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ixigia
[Moderator] Consigliere
Posts: 65088
Location: Italy
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Posted: Tue, 24th Dec 2013 21:41 Post subject: |
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Yeah, it's really good..when it works and doesn't mess all your other combat modules Sadly the version that was up on the site was very very work in progress and incompatible with a lot of stuff.
Hope it will get released in a future that is not too remote, but with mods you never know 
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Posted: Wed, 25th Dec 2013 20:37 Post subject: |
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Last edited by paxsali on Thu, 4th Jul 2024 22:03; edited 1 time in total
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vurt
Posts: 13850
Location: Sweden
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Posted: Thu, 26th Dec 2013 01:53 Post subject: |
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they look good, but the old version the pines look more varied and not a copy pasta to the eyes. Prob cause of the snow build up on them that does that. If you see what I mean.
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vurt
Posts: 13850
Location: Sweden
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Posted: Thu, 26th Dec 2013 01:56 Post subject: |
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yeah they're slightly more varied, but it's not like pines with heavy snow look that varied anyways hehe.. i've watched a lot of photos for references, saw lots of forests where it looks like one tree has been cloned all over the place, even almost exact same height etc.
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Posted: Thu, 26th Dec 2013 02:02 Post subject: |
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vurt wrote: | yeah they're slightly more varied, but it's not like pines with heavy snow look that varied anyways hehe.. i've watched a lot of photos for references, saw lots of forests where it looks like one tree has been cloned all over the place, even almost exact same height etc. |
Yeah its true, just in a game you pick up on it more for some reason. Or my eyes do anyhow good on finishing it though. you can rest now 
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Posted: Thu, 26th Dec 2013 02:13 Post subject: |
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Posted: Thu, 26th Dec 2013 02:17 Post subject: |
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Is there any tutorial of what mods to use to improve skyrim? There are so many that I don't know what to try out and I would love to give it one more go. Tks
Haswell 4771
Z87-D3HP
16 GB DDR3 RAM
Sapphire Vega 64 water cooled
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vurt
Posts: 13850
Location: Sweden
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Posted: Thu, 26th Dec 2013 03:13 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 02:41; edited 1 time in total
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Posted: Thu, 26th Dec 2013 03:25 Post subject: |
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Well, I think we can all agree that Bethesda's trees look nothing at all like pine trees hehe.
But yeah, looking forward to a more complete version.
And with regard to the semi-random appearance of real trees, that probably stems from minor environmental differences such as sunlight, soil, etc. Which is why a forest of real trees will all appear to be different if you look close enough. Achieving that level of detail is entirely outside the hands of human art though, and we wont get that until a really powerful computer meets a really clever algorithm.
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Posted: Thu, 26th Dec 2013 03:42 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 02:41; edited 1 time in total
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vurt
Posts: 13850
Location: Sweden
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Posted: Thu, 26th Dec 2013 04:09 Post subject: |
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really odd.. this new version comes with a new bark texture for that tree (vurt_pbarksnowy.dds) so it shouldnt be missing, check for it in landscape/textures/trees to see if its there.
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Posted: Thu, 26th Dec 2013 04:31 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 02:41; edited 1 time in total
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vurt
Posts: 13850
Location: Sweden
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Posted: Thu, 26th Dec 2013 06:46 Post subject: |
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Thanks Vurt, its a really good job you have done with this.
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Posted: Thu, 26th Dec 2013 15:27 Post subject: |
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Last edited by paxsali on Thu, 4th Jul 2024 22:03; edited 1 time in total
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Posted: Thu, 26th Dec 2013 17:50 Post subject: |
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vurt has been sick since morrowind and i love it .D
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vurt
Posts: 13850
Location: Sweden
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Posted: Thu, 26th Dec 2013 20:55 Post subject: |
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paxsali wrote: | A lot of Skyrim Modders suffer from changesitis. It's a terrible decease that makes you think something is better, just because it's different. But it's not always so. I pity the sick. |
Not all mods are created because something in the game is bad though, many mods are created just because people wants something different after playing the game for a long period.
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vurt
Posts: 13850
Location: Sweden
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Posted: Fri, 27th Dec 2013 04:30 Post subject: |
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Last edited by paxsali on Thu, 4th Jul 2024 22:03; edited 1 time in total
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Posted: Fri, 27th Dec 2013 08:24 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 02:41; edited 1 time in total
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Posted: Fri, 27th Dec 2013 12:15 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 02:41; edited 1 time in total
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Posted: Fri, 27th Dec 2013 14:39 Post subject: |
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Last edited by paxsali on Thu, 4th Jul 2024 22:03; edited 1 time in total
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noflip
Posts: 765
Location: Sofia, BG
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Posted: Sun, 29th Dec 2013 10:37 Post subject: |
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hi there.
since most of the people in this thread spent a great amount of time modding this game, i need to ask a question.
i am experiencing extreme slowdowns at some points with the current set of mods that i have installed. i'm pretty sure that its one of the mods, since the game runs ok in vanilla and also the game runs smoothly 90% of the time with the mods, im talking about 60 fps at least.
unfortunately, at some points the fps drop down to 1 fps. this happens either at specific locations, or sometimes when fighting. for example, the game is pretty unplayable around Ivarstead.
as you can see in the screenshot below, i tried some fixes, but they did not help much, so I disabled them for now. additionally, i tried unloading some mods, but this is a bit difficult, as some of them need to be activated in specific order and because of this, trying the game with certain mods disabled becomes really time consuming.
could you please take a look at the screenshot and advise if there is a certain mod, which is known to decrease performance? i personally am starting to think it might be the SMIM, but i really don't want to loose another day in installing and uninstalling mods, i'd rather play the game.
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