Starbound
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JackQ
Non-expret in Derps lagunge



Posts: 14212
Location: Kibbutznik, Israel
PostPosted: Sun, 15th Dec 2013 18:27    Post subject:
http://store.steampowered.com/stats/

now the forth playble game in Steam,probably more after Xmes sales/final release


"Fuck Denuvo"

Your personal opinions != the rest of the forum


Last edited by JackQ on Sun, 15th Dec 2013 20:37; edited 1 time in total
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moosenoodles




Posts: 18411

PostPosted: Sun, 15th Dec 2013 19:48    Post subject:
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Surray




Posts: 5409
Location: Europe
PostPosted: Sun, 15th Dec 2013 19:55    Post subject:
haha

well it was number 2 a number of times already since it was released on early ccess.
Only Dota2 was above it when I checked which is understandable.


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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scaramonga




Posts: 9800

PostPosted: Mon, 16th Dec 2013 00:22    Post subject:
VGAdeadcafe wrote:

By the time Starbound is officially out, gtx780 will be 1 year old or so. I for one don't expect them to optimize a next gen engine for legacy hardware. (if it's even possible, considering the lack of sheer horsepower)


Rolling Eyes
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Wed, 18th Dec 2013 21:04    Post subject:
I'm...just gonna leave this. Here.


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harry_theone




Posts: 11254
Location: The Land of Thread Reports
PostPosted: Wed, 18th Dec 2013 21:24    Post subject:
Looks like those bigger mod ships
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PredOborG




Posts: 1940
Location: BG
PostPosted: Wed, 18th Dec 2013 21:36    Post subject:
It's the concept for future ship upgrades from one of the game designer's twitter So Much Win
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Silent_Lurker




Posts: 7519
Location: France
PostPosted: Wed, 18th Dec 2013 23:54    Post subject:
Me Gusta


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Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
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Smaggit




Posts: 71
Location: Gamerland
PostPosted: Wed, 18th Dec 2013 23:55    Post subject:
Hmm, why not go all the way and let people design their own ship layouts, using certain rare resources?
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Badrien




Posts: 2118
Location: Netherlands
PostPosted: Thu, 19th Dec 2013 00:06    Post subject:
they still planning to have that starbase building/owning concept in eventually as far as anyone knows?


RTX ON
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 19th Dec 2013 01:14    Post subject:
@zmed

Holy shit, that looks awesome, much better than the cramped ships we have now Smile
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inz




Posts: 11914

PostPosted: Thu, 19th Dec 2013 01:46    Post subject:
Badrien wrote:
they still planning to have that starbase building/owning concept in eventually as far as anyone knows?


They obviously have lots of things brewing:

Quote:
So here is a non exhaustive list of additions coming to the game. We have a lot more than this in store (not yet discussed), but Xealaz over at reddit compiled such a nice list of the stuff we HAVE discussed that I wanted to share it with you. As always, things are not set in stone.

On with the list!



NPC Spawners & Building Logic: NPCs will scan the structures you build around them and the contents of chests; they will have improved inventories/behaviors depending on how valuable their surroundings are.
Macro Terrain Changes: Affect an entire planet’s terrain and weather
More Planet Scanner Data: See details in the planet scanner like planet occupants/dungeons
Underground: More secrets will spawn below the surface
Space Combat: Way in the future, expect space combat and the ability to board other ships.
Spaceship Dungeons: Very large, size of a planet.
Biome Hazards: Sandstorms, icestorms, meteor showers, toxic planets, airless planets.
Ore & Difficulty: Higher difficulty planets will have improved ore distribution
Story Missions: Eventually each tier will end with a story mission that ends with the bosses you see now.
Ship Navigator Changes: Still not set in stone; but the new idea is to give a local map with fog of war. Instead of sector buttons you have to fly out of a sector and into the next one by uncovering more of the star map. The final sector would be infinite.
Smoother Difficulty Curve: Better indication of the difficulty of an area. Difficulty will change within tiers as well as between tiers. There will be fractional difficulty (for example, Difficulty 1.12 in tier 1 would be easier than Difficulty 1.52, while still in T1)
Monster Generation: Right now, monster parts just have stat boosts, but eventually rolled monster parts will affect their behavior and abilities. For example, monsters with spider legs can climb walls; fiery monsters inflict burning. You might get a burning spider dropping on you from the ceiling. Projectiles may be tied to specifically generated heads. Biome may influence monster part generation.
Mini-Map: Rotating circular map showing highlights only such as the location of friendly players, spawn points–but no major details. For the details you’d use a mapping item to create a map as you travel.
Teleporters: Stargates between planets and eventually between servers.
Dramatic Planet Modification: Not going to be implemented any time soon. Ability for players to modify huge chunks of planets through things like orbital bombardment; removing the entire first layer of a planet and leave behind a lifeless surface.
Tech Priority: Eventually all techs can be active at once, but a categorization system is in the works to assign priority to conflicting techs, preventing issues. A hotkey to switch the active tech will be added as a temporary workaround until the priority system is completed.
Server Commands: More server commands and control for chat and port listening.
Villager AI: Villagers will aggro when you steal from them and follow you more aggressively.
World Storage: Improve world storage and organize *.pak files to improve modding. Add launcher integration.
Spawn Points: Change spawn points on individual planets.
Controls: Reconfigure controls; keybinding.
Ship Size: Upgrade ship/increase size.
Racial Armor: Racial abilities will not be inherent but will be tied to racial armor. For example, Avian armor can glide downward.
Capture Pods & Mercenaries: May be able to capture NPCs with pods. Summon NPC Mercenaries by using the pod as a beacon.
Reduced Wipes: Working on a system to patch without requiring as many character wipes in the future. This will require one more wipe and that’s it.
Other Changes: Colorblind Mode & Engine Optimization. FTL animation being revamped to reduce memory strain.


