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Posted: Fri, 27th Sep 2013 21:01 Post subject: |
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Did they say anything about allowing TDM on different areas of the same map? Like say in bf3 on canals, it's those damn crates everytime but the map itself is huge, wouldn't mind having TDM on the last rush base.
And it sucks that rush is again optimized for 32 players. I sometimes like the chaotic feel of 64 player rush but most maps become clusterfucks with meatgrinder lanes.
Sig too big. -Nothing is too big for Fedor. Expect a nasty armbar.
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Posted: Fri, 27th Sep 2013 21:28 Post subject: |
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Rush 64 is awful. Good they didn't get ideas for BF4. I don't play Rush that much anymore though, only for the occasional seek of variety. Conquest is where it's at.
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Posted: Fri, 27th Sep 2013 21:36 Post subject: |
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Rush 64 is awful because the maps are not designed for it. Usually with 32 people on one team, every possible lane can be shut down. 64 is best played on open maps like wake island and AK maps where there is no "tunneling".
Sig too big. -Nothing is too big for Fedor. Expect a nasty armbar.
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Sin317
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Posted: Fri, 27th Sep 2013 21:42 Post subject: |
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yeah, rush is hard to optimize for more players, simply because sooner or later, you'll end up with 1 mcom out of 2, which means everybody will be concentrated on that 1 spot. And i don't think there is much that could be done about this and i guess that's why DICE didn't.
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Posted: Fri, 27th Sep 2013 21:53 Post subject: |
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Sin317 wrote: | yeah, rush is hard to optimize for more players, simply because sooner or later, you'll end up with 1 mcom out of 2, which means everybody will be concentrated on that 1 spot. And i don't think there is much that could be done about this and i guess that's why DICE didn't. | You're right except there are a number of things they could have done to correct that. For ex. make the map advanced only when both mcoms are activated and hold at the same time, like its done in MAG. Its way way better.
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Sin317
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Posted: Fri, 27th Sep 2013 21:55 Post subject: |
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hm but if you need to activate and hold both, wouldn't that mean, the defenders would only have to defend 1 mcom at any time ?
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Posted: Fri, 27th Sep 2013 22:02 Post subject: |
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yes. teams are split in 2 but everyone can switch between A and B at respawn. lets say attackers hold A, and since its already hold some of them would go to help and overrun B. And while attackers take B the defenders would maybe take A back since now it has less people holding it. Its a back and forth game done very well in MAG.
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Posted: Sat, 28th Sep 2013 00:38 Post subject: |
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True it's hard to balance but if the maps are more open (and are balanced for 64), then you will have multiple approaches to the remaining mcom. Don't make it something like B on seiene crossing. Even with 16v16, competent defenders should have no trouble holding it. LAV doesn't help and 3 easily covered entrances can be defended easily. Put c4 chucking support on both windows and it's game over.
Good map for 64 rush, is, imo, gulf of oman. No tunnels or lanes. Mcom are not completely in the open. Many approaches. Map that was obviously designed for 16v16 is bazar, and not even balanced since they had add a tank.
Sig too big. -Nothing is too big for Fedor. Expect a nasty armbar.
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Posted: Sat, 28th Sep 2013 00:43 Post subject: |
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difm wrote: | Ankh wrote: | Isnt there a chance that Defuse will get boring quite fast when the battlefield is covered with snipers? |
I hope Defuse has maps limited or something similar done to them. Otherwise it could become not fun at all. |
The info states - Combat type: Competitive close quarters combat.
So I assume that they will take place on a specific part of a map and not the whole area.
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Posted: Sat, 28th Sep 2013 01:05 Post subject: |
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Its only hard to balance because imo the map designers on most of the bf3 maps had no clue how to do their jobs.
Ex of a game which i wont name for the 3rd time :
1. attackers have less distance to travel from the base to the objective but the cover towards attackers base is way better than the cover towards the defenders base so its harder to attack than to defend
2. each and every piece of cover is placed on the map for a reason
3. at least 3 paths to the objective with plenty of cover but little or no chock points
Exagerated exemple of how maps are designed in bf3:
hey lets make a map that looks gorgeous and is really close to real life locations, with little or no regards to gameplay
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Posted: Sat, 28th Sep 2013 06:29 Post subject: |
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Vikerness wrote: |
Exagerated exemple of how maps are designed in bf3:
hey lets make a map that looks gorgeous and is really close to real life locations, with little or no regards to gameplay |
Which is actually better. It pushes the players to think differently and use various tactics to advance and engage instead of running on rails like in TF2 where the routes are identical for both sides.
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Posted: Sat, 28th Sep 2013 13:01 Post subject: |
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warriormax wrote: | Which is actually better. | Yes i get your point. But not in terms of balance.
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Sin317
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Posted: Sat, 28th Sep 2013 13:10 Post subject: |
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yeah, but symmetric maps are the most boring thing lol.
And all in all, BF maps have all been balanced enough imo. Sure, some maps have an advantage for attackers, some for defenders, but that never really bothered me.
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Aeon
Posts: 8700
Location: Netherlands
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Aeon
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Location: Netherlands
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Posted: Sun, 29th Sep 2013 11:29 Post subject: |
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Too bad I already got Mexico confirmed, great price.
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Werelds
Special Little Man
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Posted: Sun, 29th Sep 2013 12:42 Post subject: |
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Beta preload starts in 5 hours and 20 minutes as well, any bets on how quickly EA's shit goes down? 
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D34Dite
Posts: 1726
Location: Norn Iron, UK
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Posted: Sun, 29th Sep 2013 13:38 Post subject: ***** |
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*****
Last edited by Areius on Fri, 19th Sep 2025 16:15; edited 1 time in total
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Sin317
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Posted: Sun, 29th Sep 2013 14:20 Post subject: |
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Aeon
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russ80
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Posted: Sun, 29th Sep 2013 15:21 Post subject: |
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Is this open beta or closed?
Thanks in advance.
Main PC : I7 12700, MSI Ventus RTX 4090 24gb, Alienware AW3423DW QD-OLED
Laptop : I5 4200H @ 3400mhz boost, GTX 850m 2gb Vram DDR3, 4gb RAM DDR3
Derpsole : Playstation 5 disc edition, Ninty Switcherino
TV+audio: LG CX 65" / Sonos ARC + SL ones + Sonos sub 3
VR Headset: Meta quest 2 airlinked
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Posted: Sun, 29th Sep 2013 15:23 Post subject: |
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russ80 wrote: | Is this open beta or closed?
Thanks in advance. |
Closed until the 4th, then open for everyone.
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