Nvidia ShadowPlay: H.264 video recorder with no fps drop
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proekaan
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PostPosted: Mon, 28th Oct 2013 17:35    Post subject:
nLight wrote:
Kein wrote:
Quote:
but quality is not the same as the original file.

Of course iti s not, YT always re-encodes it, always, even if you use the same encoders, same version, same (similar) settings.




OMG..can't stop laughing.


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Kein
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PostPosted: Mon, 28th Oct 2013 18:01    Post subject:
Haha, for someone the news were too shocking,
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nLight




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PostPosted: Mon, 28th Oct 2013 18:08    Post subject:
Kein wrote:
Haha, for someone the news were too shocking,


ya, thats it.

I know about youtubes questionable encoding, and yes i did state the obvious.

Sometimes i just forget what kinda forum i´m writing on.

 Spoiler:
 
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sausje
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PostPosted: Mon, 28th Oct 2013 18:12    Post subject:
Well you are conversing on the same forum, so what does that make you than? Razz


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Kein
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PostPosted: Mon, 28th Oct 2013 18:15    Post subject:
nLight
Welcone to nfohump.

Werelds wrote:
Kein wrote:
Thanks.

https://dl.dropboxusercontent.com/u/36030451/SPFPS.mp4

Hmm, to be honest I'm not sure I noticed the issues you were talking about:
Werelds wrote:
https://mega.co.nz/#!24wwRDCJ!f0cTqQ_YeiS0mThAAz9GiGXuU9kdEZ704d2RfkLAO7A
Few minutes dicking around in Arkham Origins, note the unstable video even though on screen it looked absolutely fine and smooth. Also note how it seems to be running faster.


Quote:
Also note how it seems to be running faster.

You mean when you were spinning camera around in the beginning? But isn't it supposed to speed up after few second of constant spinning around?
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kill3r22




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PostPosted: Mon, 28th Oct 2013 18:18    Post subject:
great stuff Smile

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nLight




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PostPosted: Mon, 28th Oct 2013 18:38    Post subject:
Kein wrote:
nLight
Welcone to nfohump.


Been here lurking since 2005, but thanks.

http://www.nfohump.com/forum/viewtopic.php?t=11596&highlight=

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Werelds
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PostPosted: Mon, 28th Oct 2013 19:02    Post subject:
Kein wrote:
You mean when you were spinning camera around in the beginning? But isn't it supposed to speed up after few second of constant spinning around?

No, after that. When I'm running around. Looks like it's played back at 140-150%, which makes sense - as that's the speed at which it is rendering (80-90 FPS). As well as some strange slowdowns, caused by the same phenomenon, but in reverse.
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Silent_Lurker




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PostPosted: Mon, 28th Oct 2013 19:11    Post subject:
@nLight Dat gif !


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nLight




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PostPosted: Mon, 28th Oct 2013 19:37    Post subject:
Silent_Lurker wrote:
@nLight Dat gif !


i have my moments Laughing
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Kein
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PostPosted: Mon, 28th Oct 2013 20:12    Post subject:
Werelds wrote:
Kein wrote:
You mean when you were spinning camera around in the beginning? But isn't it supposed to speed up after few second of constant spinning around?

No, after that. When I'm running around. Looks like it's played back at 140-150%, which makes sense - as that's the speed at which it is rendering (80-90 FPS). As well as some strange slowdowns, caused by the same phenomenon, but in reverse.

Is it the same with vsync on? I didn't notice.

UPD: of all the people it seems like you are the only one who notices that.


Last edited by Kein on Mon, 28th Oct 2013 21:14; edited 1 time in total
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h0rnyfavn
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PostPosted: Mon, 28th Oct 2013 20:25    Post subject:
I've made a short action packed video (Batman, yay!Very Happy ) using dxtory and x264 just for comparison.


1920x1200, everything maxed out.

I recorded video at 30fps because youtube converts anything higher than that anyways.

Original video: x264 16.0 Mbps 1920x1200 30.000 fps ( as you see, bitrate is quite moderate compared to medium/high quality shadowplay presets)

x264 settings: http://imgur.com/grUeKpN They are very lightweight.

