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JBeckman
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Posts: 35243
Location: Sweden
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Posted: Mon, 18th Mar 2013 10:03 Post subject: |
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About the savegames, is there any problem installing the new skidrow update over the old ones?
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Neon
VIP Member
Posts: 18935
Location: Poland
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murgo
Posts: 1928
Location: Brezelcountry
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tw1st
Posts: 6112
Location: New Jersey
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ixigia
[Moderator] Consigliere
Posts: 65155
Location: Italy
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Posted: Mon, 18th Mar 2013 18:41 Post subject: |
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| AndreaSpooky wrote: | | About the savegames, is there any problem installing the new skidrow update over the old ones? |
It's all fine, I've just done it and everything went better than expected. 
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garus
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Posts: 34197
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Posted: Mon, 18th Mar 2013 23:02 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 22:01; edited 1 time in total
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Posted: Mon, 18th Mar 2013 23:03 Post subject: |
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hell i might as well install and play this while im wating for damn skyrim mods to get 1.9 compatible.
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Raccoon
Posts: 3160
Location: Poland
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Posted: Mon, 18th Mar 2013 23:28 Post subject: |
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| Neon wrote: | | Raccoon wrote: |
BTW: Am I the only who has 100% completion rate in this game? I enjoyed collecting all the ... well, collectibles a lot more than following the main storyline. With heavy side-tracking it was possible to experience teh exploration a bit while having some relief from the cinematic-fuck-yeah-ultra-linear-everything-explodes gameplay that happened way too often. |
Nope, you're not the only one. I never started a main mission until I collected everything and raided every tomb etc., and I agree- it gives you a break from the hurpa durp gameplay.  |
Haha! That was me exactly. Samantha was crying out loud for help in the radio. "Oh my God, Lara! Please help me! They have kidnapped me and I feel something horrible is going to happen!"
And I was like: Let's get all the relics.
==============
| 4treyu wrote: | | Btw, I've been wondering why Lara's face in the game is so different than the one in the promo posters, like the one you set as your avatar here. |
My theory is:
a) Consoles don't have enough horsepower to achieve that level of detail.
The above is a render of Lara from CGI trailer someone posted on NeoGAF in a thread dedicated to TressFX discussion to juxtapose* hair rendering. It's clearly observable that the mesh is immensely detailed, with multilayer sub-surface scattering engaged to produce realistic skin/complexion. Maybe simplifying character model had its share in altering the features, therefore producing a slightly different look...
(*Yes, there is such word in English. I'm aware since yesterday.)
b) That was deliberate. The original CGI Lara had too much of an aggressive look to her face, appearing too self-confident, too strong and self-contained. IMO that didn't suit the storyline so well.
Lara's face in final game seems more sweet, cute; with smoother features portraying her as an innocent young girl in the need of player's protection. You can clearly see this in a screen I borrowed from KillerCrocker's without any asking for permission, thus violating intellectual property and several copyright laws.
Some producer probably thought she would get necessary sympathy quicker that way. (Moreover, it helps to prevent from sexualizing her. )
In some screens, having a flat nose and wider cheeks, she even resembles Camilla herself. Not very closely, but still.
PS: IMO the original Lara was hotter.
PPS: Every time I see the first picture, it always makes me chuckle a bit because of some guy on NeoGAF who posted he wanted to "french-kiss" that Lara. Weird enough, it's not even the idea of french-kissing a CGI woman that seems so funny, but rather the term itself. I just can't get it out of my mind now. Brutal Legend didn't help either. 
"Anatidaephobia is the fear that somewhere in the world there is a duck watching you."
Fuck Polish government for oppressing women!
"People are such awful conversationalists that they’ll interrupt you when you’re answering a question they asked."
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Posted: Tue, 19th Mar 2013 08:27 Post subject: |
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GTX670 OC maxed out, 1920x1200, fxaa, tressfx enabled.
before:
min 27.2, max 37.0, avg 32.4 fps
v1.0.722.3 + GeForce 314.21:
min 34.0, max 60.3, avg 46.5 fps
Ryzen 7 7800X3D, Noctua NH D15 Chromax, GIGABYTE RTX 5070 Ti Windforce, GIGABYTE X670 AORUS ELITE AX, Corsair 2x16GB DDR5 CL30
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Posted: Tue, 19th Mar 2013 09:30 Post subject: |
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@Racoon, well imo the eyes are the first thing I noticed that are completely different! And I agree with you that I like more the "originally intended" appearance.
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Roach_666
Posts: 1299
Location: Hell in its Alpha Build
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Posted: Tue, 19th Mar 2013 10:17 Post subject: |
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The old one looks like she's in her late twenties/early thirties to me.
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Posted: Tue, 19th Mar 2013 10:47 Post subject: |
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Posted: Tue, 19th Mar 2013 11:52 Post subject: |
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Well I'm almost finished with the game and I must say that while I liked it in the beginning, later on in the game it gets worse and over the top waaay too much. Tomb Rambo would be a more fitting name for this game.
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JBeckman
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Posts: 35243
Location: Sweden
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Posted: Tue, 19th Mar 2013 17:18 Post subject: |
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http://www.pcgamer.com/2013/03/19/tomb-raider-reboot-once-featured-horse-riding-colossi-flamethrowers-a-companion/
| Quote: |
-image-
Games go through countless changes before the developers settle on a particular style, setting and feature-set – for instance, BioShock was initially a game about a cult deprogrammer, while Tiger Woods PGA Tour 2005 was originally a knockabout karting game starring Jack Nicklaus and Rory McIlroy and Donkey Kong. The recent Tomb Raider reboot is no exception. In an alternate universe, we’re playing a game featuring horse-riding, a child companion, oh and giant colossi that burst out of the Earth. Yep – Tomb Raider was originally Shadow of the Colossus 2, as revealed in the game’s Making Of thing.
