Oculus Rift
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Fri, 22nd Mar 2013 11:21    Post subject:
totallymichael wrote:
Yondaime wrote:
mahoney1 wrote:
http://m.youtube.com/watch?v=SoeSEmPMl3o

Interesting talk Everything Went Better Than Expected


Yeah that was a great talk. I'm getting seriously hyped up for the Oculus Rift... I was kinda "meh" when I first heard and read about it, but the more I read and see, the more I want it. But I will probably wait for the consumer version... Unless it takes a looong time for the consumer version to come out.


I can't find the interview, but recently the top dog at Oculus said "We don't know if it'll be 2014 or 2015" about the consumer version. I assumed it would be at least a year and I couldn't wait that long. $300 is really insanely cheap for the dev kit judging by everyone's reactions to it. My plan is to just play with it until the consumer version is announced and then I'll just sell it.

This is by far my favorite reaction video. Hip Hop Gamer is hilarious.


IF you cross your eyes slightly, you can see the 3d image clearly.

I MUST have one of these Neutral
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Taffelost




Posts: 798

PostPosted: Fri, 22nd Mar 2013 23:17    Post subject:
I really want this but I want a higher resolution kit. Somehow I don't think it'll be good enough for playing flight sims or other games or say ARMA where you have long sight lines. It will all come in time though and this is obviously the future of gaming.
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shole




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PostPosted: Sat, 23rd Mar 2013 14:09    Post subject:
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Sat, 23rd Mar 2013 14:17    Post subject:
As soon as its possible - ill preorder 1-3 pair of these Smile


shitloads of new stuff in my pc. Cant keep track of it all.
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MAD_MAX333
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Location: Toronto, Canada...eh
PostPosted: Mon, 25th Mar 2013 16:57    Post subject:
2014 or 15? Wtf... I was hoping for end of the year. Anyway I already spent 1200 on the HMZ-T2 so this will be a buy too.... But I wonder if it'll still be a hassle to keep the image in focus and stable... Looks like it's easier to put on and off but from those youtube interviews I can't tell how they deal with image manipulation and set up.... Looks more comfy though.... Also if it's as heavy as my T2 then head movement to play will be a torture session.
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outtanames




Posts: 1591

PostPosted: Mon, 25th Mar 2013 17:52    Post subject:
Ankh wrote:
As soon as its possible - ill preorder 1-3 pair of these Smile


You can already order the dev-kit. Costs 300$. I saw on Facebook that they received the first batch.
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Yondaime
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PostPosted: Tue, 26th Mar 2013 00:00    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:39; edited 1 time in total
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PickupArtist




Posts: 9905

PostPosted: Tue, 26th Mar 2013 02:13    Post subject:
mad max, how is your review of the HMZ-T2 ? for movies in 720p ( i dont own any bluray nor download 1080p stuff)

and games, what games support it and does it do headtracking ?
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Tue, 26th Mar 2013 06:10    Post subject:
outtanames wrote:
Ankh wrote:
As soon as its possible - ill preorder 1-3 pair of these Smile


You can already order the dev-kit. Costs 300$. I saw on Facebook that they received the first batch.


Yeah I know - I remember it from the kickstarter project. But I'd rather wait for a finished product.


shitloads of new stuff in my pc. Cant keep track of it all.
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MAD_MAX333
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PostPosted: Tue, 26th Mar 2013 15:39    Post subject:
PickupArtist wrote:
mad max, how is your review of the HMZ-T2 ? for movies in 720p ( i dont own any bluray nor download 1080p stuff)

and games, what games support it and does it do headtracking ?


Download 720p 3D Titanic or dredd or whatever and it's like ur standing there with the actors.

