The introductory video set the scene for the event. Going by that it obviously was not ready for public consumption.
Took a massive gamble showcasing it live for all to see and it backfired spectacularly.
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Posted: Fri, 11th Apr 2014 09:01 Post subject: |
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to be fair mate, you sound like a complete fanboy...
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Morphineus
VIP Member
Posts: 24883
Location: Sweden
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Posted: Fri, 11th Apr 2014 09:28 Post subject: |
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Silly silly football politics (Seriously why do you people have that? )
That being said, thanks for the review. Did anyone actually tell that shouter over there to shut the hell up? 

Last edited by Morphineus on Fri, 11th Apr 2014 09:50; edited 2 times in total
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Posted: Fri, 11th Apr 2014 09:59 Post subject: |
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Tungsten wrote: | to be fair mate, you sound like a complete fanboy... |
of liverpool sure.... nah just abit drunk... most of the conversations I had with
CIG folks were not related to the game...
you must take my impressions as "for something in pre-alpha" I played about 15 mins or so and for the guy before and after me it just worked .. for those who prefer it the gamepad worked very well..
it seemed the main problem was not with the "game state" but more on the back-end. not sure I liked the HUD style, but first person or cockpit view felt comfortable (outside of HUD clutter) although the more I think on it.. the smoothness I think was the lack of resistance or mushiness(word?) you get
when flying a flight or combat Sim from air resistance..
it went were I aimed it locked on when I wanted and the effects were good when I hit something... nice thing was doing a 180.. (flipping nose to tail thru yaw) and firing back at someone on my ass yawing back with very little loss of momentum.. there were a few frame-rate drops when the screen was cluttered with action, but at the time I thought it was do to damage to my craft and not the game itself..
the control scheme could be changed ( ie assign what ever to
whichever button you wanted) but there was not enough time to allow us to "setup" they keys the way you might prefer.. which made it a bit awkward controlling for the first 5 mins or so as I was constantly double checking I was hitting the right commands... game pad users had a nice command layout picture right under the screen which they could refer to so it was "easier" to
jump right in...
a lot of the damage states and fx seemed generic (placeholders maybe) while
others were wow that was neat...(guessing when complete will be nice ) half of the fights were like LOCK-ON 10 miles out BVR or near so... while others were down and dirty War Thunder 300 yds away furballs.. tracking was nice
multiple target , select , lockon, and launch, select another... defensive screens flared when hit, and disappeared when overwhelmed... ion trail from main engine was nice ....
ok I'm definitely rambling.. I'm going to be the walking dead at work in 5 hours time....
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Posted: Fri, 11th Apr 2014 10:07 Post subject: |
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Posted: Fri, 11th Apr 2014 11:27 Post subject: |
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thanks jrs2nd, not a bad review.
any word of the actual expected launch date for dfm ?
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