State of Decay
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 11th Nov 2013 22:53    Post subject:
This is what happens when prats whine about stuff being too easy, indie developers LISTEN to that and then go retard-strong all over the code and ruin it for everyone else >_<
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WhiteBarbarian




Posts: 6009
Location: Russia
PostPosted: Mon, 11th Nov 2013 23:03    Post subject:
n0puls3 wrote:
I dunno about everyone else, but I think the game is now unplayable. It's literally impossible to complete missions when hordes of zombies now spawn out of all the buildings in your surrounding area. I lost one of my favorite survivors because after I cleared at least 20 zombies that spawned in the area, another 10 or so spawned after that and ran over to me and overwhelmed me.

It's like every zombie is now alerted to your presence regardless if you're quiet and don't use guns.
Just walking into and area is now like you've set off a bomb or something and alerted everything!

Same here, base is safe with outpost but doing missions become very annoying. While character is in a car no zombies around, even just idling sitting in there spawns singular zombies nearby but the moment character steps out of the car multiple hordes spawns and start running towards him. The only way to deal with them is to get back into a car and start running them over and over again for five to ten minutes Vomit Sad


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n0puls3




Posts: 176

PostPosted: Mon, 11th Nov 2013 23:53    Post subject:
I posted on the steams forums and some ppl haven't experience this...

One person tried the following:

pinoydragon wrote:

I had two enclaves appear next to each other in the middle of Marshall, I ran inside one of them fired a few shots out of a window and then hid myself inside a bathroom, the survivors from the enclave fought a never ending zerg of zombies for over an hour just bashing in heads. There was never less than 15 or so red dots at a time huddled around the immortal survivors with between 5-10 more always pouring out of the nearby houses.

Zombie hearing is way over the top, I don't think zombies should leave their house and cross the road because you hit one of their friends in the head with a frying pan.

So this can't be just a fluke or just my game. Others have reported this.
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prudislav
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PostPosted: Thu, 14th Nov 2013 17:43    Post subject:
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Bob Barnsen




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Location: Germoney
PostPosted: Thu, 14th Nov 2013 18:11    Post subject:
When is it finally coming, seems it takes foreeeeeeeeever Crying or Very sad


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prudislav
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PostPosted: Thu, 14th Nov 2013 18:19    Post subject:
Quote:
This month is the target, and that's as specific as I can be.

https://twitter.com/undeadlabs/status/400826400665784320
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prudislav
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PostPosted: Fri, 15th Nov 2013 21:56    Post subject:
Quote:
State of Decay’s latest DLC Breakdown will be released on November 29 through both Steam and Xbox Live Arcade, Undead Labs has announced. It will run you $6.99 and was built according to player requests, meaning it will contain “less story, more long-term survival and increased difficulty.” The update comes with new leaderboards, achievements, and the ability to unlock special hero survivors.

http://www.vg247.com/2013/11/15/state-of-decays-breakdown-dlc-will-release-at-the-end-of-the-month/
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Mchart




Posts: 7314

PostPosted: Fri, 15th Nov 2013 22:11    Post subject:
You must destroy infestations. If you destroy infestations the endless zombie spawning stops basically. I've got my town outside the church basically 100% safe because I've got an outpost on all four corners of the city and zero infestations. The minute I leave the town though the amount of zombies popping out of thin air is insane.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 15th Nov 2013 22:12    Post subject:
Laughing WAT?

I thought that DLC was free.............


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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 15th Nov 2013 22:13    Post subject:
prudislav wrote:
Quote:
State of Decay’s latest DLC Breakdown will be released on November 29 through both Steam and Xbox Live Arcade, Undead Labs has announced. It will run you $6.99 and was built according to player requests, meaning it will contain “less story, more long-term survival and increased difficulty.” The update comes with new leaderboards, achievements, and the ability to unlock special hero survivors.

http://www.vg247.com/2013/11/15/state-of-decays-breakdown-dlc-will-release-at-the-end-of-the-month/


"Increased difficulty" - because it's not like they've already broken the game by catering to the "moar difficulty" crowd as it is Sad Judging by all indications so far the difficulty has been ramped through the roof :\
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Mchart




Posts: 7314

PostPosted: Fri, 15th Nov 2013 22:15    Post subject:
My big gripe right now is that I feel like other enclaves are way to weak, and it's fucking hard making any progress with getting them to join you. Every 24 hour period that goes by any enclave I've had for long enough to get near to fully trusting me is fucking destroyed by the next time I play. Then some new one will pop up with almost no trust and they'll be eventually fucked as it is.
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prudislav
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PostPosted: Fri, 15th Nov 2013 22:20    Post subject:
maybe patch will include some diff changes aswell , and in case of PC remapping and fixed mouse accelshould be patched aswell


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djaoni




Posts: 8061

PostPosted: Fri, 15th Nov 2013 22:27    Post subject:
It's not difficult at all right now. Clear out infestations and have a lot well placed outposts, and you won't have many problems.

