Yeah that was a great talk. I'm getting seriously hyped up for the Oculus Rift... I was kinda "meh" when I first heard and read about it, but the more I read and see, the more I want it. But I will probably wait for the consumer version... Unless it takes a looong time for the consumer version to come out.
I can't find the interview, but recently the top dog at Oculus said "We don't know if it'll be 2014 or 2015" about the consumer version. I assumed it would be at least a year and I couldn't wait that long. $300 is really insanely cheap for the dev kit judging by everyone's reactions to it. My plan is to just play with it until the consumer version is announced and then I'll just sell it.
This is by far my favorite reaction video. Hip Hop Gamer is hilarious.
IF you cross your eyes slightly, you can see the 3d image clearly.
I really want this but I want a higher resolution kit. Somehow I don't think it'll be good enough for playing flight sims or other games or say ARMA where you have long sight lines. It will all come in time though and this is obviously the future of gaming.
2014 or 15? Wtf... I was hoping for end of the year. Anyway I already spent 1200 on the HMZ-T2 so this will be a buy too.... But I wonder if it'll still be a hassle to keep the image in focus and stable... Looks like it's easier to put on and off but from those youtube interviews I can't tell how they deal with image manipulation and set up.... Looks more comfy though.... Also if it's as heavy as my T2 then head movement to play will be a torture session.
mad max, how is your review of the HMZ-T2 ? for movies in 720p ( i dont own any bluray nor download 1080p stuff)
and games, what games support it and does it do headtracking ?
Download 720p 3D Titanic or dredd or whatever and it's like ur standing there with the actors.
Games well ps3 has bunch (kill zone 3...first time time u go over a ledge and look down is insane lol) and tons of other games on PC that don't officially support it work too, some better than others though. But overall the 3D effects are absolutely great, problem is finding the right fit and hold for the helmet and all that. Just ordered the bigger forehead cushion and strap cushions so ill see how that goes. This has to be the future of gaming but still some kinks to workout.
It has extensive TrackIR support, but even without TrackIR you can look left or right while running; it seems a little odd at first, but it doesn't take long until you really start using it just to easily keep scanning your surroundings for enemies and such. As an added benefit, headtracking makes leaning more natural for example
looking left and right is fine, but how do you turn 180°?
is there a simplified motion for it as a trigger for a turn or do you really turn around your axis?
HMZ-T2 wasnt as heavy as i thought either.... but sure enough 4 hours or play and my neck was sore and nose sore (got better over time as i tinkered with it more) and is only ever TRULY comfy while sleeping in my bed playing. obviously u cant realllyyyy sleep in ur bed while ur suppose to move ur head with the head tracking stuff so i sure as hell hope their system is lighter but from the videos it looks bigger than the sony one.
I mean lets face it, the insides of both cant be TOO different as they both almost do the same thing... now the Oculus does even more stuff and has bigger field of view plus the tracking... so im sort of scared about how much it'll weight... only redeeming factor is that since its coming down in a year or 2 it should be allowed to streamline. hell HMZ-T3 should be out this year and it'll probably be lighter...
I truly wonder if sony isnt gonna put their manufacturing muscle behind it and just turn the HMZ into a oculus killer...they already have 2 years of in the market sort of successful albeit expensive product experience, they are ahead of the game at this point.
The problem I see with the oculus is while it doesn't *feel* heavy, you WILL notice it on extended sessions because they don't have a counter-weight on the rear to balance it. You neck might get sore after long sessions. And you might find your default "rest" position with your head looking down toward the floor. It's like they are completely ignoring the various VR headsets that were out almost 20 years ago. Some had the same issues.
I guess if you're going to sit in bed/on the couch/in the la-z-boy and watch movies, it won't matter. But using it to play games for long periods could get sore. It'll affect different people in different ways though. A buddy of mine didn't last more than 10 minutes with the VFX-1 due to motion sickness. I wore it for hours with no ill effects. My virtual IO glasses were a little front heavy and my neck would get sore after a movie. They were awesome in the hammock though!
You don't turn, you look in that direction. It's your head that turns, not your body
i am not talking about simply turning your head to look behind you for a moment, how do you turn in an fps for example 180° in-game without having to twist your neck 180° and keep it in that position
You don't turn, you look in that direction. It's your head that turns, not your body
i am not talking about simply turning your head to look behind you for a moment, how do you turn in an fps for example 180° in-game without having to twist your neck 180° and keep it in that position
How do you normally do that in a fps? Cos you do the same with vr googles. They are not for controlling what direction you move or twist anything else but the head on you character.
shitloads of new stuff in my pc. Cant keep track of it all.
And in ArmA you have a free look button, which lets you look around with a mouse, so if you want to see how this would roughly work, download ArmA 2. Sound and such also follows properly obviously, so if you're looking to the right and something happens in the direction you're running in, you'll hear it left just like in real life.
Obviously with TrackIR it's still a little awkward, because even when you do look left or right, you'll still need to keep your eyes on the monitor. That's also why a 90 degree head turn with TrackIR will only require you to really turn like 15 degrees. Wouldn't be possible otherwise
With the Rift that's different of course, since it can match your head turn 1:1 without it being awkward. I'm sure it's going to take some getting used to, but I do want it. Even for FPS, but mainly for vehicle stuff of course
Here's a video that shows off how TrackIR works in ArmA 2 (and 3 of course) right now:
Also looking forward to it, but not so much that I'd want the developer version (which would be sooner than consumer version). Rather wait a bit for something more polished, and supposedly the consumer version would have higher resolution.
and they're adding positional tracking so you can peer around corners and move in your cockpit, like in track ir
after that and higher res i could only hope for wireless, but that's not going to happen due to latency
unless there's some miraculous zero latency wireless video protocol
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