Games well ps3 has bunch (kill zone 3...first time time u go over a ledge and look down is insane lol) and tons of other games on PC that don't officially support it work too, some better than others though. But overall the 3D effects are absolutely great, problem is finding the right fit and hold for the helmet and all that. Just ordered the bigger forehead cushion and strap cushions so ill see how that goes. This has to be the future of gaming but still some kinks to workout.
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MAD_MAX333
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PostPosted: Tue, 26th Mar 2013 15:47    Post subject:
And obviously no headtracking... Or else oculus would be pretty late to the game. U can buy a head tracker and install it urself
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The_Zeel




Posts: 14922

PostPosted: Tue, 26th Mar 2013 16:44    Post subject:
headtracking is only applicable for racing games anyway, cant imagine playing a game like skyrim and constantly turning around your axis like an idiot Laughing
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Tue, 26th Mar 2013 16:48    Post subject:
The_Zeel wrote:
headtracking is only applicable for racing games anyway, cant imagine playing a game like skyrim and constantly turning around your axis like an idiot Laughing


Actually, thats something I'd like to see in a game.


shitloads of new stuff in my pc. Cant keep track of it all.
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Werelds
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PostPosted: Tue, 26th Mar 2013 16:55    Post subject:
The_Zeel wrote:
headtracking is only applicable for racing games anyway, cant imagine playing a game like skyrim and constantly turning around your axis like an idiot Laughing

I'm guessing you haven't played ArmA? Wink
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The_Zeel




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PostPosted: Tue, 26th Mar 2013 17:01    Post subject:
nope, why
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Werelds
Special Little Man



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PostPosted: Tue, 26th Mar 2013 17:05    Post subject:
It has extensive TrackIR support, but even without TrackIR you can look left or right while running; it seems a little odd at first, but it doesn't take long until you really start using it just to easily keep scanning your surroundings for enemies and such. As an added benefit, headtracking makes leaning more natural for example Smile
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The_Zeel




Posts: 14922

PostPosted: Tue, 26th Mar 2013 17:08    Post subject:
looking left and right is fine, but how do you turn 180°?
is there a simplified motion for it as a trigger for a turn or do you really turn around your axis?
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Werelds
Special Little Man



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PostPosted: Tue, 26th Mar 2013 17:25    Post subject:
You don't turn, you look in that direction. It's your head that turns, not your body Razz
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zmed




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Location: Orbanistan
PostPosted: Tue, 26th Mar 2013 17:36    Post subject:
You still play with whatever you play with (controller, MnK, etc). Look up TrackIR.
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MAD_MAX333
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Posts: 7020
Location: Toronto, Canada...eh
PostPosted: Wed, 27th Mar 2013 05:09    Post subject:
HMZ-T2 wasnt as heavy as i thought either.... but sure enough 4 hours or play and my neck was sore and nose sore (got better over time as i tinkered with it more) and is only ever TRULY comfy while sleeping in my bed playing. obviously u cant realllyyyy sleep in ur bed while ur suppose to move ur head with the head tracking stuff so i sure as hell hope their system is lighter but from the videos it looks bigger than the sony one.

I mean lets face it, the insides of both cant be TOO different as they both almost do the same thing... now the Oculus does even more stuff and has bigger field of view plus the tracking... so im sort of scared about how much it'll weight... only redeeming factor is that since its coming down in a year or 2 it should be allowed to streamline. hell HMZ-T3 should be out this year and it'll probably be lighter...

I truly wonder if sony isnt gonna put their manufacturing muscle behind it and just turn the HMZ into a oculus killer...they already have 2 years of in the market sort of successful albeit expensive product experience, they are ahead of the game at this point.
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dodger2020




Posts: 3537

PostPosted: Wed, 27th Mar 2013 05:48    Post subject:
The problem I see with the oculus is while it doesn't *feel* heavy, you WILL notice it on extended sessions because they don't have a counter-weight on the rear to balance it. You neck might get sore after long sessions. And you might find your default "rest" position with your head looking down toward the floor. It's like they are completely ignoring the various VR headsets that were out almost 20 years ago. Some had the same issues.

