The Elder Scrolls V: Skyrim
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couleur
[Moderator] Janitor



Posts: 14361

PostPosted: Mon, 18th Mar 2013 18:16    Post subject:
http://www.bethblog.com/2013/03/04/now-on-steam-skyrim-1-9-beta-update/




Quote:
Update (3/1Cool: Beginning today, Steam users can download the Skyrim 1.9 title update – featuring Legendary new features (see below) and new bug fixes. For console players out there, we’re hoping to release 1.9 later this month — we’ll keep you updated when we have specific dates.

So what’s in the update? Check the changelog below…

Skyrim 1.9

NEW FEATURES

Legendary difficulty setting

Legendary Skills – Skills of 100 can be made Legendary. This will reset the skill to 15, return its Perks and allow the skill to affect leveling again. This effectively removes the overall level cap.


Bug fixes after the break…
BUG FIXES

General memory and stability improvements
Fixed issue with quest scripts that were not shutting down properly
Companions will equip better weapons and armor if given to them
Fixed rare issue where player is unable to learn the Clear Skies shout during “The Throat of the World”
Fixed rare instance where Alduin would become invincible during “Alduin’s Bane”
Fixed a rare issue where player could become stuck in Night Mother’s coffin during “Death Incarnate”
Fixed rare issue where protected companions could be killed from poison damage
Fixed rare issue with certain ash piles left from resurrected NPCs not clearing properly
Fixed rare issue with NPCs and creatures respawning improperly after player fast travels
Fixed rare crash when entering Dark Brotherhood Sanctuary
Fixed rare crash when entering a player owned home
Random dragon attacks will no longer occur during “Battle for Whiterun”
Fixed a rare crash when attempting to save your game during “Waking Nightmare”
Fixed issue where “Glory of the Undead” would not start properly if player is in combat with Eorlund Gray-Mane
The white phial is no longer consumed if given to a follower
If player marries Aela, the “Totem of Hircine” quest will be available
Unused briar hearts can be dropped after finishing “The White Phial”
Fixed issue with paying off a crime against the Companions that prevented player from getting Companions quests properly
Thieves Guild caches are now properly enabled in the appropriate cities
The Dragon Infusion perk now works properly when taking Esbern’s Potion
Cragslane Cave properly resets if player receives a radiant quest to clear it out
Fixed rare issue with bounty quest objectives not properly clearing after completion
Gallus’ Encoded Journal is no longer a quest item after completing the Thieves Guild
In “No Stone Unturned” Vex will now accept Unusual Gems if you’ve collected them all before starting the quest
Vekel the Man now gives rewards for completing “Toying with The Dead”
Fixed rare issue with being unable to turn in stolen items in “The Litany of Larceny”
Fixed issue with followers becoming over-encumbered after being repeatedly rehired
Fixed rare issue with visiting Kynesgrove on horseback not progressing “A Blade in the Dark” properly
Fixed issue with receiving a duplicate radiant quest from a Jarl
Fixed conflict with clearing Driftshade Sanctuary before starting “Trouble in Skyrim”
Fixed issue with using shouts while in jail and having guards unlock the jail cell
Fixed rare issue with quest NPCs not properly moving to quest locations
Fixed issue with NPCs not selling master level spells
Fixed rare issue where player gets control locked outside the Thalmor Embassy at the start of “Diplomatic Immunity”
Fixed rare issue with disappearing containers after upgrades in player owned house
Fixed issue with being erroneously attacked while as a werewolf during “Ill Met By Moonlight”
The Ebony Blade is now only improved by two handed perks
Locked door to Proudspire Manor can now be unlocked by proper key
Fixed issue with merchants not receiving the proper additional gold with the Investor perk
Fixed a rare issue where the player would be unable to learn a word after leaving for several days during “The Way of The Voice”
The Nord Hero Bow can now be improved
The Purity perk no longer requires the Experimenter perk
Fixed rare instance where Lovers Comfort would not be applied properly
If you approach Frostmere Crypt from the north, “The Pale Lady” will start properly
Fixed rare issue where player could be prevented from speaking with Atub to start “The Cursed Tribe”
Fixed rare issue where a dragon could appear in the Mind of a Madman realm and kill the player
Fixed instance where player could get stuck in Japhet’s Folly
Fixed rare instances where Arngeir would not teach Whirlwind Sprint
Fixed issue with “Ill Met By Moonlight” if Sinding dies before the quest starts
Gharol can now properly train up to level 75
Fixed conflict with visiting The Karthspire before starting “Alduin’s Wall”
Reduced the instance of random dragon attacks after fast traveling post main quest
Recruited Blades now have appropriate dialogue while at Sky Haven Temple
Fixed rare issue where an incorrect dungeon could appear as a location during “Totems of Hircine”
Fixed rare instance in “Fetch me that Book” where books found before getting the quest would not be properly recognized
Fixed rare issue with traveling to Thalmor Embassy with companions during “Diplomatic Immunity”
Fixed issues with Matching Set perk not working properly with certain pieces of armor
Fixed issues with Custom Fit perk not working properly with certain pieces of armor
Fixed issue with NPC dying in a bear trap blocking progress in “Time of My Need”
Fixed rare issue with swinging door becoming stuck and blocking an entrance in Volunruud
Imperial Light Armor can now be crafted
Fixed issue with “Vald’s Debt” where Vald was not leveled properly
Fixed issue with Vilkas not giving proper greeting after completing “Battle for Whiterun”
Fixed issue with respawning actors that were raised by using the Ritual Stone power
Fixed issue with the Ancient Knowledge perk not calculating properly
The Palace of Kings now has patrolling guards on upper floors
Reduce percentage chance of getting a werewolf loading screen while player is a werewolf
Pantea’s flute is no longer a quest item after completing “Pantea’s Flute”
Placing an unread Oghma Infinium on a bookshelf in the player’s house no longer allows the book to be reused again
Adjusted dialogue priority to improve chances of hearing more combat dialogue from certain NPC enemies
Fixed issue with falling damage on high difficulty levels
Fixed bad collision on certain clutter objects
Fixed rare instance of couriers who would appear only dressed in a hat