Space stations might eventually be added, too - who knows. Smile
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vurt




Posts: 13903
Location: Sweden
PostPosted: Thu, 19th Dec 2013 01:55    Post subject:
What the hell is a "Spaceship Dungeon" and large as a whole planet? Sounds pretty stupid even for a game that doesnt take itself very seriously Razz
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Thu, 19th Dec 2013 03:26    Post subject:
vurt wrote:
What the hell is a "Spaceship Dungeon" and large as a whole planet? Sounds pretty stupid even for a game that doesnt take itself very seriously Razz


Top of my head, could be gigantic derelict space ships you find.
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Thu, 19th Dec 2013 09:00    Post subject:
So this is kind of like Terraria in space? :-O


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Silent_Lurker




Posts: 7519
Location: France
PostPosted: Thu, 19th Dec 2013 10:51    Post subject:
Prefetian wrote:
So this is kind of like Terraria in space? :-O



Yep, but x100000 times better, because it is in Space ! Very Happy
It will have storyline/quests as well.


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Thu, 19th Dec 2013 11:24    Post subject:
Cool, I liked Terraria so I might pick this up when it goes gold. Have bought way too many early access games as of late.


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harry_theone




Posts: 11254
Location: The Land of Thread Reports
PostPosted: Thu, 19th Dec 2013 15:04    Post subject:
Badrien wrote:
they still planning to have that starbase building/owning concept in eventually as far as anyone knows?


Even if they don't, you can already build your own ship block by block or use templates of other people through mods.
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The_Zeel




Posts: 14922

PostPosted: Thu, 19th Dec 2013 15:09    Post subject:
moosenoodles wrote:
what is 4rd Philosopheraptor

 Spoiler:
 


it comes after 1th, 2rd and 3st
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Keit




Posts: 1134
Location: Sweden
PostPosted: Thu, 19th Dec 2013 15:29    Post subject:
Is it worth buying in the current state or would waiting for more features be preferable?
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deadpoetic




Posts: 2686
Location: Canada
PostPosted: Thu, 19th Dec 2013 16:16    Post subject:
I think so.
Feature wise, lot is missing.

But even without that, it's a ton of fun.

See it like Terraria with a little less items but more exploration
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inz




Posts: 11914

PostPosted: Thu, 19th Dec 2013 17:33    Post subject:
Keit wrote:
Is it worth buying in the current state or would waiting for more features be preferable?


You could buy it now, but I'd hold off with the playing since another wipe is due soon(?).
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harry_theone




Posts: 11254
Location: The Land of Thread Reports
PostPosted: Thu, 19th Dec 2013 19:42    Post subject:
@The_Zeel 3st thirst? Need a drink? Very Happy

Keit wrote:
Is it worth buying in the current state or would waiting for more features be preferable?