I guess if you're going to sit in bed/on the couch/in the la-z-boy and watch movies, it won't matter. But using it to play games for long periods could get sore. It'll affect different people in different ways though. A buddy of mine didn't last more than 10 minutes with the VFX-1 due to motion sickness. I wore it for hours with no ill effects. My virtual IO glasses were a little front heavy and my neck would get sore after a movie. They were awesome in the hammock though! Smile
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The_Zeel




Posts: 14922

PostPosted: Wed, 27th Mar 2013 11:51    Post subject:
Werelds wrote:
You don't turn, you look in that direction. It's your head that turns, not your body Razz


i am not talking about simply turning your head to look behind you for a moment, how do you turn in an fps for example 180° in-game without having to twist your neck 180° and keep it in that position Laughing
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Wed, 27th Mar 2013 12:06    Post subject:
The_Zeel wrote:
Werelds wrote:
You don't turn, you look in that direction. It's your head that turns, not your body Razz


i am not talking about simply turning your head to look behind you for a moment, how do you turn in an fps for example 180° in-game without having to twist your neck 180° and keep it in that position Laughing


How do you normally do that in a fps? Cos you do the same with vr googles. They are not for controlling what direction you move or twist anything else but the head on you character.


shitloads of new stuff in my pc. Cant keep track of it all.
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The_Zeel




Posts: 14922

PostPosted: Wed, 27th Mar 2013 12:10    Post subject:
ah so you still turn around with the mouse/right stick, how about aiming, do you aim with headtracking?
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Werelds
Special Little Man



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PostPosted: Wed, 27th Mar 2013 12:23    Post subject:
The_Zeel wrote:
ah so you still turn around with the mouse/right stick, how about aiming, do you aim with headtracking?

Nope Smile

Imagine sniping with headtracking-based aiming, wiggling your nose to adjust your aim by that 2mm
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The_Zeel




Posts: 14922

PostPosted: Wed, 27th Mar 2013 12:26    Post subject:
Werelds wrote:
The_Zeel wrote:
ah so you still turn around with the mouse/right stick, how about aiming, do you aim with headtracking?

Nope Smile

Imagine sniping with headtracking-based aiming, wiggling your nose to adjust your aim by that 2mm


Laughing thought so, so basically you still play the same way as always, the headtracking just provides the quick look left/right, expanding upon your fov.
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Werelds
Special Little Man



Posts: 15098
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PostPosted: Wed, 27th Mar 2013 12:33    Post subject:
Yep, basically Smile

And in ArmA you have a free look button, which lets you look around with a mouse, so if you want to see how this would roughly work, download ArmA 2. Sound and such also follows properly obviously, so if you're looking to the right and something happens in the direction you're running in, you'll hear it left just like in real life.

Obviously with TrackIR it's still a little awkward, because even when you do look left or right, you'll still need to keep your eyes on the monitor. That's also why a 90 degree head turn with TrackIR will only require you to really turn like 15 degrees. Wouldn't be possible otherwise Razz
With the Rift that's different of course, since it can match your head turn 1:1 without it being awkward. I'm sure it's going to take some getting used to, but I do want it. Even for FPS, but mainly for vehicle stuff of course Smile

Here's a video that shows off how TrackIR works in ArmA 2 (and 3 of course) right now:
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The_Zeel




Posts: 14922

PostPosted: Wed, 27th Mar 2013 13:49    Post subject:
yea, i dont need it for gaming on a screen, but i am sure it is amazing with the rift, cant wait to get one.

btw, wouldnt it be one of the best things ever to be able to play a new silent hill game with the rift?
imagine the shit stains in the pants Laughing
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Fa4Ta4L




Posts: 394
Location: Netherlands
PostPosted: Wed, 27th Mar 2013 14:22    Post subject:
Also looking forward to it, but not so much that I'd want the developer version (which would be sooner than consumer version). Rather wait a bit for something more polished, and supposedly the consumer version would have higher resolution.
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shole




Posts: 3363

PostPosted: Wed, 27th Mar 2013 20:54    Post subject:
and they're adding positional tracking so you can peer around corners and move in your cockpit, like in track ir
after that and higher res i could only hope for wireless, but that's not going to happen due to latency
unless there's some miraculous zero latency wireless video protocol
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