Here is a link to the original file if you wanna compare youtube quality vs the original (downloading & watching full screen recommended)

During the recording process fps dropped a bit, but nothing noticeable.
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LooZ




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PostPosted: Mon, 28th Oct 2013 20:29    Post subject:
all tomb raider games 50-75% off at gamersgate: http://www.gamersgate.com/tombraider?aff=ggnews


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consolitis
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PostPosted: Mon, 28th Oct 2013 20:30    Post subject:
notsureifsrs Very Happy


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PostPosted: Mon, 28th Oct 2013 20:44    Post subject:
LoolZ ?

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Werelds
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PostPosted: Mon, 28th Oct 2013 21:16    Post subject:
Kein wrote:
Werelds wrote:
Kein wrote:
You mean when you were spinning camera around in the beginning? But isn't it supposed to speed up after few second of constant spinning around?

No, after that. When I'm running around. Looks like it's played back at 140-150%, which makes sense - as that's the speed at which it is rendering (80-90 FPS). As well as some strange slowdowns, caused by the same phenomenon, but in reverse.

Is it the same with vsync on? I didn't notice.

Yes.

If you don't see the fact that it is accelerated and that at several points the image jumps (read: it skips a good 40 frames or so, probably to sync up video timing with frames coming out of the pipeline) then I fear you have been struck with the KC syndrome, where framerates and smoothness are mythical creatures Laughing
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kill3r22




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PostPosted: Mon, 28th Oct 2013 21:27    Post subject:
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Kein
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PostPosted: Mon, 28th Oct 2013 21:44    Post subject:
Werelds wrote:
Kein wrote:
Werelds wrote:

No, after that. When I'm running around. Looks like it's played back at 140-150%, which makes sense - as that's the speed at which it is rendering (80-90 FPS). As well as some strange slowdowns, caused by the same phenomenon, but in reverse.

Is it the same with vsync on? I didn't notice.

Yes.

If you don't see the fact that it is accelerated and that at several points the image jumps (read: it skips a good 40 frames or so, probably to sync up video timing with frames coming out of the pipeline) then I fear you have been struck with the KC syndrome, where framerates and smoothness are mythical creatures :lol:

Quote:
then I fear you have been struck with the KC syndrome

Very solid and mature argument.

Anyone can see what he is talking about? If so, please explain where, what time and what exactly do you see and what is wrong with it, I'd love to hear that. I asked the same question on 4chan but no one noticed anything wrong with video.
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thenormal02




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PostPosted: Mon, 28th Oct 2013 22:55    Post subject:
If you have a video card prior than GTX 600, you can't run it... right?
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h0rnyfavn
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PostPosted: Mon, 28th Oct 2013 23:20    Post subject:
Yeah. Your card must have NVENC.


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Werelds
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PostPosted: Tue, 29th Oct 2013 00:04    Post subject:
Kein wrote:
I asked the same question on 4chan but no one noticed anything wrong with video.

Are You Serious

That video, when I'm running around on the roof, looks faster than it actually does in-game. Just look at the very start, when he stands up: that takes like 400-500ms in the video, but in-game that animation takes close to a second. Another really obvious one is when I first get to the roof, then grapple up to the left girders. That moves twice as fast as it does in-game as well. The entire running around sequence plays back at higher than normal speed.

If you do not see that, you either haven't played the game and have no idea what those animations look like or you're the kind of person that doesn't see microstuttering and framerate differences.

I wish I had some comparison material from DxTory or could make any.
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h0rnyfavn
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PostPosted: Tue, 29th Oct 2013 00:12    Post subject:
Im downloading ur video Smile wanna check how this thing ure talking about looks like.


PS btw did u report it on nvidia forums?


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Kein
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PostPosted: Tue, 29th Oct 2013 00:31    Post subject:
Werelds wrote:
Kein wrote:
I asked the same question on 4chan but no one noticed anything wrong with video.

:srs:

That video, when I'm running around on the roof, looks faster than it actually does in-game. Just look at the very start, when he stands up: that takes like 400-500ms in the video, but in-game that animation takes close to a second. Another really obvious one is when I first get to the roof, then grapple up to the left girders. That moves twice as fast as it does in-game as well. The entire running around sequence plays back at higher than normal speed.

If you do not see that, you either haven't played the game and have no idea what those animations look like or you're the kind of person that doesn't see microstuttering and framerate differences.

I wish I had some comparison material from DxTory or could make any.

I'm very sensitive to the sluttering or framedrops and the first to complain, however, I don't see a trace of what are you talking about on the video. A comparison would be really good. You can run benchmark and record it with both tools and then just put videos together, for easy comparison.
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h0rnyfavn
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PostPosted: Tue, 29th Oct 2013 00:43    Post subject:
I'm not sure I see it.... it DID seem he stood up faster than he should have, but overall it was kind hard for me to detect anomalies you mentioned.Kein is right about more in-depth comparison.