Other titbits: the game was originally subtitled Tomb Raider: Ascension, before Kratos from God of War sent Crystal Dynamics a very angry cease-and-desist letter attached to a wriggling Gorgon head. Maybe. There were also flamethrowers, more open environments, and a giant untextured carrot lurking menacingly behind a little girl. Here is proof of that awful thing:
-image-
You’ll find all this and more in the video below, and in this thread over on NeoGAF. As for the Tomb Raider we eventually got, be sure to check out our review.
-video-
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ixigia
[Moderator] Consigliere
Posts: 65155
Location: Italy
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Posted: Wed, 20th Mar 2013 02:18 Post subject: |
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| Quote: | 1. Was there a “hunger” mechanic at any point? 2. Any plans for additional missions/tombs?
1. We steered away from hunger pretty early for pacing reasons. We did however have it tied to the health system much farther into development, but never got it to a point where it was a fun gameplay loop. Hunting still does effect Lara’s strength as a character through the XP system, but this allows players to have a more optional relationship with the system.
2. Currently no plans. |
Hunger mechanics and survival would have broken the pew, but hey you still get XP
| Quote: | Multiplayer once again came up, with Karl talking about where the idea came from:
The decision to do a multiplayer actually came from Crystal. We truly believe that it was and is the right decision to make. We looked to the future of where MP is heading and made the call to begin the process of setting the foundations. Everyone has to start somewhere and this is our first time. |
herp
| Quote: | Next up, was Square Enix quick to jump onboard this reboot:
We had already begun the reboot back in the Eidos days, and when SE purchased Eidos, they loved the direction we were taking the game and fully supported our vision.
...
In terms of where we go next, we cannot answer too directly, but now that Lara has survived the Island she can follow the clues that she found on the Island. In terms of the non-linear spaces, we were really happy with this aspect of the design and how it catered to player-driven exploration. This is something we are excited to continue and evolve. |
There will be a sequel
http://www.playstationlifestyle.net/2013/03/19/tomb-raider-info-blowout-it-was-built-from-the-ground-up-on-the-xbox-sequel-direction-teased-no-plans-for-single-player-dlc-much-more/
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Posted: Wed, 20th Mar 2013 04:14 Post subject: |
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Played. Too much of this silly key mashing quick time events. I guess this is how games are now? Casuals like it me thinks
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Posted: Wed, 20th Mar 2013 10:06 Post subject: |
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Still I think the game is great. Combat is actually OK, a lot better than the Unhcarted Series. probably thanks to mouse and bow. Exploration is fun and I wish there would be more of it. The scripting is good too, but Uncharted is maybe better. The environments are great, though Uncharted 2 had better and Uncharted 3 had comparable. QTE sucks.
I'm at 84% now, mastering almost every locations, so I havent finished yet.
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Posted: Wed, 20th Mar 2013 10:56 Post subject: |
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| ixigia wrote: | | http://www.playstationlifestyle.net/2013/03/19/tomb-raider-info-blowout-it-was-built-from-the-ground-up-on-the-xbox-sequel-direction-teased-no-plans-for-single-player-dlc-much-more/ |
The lead was the X360, the PS3 port was done by Nixxes and yet the PS3 port is better according to digital foundry.
Despite all the time constraints to port every new build Crystal was sending them, and working with "inferior" hardware, Nixxes' version beats Crystal's.
Should tell you a thing or do about the work Nixxes puts into porting.
Nixxes also did the late PS3 port of TRU. It ran at average 10% worse but with a 50% higher resolution and better shadows, looking much more crisper. http://www.eurogamer.net/articles/xbox-360-vs-ps3-face-off-round-17-article?page=4
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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MiB
Posts: 393
Location: SWE
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Posted: Wed, 20th Mar 2013 11:06 Post subject: |
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lets say when u are done with the game is it DONE then or cant u fast travell back to camps to do some scavaging etc?
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JBeckman
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Posts: 35243
Location: Sweden
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Posted: Wed, 20th Mar 2013 11:30 Post subject: |
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You get returned to one of the base camps and can now explore the (mostly empty) island to gather any missed collectibles.
(Thus unlocking more notes and XP upgrade possibilities.)
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Posted: Wed, 20th Mar 2013 12:15 Post subject: |
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There is enemy AI that re-spawns in several places though, so you can continue earning XP.
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Wed, 20th Mar 2013 12:22 Post subject: |
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| 4treyu wrote: | | There is enemy AI that re-spawns in several places though, so you can continue earning XP. |
Yeah but that's only a couple of guys for an area, nothing like the numbers you encounter during the story.
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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Posted: Wed, 20th Mar 2013 12:56 Post subject: |
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I've encountered quite a bit but yeah, nowhere near the amount in the main story.
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MiB
Posts: 393
Location: SWE
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Posted: Wed, 20th Mar 2013 15:31 Post subject: |
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| JBeckman wrote: | You get returned to one of the base camps and can now explore the (mostly empty) island to gather any missed collectibles.
(Thus unlocking more notes and XP upgrade possibilities.) |
thnx =) really doing it the right way =) searching everything so it not ends to fast hehe.. and when u get that thing where u can do that grey vision and it find stuff for u on the map GPS etc.. then its good =)
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JBeckman
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Posts: 35243
Location: Sweden
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Posted: Wed, 20th Mar 2013 16:46 Post subject: |
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