Batman: Arkham Origins
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fable2




Posts: 6054

PostPosted: Sat, 2nd Nov 2013 01:51    Post subject:
Batman Arkham Origins Update 2-RELOADED
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Sat, 2nd Nov 2013 02:23    Post subject:
Neon wrote:
Jim Sterlin leaves Destructoid


http://www.twitlonger.com/show/n_1rqsrbv

Guess someone didn't like his Batman review? Cool Face

Troll-reviews FTL ...
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ixigia
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Posts: 65072
Location: Italy
PostPosted: Sat, 2nd Nov 2013 04:58    Post subject:
Nah, I don't think it's because of that. Razz It was probably already planned, somebody else offered him more money and he followed his natural instinct Cool Face

demde wrote:
Only SP.exe was updated and people report Bane bug still not gone Laughing

It's really bugging me (no pun intended xD) how PC games these days are so massively infested by bugs, I mean it's always been an issue..but now, it's becoming huge.
It's like everyone in the industry decided that it was cool to remove the QA entirely and replace it with direct beta testing on the field by the customers themselves. Laughing Those lazy asses. Very Happy
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Minacious




Posts: 361
Location: Southern CA
PostPosted: Sat, 2nd Nov 2013 06:42    Post subject:
Okay, it's been a long day, and to wind down, I have finally decided to give Origins a chance now that a couple of patches are out. Maybe I am just really tired, but I must be missing something. Is there an option to enable DX11? because I am not seeing it, and the game is running in DX9 mode by default.


Ed - Klingon women are HOT! (A Trekker for life)
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JBeckman
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PostPosted: Sat, 2nd Nov 2013 07:36    Post subject:
It should be running in DirectX 11 mode by default if supported, does the graphics settings allow "DX11 Enhanced" as one of the quality presets?



EDIT:

You can also go to the game folder "\Batman Arkham Origins\SinglePlayer\BMGame\Config" and open BmEngine.ini

Look for AllowD3D11=False or if it's enabled AllowD3D11=True and change it if needed.
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Minacious




Posts: 361
Location: Southern CA
PostPosted: Sat, 2nd Nov 2013 07:53    Post subject:
JBeckman wrote:
It should be running in DirectX 11 mode by default if supported, does the graphics settings allow "DX11 Enhanced" as one of the quality presets?

EDIT:

You can also go to the game folder "\Batman Arkham Origins\SinglePlayer\BMGame\Config" and open BmEngine.ini

Look for AllowD3D11=False or if it's enabled AllowD3D11=True and change it if needed.


Thanks for the response. Yeah, I assumed it would run in DX11 by default, but it didn't. No clue why. Forcing it did the trick.

I thought about forcing it before posting, but wanted to see if I was just missing something. Been working some long hours the last few nights, so could have easily been missing the obvious. Very Happy

Thanks again.


Ed - Klingon women are HOT! (A Trekker for life)
Case Labs STH10 + Pedestal - EVGA 1300 G2
MSI Creator X299 - Core i9-10940X @ 4.3Mhz Underwater
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Mister_s




Posts: 19863

PostPosted: Sat, 2nd Nov 2013 10:28    Post subject:
ixigia wrote:
It's really bugging me (no pun intended xD) how PC games these days are so massively infested by bugs, I mean it's always been an issue..but now, it's becoming huge.
It's like everyone in the industry decided that it was cool to remove the QA entirely and replace it with direct beta testing on the field by the customers themselves. Laughing Those lazy asses. Very Happy

You're forgetting your on the internet. Someone who's playing the game without any problems won't bother coming to a forum to mention it. Forums are completely skewed since people with problems will complain a lot more, which is normal obviously. I remember I've played a lot of games ten years ago which we'd call beta, or even alpha, these days.

That said, I haven't had a single bug yet in this game (though I'm only at 17%). I'm actually starting to think this one is better than AC, it has more character and it runs flawlessly. Too bad for this game that AC was actually released, since I get the "been there done that" thing a lot now.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sat, 2nd Nov 2013 10:31    Post subject:
VGAdeadcafe wrote:
Neon wrote:
Jim Sterlin leaves Destructoid


http://www.twitlonger.com/show/n_1rqsrbv

Guess someone didn't like his Batman review? Cool Face

Troll-reviews FTL ...


Quote:
...both Destructoid's Dale North and I are in agreement that whatever form my life takes, it will not achieve the synergy we'd need from each other.


So, he was fired then. Laughing
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remyleblau
Banned



Posts: 2039
Location: Poland
PostPosted: Sat, 2nd Nov 2013 10:32    Post subject:
found that in ini anizo is set at 4 - MaxAnisotropy=4, shouldnt it be at 16 or smth? theres no ingame aniso settings tho
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Sandro742...




Posts: 214
Location: CZ
PostPosted: Sat, 2nd Nov 2013 10:39    Post subject:
how the hell does the cryptohraphic sequencer work later in the game when you dont know the password? Do I have to be at a precise location to unlock some doors or what? Or is it just trial/error method Very Happy
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sat, 2nd Nov 2013 10:47    Post subject:
If you mean when both sides make words that don't match, then yes it's trial/error - there's an annoying Enigma challenge that has you cracking a password within 10 seconds, and there are 9 possible combinations.

