Unreal Engine 4
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Radicalus




Posts: 6422

PostPosted: Thu, 7th Nov 2013 00:16    Post subject:
Unreal Tournament 4. Epic. Do it. No, don't fuck around. Yes, you have a market for it. Yes, it will work. Do it.
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Kein
Banned



Posts: 6101

PostPosted: Thu, 7th Nov 2013 00:25    Post subject:
>co-op and MP

Moving on.
What else is new?
[
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ixigia
[Moderator] Consigliere



Posts: 65085
Location: Italy
PostPosted: Thu, 7th Nov 2013 01:53    Post subject:
Kein wrote:
>co-op and MP

Moving on.
What else is new?
[

Indeed. That and the Gears-size maps, coupled with the forced AI companion in single player just because the game is designed to play in co-op killed the feeble interest that I had Okay. Why can't we have nice things.


Radicalus wrote:
Unreal Tournament 4. Epic. Do it. No, don't fuck around. Yes, you have a market for it. Yes, it will work. Do it.

I +1 your post to infinite and beyond but sadly I don't think they'll ever listen Sad *sad panda*
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Kein
Banned



Posts: 6101

PostPosted: Thu, 7th Nov 2013 02:13    Post subject:
I would say "Unreal 3" but Epic is no more Epic Megagames it was before. U3 would end up even worse than U2 (sic!), made by Legend.
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Kein
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Posts: 6101

PostPosted: Mon, 17th Feb 2014 21:34    Post subject:
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Ankh




Posts: 23348
Location: Trelleborg
PostPosted: Mon, 17th Feb 2014 21:42    Post subject:
The guy to the right looks like a Vulcan.


shitloads of new stuff in my pc. Cant keep track of it all.
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EyePatchLives




Posts: 5710
Location: Israel.
PostPosted: Mon, 17th Feb 2014 21:45    Post subject:
I would love a digital download only UT4 that is a remake of UT99 or UT2K4, with select popular maps and a map editor for about $30.


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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4treyu




Posts: 23141

PostPosted: Mon, 17th Feb 2014 21:46    Post subject:
EyePatchLives wrote:
I would love a digital download only UT4 that is a remake of UT99 or UT2K4, with select popular maps and a map editor for about $30.


Same here. Make it a remake of UT99 Very Happy
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ace2kx




Posts: 1992

PostPosted: Mon, 17th Feb 2014 21:47    Post subject:
UT99 all the way mens.
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Breezer_




Posts: 10815
Location: Finland
PostPosted: Mon, 17th Feb 2014 22:31    Post subject:
I would like to have that UE4 demo, just that i can see how it runs. Guess its too much to ask, they are just showing it again and again! FFS! Laughing
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polosistealth




Posts: 3447

PostPosted: Tue, 18th Feb 2014 07:38    Post subject:
that explosion looks so cheap... Mad not impressed Embarassed


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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 18th Feb 2014 11:14    Post subject:
@Breezer_

"Supposedly" it was running off a single 680 but yeah, without trying it for ourselves I find it very hard to believe.
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oakwind




Posts: 325

PostPosted: Thu, 20th Feb 2014 01:26    Post subject:
Radicalus wrote:
Unreal Tournament 4. Epic. Do it. No, don't fuck around. Yes, you have a market for it. Yes, it will work. Do it.


After UT2k4 people cried for another UT. And they made UT3.

My clan and I hosted the most popular mod and one of the most popular servers for UT2k4 (TAM/Liandri).

We tried the same for UT3, and no one showed up. People complained about the movement, so we added a movement mod.

-No one showed up.

People complained there was no chat log. I pointed out there was.

-No one showed up.

People complained of the performance. I posted tweaks, and played on very minimal specs.

-No one showed up.

I challenge anyone to show me a more visually detailed game than UT3 made 6 years ago. Install it, max it out, zoom all the way in.

Old time competition is dead. The audience is old and cynical, and will not play anything new.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 20th Feb 2014 01:36    Post subject:
Comparing UT3 to UT2k4 is near sacrilege, it really is. Nobody turned up to your server because UT3 was a massive disappointment in comparison to 2004 and 99.
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Przepraszam
VIP Member



Posts: 14502
Location: Poland. New York.
PostPosted: Thu, 20th Feb 2014 01:44    Post subject:
sabin1981 wrote:
Comparing UT3 to UT2k4 is near sacrilege, it really is. Nobody turned up to your server because UT3 was a massive disappointment in comparison to 2004 and 99.


This.x1000000

I wasted $60 by getting the special edition. Holy fuck that was fucking horrible. One of the few worst purchases ever. Right next to Diablo 3.


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oakwind




Posts: 325

PostPosted: Thu, 20th Feb 2014 02:29    Post subject:
And my point is if no one played UT3, then no one will play UT4.
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Interinactive
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Posts: 29461

PostPosted: Thu, 20th Feb 2014 02:32    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 02:28; edited 1 time in total
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beets




Posts: 78

PostPosted: Thu, 20th Feb 2014 02:37    Post subject:
To be honest they have a point. My fps period was TFC/cs with quake and ut as backups Very Happy

Nowadays if it isn't cod or gears the kids don't give it a chance. We saw the demise of team fortress with the abomination that is TF2, which very tho insanely (sick to my stomach) popular is basically dumbed down shit at its core.

