It's the prototype of the perfect couch shooter, actually reminded me of Interinactive's MoH video where you could complete the first level without shooting anyone.
yeah i instantly though of the same video for black ops
the teleporting friendlies and the vampire alien that was struck by a reflector were the highlights
Seriously. it seems that a lot of supposed triple AAA titles these days are Walker: texas rangers of gaming. we all play them just to see how comically bad they are.
Back then, with games like NOLF 1/2, AVP2, FEAR etc. we all wondered: "this is impressive, and just imagine how amazing the AI will be in ~10 years from now".
I can remember thinking like this
Ugh...
Thought the same as well.
Absolutely no progress has been made in terms of game A.I. going on over a decade now. None whatsoever. The title that really impressed me in that regard was the original F.E.A.R. Its AI waypoint/reaction system should have been used as a template for everything that followed. Instead, look where the honorable Monolith is now.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
Absolutely no progress has been made in terms of game A.I. going on over a decade now. None whatsoever. The title that really impressed me in that regard was the original F.E.A.R. Its AI waypoint/reaction system should have been used as a template for everything that followed. Instead, look where the honorable Monolith is now.
Same here, I remember how blown away I was with that game.
Time for another playthrough soon
And dat penetrator...
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Already deleted this crap, but anyone noticed that the pulse rifle's sound is not continuous? Even with sustained fire, the sound is like I was using burst fire. They couldn't even get that one right.
"Use the .reg where you change your playername with and change "AccountID"=dword:0028c485" to a different value.
No greenluma/steam or mp fix v2 needed.
Make sure everyone you play with uses a different accountid"
Try that.
Edit: directed at m3th0d2008 , who asked about MP working with the yarr version.
Basically use that to edit your playername and accountID to something unique, then you should be able to play with FLT crack without having to use greenluma.
Nah. That is some early 2000 marketing right there. Gearbox is just stuck in there
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
Probably was re-designed at some point due to the long development cycle, not unlike the Duke Nukem Forever development.
(That or it's just another one of those special E3 demo levels, like the Doom 3 alpha presentation or the Hl2 tentacle monster.)
Yeah but those games looked still the same, apart from the E3 level Shame, on that demo this game looks very nice, even the graphics has been dumped down and animations (even gun models) -.-
(Shame the world textures are locked at LOD1 instead of LOD0 so they skip the primary texture and use mip-map1 instead which is half-resolution, unfortunately altering this such as manually overriding the texture defines in the engine ini or setting the global bUseMaxQualityMode will result in the game crashing due to something with their Streaming engine as far as I can tell, Pecan maybe or what that custom API is.)
EDIT: And a few more, some of these are quite bad.
Last edited by JBeckman on Wed, 13th Feb 2013 08:36; edited 1 time in total
1' dont care about gfx/amount of effects, top 2013 crap.
that being said, in the 3 h i played the game last night, i enjoyed the settings, mostly because it's like how i expected to be. (feeling wise, not crappy low/bad placed texture). i enjoyed moving trough stuff i knew from books/movies.
ai is crap, aliens looks like crap, your team mates are crap, the whole game is derp.
but still, i don't feel like i wasted 3h of my life, like in dnf or dragon age 2. it was somehow a pleasant experience. i wil buy it when it will be at 95% discount in steam .
1' dont care about gfx/amount of effects, top 2013 crap.
that being said, in the 3 h i played the game last night, i enjoyed the settings, mostly because it's like how i expected to be. (feeling wise, not crappy low/bad placed texture). i enjoyed moving trough stuff i knew from books/movies.
ai is crap, aliens looks like crap, your team mates are crap, the whole game is derp.
but still, i don't feel like i wasted 3h of my life, like in dnf or dragon age 2. it was somehow a pleasant experience. i wil buy it when it will be at 95% discount in steam .
+1
I actually think it's pretty nice.
Interinactive wrote:
Achievement unlocked: More unoptimised than a Ubishit game
No worries. The Division is just around the corner. Devil Troll
Pecan (the internal codename for ACM) has a pretty long history. SEGA, GBX and 20th Century FOX came to an agreement to produce an Aliens game around 6 years ago, after which SEGA almost immediately announced it, long before Pecan had even started production. The game has been in active development in the past, only to be shelved in favor of another project (Borderlands, Duke, etc), and each time it was resumed it would undergo a major content overhaul.
SEGA, naturally, wasn't super pleased about the delays, but GBX got away with it for a long time and the contract between SEGA and GBX kept getting augmented to push the projected release further and further back. The last time it was resumed, GBX outsourced a good portion of the game to outside companies. Initially, the plan was for TimeGate to take the majority of campaign, GBX would take MP, Demiurge and Nerve would handle DLC and various other focused tasks. This decision was made mostly so that most of the developers at GBX could continue working on Borderlands 2, while a small group of LDs, coders and designers dealt with Pecan.
Somehow the schedules for Pecan and Borderlands 2 managed to line up and GBX realized that there was no fucking way they could cert and ship two titles at the same time. Additionally, campaign (which was being developed by TimeGate) was extremely far behind, even as Pecan's Beta deadline got closer and closer. In April or May (can't remember which), Pecan was supposed to hit beta, but GBX instead came to an agreement with SEGA that they would push the release date back one more time, buying GBX around 9 mos extension.
About 5 of those 9 months went to shipping BL2. In that time, TimeGate managed to scrap together 85% of the campaign, but once Borderlands 2 shipped and GBX turned its attention to Pecan, it became pretty apparent that what had been made was in a pretty horrid state. Campaign didn't make much sense, the boss fights weren't implemented, PS3 was way over memory, etcetcetc. GBX was pretty unhappy with TG's work, and some of Campaign maps were just completely redesigned from scratch. There were some last minute feature requests, most notably female marines, and the general consensus among GBX devs was that there was no way this game was going to be good by ship. There just wasn't enough time.
Considering that SEGA was pretty close to taking legal action against GBX, asking for an extension wasn't an option, and so Pecan crash-landed through certification and shipping. Features that were planned were oversimplified, or shoved in (a good example of this are challenges, which are in an incredibly illogical order). Issues that didn't cause 100% blockers were generally ignored, with the exception of absolutely horrible problems. This isn't because GBX didn't care, mind you. At a certain point, they couldn't risk changing ANYTHING that might cause them to fail certification or break some other system. And so, the product you see is what you get.
Beyond gameplay, the story has been raised as an issue several times. I can't really comment without feeling bad beyond saying that the script was approved by 20th Century FOX, and that the rush to throw a playable product together came at the cost of the story. Campaign does a pretty bad job of explaining a lot of the questions raised at the start of the game, and so hopefully there will be DLC to flesh that out a bit better.
I'll answer some questions, but I have to run soon, so it may take a while for responses.
I don't get this. I played about 30 minutes of this to see if the backlash this game got was deserved. Yeah it's pretty bad game, especially guns behavior/sound was laughable (was using shotgun most of the time). But it wasn't worse, than Project Warfigher
So I must ask why journos and people bash this game so fucking hard, while MoHW got away with just low scores? Probably SEGA didn't pay enough money to shut the media up? Or what is a reason behind it? To be honest I'd rather play SP of this than endure Warfighter.
Last edited by tolanri on Wed, 13th Feb 2013 10:43; edited 1 time in total
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum