Aliens: Colonial Marines
Page 46 of 80 Goto page Previous  1, 2, 3 ... 45, 46, 47 ... 78, 79, 80  Next
Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Wed, 13th Feb 2013 02:10    Post subject:
so its basically a tourist tour or a disney ride Laughing


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
Back to top
ixigia
[Moderator] Consigliere



Posts: 65073
Location: Italy
PostPosted: Wed, 13th Feb 2013 02:12    Post subject:
It's the prototype of the perfect couch shooter, actually reminded me of Interinactive's MoH video where you could complete the first level without shooting anyone. Razz Laughing
Back to top
Interinactive
VIP Member



Posts: 29444

PostPosted: Wed, 13th Feb 2013 02:13    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 03:38; edited 1 time in total
Back to top
Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Wed, 13th Feb 2013 02:15    Post subject:
yeah i instantly though of the same video for black ops Laughing

the teleporting friendlies and the vampire alien that was struck by a reflector were the highlights Very Happy


Seriously. it seems that a lot of supposed triple AAA titles these days are Walker: texas rangers of gaming. we all play them just to see how comically bad they are.

what we've come to LOL


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
Back to top
Immunity




Posts: 5624

PostPosted: Wed, 13th Feb 2013 02:32    Post subject:
Interinactive wrote:
ixigia wrote:
Back then, with games like NOLF 1/2, AVP2, FEAR etc. we all wondered: "this is impressive, and just imagine how amazing the AI will be in ~10 years from now".


I can remember thinking like this

Ugh... Crying or Very sad


Thought the same as well.

Absolutely no progress has been made in terms of game A.I. going on over a decade now. None whatsoever. The title that really impressed me in that regard was the original F.E.A.R. Its AI waypoint/reaction system should have been used as a template for everything that followed. Instead, look where the honorable Monolith is now. Sad


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
Back to top
tonizito
VIP Member



Posts: 51394
Location: Portugal, the shithole of Europe.
PostPosted: Wed, 13th Feb 2013 02:36    Post subject:
Immunity wrote:
Thought the same as well.

Absolutely no progress has been made in terms of game A.I. going on over a decade now. None whatsoever. The title that really impressed me in that regard was the original F.E.A.R. Its AI waypoint/reaction system should have been used as a template for everything that followed. Instead, look where the honorable Monolith is now. Sad
Same here, I remember how blown away I was with that game.

Time for another playthrough soon Razz
And dat penetrator... Me Gusta


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Back to top
Ishkur123




Posts: 2850

PostPosted: Wed, 13th Feb 2013 02:37    Post subject:
avp2 Sad played all the 3 campaigns multiple times. such a great game.

 Spoiler:
 
Back to top
zmed




Posts: 9234
Location: Orbanistan
PostPosted: Wed, 13th Feb 2013 03:01    Post subject:
Already deleted this crap, but anyone noticed that the pulse rifle's sound is not continuous? Even with sustained fire, the sound is like I was using burst fire. They couldn't even get that one right.
Back to top
RallosZek




Posts: 80
Location: LA. California
PostPosted: Wed, 13th Feb 2013 03:32    Post subject:
Here we go, I fixed it up better. Very Happy

Back to top
piggymouth




Posts: 549
Location: USA
PostPosted: Wed, 13th Feb 2013 04:11    Post subject:
EyePatchLives wrote:
"Use the .reg where you change your playername with and change "AccountID"=dword:0028c485" to a different value.
No greenluma/steam or mp fix v2 needed.

Make sure everyone you play with uses a different accountid"

Try that.

Edit: directed at m3th0d2008 , who asked about MP working with the yarr version. Razz

Edit 2: forgot to attach the link - http://www27.zippyshare.com/v/97880057/file.html

Basically use that to edit your playername and accountID to something unique, then you should be able to play with FLT crack without having to use greenluma.


