Kingdom Come: Deliverance / Deliverance II
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prudislav
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PostPosted: Mon, 17th Feb 2014 19:49    Post subject:
prudislav wrote:
They are doing AmA on Reddit at 7PM GMT (UK), 8PM CET (CZ) and 2PM EST or 11AM PST (US).
also Combat academy SG achieved

http://www.reddit.com/r/Games/comments/1y5yj1/we_are_warhorse_studios_developers_of_kingdom/
Livetream tommorrow at same time as this AMA
They will play the same build they showed to publishers and press.
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prudislav
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PostPosted: Mon, 17th Feb 2014 23:05    Post subject:
Update #17 - Consoles and Stretch goals
https://www.kickstarter.com/projects/1294225970/kingdom-come-deliverance/posts/741287
Quote:
It seems there is a possibility we will reach the magical 1 million threshold. This is great, but also tricky, because we need to announce a new stretch goal. It should be something special, something that wasn’t planned and something we really want to do.

At the same time, we still should be able to implement it within the limits of our budget that is, honestly, even with the great support from Kickstarter backers, still very tight, because our game is much more expensive than one million pounds.

We thought about it a lot and we all agreed that [b]we would love to have dog in the game as a companion[/b]. Best friend who will follow you everywhere, help you in combat, warn you from danger when you sleep or go hunting with you. If we reach this goal, there will be dogs in the game and you will be able to own one. There will also most likely be dog related quests.

https://www.kickstarter.com/projects/1294225970/kingdom-come-deliverance/posts/750463
 Spoiler:
 
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Interinactive
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PostPosted: Tue, 18th Feb 2014 13:13    Post subject:
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DarkRohirrim




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PostPosted: Tue, 18th Feb 2014 13:41    Post subject:
That's awesome! Smile Attacking castles with spaceships and knights fighting on spaceships incoming?! Haha...
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r3dshift




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PostPosted: Tue, 18th Feb 2014 14:16    Post subject:
Pfff... Fuck that stretch goal, they hinted at Sean Bean as the voice actor earlier, I want him in.

Also, with better marketing (and stretch goals), they could've easily made 2 mils.


Frant wrote:
Shitass games are ruining piracy.
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prudislav
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PostPosted: Tue, 18th Feb 2014 17:53    Post subject:
Quote:
In a few hours we are going to do a live stream of Kingdom Come! We will play the same build that we showed to the publishers and will answer your question. Please join us at our Youtube channel at 7PM GMT (UK), 8PM CET (CZ) and 2PM EST or 11AM PST (US).
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prudislav
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PostPosted: Tue, 18th Feb 2014 20:00    Post subject:
Demo stream:


Last edited by prudislav on Tue, 18th Feb 2014 21:04; edited 2 times in total
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CaptainLove




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PostPosted: Tue, 18th Feb 2014 20:42    Post subject:
Just went for Baron Smile.
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lolozaur




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PostPosted: Tue, 18th Feb 2014 21:03    Post subject:
that looks very good, reminded me of the first time i saw gothic 3 i had the same impression Drooling
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DarkRohirrim




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PostPosted: Tue, 18th Feb 2014 21:03    Post subject:
Awesome! It's pretty much what I expected it to be. An evolution of Gothic in first person, set in a real medieval setting instead of a low fantasy one. I'm ashamed that I can't support them now and also scared that I won't be able to run the game. I hope that both things will change in time, until the game is released.
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4treyu




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PostPosted: Tue, 18th Feb 2014 21:21    Post subject:
This looks so f...ing good.
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prudislav
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PostPosted: Tue, 18th Feb 2014 21:26    Post subject:
also tournaments are in


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/


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r3dshift




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PostPosted: Tue, 18th Feb 2014 21:52    Post subject:
prudislav wrote:
Demo stream:

Fuck it... is there perhaps a link that is not banned in Germany due to the music content? FFS...


Frant wrote:
Shitass games are ruining piracy.
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ixigia
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PostPosted: Wed, 19th Feb 2014 01:07    Post subject:
That demo was glorious, thanks for all the updates guys!

