Metro 2034 : Last Light
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MEGAtexture




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PostPosted: Tue, 14th May 2013 18:29    Post subject:
amd Reaction

 Spoiler:
 
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Sin317
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Location: Geneva
PostPosted: Tue, 14th May 2013 18:30    Post subject:
runs fine at 60 fps synced very high tesselation off.

That being said, 10 minutes into the game (i'm with anna in the tunnels) i press esc to pause, screen goes black instead and game froze and had to shut down process.

Yeah ..

i think i wait for an update, before ruining my fun.
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MEGAtexture




Posts: 913

PostPosted: Tue, 14th May 2013 18:33    Post subject:
im just gonna wait til friday, dont wanna rile up steam by using a vpn to unlock it, you never know. i got way too many games to take a chance
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Sin317
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Location: Geneva
PostPosted: Tue, 14th May 2013 18:34    Post subject:
ah by the way, that was with FLT release Smile So dunno if its a crack or game related crash.
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human_steel




Posts: 33269

PostPosted: Tue, 14th May 2013 18:36    Post subject:
Slightly above 5 hours clocked in on the FLT release here having had zero issues so far.
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consolitis
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Posts: 27317

PostPosted: Tue, 14th May 2013 18:36    Post subject:
tolanri wrote:
prudislav wrote:
same as other DLC plagued games - will play it properly when will be all DLCs out and ranger mode will be probably fixed at that time


There are DLCs planned for this game? In that case I'll wait too Smile Still got plenty other games to finish.


In preproduction/production:
4 SP DLC from the perspective of other characters.

Much later, if all goes well:
MP standalone game (MP modes from LL were cut to focus on SP).
SDK.

Also planned but nothing set in stone:
PS4 version + PS4 version of the original. (Currently they don't even have PS4 SDKs).


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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prudislav
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PostPosted: Tue, 14th May 2013 18:37    Post subject:
tolanri wrote:
prudislav wrote:
same as other DLC plagued games - will play it properly when will be all DLCs out and ranger mode will be probably fixed at that time


There are DLCs planned for this game? In that case I'll wait too Smile Still got plenty other games to finish.

5 Story DLCs from Point of View of some of NPCs you meet in main story
(http://www.lastlightforum.com/showthread.php?t=4704)
edit: got ninja'd again Sad


Last edited by prudislav on Tue, 14th May 2013 18:39; edited 1 time in total
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Newty182




Posts: 10807
Location: UK
PostPosted: Tue, 14th May 2013 18:38    Post subject:
MEGAtexture wrote:
im just gonna wait til friday, dont wanna rile up steam by using a vpn to unlock it, you never know. i got way too many games to take a chance


They aren't going to ban hundreds of thousands of people for using a VPN. And what about people who need to use a VPN for work? So you didn't turn your VPN off and played the game thinking it was out, ban! I can't see that happening.


Ryzen 5 5600, ASUS ROG STRIX B550-F GAMING WIFI II, Corsair Vengeance RGB RT 32GB 3600MHz C16, MSI RTX 5070 Ti Ventus 3X OC , Corsair RMx Series RM750x. AOC AGON AG324UX - 4K 144Hz 1ms
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Shakabutt




Posts: 1234
Location: Chair
PostPosted: Tue, 14th May 2013 18:39    Post subject:
Holy cow the game is broken on my 7850.

In the opening scene there are spots where if you look at them the framerate goes belly up to 12 fps regardless of the setting and shadows start to glitch out.
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Mas3ter




Posts: 1941

PostPosted: Tue, 14th May 2013 18:39    Post subject:
game works fine for me use RELOADED release and no crashes Smile


edit: 1280:720p normal detal tesellation off and advanced PhysX on Wink


Last edited by Mas3ter on Tue, 14th May 2013 18:43; edited 2 times in total
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akskiller




Posts: 418

PostPosted: Tue, 14th May 2013 18:42    Post subject:
Shakabutt wrote:
Holy cow the game is broken on my 7850.

In the opening scene there are spots where if you look at them the framerate goes belly up to 12 fps regardless of the setting and shadows start to glitch out.


Same with my 7950.
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me7




Posts: 3942

PostPosted: Tue, 14th May 2013 18:49    Post subject:
akskiller wrote:
Shakabutt wrote:
Holy cow the game is broken on my 7850.

In the opening scene there are spots where if you look at them the framerate goes belly up to 12 fps regardless of the setting and shadows start to glitch out.