The new difficulty setting sounds interesting. Restart the game yet again? Laughing


"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Mon, 18th Mar 2013 20:21    Post subject:
if it breaks morrowloot its gonna be all over for me Sad


i've been a victim of no master spells being sold. and i thought that was awesome that i had to find them, but i guess not Laughing


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Raccoon




Posts: 3160
Location: Poland
PostPosted: Tue, 19th Mar 2013 01:32    Post subject:
Nice to see that after all those months the game still gets updated. Smile


"Anatidaephobia is the fear that somewhere in the world there is a duck watching you."

Fuck Polish government for oppressing women!

"People are such awful conversationalists that they’ll interrupt you when you’re answering a question they asked."
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0wen




Posts: 3566

PostPosted: Tue, 19th Mar 2013 05:01    Post subject:
Raccoon wrote:
Nice to see that after all those months the game still gets updated. Smile


Or is it sad after all those months a lot of the basic bugs still are not fixed requiring patches.
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briangw




Posts: 1754
Location: Warren, MN
PostPosted: Tue, 19th Mar 2013 14:08    Post subject:
This looks pretty cool. New city and quests:

http://www.pcgamer.com/2013/03/15/skyrim-luftahraan-mod/
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Tue, 19th Mar 2013 14:54    Post subject:
heads up for those whose mods are either abandoned or still haven't updated to 1.9.

if you use SKSE to lauch skyrim, no need to go into offline mode. just disable auto update for skyrim and SKSE will bypass it on launch.


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
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blackeyedboy




Posts: 10126
Location: Transylvania
PostPosted: Tue, 19th Mar 2013 20:26    Post subject:
The.Elder.Scrolls.V.Skyrim.Update.12-RELOADED

Beta or final... ?


