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JackQ
Non-expret in Derps lagunge
Posts: 14212
Location: Kibbutznik, Israel
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Posted: Sun, 15th Dec 2013 18:27 Post subject: |
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http://store.steampowered.com/stats/
now the forth playble game in Steam,probably more after Xmes sales/final release
"Fuck Denuvo"
Your personal opinions != the rest of the forum
Last edited by JackQ on Sun, 15th Dec 2013 20:37; edited 1 time in total
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Surray
Posts: 5409
Location: Europe
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Posted: Sun, 15th Dec 2013 19:55 Post subject: |
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haha
well it was number 2 a number of times already since it was released on early ccess.
Only Dota2 was above it when I checked which is understandable.
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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zmed
Posts: 9234
Location: Orbanistan
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harry_theone
Posts: 11254
Location: The Land of Thread Reports
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Smaggit
Posts: 71
Location: Gamerland
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Posted: Wed, 18th Dec 2013 23:55 Post subject: |
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Hmm, why not go all the way and let people design their own ship layouts, using certain rare resources?
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Badrien
Posts: 2118
Location: Netherlands
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Posted: Thu, 19th Dec 2013 00:06 Post subject: |
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they still planning to have that starbase building/owning concept in eventually as far as anyone knows?
RTX ON
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Posted: Thu, 19th Dec 2013 01:46 Post subject: |
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| Badrien wrote: | | they still planning to have that starbase building/owning concept in eventually as far as anyone knows? |
They obviously have lots of things brewing:
| Quote: | So here is a non exhaustive list of additions coming to the game. We have a lot more than this in store (not yet discussed), but Xealaz over at reddit compiled such a nice list of the stuff we HAVE discussed that I wanted to share it with you. As always, things are not set in stone.
On with the list!
NPC Spawners & Building Logic: NPCs will scan the structures you build around them and the contents of chests; they will have improved inventories/behaviors depending on how valuable their surroundings are.
Macro Terrain Changes: Affect an entire planet’s terrain and weather
More Planet Scanner Data: See details in the planet scanner like planet occupants/dungeons
Underground: More secrets will spawn below the surface
Space Combat: Way in the future, expect space combat and the ability to board other ships.
Spaceship Dungeons: Very large, size of a planet.
Biome Hazards: Sandstorms, icestorms, meteor showers, toxic planets, airless planets.
Ore & Difficulty: Higher difficulty planets will have improved ore distribution
Story Missions: Eventually each tier will end with a story mission that ends with the bosses you see now.
Ship Navigator Changes: Still not set in stone; but the new idea is to give a local map with fog of war. Instead of sector buttons you have to fly out of a sector and into the next one by uncovering more of the star map. The final sector would be infinite.
Smoother Difficulty Curve: Better indication of the difficulty of an area. Difficulty will change within tiers as well as between tiers. There will be fractional difficulty (for example, Difficulty 1.12 in tier 1 would be easier than Difficulty 1.52, while still in T1)
Monster Generation: Right now, monster parts just have stat boosts, but eventually rolled monster parts will affect their behavior and abilities. For example, monsters with spider legs can climb walls; fiery monsters inflict burning. You might get a burning spider dropping on you from the ceiling. Projectiles may be tied to specifically generated heads. Biome may influence monster part generation.
Mini-Map: Rotating circular map showing highlights only such as the location of friendly players, spawn points–but no major details. For the details you’d use a mapping item to create a map as you travel.
Teleporters: Stargates between planets and eventually between servers.
Dramatic Planet Modification: Not going to be implemented any time soon. Ability for players to modify huge chunks of planets through things like orbital bombardment; removing the entire first layer of a planet and leave behind a lifeless surface.
Tech Priority: Eventually all techs can be active at once, but a categorization system is in the works to assign priority to conflicting techs, preventing issues. A hotkey to switch the active tech will be added as a temporary workaround until the priority system is completed.
Server Commands: More server commands and control for chat and port listening.
Villager AI: Villagers will aggro when you steal from them and follow you more aggressively.
World Storage: Improve world storage and organize *.pak files to improve modding. Add launcher integration.
Spawn Points: Change spawn points on individual planets.
Controls: Reconfigure controls; keybinding.
Ship Size: Upgrade ship/increase size.
Racial Armor: Racial abilities will not be inherent but will be tied to racial armor. For example, Avian armor can glide downward.