Same with my 7950.


And with my 6870. I don't remember any other game jumping that much between 60 and 20 fps Laughing
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KillerCrocker




Posts: 20503

PostPosted: Tue, 14th May 2013 18:52    Post subject:
M4trix wrote:
human_steel wrote:

Linear. So linear it could stab you in the face and kill you. The story is mediocre and I'm afraid it'll stay that way till the credits start rolling. Gameplay is more than 100% identical to the first one.




Very Happy


nope.
It is quite great Very Happy


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
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deadpoetic-"are you new to the cyberspace?"
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sausje
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Location: Limboland, Netherlands
PostPosted: Tue, 14th May 2013 18:55    Post subject:
Well ever since i managed to fix my performance, i've been having fps between 40 and 60 on 1080p everything except SSAA and adv physx enabled.

Atleast the game runs better the their old version of the engine Wink


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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KillerCrocker




Posts: 20503

PostPosted: Tue, 14th May 2013 18:59    Post subject:
any comparsion of physyx on or of ?
how does it fare on amd


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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TheZor
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Posts: 5991

PostPosted: Tue, 14th May 2013 19:04    Post subject:
Aside from human_steel's opinion, could anyone give his opinions on the game ? Playing Metro 2033 atm and liking it quite much, so I'm wondering if I should install this or not.


R5 5600X - 3070FE - 16GB DDR4 3600 - Asus B550 TUF Gaming Plus - BeQuiet Straight Power 11 750W - Pure Base 500DX
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KillerCrocker




Posts: 20503

PostPosted: Tue, 14th May 2013 19:05    Post subject:
I think it is better game than metro 2033 (about 2-3 gours in)

It feel more polished but maybe less scary.

also - it kinda looks like killzone3


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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human_steel




Posts: 33269

PostPosted: Tue, 14th May 2013 19:05    Post subject:
TheZor wrote:
Aside from human_steel's opinion, could anyone give his opinions on the game ? Playing Metro 2033 atm and liking it quite much, so I'm wondering if I should install this or not.

If you like 2033, you'll most certainly like this one too, so don't hesitate and install away. Smile
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4treyu




Posts: 23147

PostPosted: Tue, 14th May 2013 19:06    Post subject:
Physx effects seem really cool. Noticeably in the shooting gallery section after you receive your gear at D6. Unless those are not physx effects of course Laughing

TheZor wrote:
Aside from human_steel's opinion, could anyone give his opinions on the game ? Playing Metro 2033 atm and liking it quite much, so I'm wondering if I should install this or not.


Well, I loved Metro 2033, for me it was a fantastic game especially on my second playthrough on Ranger Hardcore mode. This one is very similar except it has much better graphics (better than I thought they would be). The gameplay however seems easier this time around, and I've been annoyed by some companion character that rolls with you early on. It's a shame that Ranger mode is broken atm, I guess that just like with the first game I will enjoy my second playthrough a lot more in the future (if they fix it).


Last edited by 4treyu on Tue, 14th May 2013 19:09; edited 2 times in total
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MEGAtexture




Posts: 913

PostPosted: Tue, 14th May 2013 19:06    Post subject:
Newty182 wrote:
MEGAtexture wrote:
im just gonna wait til friday, dont wanna rile up steam by using a vpn to unlock it, you never know. i got way too many games to take a chance


They aren't going to ban hundreds of thousands of people for using a VPN. And what about people who need to use a VPN for work? So you didn't turn your VPN off and played the game thinking it was out, ban! I can't see that happening.


yeah ofc the logic would be this, but even if theres a 0.1% chance im not gonna take it, imma be a good boy this time

im still pushing it with russian verions of various titles *cough bops2*
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consolitis
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Posts: 27317

PostPosted: Tue, 14th May 2013 19:06    Post subject:
http://www.neogaf.com/forum/showpost.php?p=57662058&postcount=121

Next update will bring FoV var in the .ini, but it will also break all animations and more (which is the reason it wasn't included already)! They are evaluating more proper solutions, that will probably require significant work...

Quote:
I come bearing FOV news from 4A.

We're aware the community have been asking for a 'Field of View' slider for Metro: Last Light. Unfortunately, this was not as simple a thing to implement as it might appear!

The main reason for maintaining a fixed FOV is because we have 3D elements like the watch and weapon ammo that need to remain visible.

