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Sin317
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Posts: 24322
Location: Geneva
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Sin317
Banned
Posts: 24322
Location: Geneva
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Posted: Tue, 19th Nov 2013 01:24 Post subject: |
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some more stupidity :
so there are drones in this games. right. So, you can control some of them yourself, good.
Now there is something called "smart defense" , which sends out all drones capable of doing something on their own (fight etc). All fine.
Now the kicker :
YOU CAN'T RECALL THEM.
Yes, there is no button/key/shortcut for it.
oh and :
http://www.metacritic.com/game/pc/x-rebirth
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Posted: Tue, 19th Nov 2013 02:05 Post subject: |
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Tue, 19th Nov 2013 02:49 Post subject: |
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Game being a failed console game half-assedly pushed onto PC pretty much confirmed.
A guy on reddit found some stuff.
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Cyb3r
Posts: 615
Location: USA
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Posted: Tue, 19th Nov 2013 03:47 Post subject: |
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wasn't too surprising tbh the game screams it out without needing to look at the code it's a halfassed job and a sore excuse for a franchise as X
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Posted: Tue, 19th Nov 2013 06:45 Post subject: |
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It's way way simpler but I'll just stick with Oolite. Hopefully either Star Citizen (not optimistic on that one) or Elite Dangerous (more optimistic but still skeptical) will fulfill my pseudo space sim wishes beyond what Oolite can do.
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Posted: Tue, 19th Nov 2013 08:30 Post subject: |
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X.Rebirth.Update.2.Hotfix.and.Crack-3DM
chill out man, life is beautifull...
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Peef
Posts: 388
Location: Belgium
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JBeckman
VIP Member
Posts: 34994
Location: Sweden
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Posted: Tue, 19th Nov 2013 08:49 Post subject: |
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1.13 only has a few fixes but maybe the upcoming patches 1.14 today and 1.15 tomorrow will have some more improvements. (From their forums, seems they are updating daily now.)
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Posted: Tue, 19th Nov 2013 08:57 Post subject: |
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zmed wrote: | Game being a failed console game half-assedly pushed onto PC pretty much confirmed.
A guy on reddit found some stuff.
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I don't think this proves that Rebirth was a failed console game or it was supposed to be a X360/PS3 version of it. Some dev kits or other software by default create this kind of xbox code patterns.
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Peef
Posts: 388
Location: Belgium
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AnarchoS
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Location: An Archos
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Sin317
Banned
Posts: 24322
Location: Geneva
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Posted: Tue, 19th Nov 2013 10:57 Post subject: |
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fearwhatnow wrote: | zmed wrote: | Game being a failed console game half-assedly pushed onto PC pretty much confirmed.
A guy on reddit found some stuff.
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I don't think this proves that Rebirth was a failed console game or it was supposed to be a X360/PS3 version of it. Some dev kits or other software by default create this kind of xbox code patterns. |
well, it's their own engine. And the game itself is prove enough, that it was made for console. Everything in the game, from controls to menus etc. is made for a controller.
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Guyver
Posts: 2221
Location: Bunga-Bun... err Italy.
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Posted: Tue, 19th Nov 2013 11:01 Post subject: |
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i'm done with this shit, back to AP.
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Sin317
Banned
Posts: 24322
Location: Geneva
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Posted: Tue, 19th Nov 2013 11:11 Post subject: |
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i may be a masochist, but i really wanna finish the campaign lol. Not for the gameplay (roflmao times 10), but to see if it's actually possible ^^
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Peef
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Sin317
Banned
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Location: Geneva
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Posted: Tue, 19th Nov 2013 11:15 Post subject: |
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the universe itself isn't really small. Not sure how it compares to x3, but it's far from small. The problem is, the stations are all so packed together (instead of spread out like in x3) that you won't spend a lot of time anywhere else. Imagine a 100km x 100km zone, but everything is packed into a 5x5 zone in the middle of it.
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Posted: Tue, 19th Nov 2013 11:39 Post subject: |
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Peef
Posts: 388
Location: Belgium
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Posted: Tue, 19th Nov 2013 11:43 Post subject: |
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Posted: Tue, 19th Nov 2013 11:46 Post subject: |
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Sin317 wrote: | fearwhatnow wrote: | zmed wrote: | Game being a failed console game half-assedly pushed onto PC pretty much confirmed.
A guy on reddit found some stuff.
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I don't think this proves that Rebirth was a failed console game or it was supposed to be a X360/PS3 version of it. Some dev kits or other software by default create this kind of xbox code patterns. |
well, it's their own engine. And the game itself is prove enough, that it was made for console. Everything in the game, from controls to menus etc. is made for a controller. |
If it was made for a console there would be an automatic UI Scale or at least some option for it. Also a lot of X3 fans asked for 360 controller support the previous years. Don't get me wrong, I'm pretty sure they have in mind a future console release but this is different from the statement that the game was made for consoles.
Dev created engine doesn't mean they won't use 3rd party toolkits.
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Sin317
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Location: Geneva
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Posted: Tue, 19th Nov 2013 13:35 Post subject: |
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Tue, 19th Nov 2013 15:30 Post subject: |
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Quote: | Patch 1.14 - 2013-11-19
• Fixed crash when starting game caused by attached joystick.
• Fixed several causes of crashes in-game.
• Fixed boarding failure feedback.
• Fixed problem with gate not activating.
• Fixed UI issues with buttons being active where they shouldn't.
• Fixed ware categories not being expanded in trade offers.
• Fixed problem with secondary weapon panel not being visible sometimes.
• Fixed problem with player engineers on board capital ships and stations.
• Fixed issues with ship traders not accepting orders. |
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Posted: Tue, 19th Nov 2013 16:02 Post subject: |
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Still looking for the patch note which says they actually tried playing the game.
I don't think there's any single aspect of the game that isn't riddled with bugs. Granted, even completely bug free it would still be highly inferior to X3, but it would be a start.
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JBeckman
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Location: Sweden
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Posted: Tue, 19th Nov 2013 16:41 Post subject: |
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You can activate a flag in the 32bit executable which enables it to use more RAM though. Presumably it's activated by default here. Was a common trick with their other games to enable better performance.
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