If you mean the sequencer just won't work, then you'll probably need a keycard or something later in the game.


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Sandro742...




Posts: 214
Location: CZ
PostPosted: Sat, 2nd Nov 2013 11:25    Post subject:
nah it works, it´s exactly like you said... so just trial/error then, thx Smile
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Shawn_Hunter




Posts: 2752
Location: Bombay, India
PostPosted: Sat, 2nd Nov 2013 12:00    Post subject:
Shit, just got hit with the Bane fight bug and I can't seem to get past it, no matter how many times I restart. Any tips?
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Bendi




Posts: 3395

PostPosted: Sat, 2nd Nov 2013 12:40    Post subject:
Restart, restart again, hope for the best. Try fighting, dying and then restart. It took me 5-6 tries, but managed to beat it (although I'm still not sure it went the way it was supposed to ) and finish the game.
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Sat, 2nd Nov 2013 13:29    Post subject:
remyleblau wrote:
found that in ini anizo is set at 4 - MaxAnisotropy=4, shouldnt it be at 16 or smth? theres no ingame aniso settings tho


Generally the default value in current UE3 games is 4 but yes you can change it to 16, or even disable it by setting the value to 0 if you want. Smile

EDIT: Current UE3 builds also have this setting " bUseMaxQualityMode " however it usually leads to one of two things when enabled.

Either the shadows bug out and large parts of the game become pitch black because the features needed for those shadow settings to work isn't part of the game.
(This is the most common, so far I know of only two titles where it actually works like it should and that's Epic's UDK itself and Epic's Bulletstorm game.)

Or the game crashes on start because some of the data (I think it's shader related but I don't know exactly.) this command requires isn't included.
(This is what happens for this game.)

The command would otherwise override most of the [SystemSettings] values and enforce highest possible video quality but it rarely works.
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remyleblau
Banned



Posts: 2039
Location: Poland
PostPosted: Sat, 2nd Nov 2013 13:58    Post subject:
thx, maxquality sounds like it could mess up some settings but aniso at 16 should be fine and maybe it will sharpen the textures a little bit
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Shocktrooper




Posts: 4556

PostPosted: Sat, 2nd Nov 2013 14:12    Post subject:
Even with the patches there are still lots of bugs, especially if you don't play according to the game's plan:
The GCPD sequence after you meet Barbara and have to escape through the air duct - well I didn't go into the air duct right away but chose to check out the server room instead. So a few seconds later I was facing a dozen armed SWAT and did a reload checkpoint...suddenly Batman reappears floating and then respawned way down in the Cellblock. So I went back up towards the room with the air duct, beat up all the armed SWAT guys and now there was an invisible wall that prevented me from getting in the server room.
I reloaded again, spawned directly behind the SWAT guys this time, invisible wall still there.
So I let myself get killed, on reload I fell through the floor AGAIN and ended up in the Cellblocks AGAIN. So I went back up AGAIN. Beat up the SWAT guys AGAIN. Expected the invisible wall - but it was not there. Surprised So I finally reached the air duct, went through, the next encounter all the enemies are stuck inside the floor. Miraculously I could get past them, to the next section, triggered the correct curtscene and managed to finally escape GCPD. Already thought I was stuck there and had to start the game all over.
Fuckin strange bugfest.
That's when I started backing up saves regularly and it was a wise decision.
An hour later I flew past the Dockside Murder crime scene, triggered it, but chose to ignore it for now.
Collected a few datapacks, came back to the crime scene and solved the crime. Then I noticed that ALL the time the crime has never been registered in the Database! I googled and found out there is a bug where only 8/9 crime scenes get registered. So I restored one of my backup saves, did the crime scene again and this time it worked. Smile
Fuckin pain in the ass that is. I think I need to write some kind of batch script now that backs up the SpSave_v2_0.sgd every 30 minutes. Rolling Eyes

Also, is the DOF bugged? Turning it off has no effect, the DX11 DOF only works inside and in zoom vision it visibly blurs everything that is farther than 2m away.
Its totally useless! I have left it on Normal for now.
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Hfric




Posts: 12017

PostPosted: Sat, 2nd Nov 2013 16:19    Post subject:
ixigia wrote:
Nah, I don't think it's because of that. Razz It was probably already planned, somebody else offered him more money and he followed his natural instinct Cool Face

demde wrote:
Only SP.exe was updated and people report Bane bug still not gone Laughing

It's really bugging me (no pun intended xD) how PC games these days are so massively infested by bugs, I mean it's always been an issue..but now, it's becoming huge.
It's like everyone in the industry decided that it was cool to remove the QA entirely and replace it with direct beta testing on the field by the customers themselves. Laughing Those lazy asses. Very Happy
welcome to the state of industry from 2012 and up ... release buggy games not even beta tested to the population ... population tests it for FREE and you get a patch for bugs found ... same as with DEADLY PREMONITION one guy fixes a game for a company that was to cheap to beta test it on PC before release

why pay for beta testers when FANMODS or fans can do if for you FOR FREE


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stemot




Posts: 1886

PostPosted: Sat, 2nd Nov 2013 17:36    Post subject:
I think this was a great game and everything but it seriously was not worth my time collecting all the Enigma shit. Literally nothing for all that hard work.
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H4wkeye




Posts: 4699
Location: CTU
PostPosted: Sat, 2nd Nov 2013 18:08    Post subject:
stemot wrote:
I think this was a great game and everything but it seriously was not worth my time collecting all the Enigma shit. Literally nothing for all that hard work.