In addition, all the game's first-person cut scenes and cinematics and each and every animation involving Artyom's hands - idle weapon animations, reloads, ladder climbing, melee attacks etc, - were created assuming the same, fixed field of view.

Changing the FOV would break all the cut-scenes and animations - you would be able to see inside Artyom's arms, or they would appear to float in the air in front of you. Or worse.

We had considered offering three FOV pre-sets, but this would still require significant work to re-do every animation, adjust the HUD and UI and other seemingly small but incredibly time consuming tasks.

Even with a wider but still fixed field of view, Artyom's hands would look too far away. We know - we tried.


Game performance is also tied to FOV - the amount of geometric detail we put in each scene has been partly determined by this set FOV, and setting a wider FOV would have a performance impact.

We understand this issue is important to many people, and we have been looking at possible solutions.

In the immediate term - the next title update, due in the next few days will allow you to directly change the FOV in the .cfg files.

This may well trigger a number of issues listed above - you have been warned!


- 4A Games


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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TheZor
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Posts: 5991

PostPosted: Tue, 14th May 2013 19:07    Post subject:
Thanks for the replies guys, I figured I would probably like it too Smile


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LeoNatan
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Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Tue, 14th May 2013 19:09    Post subject:
Developing for consoles, fuck yeah. Let me guess, FOV is 55? Rolling Eyes
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Shocktrooper




Posts: 4573

PostPosted: Tue, 14th May 2013 19:09    Post subject:
KillerCrocker wrote:
any comparsion of physyx on or of ?
how does it fare on amd


there are some screens on geforce.com






without physx...I guess debris and fog is just not there
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sausje
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Location: Limboland, Netherlands
PostPosted: Tue, 14th May 2013 19:10    Post subject:
fog in first screenshot is here aswell without nvidia hardware or the option enabled.


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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4treyu




Posts: 23147

PostPosted: Tue, 14th May 2013 19:10    Post subject:
@TheZor

I edited my previous post with my brief impressions as well.

About the Physx again, those debris effect look really good.
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tonizito
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Posts: 51426
Location: Portugal, the shithole of Europe.
PostPosted: Tue, 14th May 2013 19:12    Post subject:
JBeckman wrote:
tonizito wrote:
tonizito wrote:
By logitech drivers do you guys mean setpoint? Confused


I assume it's the G series program which was changed from Setpoint (For the mice.) a while back to just LGS or Logitech Game Software or what it stands for, I forgot.
(Latest version is 8.45 or some such, replaces Setpoint and the earlier program for the G series keyboards, now it's just one unified program for both.)
Thanks JBeckman.
I'm still running setpoint, hopefully won't run into any problems Very Happy

I'll give it a go tomorrow.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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JBeckman
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Posts: 34996
Location: Sweden
PostPosted: Tue, 14th May 2013 19:13    Post subject:
sausje wrote:
fog in first screenshot is here aswell without nvidia hardware or the option enabled.


That it is, however that's a animated effect whereas the PhysX option makes it fully dynamic such as having it react to the environment.
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consolitis
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Posts: 27317

PostPosted: Tue, 14th May 2013 19:13    Post subject:
sausje wrote:
fog in first screenshot is here aswell without nvidia hardware or the option enabled.


You don't interact with it though.

Quote:
Metro: Last Light’s immersive scenes are filled with volumetric effects like fog, steam, and smoke, helping immerse the player in the world. With hardware PhysX enabled, many of these effects are rendered as real-time Fog Volumes solely using PhysX particles, enabling the effects to float around the environment, collide with one another, and react to external forces, like the explosions detailed earlier.

Through the PhysX Smoothed-Particle Hydrodynamics (SPH) SDK, 4A were able to fine-tune the properties of each effect, enabling heated smoke to rise and dissipate, outdoor fog to drift across the scene, and cooled vapor to persist at the foot of a walk-in freezer. These SPH particles are further enhanced in Last Light through the replication and simulation of real-world compressible fluids, enabling the player to walk through Fog Volumes, look down, and see the particles realistically shift around Artyom’s body.

Without hardware-acceleration, players will still see visually arresting, non-interactive particle effects with pre-baked, scripted movement that occurs regardless of player interaction.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Shocktrooper




Posts: 4573

PostPosted: Tue, 14th May 2013 19:17    Post subject:
So is the vertical FOV of this game 45 again, like in the first?
From the screens I've seen so far it doesnt look like that - more like 50-55
I could live with that, 60 should be optimal but only below 50 is when it gets really bad
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