I was quite on the fence if this was gonna be even fun with so many things missing, even with the wipes, it surely was fun, I can only recommend it, even though I didn't buy it I had a lot of fun and will be looking forward to get it anytime soon.
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PredOborG




Posts: 1940
Location: BG
PostPosted: Thu, 19th Dec 2013 20:33    Post subject:
Quote:
Tiy: Pirate it, like it? Buy it, if not, delete it!

http://i.imgur.com/KfFsdCc.png

Even only for these words it's worth to support these guys and buy the game.
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deadpoetic




Posts: 2686
Location: Canada
PostPosted: Thu, 19th Dec 2013 21:16    Post subject:
inz wrote:
Keit wrote:
Is it worth buying in the current state or would waiting for more features be preferable?


You could buy it now, but I'd hold off with the playing since another wipe is due soon(?).


Where did you read that?
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deadpoetic




Posts: 2686
Location: Canada
PostPosted: Thu, 19th Dec 2013 21:17    Post subject:
harry_theone wrote:
@The_Zeel 3st thirst? Need a drink? Very Happy

Keit wrote:
Is it worth buying in the current state or would waiting for more features be preferable?


I was quite on the fence if this was gonna be even fun with so many things missing, even with the wipes, it surely was fun, I can only recommend it, even though I didn't buy it I had a lot of fun and will be looking forward to get it anytime soon.


You only noticed the 3st???


Razz
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harry_theone




Posts: 11254
Location: The Land of Thread Reports
PostPosted: Fri, 20th Dec 2013 14:33    Post subject:
deadpoetic wrote:

You only noticed the 3st???


Razz


yes 1th 2rd is completely legit, no reason to notice anything! lol wut


Cool Face
PredOborG wrote:
Quote:
Tiy: Pirate it, like it? Buy it, if not, delete it!

http://i.imgur.com/KfFsdCc.png

Even only for these words it's worth to support these guys and buy the game.


Definitely agreed, for some games, piracy is the best way to gain attention and give people the ability to test everything.
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inz




Posts: 11914

PostPosted: Fri, 20th Dec 2013 15:06    Post subject:
deadpoetic wrote:

Where did you read that?


Tried finding the direct quote from Tiy, but no luck. It was something to do with changing how the patching works, so they wouldn't have to ever wipe characters anymore after this next wipe.

Next patch:

 Spoiler:
 
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Overlord123




Posts: 2335

PostPosted: Fri, 20th Dec 2013 16:58    Post subject:
inz wrote:
deadpoetic wrote:

Where did you read that?


Tried finding the direct quote from Tiy, but no luck. It was something to do with changing how the patching works, so they wouldn't have to ever wipe characters anymore after this next wipe.

Next patch:

 Spoiler:
 

http://playstarbound.com/the-future-of-starbound/
Right at the bottom:
Quote:
Reduced Wipes: Working on a system to patch without requiring as many character wipes in the future. This will require one more wipe and that’s it.
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Silent_Lurker




Posts: 7519
Location: France
PostPosted: Mon, 23rd Dec 2013 10:53    Post subject:
Big update downloading on Steam right now.

"This will require one more wipe and that’s it." This is it ?


Edit :

Quote:
Changelog for v. Angry Koala 23/12/2013

A ton of new content in this update. We’ve added a bunch of new features to world generation,
which might require you to start on a new universe / your ship might be deleted. To make sure you get access to all the new
crafting items you either need to unlock sectors again or create a new character.
Also..
- Added skyrails based on Apjjms mod!
- Added a brand new weather system, moddable weather/new environment effects
- Hydrophobic objects are destroyed by all liquids
- Trees can now be planted
- Critical items stay on the ground longer
- Some new monster behaviours
- You must now be orbiting a planet to set it as your home
- Free teleportation to home planet from ships teleporter
- add acid rain, meteor showers, water collecting during storms and more
- made species mods easier to combine with one another
- add support for keysignature and keysignature changes for the abc system
- Disable speedlimit for default projectiles to fix inaccurate bullets
- New craftable turrets based on healthire’s mod
- You can now land on asteroid fields, based on hints mod
- Tech now has descriptive instructions
- Tons of Christmas stuff!!
- Pos no longer 1 hit kill you
- You can no longer breath on moons or asteroid fields without the proper equipment
- Better fix fall damage
- New barren planets perfect for building
- Gravity now varies from planet to planet
- Some planet backgrounds improved
- Existing biomes can appear with different liquid types
- You can now craft racial flags, to show you’ve been to a planet
- NPCs will now switch to melee weapons up close
- More random encounters
- Pos can now be captured
- Wiring station can now be built to access to a ton of different wiring tools
- fixed mech legs
- tons of server improvements
- more
More coming really soon!


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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