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Posted: Mon, 3rd Jun 2013 22:31 Post subject: |
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WTF, no loot????
Added to this all the rest of the axed features means that I've just lost complete interest in this game. I was gonna pirate it anyway, but after this... it's not even worth the bandwidth.
Frant wrote: | Shitass games are ruining piracy. |
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Posted: Mon, 3rd Jun 2013 23:32 Post subject: |
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woa,i was about to preorder but with all those features missing...i might test it first and buy later.If i had it backed via KS and read about all those cut/nonexistent features,i would go bonkers on them
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Posted: Mon, 3rd Jun 2013 23:35 Post subject: |
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This doesn't affect me, since I not only love Steam but I backed the Kickstarter, however; only the base game and Berlin are available as DRM-free releases due to licensing restrictions with Microsoft (that still own FASA and all their IPs) and those are only available to backers, the DRM-free versions won't be sold on their site. All subsequent DLC, such as tilesets and other campaigns outside of Berlin, will be Steam only ---- and even then Berlin is only available for free to those that backed the campaign when it was out or preordered at the $75 level from their site.
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Posted: Tue, 4th Jun 2013 00:32 Post subject: |
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Getting a refund might have been a bit hasty, especially so close to release date, but I honestly don't blame you if you did.
On a happier note; the early-access Editor has now been sent to applicable backers. There's no NDA either, according to comments on KS, so we should be seeing a lot of creation videos soon enough --- and hopefully some nicely fleshed-out campaigns ready and waiting for when the game launches.
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vurt
Posts: 13843
Location: Sweden
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Posted: Tue, 4th Jun 2013 11:15 Post subject: |
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vurt wrote: |
Inventory and loot is at least 40% of the game experience for me in an RPG. |
Unless it's horribly done like in Mass Effect 1. I could have enjoyed the game even more without that awful implementation.
Then again, I don't know how good/bad it was in the original Shadowrun back in the 90's.
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vurt
Posts: 13843
Location: Sweden
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Posted: Tue, 4th Jun 2013 11:17 Post subject: |
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I didnt care much for ME, at all. KOTOR was just so much ahead of it, except for graphics.
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Posted: Tue, 4th Jun 2013 11:18 Post subject: |
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vurt wrote: | KOTOR was just so much ahead of it, except for graphics. |
I agree. I only played KOTOR1 a couple of months ago for the first time and it instantly entered my top 10 games ever.
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Posted: Tue, 4th Jun 2013 11:19 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 03:26; edited 2 times in total
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vurt
Posts: 13843
Location: Sweden
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vurt
Posts: 13843
Location: Sweden
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Posted: Tue, 4th Jun 2013 14:42 Post subject: |
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locke89
Posts: 2812
Location: Poland
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Posted: Tue, 4th Jun 2013 14:57 Post subject: |
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That's freaking amazing! Do you have any ETA at all? KOTOR with improved graphics would be simply incredible...
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vurt
Posts: 13843
Location: Sweden
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ixigia
[Moderator] Consigliere
Posts: 65085
Location: Italy
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Posted: Tue, 4th Jun 2013 20:41 Post subject: |
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Well keep up with the good work then. I'm a fan of your overhauls, top-quality stuff.
As for the game, the lack of all those features curbed my enthusiasm a lot...no customization and loot, limited inventory and editing, checkpoints, obligatory markers..what the hell. 
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bnf
Posts: 238
Location: your ceiling
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Posted: Tue, 4th Jun 2013 21:16 Post subject: |
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vurt wrote: | I'm not the least interested in playing a RPG with no inventory. Inventory and loot is at least 40% of the game experience for me in an RPG. No inventory also means no stores i guess? |
I don't know, not having an inventory might not be THAT bad. It always bugged me how loot basically turned your character into a pack mule since no inventory implementation I can recall ever really restricted you to what you might reasonably carry while still being able to, well, move.
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Posted: Thu, 6th Jun 2013 05:11 Post subject: |
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It's a TC, you know what those are like. IF they manage to pull it off, I'd expect no less than 18 months++
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Posted: Thu, 6th Jun 2013 05:37 Post subject: |
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sabin1981 wrote: | "Texture Usage" gauge is just an indicator. Obviously once you've used a texture it doesn't take up memory for subsequent uses, so the "usage" gauge is for unique textures. The more you use, the longer loading time will be and may affect performance, but there doesn't appear to be any physically enforced limit - it's just an indicator to let you know. |
I would suggest that is for internal use. Important to know for consoles/handhelds. Did they announce ports yet?
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Posted: Thu, 6th Jun 2013 13:26 Post subject: |
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iOS and Android are already confirmed, though it will most likely be tablets only. The editor is only for PC though and I don't *think* user made Runs can work on iOS/Android.
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Posted: Thu, 13th Jun 2013 21:45 Post subject: |
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