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Stige




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PostPosted: Tue, 29th Oct 2013 00:50    Post subject:
So is there an alternative with a "shadow" function like this? Would be pretty epic.

Shadowplay is basicly worthless until it supports Windowed games, who in their right mind plays in Fullscreen these days!
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totallymichael




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PostPosted: Tue, 29th Oct 2013 01:33    Post subject:
Stige wrote:
So is there an alternative with a "shadow" function like this? Would be pretty epic.

Shadowplay is basicly worthless until it supports Windowed games, who in their right mind plays in Fullscreen these days!


Yes. There's Shadow Time (which is what everybody's talking about) that records up to 20 minutes of your last play session in the background, but there's also Manual mode that let's you set a hotkey (default is alt-F9) to record for hours, if that's your thing.

Edit: I just realized I misread your post. I thought you asked "Is there an alternative TO the "shadow" function". Sorry about that.
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Immunity




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PostPosted: Tue, 29th Oct 2013 01:48    Post subject:
Stige wrote:
Shadowplay is basicly worthless until it supports Windowed games, who in their right mind plays in Fullscreen these days!


I'm sorry, but is that comment supposed to be laced with sarcasm? Because if so, it totally went over my head. What self-respecting PC gamer doesn't play in full-screen? Why would you run anything other than Solitaire in windowed mode?

Tried this out with DX: HR Directors Cut - have it set to High, 10 minutes, and saving output to an external WD. So far I'm very impressed with it. No noticeable performance drop on my GTX 770 and i7 930 @3.52ghz.

It does suck that the file-size is capped at 4gb and there are no advanced options to tweak. However, I'll have to see how this holds up with a more demanding/horribly optimized game. I'll try it out with BF4 SP in a bit.


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Stige




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PostPosted: Tue, 29th Oct 2013 02:29    Post subject:
Immunity wrote:
Stige wrote:
Shadowplay is basicly worthless until it supports Windowed games, who in their right mind plays in Fullscreen these days!


I'm sorry, but is that comment supposed to be laced with sarcasm? Because if so, it totally went over my head. What self-respecting PC gamer doesn't play in full-screen? Why would you run anything other than Solitaire in windowed mode?

Tried this out with DX: HR Directors Cut - have it set to High, 10 minutes, and saving output to an external WD. So far I'm very impressed with it. No noticeable performance drop on my GTX 770 and i7 930 @3.52ghz.

It does suck that the file-size is capped at 4gb and there are no advanced options to tweak. However, I'll have to see how this holds up with a more demanding/horribly optimized game. I'll try it out with BF4 SP in a bit.


Because alt+tab from Windowed Fullscreen/Borderless is about 100 times faster than from Fullscreen? Also Lightboost works easiest if you run your games in Windowed.
So yeah, Windowed > Fullscreen, no sarcasm.
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Kein
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PostPosted: Tue, 29th Oct 2013 06:08    Post subject:


And nothing of value was lost. Going back to DXtory, which still works better anyway.
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consolitis
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PostPosted: Tue, 29th Oct 2013 08:25    Post subject:
Stige wrote:
Immunity wrote:
Stige wrote:
Shadowplay is basicly worthless until it supports Windowed games, who in their right mind plays in Fullscreen these days!


I'm sorry, but is that comment supposed to be laced with sarcasm? Because if so, it totally went over my head. What self-respecting PC gamer doesn't play in full-screen? Why would you run anything other than Solitaire in windowed mode?

Tried this out with DX: HR Directors Cut - have it set to High, 10 minutes, and saving output to an external WD. So far I'm very impressed with it. No noticeable performance drop on my GTX 770 and i7 930 @3.52ghz.

It does suck that the file-size is capped at 4gb and there are no advanced options to tweak. However, I'll have to see how this holds up with a more demanding/horribly optimized game. I'll try it out with BF4 SP in a bit.


Because alt+tab from Windowed Fullscreen/Borderless is about 100 times faster than from Fullscreen? Also Lightboost works easiest if you run your games in Windowed.
So yeah, Windowed > Fullscreen, no sarcasm.


What does it mean? Alt+Tab from FS takes like 1 second no? How is that slow??? Confused


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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