Capture Pods & Mercenaries: May be able to capture NPCs with pods. Summon NPC Mercenaries by using the pod as a beacon.
Reduced Wipes: Working on a system to patch without requiring as many character wipes in the future. This will require one more wipe and that’s it.
Other Changes: Colorblind Mode & Engine Optimization. FTL animation being revamped to reduce memory strain. |
Space stations might eventually be added, too - who knows. 
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vurt
Posts: 13903
Location: Sweden
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Big_Gun
Posts: 3017
Location: My mother's womb originally. . .
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Posted: Thu, 19th Dec 2013 09:00 Post subject: |
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So this is kind of like Terraria in space? :-O
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Posted: Thu, 19th Dec 2013 11:24 Post subject: |
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Cool, I liked Terraria so I might pick this up when it goes gold. Have bought way too many early access games as of late.
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harry_theone
Posts: 11254
Location: The Land of Thread Reports
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Posted: Thu, 19th Dec 2013 15:04 Post subject: |
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| Badrien wrote: | | they still planning to have that starbase building/owning concept in eventually as far as anyone knows? |
Even if they don't, you can already build your own ship block by block or use templates of other people through mods.
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Keit
Posts: 1134
Location: Sweden
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Posted: Thu, 19th Dec 2013 15:29 Post subject: |
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Is it worth buying in the current state or would waiting for more features be preferable?
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Posted: Thu, 19th Dec 2013 16:16 Post subject: |
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I think so.
Feature wise, lot is missing.
But even without that, it's a ton of fun.
See it like Terraria with a little less items but more exploration
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Posted: Thu, 19th Dec 2013 17:33 Post subject: |
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| Keit wrote: | | Is it worth buying in the current state or would waiting for more features be preferable? |
You could buy it now, but I'd hold off with the playing since another wipe is due soon(?).
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harry_theone
Posts: 11254
Location: The Land of Thread Reports
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Posted: Thu, 19th Dec 2013 20:33 Post subject: |
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| Quote: | | Tiy: Pirate it, like it? Buy it, if not, delete it! |
http://i.imgur.com/KfFsdCc.png
Even only for these words it's worth to support these guys and buy the game.
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Posted: Thu, 19th Dec 2013 21:16 Post subject: |
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| inz wrote: | | Keit wrote: | | Is it worth buying in the current state or would waiting for more features be preferable? |
You could buy it now, but I'd hold off with the playing since another wipe is due soon(?). |
Where did you read that?
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harry_theone
Posts: 11254
Location: The Land of Thread Reports
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Posted: Fri, 20th Dec 2013 14:33 Post subject: |
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Posted: Mon, 23rd Dec 2013 10:53 Post subject: |
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Big update downloading on Steam right now.
"This will require one more wipe and that’s it." This is it ?
Edit :
| Quote: | Changelog for v. Angry Koala 23/12/2013
A ton of new content in this update. We’ve added a bunch of new features to world generation,
which might require you to start on a new universe / your ship might be deleted. To make sure you get access to all the new
crafting items you either need to unlock sectors again or create a new character.
Also..
- Added skyrails based on Apjjms mod!
- Added a brand new weather system, moddable weather/new environment effects
- Hydrophobic objects are destroyed by all liquids
- Trees can now be planted
- Critical items stay on the ground longer
- Some new monster behaviours
- You must now be orbiting a planet to set it as your home
- Free teleportation to home planet from ships teleporter
- add acid rain, meteor showers, water collecting during storms and more
- made species mods easier to combine with one another
- add support for keysignature and keysignature changes for the abc system
- Disable speedlimit for default projectiles to fix inaccurate bullets
- New craftable turrets based on healthire’s mod
- You can now land on asteroid fields, based on hints mod
- Tech now has descriptive instructions
- Tons of Christmas stuff!!
- Pos no longer 1 hit kill you
- You can no longer breath on moons or asteroid fields without the proper equipment
- Better fix fall damage
- New barren planets perfect for building
- Gravity now varies from planet to planet
- Some planet backgrounds improved
- Existing biomes can appear with different liquid types
- You can now craft racial flags, to show you’ve been to a planet
- NPCs will now switch to melee weapons up close
- More random encounters
- Pos can now be captured
- Wiring station can now be built to access to a ton of different wiring tools
- fixed mech legs
- tons of server improvements
- more
More coming really soon! |
Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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