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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kumkss




Posts: 4835
Location: Chile
PostPosted: Tue, 19th Mar 2013 20:32    Post subject:
hehe I'm still playing the box Skyrim with textures pack, and I just enjoyed the "A Night to Remember" quest. Laughing
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4treyu




Posts: 23141

PostPosted: Wed, 20th Mar 2013 00:08    Post subject:
Hmmm, so a ninja beta update of 14MB (1.9.32.0) auto-installed on Steam and now I need a new SKSE. I wonder if there's patch notes for the new beta.
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jackasshole




Posts: 1433

PostPosted: Wed, 20th Mar 2013 00:58    Post subject:
I saw the cracked update today and decided to install Dragonborn (also completed New Vegas for the first time last night, so decided to wipe the dust off of Skyrim)

Any new mods in the past 3-4 months worth getting?

Lastly, I have 165,000 gold.

Anyone know of a good gold sink mod? Something to spend tons of money on (elite weapons maybe?)
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4treyu




Posts: 23141

PostPosted: Wed, 20th Mar 2013 03:20    Post subject:
New SKSE out for the new beta Very Happy

http://skse.silverlock.org/beta/skse_1_06_13.7z

I have to give it to Bethesda, they're providing great support. A random guy in the Steam forums posted about a bug where some NPCs were sleeping with their eyes wide open and in less than a day it was fixed with this new beta Smile

Quote:

We've put up another beta update of 1.9 today on Steam (v 1.9.32). This update adds one new fix:

* Fixed issue with NPCs sleeping with open eyes

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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Wed, 20th Mar 2013 11:37    Post subject:
4treyu wrote:

I have to give it to Bethesda, they're providing great support. A random guy in the Steam forums posted about a bug where some NPCs were sleeping with their eyes wide open and in less than a day it was fixed with this new beta Smile


I know you are a glass is half full guy, but I gotta point out that this bug was reported by many poeple before patch 1.9 went live and was in beta phase.

I went to 1.9 since the major mods were updated for it, and then i realized it broke cutthroat merchants, and parts of morrowloot dealing with vendors.

Im guessing when they fixed the bug with vendors not selling high level spells, they changed some part of code that these mods used.

Luckily, im very near my journey in skyrim, so I can overlook the broken economy and i won't abuse easy access to master level mage robes, since I already have the one I need from actual exploration.

took me 140 hours to find master robes of destruction, and now a lowly mage is selling two of them in winterhold. Laughing what a slap in the face Very Happy


The only problem is, if iever want to replay skyrim with my choice of mods, ill have to get the yarr version. I doubt cuthroat merchants that was updated in december 2011, will get patched for 1.9. Steam should really allow people to use any version they want.
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4treyu




Posts: 23141

PostPosted: Wed, 20th Mar 2013 12:21    Post subject:
Drowning_witch wrote:
4treyu wrote:

I have to give it to Bethesda, they're providing great support. A random guy in the Steam forums posted about a bug where some NPCs were sleeping with their eyes wide open and in less than a day it was fixed with this new beta Smile


I know you are a glass is half full guy, but I gotta point out that this bug was reported by many poeple before patch 1.9 went live and was in beta phase.


Well I say they still fixed it soon enough! Wink Unfortunately that's how low the bar has been set by most developers and their generally poor support of their games nowadays.
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Wed, 20th Mar 2013 15:06    Post subject:
yep, and we also must take in consideration the scope of skyrim. rpg's are probably the most difficult genre to patch. the enormous amount of content and variations is just beyond belief.

