Battlefield 4
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MinderMast




Posts: 6172

PostPosted: Fri, 27th Sep 2013 19:23    Post subject:
Sin317 wrote:
MinderMast wrote:
Well, you can chalk off the first exclusive day and the open beta launch day anyway. Everything is gonna crash and burn and remain unplayable until the next morning Very Happy


i doubt that. They should have enough data from BF3's 2 years running, to know what to expect.

They get enough data every time they make a launch, and yet every time it fails. BC2->MoH->BF3 -> MoH:AW ... all four of those beta launches went through exact same thing. You'd think lower demand for MoH titles would save them, but it didn't Smile
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fable2




Posts: 6054

PostPosted: Fri, 27th Sep 2013 19:39    Post subject:
This is what betas are for i guess Razz
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Krest




Posts: 1961

PostPosted: Fri, 27th Sep 2013 21:01    Post subject:
Did they say anything about allowing TDM on different areas of the same map? Like say in bf3 on canals, it's those damn crates everytime but the map itself is huge, wouldn't mind having TDM on the last rush base.

And it sucks that rush is again optimized for 32 players. I sometimes like the chaotic feel of 64 player rush but most maps become clusterfucks with meatgrinder lanes.


Sig too big. -Nothing is too big for Fedor. Expect a nasty armbar.
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4treyu




Posts: 23149

PostPosted: Fri, 27th Sep 2013 21:28    Post subject:
Rush 64 is awful. Good they didn't get ideas for BF4. I don't play Rush that much anymore though, only for the occasional seek of variety. Conquest is where it's at.
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Krest




Posts: 1961

PostPosted: Fri, 27th Sep 2013 21:36    Post subject:
Rush 64 is awful because the maps are not designed for it. Usually with 32 people on one team, every possible lane can be shut down. 64 is best played on open maps like wake island and AK maps where there is no "tunneling".


Sig too big. -Nothing is too big for Fedor. Expect a nasty armbar.
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Sin317
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Posts: 24322
Location: Geneva
PostPosted: Fri, 27th Sep 2013 21:42    Post subject:
yeah, rush is hard to optimize for more players, simply because sooner or later, you'll end up with 1 mcom out of 2, which means everybody will be concentrated on that 1 spot. And i don't think there is much that could be done about this and i guess that's why DICE didn't.
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Fri, 27th Sep 2013 21:53    Post subject:
Sin317 wrote:
yeah, rush is hard to optimize for more players, simply because sooner or later, you'll end up with 1 mcom out of 2, which means everybody will be concentrated on that 1 spot. And i don't think there is much that could be done about this and i guess that's why DICE didn't.
You're right except there are a number of things they could have done to correct that. For ex. make the map advanced only when both mcoms are activated and hold at the same time, like its done in MAG. Its way way better.


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Sin317
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Location: Geneva
PostPosted: Fri, 27th Sep 2013 21:55    Post subject:
hm but if you need to activate and hold both, wouldn't that mean, the defenders would only have to defend 1 mcom at any time ?
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Fri, 27th Sep 2013 22:02    Post subject:
yes. teams are split in 2 but everyone can switch between A and B at respawn. lets say attackers hold A, and since its already hold some of them would go to help and overrun B. And while attackers take B the defenders would maybe take A back since now it has less people holding it. Its a back and forth game done very well in MAG.


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Krest




Posts: 1961

PostPosted: Sat, 28th Sep 2013 00:38    Post subject:
True it's hard to balance but if the maps are more open (and are balanced for 64), then you will have multiple approaches to the remaining mcom. Don't make it something like B on seiene crossing. Even with 16v16, competent defenders should have no trouble holding it. LAV doesn't help and 3 easily covered entrances can be defended easily. Put c4 chucking support on both windows and it's game over.

Good map for 64 rush, is, imo, gulf of oman. No tunnels or lanes. Mcom are not completely in the open. Many approaches. Map that was obviously designed for 16v16 is bazar, and not even balanced since they had add a tank.


Sig too big. -Nothing is too big for Fedor. Expect a nasty armbar.
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monk3ybusin3ss




Posts: 11155

PostPosted: Sat, 28th Sep 2013 00:43    Post subject:
difm wrote:
Ankh wrote:
Isnt there a chance that Defuse will get boring quite fast when the battlefield is covered with snipers?


I hope Defuse has maps limited or something similar done to them. Otherwise it could become not fun at all.


The info states - Combat type: Competitive close quarters combat.
So I assume that they will take place on a specific part of a map and not the whole area.
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Sat, 28th Sep 2013 01:05    Post subject:
Its only hard to balance because imo the map designers on most of the bf3 maps had no clue how to do their jobs.

Ex of a game which i wont name for the 3rd time :
1. attackers have less distance to travel from the base to the objective but the cover towards attackers base is way better than the cover towards the defenders base so its harder to attack than to defend
2. each and every piece of cover is placed on the map for a reason
3. at least 3 paths to the objective with plenty of cover but little or no chock points

Exagerated exemple of how maps are designed in bf3:
hey lets make a map that looks gorgeous and is really close to real life locations, with little or no regards to gameplay


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warriormax
Banned



Posts: 3644

PostPosted: Sat, 28th Sep 2013 06:29    Post subject:
Vikerness wrote:

Exagerated exemple of how maps are designed in bf3:
hey lets make a map that looks gorgeous and is really close to real life locations, with little or no regards to gameplay

Which is actually better. It pushes the players to think differently and use various tactics to advance and engage instead of running on rails like in TF2 where the routes are identical for both sides.
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Sat, 28th Sep 2013 13:01    Post subject:
warriormax wrote:
Which is actually better.
Yes i get your point. But not in terms of balance.