By the way, this is from their recent AMA mentioned by Prudislav, about the combat system:

Quote:
What should we expect from fighting multiple enemies? Will it be possible to defeat relatively vast numbers of them (like 5+) or is it going to be more limited in this respect? And are we going to encounter such scenarios (multiple opponents) at all?

It would be very difficult for five enemies to attack you at the same time, they could hit each other. That being said, we don't want to have a situation like e.g. Assassins' Creed where enemies wait to take their turn to be killed. There will be engagements with multiple enemies, but ideally you will have some allies to have your back.

Cute Pom Pom's
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murgo




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PostPosted: Wed, 19th Feb 2014 10:59    Post subject:
r3dshift wrote:

Fuck it... is there perhaps a link that is not banned in Germany due to the music content? FFS...


wat? the vid isn't blocked Very Happy there isn't even any music.


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r3dshift




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PostPosted: Wed, 19th Feb 2014 12:13    Post subject:
Believe me, it was yesterday, when I tried to watch it. But now it plays. Weird.


Frant wrote:
Shitass games are ruining piracy.
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Interinactive
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PostPosted: Wed, 19th Feb 2014 12:24    Post subject:
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Halg
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PostPosted: Wed, 19th Feb 2014 14:21    Post subject:
It looks very good and feels like a next gen console game.
I only hope that it will be ported in PC and the transfer will be of good quality and not rushed.
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prudislav
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PostPosted: Wed, 19th Feb 2014 14:35    Post subject:
Halg wrote:
I only hope that it will be ported in PC and the transfer will be of good quality and not rushed.

they already said its made for mainly for PCs and then ported and scaled down(less characters on scene, closer view distance) to PS4/Xbone


also really like this answer from AMA about quests:
Quote:
We want to use emergent gameplay as much as we can, i.e. the world reacting to your actions. However, we are a story based game and the story needs to be told -- among other things -- through dialogue and cinematics. So there will be events on the main storyline that only happen when you enter a particular area or talk to a particular person.

On the other hand though, for side quests or other storylines it may happen that e.g. the questgiver goes home to sleep and you miss him or her in the pub (and hence will not get the quest), or that you do something that upsets the balance of the world and some quest will become unavailable.

So to sum it up, there will be cinematics and scripted events but not that many relative to the total gameplay length. Most of the interaction with NPCs will be using some general purpose animations.
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Halg
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PostPosted: Wed, 19th Feb 2014 14:52    Post subject:
But than why they use a gamepad for controlling, in the last movie and in the inventory are a,x,y,rt (console buttons) for use ?
Isn't it a little odd?
I would logically expected PC type Inventory if it is developed primarily for PC.
Am I wrong?
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prudislav
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PostPosted: Wed, 19th Feb 2014 14:55    Post subject:
button promtps changes with what control scheme you use
and afaik combat designer (Viktor Bocan) prefers to use K+M


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/


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vaifan1986




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PostPosted: Wed, 19th Feb 2014 14:55    Post subject:
They use m+kb in one of their updates.


And most devs use controllers to showcase demos. It's not a big deal.

Edit: What the ninja said.


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Bob Barnsen




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PostPosted: Wed, 19th Feb 2014 15:14    Post subject:
This looks fucking brilliant Surprised Surprised Surprised

Too bad it will still be a long time till it will get released Sad Sad Sad


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Yondaime
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PostPosted: Wed, 19th Feb 2014 20:25    Post subject:
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prudislav
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PostPosted: Thu, 20th Feb 2014 12:11    Post subject:
million pound doge confirmed Wink


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Stormwolf




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PostPosted: Thu, 20th Feb 2014 12:20    Post subject:
Only hope the dog is optional. I hate companions in games.
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MEGAtexture




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PostPosted: Thu, 20th Feb 2014 12:44    Post subject:
prudislav wrote:
million pound doge confirmed Wink


such money

so kickstarter

many game

wow

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Interinactive
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PostPosted: Thu, 20th Feb 2014 22:20    Post subject:
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Neon
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PostPosted: Thu, 20th Feb 2014 22:30    Post subject:
Damn, 2014 and 2015 are shaping up to be such fantastic years for RPGs Frap Frap Guy
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Interinactive
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PostPosted: Thu, 20th Feb 2014 23:19    Post subject:
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