XCOM: Enemy Unknown
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Sun, 21st Apr 2013 22:31    Post subject:
trucane wrote:
The so far released DLC is pretty much a joke. It brings nothing at all to the game so don't worry about starting the game without it.


thanks Smile just wanted to ask that hehe. Wanna play it again and wasn't sure about the dlc's Smile

So i take it they are more cosmetic (hence useless) then anything else ?
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Sun, 21st Apr 2013 22:32    Post subject:
jackasshole wrote:
Been playing this game almost everyday for the past 3 weeks. AWESOME game.

Any recommendations for other RTS games similar to this in regards to:

-Turn based
-Not too simple, not too complicated
-Nice array of upgrade choices along the way?

Any time-era or theme will work for me btw.
Jagged Alliance 2 with the 1.13 patch.
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ixigia
[Moderator] Consigliere



Posts: 65073
Location: Italy
PostPosted: Mon, 22nd Apr 2013 04:29    Post subject:
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Rifleman




Posts: 1390

PostPosted: Mon, 22nd Apr 2013 08:32    Post subject:
3 weeks? Wow. I got bored after 5 days... when original X-Com i was playing for months.


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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PickupArtist




Posts: 9900

PostPosted: Mon, 22nd Apr 2013 14:55    Post subject:
dito , bored after 2 days, felt linear as hell ...
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Mon, 22nd Apr 2013 15:22    Post subject:
well i really enjoyed it because of the fun gameplay (for me) and i usually hate strategy games. i enjoyed all the leveling up and building shit stuff, and trying to get together my perfect team.

only thing i can really fault it for, was not having a story. i would have preferred more story-development missions, rather than.. like... 3 was it? everything else was just random levels.

so gameplay was great
narrative and how it was delivered - fail.


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VonMises




Posts: 293
Location: Österreich
PostPosted: Mon, 22nd Apr 2013 15:40    Post subject:
I enjoyed the game as well , but it was a bit lacking in the content department (I would love to see more different weapon types, armors and combat vehicles).
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Prandur




Posts: 2685

PostPosted: Mon, 22nd Apr 2013 18:04    Post subject:
Rifleman wrote:
3 weeks? Wow. I got bored after 5 days... when original X-Com i was playing for months.


Original X-Com was ~20 years ago, back then we were younger and weren't as spoilt Smile

I had a blast playing this game.
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Mon, 22nd Apr 2013 18:23    Post subject:
Prandur wrote:
Rifleman wrote:
3 weeks? Wow. I got bored after 5 days... when original X-Com i was playing for months.


Original X-Com was ~20 years ago, back then we were younger and weren't as spoilt Smile

I had a blast playing this game.


Besides the graphics part, the old X-com game was vastly superior to this one...


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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Mon, 22nd Apr 2013 18:26    Post subject:
i disagree.
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Mon, 22nd Apr 2013 18:27    Post subject:
Sin317 wrote:
i disagree.


Please, elaborate.


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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Mon, 22nd Apr 2013 18:29    Post subject:
the old one was, in my humble opinion, too clustered with a lot of useless stuff, that encumbered the game for no reason and made basically no difference to the game either.

I also like the smaller team, which makes tactical game play that much more important.
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Silent_Lurker




Posts: 7507
Location: France
PostPosted: Mon, 22nd Apr 2013 18:39    Post subject:
^ I agree. Smile


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Lfctony




Posts: 302

PostPosted: Mon, 22nd Apr 2013 18:41    Post subject:
I think the original(s) is still the king. This was a good game, but the original UFO and Terror from the Deep have yet to be bested IMO...
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Mon, 22nd Apr 2013 18:47    Post subject:
Sin317 wrote:
the old one was, in my humble opinion, too clustered with a lot of useless stuff, that encumbered the game for no reason and made basically no difference to the game either.

I also like the smaller team, which makes tactical game play that much more important.


I see.
I however miss alot of those things since to me they brought re-playability to the game.


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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Mon, 22nd Apr 2013 18:49    Post subject:
hey, in the end, its really about personal preferences hehe.
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Mon, 22nd Apr 2013 19:23    Post subject:
As is with most things. ^_^


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Silent_Lurker




Posts: 7507
Location: France
PostPosted: Mon, 22nd Apr 2013 19:54    Post subject:
Yep,

Once I time, I would have killed to have tons of micro-management.
But today ... it is another story ...

I think I am getting old Crying or Very sad

Mr. Green


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Mon, 22nd Apr 2013 20:05    Post subject:
I havent played any xcom game before -.- The only similar(?) game i loved was Gorky17.. is this much like it ? Are the missions and enemies varied enough or do you fight the same generic looking alien over and over ?