I actually did collect all the side stuff in Batman Arkham Asylum and it was ok. I didn't find it boring. However, in Arkham City, I got bored fairly quickly and I just focused on the story.
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Claptonvaughn




Posts: 931

PostPosted: Sat, 2nd Nov 2013 18:14    Post subject:
Is it just me or is the Riddler collectable stuff a bit lazy this time?

Like I'd find some that are literally just on a wall and out in the open, without any puzzle or switch. You just walk right up to it and grab it.

If I remember correctly, in the last game, they all required at least some extra action. If nothing else, behind a destructible wall or something.
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stemot




Posts: 1886

PostPosted: Sat, 2nd Nov 2013 18:23    Post subject:
Claptonvaughn wrote:
Is it just me or is the Riddler collectable stuff a bit lazy this time?

Like I'd find some that are literally just on a wall and out in the open, without any puzzle or switch. You just walk right up to it and grab it.

If I remember correctly, in the last game, they all required at least some extra action. If nothing else, behind a destructible wall or something.


The last game had some of this as well and there are a few more complicated ones in origin, but City still had better thought out puzzles.
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FireMaster




Posts: 13475
Location: I do not belong
PostPosted: Sat, 2nd Nov 2013 18:30    Post subject:
Claptonvaughn wrote:
Is it just me or is the Riddler collectable stuff a bit lazy this time?

Like I'd find some that are literally just on a wall and out in the open, without any puzzle or switch. You just walk right up to it and grab it.

If I remember correctly, in the last game, they all required at least some extra action. If nothing else, behind a destructible wall or something.


There are 200 of those to collect, some are just laying there waiting for you to pick them up, the majority has some easy puzzles.
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Sat, 2nd Nov 2013 18:36    Post subject:
I hate how they deny me things in front of my face, because I don't have certain gadgets..


Lutzifer wrote:
and yes, mine is only average
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FireMaster




Posts: 13475
Location: I do not belong
PostPosted: Sat, 2nd Nov 2013 18:43    Post subject:
StrEagle wrote:
I hate how they deny me things in front of my face, because I don't have certain gadgets..


It's best to leave those for after you finished the main story. they become MUCH easier to gather.
it becomes tiresome though, as I have no idea what's the reward behind collecting them all.
better not be a "checkmark" like in AC4 after collecting the countless animus fragments.
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Sat, 2nd Nov 2013 18:59    Post subject:
it gives you upgrades, that make it easier to progress through the main story


Lutzifer wrote:
and yes, mine is only average
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Minacious




Posts: 361
Location: Southern CA
PostPosted: Sat, 2nd Nov 2013 19:12    Post subject:
While fighting Deathstroke last night, he fell through the geometry. Good times.


Ed - Klingon women are HOT! (A Trekker for life)
Case Labs STH10 + Pedestal - EVGA 1300 G2
MSI Creator X299 - Core i9-10940X @ 4.3Mhz Underwater
128GB Corsair Vengeance Pro
2 x EVGA 2080Ti SLI'd Underwater
Quad MCP35X - CPU 2 x 480, GPUs 1 x 560 & 1 x 280 Radiators
1TB 970 Pro, 512GB 950 Pro, 4 x 512GB 850 Pros
20TB NAS
Some other knickknacks
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Hara




Posts: 60
Location: Sweden
PostPosted: Sat, 2nd Nov 2013 19:32    Post subject:
http://img41.imageshack.us/img41/8338/z690.png

This bug got me tonight in the Mad Hatter sequence, camera refuses to work in the room as soon as the enemies spawn. Had to fight the room blind prob. 10 times before I succeded in getting through the room without dying, thus reverting the camera to "working" again.

Blind fighting and countering without hints on Hard, now I'm ready for anything.
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consolitis
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Posts: 27318

PostPosted: Sat, 2nd Nov 2013 20:09    Post subject:
I just installed this and the main menu music is amaaaaaaaaaaaaaziiing Shocked So Much Win


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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StEFaN7




Posts: 5853
Location: them swamps
PostPosted: Sat, 2nd Nov 2013 21:19    Post subject:
consolitis wrote:
I just installed this and the main menu music is amaaaaaaaaaaaaaziiing Shocked So Much Win


you can say that again !

but yeah, a very different tone than city, very good
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