These changes are necessary. Resources and cars are far too common and zombies are piss easy.

Well, if you want a survival game, that is. If you just play it for the story stuff, then I guess they're bad.

Isn't this even a separate mode, anyway?
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RohiR




Posts: 143

PostPosted: Wed, 20th Nov 2013 09:33    Post subject:
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Wed, 20th Nov 2013 12:50    Post subject:
RohiR wrote:
http://www.youtube.com/watch?v=6fv6V_pJynU


Meh Sad


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prudislav
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PostPosted: Thu, 21st Nov 2013 23:31    Post subject:
Quote:
Notes, 11/21/13 - Keybinding. /drops mic

I have been ABSOLUTELY GOING BONKERS for four days, waiting for this to drop:

New Stuff

    -Keybinding!
    -There is now a smoother frame rate, and reduced stalls when driving
    -Breakdown UI is hooked up
    -Added more inputs for keyboard and mouse to shake zombies off (used to be 'c' key, now it's 'c' or 'e' or 'left click' or 'space')
    -The resolution changes when you release (rather than when you drag) the sliders
    -The mouse moves the camera during cutscenes
    -We now block emotes/execute/roll/drop during cutscenes

Fixes
    -Fix for crash when trying to complete certain missions
    -Fixed bug that caused unintentional overwriting of saves when you clicked Start New Game
    -Fix for cycling visible items when using the mousewheel
    -Fixed placeholder text on expertise screen
    -Fixed several strings in non-English languages
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Fugen




Posts: 2220

PostPosted: Fri, 22nd Nov 2013 10:08    Post subject:
State.of.Decay.Update.2.and.Crack-3DM

State.of.Decay.Final.Update.2-FTS


chill out man, life is beautifull...
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NoLiMiTSoLDieR




Posts: 1038
Location: NL
PostPosted: Fri, 22nd Nov 2013 20:07    Post subject:
Works on Walmart?

-------------------
Edit
-------------------

Its working,
FPS more stable and this annoying stutter seems to be gone.


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stemot




Posts: 1886

PostPosted: Wed, 27th Nov 2013 07:07    Post subject:
State Of Decay Breakdown Gameplay:


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demde




Posts: 6537
Location: Lake Karachay
PostPosted: Wed, 27th Nov 2013 22:40    Post subject:
DLC Should be out now.


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prudislav
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PostPosted: Wed, 27th Nov 2013 22:43    Post subject:
2 days early??


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demde




Posts: 6537
Location: Lake Karachay
PostPosted: Wed, 27th Nov 2013 22:45    Post subject:
SteamDB says Breakdown appid manifest is relased to public, but i dunno.
Game updated and now i have Play Original and Play Breakdown just before main menu, but Breakdown shows comming soon so i guess its preparation patch.


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stemot




Posts: 1886

PostPosted: Wed, 27th Nov 2013 23:00    Post subject:
Out 29th. Some of us got review codes.


Last edited by stemot on Wed, 27th Nov 2013 23:01; edited 1 time in total
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demde




Posts: 6537
Location: Lake Karachay
PostPosted: Wed, 27th Nov 2013 23:01    Post subject:
It was just update
Quote:
* Fixed a few audio bugs on the PC menu system.
* Enabled Breakdown leader boards
* Performance tweak to draw distances in max/ultra mode
* Shadows: Now faster and better!
* Fixed titles on Breakdown leaderboard


AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
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Fugen




Posts: 2220

PostPosted: Thu, 28th Nov 2013 09:54    Post subject:
State.of.Decay.Update.3.and.Crack-3DM

State.of.Decay.Final.Update.3-FTS


chill out man, life is beautifull...
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7thunders




Posts: 1480

PostPosted: Fri, 29th Nov 2013 18:07    Post subject:
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prudislav
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PostPosted: Fri, 29th Nov 2013 18:10    Post subject:
7thunders wrote:
http://store.steampowered.com/app/259040/ DLC out now for Free.

wow ddnt really expected that
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 29th Nov 2013 18:12    Post subject:
It's not showing as out here, no download link or anything, just a purple box that says

"Downloadable Content
Requires the base game State of Decay on Steam in order to play."
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briangw




Posts: 1752
Location: Warren, MN
PostPosted: Fri, 29th Nov 2013 18:14    Post subject:
You sure it's free? Devs haven't stated it was. Were you able to start that mode?
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demde




Posts: 6537
Location: Lake Karachay
PostPosted: Fri, 29th Nov 2013 18:14    Post subject:
Not out yet and im quite sure it wont be free, but i hope im wrong.

Saw in Undead Labs forum that it will be 6 bucks Laughing


AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
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