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Prandur




Posts: 2685

PostPosted: Mon, 22nd Apr 2013 20:59    Post subject:
Vikerness wrote:
I havent played any xcom game before -.- The only similar(?) game i loved was Gorky17.. is this much like it ? Are the missions and enemies varied enough or do you fight the same generic looking alien over and over ?


There's a lot of different enemies... unlike Gorky, every enemy here is a legitimate threat. There's also an overlaying strategical map where you do research, choose your mission and equip your soldiers. Another difference is that in XCOM there's a lot of different equipment for your soldiers (weapons, armor, accessories).

I've played gorky a long time ago, so I might be wrong though.
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Rifleman




Posts: 1390

PostPosted: Tue, 23rd Apr 2013 10:24    Post subject:
Sin317 wrote:
the old one was, in my humble opinion, too clustered with a lot of useless stuff, that encumbered the game for no reason and made basically no difference to the game either.

I also like the smaller team, which makes tactical game play that much more important.


Well, i loved to have bigger team when I could flank enemy, throw nades and finish up what left of them.
Aliens were shooting from dark and killing my soldiers on sight. They didnt present themselves and there was no animation every single time i met them (i know, can be disabled, but I am writing about game's design). Many times I was terrified when I lost 2 soliders becouse of shots of nowhere.
New XCOM is too consolized, flashy, colorfull...
Well... different tastes i suppose.


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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Aquma




Posts: 2805

PostPosted: Tue, 23rd Apr 2013 14:31    Post subject:
I also liked the new one better than the classics (despite the fact that I still like them very much). For once, I felt that a game was actually simplified in the right places, and it made the gameplay better - more focused, paced a bit faster and with a higher emphasis placed on your squad's lives. Couldn't tear myself away from it for weeks.

Still, it definitely is a matter of personal preference.
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Casus




Posts: 4429

PostPosted: Tue, 23rd Apr 2013 14:34    Post subject:
The problem with the new one was the tiny maps and the absurdly stupid "pop-up" mechanic for enemies.

Beyond that, the game was just too short. It should have been twice as long, really.
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De_TURK




Posts: 416

PostPosted: Tue, 23rd Apr 2013 15:59    Post subject:
Casus wrote:
The problem with the new one was the tiny maps and the absurdly stupid "pop-up" mechanic for enemies.

Beyond that, the game was just too short. It should have been twice as long, really.


Idd, nothing more annoying than moving in a tactical formation for 2min without a single enemy to been seen.
And then suddenly, you walk past an invisible line (Not before! It's ridiculous mechanic) and suddenly you are flanked and your snipers in the rear get surprise buttsex.

After a while I ditched my snipers and went rambo everytime, beat the game, boring as hell.
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kumkss




Posts: 4834
Location: Chile
PostPosted: Tue, 23rd Apr 2013 16:03    Post subject:
I felt a lack of weapons and technologies. Even some more enemys would be fun and a more customizable soldiers profile.

If you add that, this game would be a blast.
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Lukxxx




Posts: 726

PostPosted: Thu, 25th Apr 2013 16:03    Post subject:
I miss more soldiers (8-10 would be enough for me). Bigger areas and... action points. Being able to do many different things at one turn, not just run+one action, added a lot more flexibility and tactical options.
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NobleSavage




Posts: 51
Location: Death Star trench
PostPosted: Thu, 25th Apr 2013 17:45    Post subject:
Lukxxx wrote:
I miss more soldiers (8-10 would be enough for me). Bigger areas and... action points. Being able to do many different things at one turn, not just run+one action, added a lot more flexibility and tactical options.
What??? More than two actions per turn?? People would be overwhelmed by the number of decisions they have to make. No, better to let the developers make them instead. I want to press a button and watch a video of my soldier blast an alien to hell. After that I wipe my forehead in sweat and say: "awesome". Wink

Really I liked the game even though it was definitely not what I had hoped for. Maybe they'll make a sequel and give more options to the player.
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lolozaur




Posts: 26310

PostPosted: Fri, 10th May 2013 23:40    Post subject:
so ive been playing this but seems i suck at keeping panic low, already 3 countries left me in only 6h of game Laughing ; is this really affecting the game later? also have serious issues with the fucking money, im alway broke Sad
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webtax




Posts: 463

PostPosted: Sat, 11th May 2013 02:58    Post subject:
you are almost always gonna lose countries, you should have in priorities to build satelites and satellite uplinks, and before the end of the month launch the satellites on the red panicked ones.

This also helps with the cash each month
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BobblyDrillBoy




Posts: 92

PostPosted: Sat, 11th May 2013 03:15    Post subject:
Yeah, like webtax said, build shit loads of satellites and the day before the monthly council meeting launch all your satellites on the countries you want to keep.
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