Hirez tried to bring back Tribes to what turned out to be a very niche market and albeit lost them a lot of money. UT will undoubtedly fail unless it is streamlined and dumbed down for console tards and even then it will fail to grab a share of the market or the attention of true pc gamers who were lucky enough to see the golden age of fps.
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ixigia
[Moderator] Consigliere



Posts: 65085
Location: Italy
PostPosted: Thu, 20th Feb 2014 03:35    Post subject:
I for one am quite sure that if by any chance someone comes up with a true, polished, 100% PC oriented (unlike the UT3 abomination), old-shool first person shooter with no 'nextgen' gimmicks at all, attractive visuals, excellent netcode and lots of genuine contents (read: no silly DLCs/microtransactions), people will buy it. Maybe it won't sell 10 million of copies like any Titanduty clone, but the audience is still there, imo.

It's always been there, waiting for a game that doesn't want to come out either because publishers always aim to please everybody, even those who need to Google how to jump in a game, or simply because nobody is "brave" enough to try such a delicate move. Razz Some talented developers from the old era should team up and start one of those kickstarters (assuming that they have good ideas, that is), I bet it would be pretty damn successful.
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oakwind




Posts: 325

PostPosted: Thu, 20th Feb 2014 03:59    Post subject:
I can never get a good answer, what was wrong with UT3?
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ixigia
[Moderator] Consigliere



Posts: 65085
Location: Italy
PostPosted: Thu, 20th Feb 2014 04:33    Post subject:
UT3 didn't add anything new, but it broke what worked well. Slower pace, less responsive controls, bad UI/server browser, vehicles felt out of the place at times (there were also several balance issues as far as I remember), lack of contents/game modes etc, imo of course. Razz
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Kein
Banned



Posts: 6101

PostPosted: Thu, 20th Feb 2014 06:04    Post subject:
ixigia wrote:
UT3 didn't add anything new,

"Do not fix what is not broken"
Quote:
but it broke what worked well.

Well, "but do not break what worked well either".
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Maxxify




Posts: 274

PostPosted: Thu, 20th Feb 2014 06:10    Post subject:
oakwind wrote:
Old time competition is dead. The audience is old and cynical, and will not play anything new.


Yep, pretty much. Even the small groups I played with refused to move forward to the newer games.

For the moment I'm letting Planetside 2 fill that niche for me. Poor substitute, but with Tribes Ascend on the way out...
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tonizito
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Posts: 51421
Location: Portugal, the shithole of Europe.
PostPosted: Thu, 20th Feb 2014 07:20    Post subject:
EyePatchLives wrote:
I would love a digital download only UT4 that is a remake of UT99 or UT2K4, with select popular maps and a map editor for about $30.
Hmmm... that's about the only move I can see epic making, honestly.
I doubt that they still have anywhere near the talent working in there that they had in the UT99-UT2K4 era.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Thu, 20th Feb 2014 11:29    Post subject:
beets wrote:
Hirez tried to bring back Tribes to what turned out to be a very niche market and albeit lost them a lot of money.

No, HiRez tried to bring it back to a market that wasn't looking for microtransaction crap. That same market didn't like how they completely ignored their playerbase too, not fixing some game breaking bugs and constantly screwing up the balance. Ascend didn't go well for all sorts of reasons, but not because it wasn't CoD. I got bored of it when they went ahead and screwed up half the weapons, making some maps just unplayable (and there weren't that many).
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 9th Mar 2014 14:53    Post subject:


Quote:

Demonstrating the incredible fidelity we have achieved using the Unreal Engine 4 from Epic games.

The entire scene is dynamic and dynamically lit. Each cabin light can be toggled and adjusted and anything that CAN move does. Arm rests extend, knobs turn, tray tables extend and even the sink in the lavatory works.


Quote:

This was recorded on a PC with a i7 4770 and a GTX 670 @ 1080p. I would expect even greater fidelity from AAA games as this was made by four guys in their spare time in about a months time.


Incredibly impressive, though there's still some "wet" texture look on a lot of things.
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escalibur




Posts: 12150

PostPosted: Sun, 9th Mar 2014 15:03    Post subject:
Interior lightning looks 'oldish'.
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xDBS




Posts: 1937
Location: USA / Japan
PostPosted: Sun, 9th Mar 2014 15:36    Post subject:
oakwind wrote:
And my point is if no one played UT3, then no one will play UT4.


Completely untrue, as being a competitive unreal tournament player I watched the community on irc go back to their respective games (2k4, 99, QuakeLive, CS). All the top competitive American players all came back to play the game. Hell, even Lotus started working on UTComp, but the fact is the core gameplay had been ruined, and also the game was very buggy upon release. And truth be told Digital Extremes is a big part of what made ut99/2k3/2k4 good games. Their involvement with UT3 was absolutely none.

Competitive Arena shooters are far from dead, but, truth be told. We're getting old guys, todays generation a lot of them have no clue about fast paced arena shooters, with map and item control. It needs to be re-introduced properly, and who know what that even means. We got an entire community of "pro gamers", who want bright skins hit sounds etc. (Quake, UT2k3/2k4 players) And then a group of "pro gamers" who don't want that shit (ut99 players, CS players). So this in itself is a problem.

Not many arena shooters have been popular outside Quake/Unreal style of gameplay... painkiller? But that felt like a slow version of quake. I think, we need something new if we want to keep this genre. That means true arena shooter gameplay at the core, no stupid gameplay modes (shootmania), no unneeded things such as vehicles. And a properly done beta that gains advice from the community (CSGO). And we might get a good arena shooter.
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Kein
Banned



Posts: 6101

PostPosted: Sun, 9th Mar 2014 15:50    Post subject:
escalibur wrote:
Interior lightning looks 'oldish'.

Especially if you pay attention when at the end of the such AMAZING OMG DEMO there is that table opens and closes and there is no reflected light on the nearby surface. CryEngine 3 could do that since release day.
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polosistealth




Posts: 3447

PostPosted: Sun, 9th Mar 2014 16:35    Post subject:
lol even GTA 5 looks better Laughing Laughing Laughing


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