Im more mad at steam and their gestapo update policy then bethesda. I understand that support has a much easier job when everyone is forced to update, but there needs to be an option to stay unuapdated, even if that voids support.

i got 150 hours in skyrim so far, and i expect at least another 20ish to get dark brohood, thief guild and main quest, so I can't complain too much Smile and thats even without DLC's.

back to the game Smile


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
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4treyu




Posts: 23141

PostPosted: Wed, 20th Mar 2013 18:11    Post subject:
I'm still missing like 80% of dark brotherhod + civil war + dawnguard + buidling a barbie house with hearthfire ( Laughing ) + Dragonborn (I still haven't bought this one, waiting for sale). I decided to play it all together most likely when the last DLC is released.
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Sat, 23rd Mar 2013 12:28    Post subject:
The.Elder.Scrolls.V.Skyrim.Update.13-RELOADED
Quote:
Fixed issue with NPCs sleeping with open eyes
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KillerCrocker




Posts: 20503

PostPosted: Sat, 23rd Mar 2013 15:07    Post subject:


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
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inz




Posts: 11914

PostPosted: Sat, 23rd Mar 2013 17:35    Post subject:
prudislav wrote:
The.Elder.Scrolls.V.Skyrim.Update.13-RELOADED
Quote:
Fixed issue with NPCs sleeping with open eyes


Maybe they're wizards.
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rmariani




Posts: 342

PostPosted: Wed, 27th Mar 2013 13:18    Post subject:
If I would start playing this now, what would be the best setup (textures, mods, etc)?

thx


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bronson




Posts: 1384
Location: Asteroid B-612
PostPosted: Wed, 27th Mar 2013 13:54    Post subject:
Get the texture pack combiner from nexus for graphic overhaul. It may be a little outdated, so use only the compatible mods listed there and add the rest via wrye bash/modmanager after it. If you decide to use a lot of graphics mods, I would recommend doing texture optimization of the game .bsa files and especially the HRDLC files. It prevents a lot of stuttering.

For a complete lore friendly experience I would suggest this guide: http://wiki.step-project.com/STEP:2.2.3
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xExtreme




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PostPosted: Sat, 30th Mar 2013 09:06    Post subject:
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tonizito
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Posts: 51421
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PostPosted: Sat, 30th Mar 2013 09:10    Post subject:
Laughing Laughing Laughing

Modding <3 Very Happy


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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JBeckman
VIP Member



Posts: 34994
Location: Sweden
PostPosted: Sat, 30th Mar 2013 09:59    Post subject:
Yeah there's some pretty unique projects available by now.
(Such as this climate overhaul for example - http://skyrim.nexusmods.com/mods/33017 )
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paxsali
Banned



Posts: 18352

PostPosted: Mon, 1st Apr 2013 12:39    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 22:07; edited 1 time in total
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Fever




Posts: 2745

PostPosted: Mon, 1st Apr 2013 13:31    Post subject:
flora overhaul
http://skyrim.nexusmods.com/mods/141
WATER
http://skyrim.nexusmods.com/mods/13268

also there's lots of ENB settings pick whichever you want it Very Happy
http://skyrim.nexusmods.com/mods/searchresults/?cat=62

or this if you dont like any enb shit
http://skyrim.nexusmods.com/mods/30450
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paxsali
Banned



Posts: 18352

PostPosted: Mon, 1st Apr 2013 14:39    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 22:07; edited 1 time in total
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Ankh




Posts: 23348
Location: Trelleborg
PostPosted: Mon, 1st Apr 2013 14:47    Post subject:
Anyone care to upload Tropical Skyrim to usenet?


shitloads of new stuff in my pc. Cant keep track of it all.
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Rifleman




Posts: 1399

PostPosted: Sat, 6th Apr 2013 12:40    Post subject:
I have something faked up or it is Skyrim in it's best?
Whiterun court sides, when you enter to inform Jarl about dragon attack:
 Spoiler:
 


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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Arbit3r




Posts: 252
Location: Lithuania
PostPosted: Sat, 6th Apr 2013 13:54    Post subject:
Well, this is gamebreaking
 Spoiler:
 
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Silent_Lurker




Posts: 7511
Location: France
PostPosted: Sat, 6th Apr 2013 15:39    Post subject:
@Rifleman Never noticed this.
My eyes are most of the time staring @ Lydia backside Laughing


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