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Sin317
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Posts: 24322
Location: Geneva
PostPosted: Sat, 28th Sep 2013 13:10    Post subject:
yeah, but symmetric maps are the most boring thing lol.

And all in all, BF maps have all been balanced enough imo. Sure, some maps have an advantage for attackers, some for defenders, but that never really bothered me.
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Sat, 28th Sep 2013 13:18    Post subject:
Symmetric maps suck even more yeah, i liked how it was done in bc2 but the maps in bf3 along with the suppression system was why i didnt play the game much. They kinda fixed that in back to karkland and all the following dlcs but the initial impression of the game for me it was....


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Fever




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PostPosted: Sat, 28th Sep 2013 21:30    Post subject:

Laughing
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Aeon




Posts: 8700
Location: Netherlands
PostPosted: Sat, 28th Sep 2013 21:32    Post subject:
Old one, but still good Smile


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Aeon




Posts: 8700
Location: Netherlands
PostPosted: Sun, 29th Sep 2013 11:08    Post subject:
For the Dutchies: you can pre order Battlefield 4 (physical copy) for 31.50 Euro including shipping costs: http://www.wehkamp.nl/Zoeken/ArtikelDetail.aspx?SC=5EB&ArtikelNummer=703264&Nty=1&Ntk=ART&Ntt=battlefield%204&Nao=1&Ns=&N=186&IZ=True&Ztb=False&cm_pi=Home%20Page&cmid=WEH&VIEW=Grid

When you check out use the code NIEUW to get a 10 Euro discount.


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CaptainLove




Posts: 577

PostPosted: Sun, 29th Sep 2013 11:29    Post subject:
Aeon wrote:
For the Dutchies: you can pre order Battlefield 4 (physical copy) for 31.50 Euro including shipping costs: http://www.wehkamp.nl/Zoeken/ArtikelDetail.aspx?SC=5EB&ArtikelNummer=703264&Nty=1&Ntk=ART&Ntt=battlefield%204&Nao=1&Ns=&N=186&IZ=True&Ztb=False&cm_pi=Home%20Page&cmid=WEH&VIEW=Grid

When you check out use the code NIEUW to get a 10 Euro discount.


Too bad I already got Mexico confirmed, great price.
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Sun, 29th Sep 2013 12:42    Post subject:
Beta preload starts in 5 hours and 20 minutes as well, any bets on how quickly EA's shit goes down? Laughing
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monk3ybusin3ss




Posts: 11155

PostPosted: Sun, 29th Sep 2013 12:44    Post subject:
Werelds wrote:
Beta preload starts in 5 hours and 20 minutes as well, any bets on how quickly EA's shit goes down? Laughing


I'd say 5 hours and 21 minutes. Laughing
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Breezer_




Posts: 10825
Location: Finland
PostPosted: Sun, 29th Sep 2013 12:49    Post subject:
Origin Prepare 4 battle Laughing
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D34Dite




Posts: 1726
Location: Norn Iron, UK
PostPosted: Sun, 29th Sep 2013 12:55    Post subject:
monk3ybusin3ss wrote:
Werelds wrote:
Beta preload starts in 5 hours and 20 minutes as well, any bets on how quickly EA's shit goes down? Laughing


I'd say 5 hours and 21 minutes. Laughing


this!


when there is no more room in hell, the D34D will walk the earth
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Areius




Posts: 14858

PostPosted: Sun, 29th Sep 2013 13:38    Post subject: *****
*****


Last edited by Areius on Fri, 19th Sep 2025 16:15; edited 1 time in total
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Sun, 29th Sep 2013 14:20    Post subject:
it's the same.
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Aeon




Posts: 8700
Location: Netherlands
PostPosted: Sun, 29th Sep 2013 15:16    Post subject:
Rubén Santana ‏@antal120 1m
It seems to be that the #BF4 beta is available to pre-load in some European countries. 6.5 GB on #PC #Origin Smile


Intel i7 6700K, RTX470 Super, Kingston HyperX Fury 32GB
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russ80




Posts: 4679
Location: Romania
PostPosted: Sun, 29th Sep 2013 15:21    Post subject:
Is this open beta or closed?

Thanks in advance.


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KaSssss




Posts: 2136

PostPosted: Sun, 29th Sep 2013 15:22    Post subject:
Aeon wrote:
Rubén Santana ‏@antal120 1m
It seems to be that the #BF4 beta is available to pre-load in some European countries. 6.5 GB on #PC #Origin Smile



which ones?
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monk3ybusin3ss




Posts: 11155

PostPosted: Sun, 29th Sep 2013 15:23    Post subject:
russ80 wrote:
Is this open beta or closed?

Thanks in advance.


Closed until the 4th, then open for everyone.
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