Thanks for posting this...
Cheers!!!
Back to top
streetunder




Posts: 4125

PostPosted: Wed, 13th Feb 2013 04:14    Post subject:
sausje wrote:
One thing i do have to give them kudos for


(Like with BL2 and DNF they atleast show some love for my G19 display grinhurt )


Cool !
Back to top
NaViTo




Posts: 311

PostPosted: Wed, 13th Feb 2013 05:26    Post subject:


Laughing
Back to top
4treyu




Posts: 23121

PostPosted: Wed, 13th Feb 2013 05:28    Post subject:
Wow, this thread must be breaking a record of reposts for these forums at the moment Laughing
Back to top
m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Wed, 13th Feb 2013 05:39    Post subject:


So everything we see there isn't even in the actual game. WTF?! That's a scam at it's finest.


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
Back to top
KillerCrocker




Posts: 20501

PostPosted: Wed, 13th Feb 2013 05:44    Post subject:
Nah. That is some early 2000 marketing right there. Gearbox is just stuck in there


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
Back to top
JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Wed, 13th Feb 2013 05:52    Post subject:
Probably was re-designed at some point due to the long development cycle, not unlike the Duke Nukem Forever development. Smile
(That or it's just another one of those special E3 demo levels, like the Doom 3 alpha presentation or the Hl2 tentacle monster.)
Back to top
W123




Posts: 2495
Location: USA
PostPosted: Wed, 13th Feb 2013 06:54    Post subject:
or the Diablo3 decapitating boss battle.
Back to top
Breezer_




Posts: 10794
Location: Finland
PostPosted: Wed, 13th Feb 2013 07:29    Post subject:
Yeah but those games looked still the same, apart from the E3 level Very Happy Shame, on that demo this game looks very nice, even the graphics has been dumped down and animations (even gun models) -.-
Back to top
mach1ne




Posts: 1042

PostPosted: Wed, 13th Feb 2013 07:37    Post subject:
Drowning_witch wrote:
what we've come to Okay
Back to top
JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Wed, 13th Feb 2013 07:42    Post subject:
http://penny-arcade.com/report/editorial-article/aliens-colonial-marines-is-an-unfinished-ugly-mess

A "Penny Arcade" article about the game.

And a few images.











(Shame the world textures are locked at LOD1 instead of LOD0 so they skip the primary texture and use mip-map1 instead which is half-resolution, unfortunately altering this such as manually overriding the texture defines in the engine ini or setting the global bUseMaxQualityMode will result in the game crashing due to something with their Streaming engine as far as I can tell, Pecan maybe or what that custom API is.)

EDIT: And a few more, some of these are quite bad.




















Last edited by JBeckman on Wed, 13th Feb 2013 08:36; edited 1 time in total
Back to top
frogster




Posts: 2860

PostPosted: Wed, 13th Feb 2013 08:21    Post subject:
Back to top
frogster




Posts: 2860

PostPosted: Wed, 13th Feb 2013 08:36    Post subject:
so.. to wrote or not to wrote ...

1' dont care about gfx/amount of effects, top 2013 crap.

that being said, in the 3 h i played the game last night, i enjoyed the settings, mostly because it's like how i expected to be. (feeling wise, not crappy low/bad placed texture). i enjoyed moving trough stuff i knew from books/movies.
ai is crap, aliens looks like crap, your team mates are crap, the whole game is derp.

but still, i don't feel like i wasted 3h of my life, like in dnf or dragon age 2. it was somehow a pleasant experience. i wil buy it when it will be at 95% discount in steam Smile.
Back to top
kryon




Posts: 1345

PostPosted: Wed, 13th Feb 2013 08:58    Post subject:
frogster wrote:
so.. to wrote or not to wrote ...

1' dont care about gfx/amount of effects, top 2013 crap.

that being said, in the 3 h i played the game last night, i enjoyed the settings, mostly because it's like how i expected to be. (feeling wise, not crappy low/bad placed texture). i enjoyed moving trough stuff i knew from books/movies.
ai is crap, aliens looks like crap, your team mates are crap, the whole game is derp.

but still, i don't feel like i wasted 3h of my life, like in dnf or dragon age 2. it was somehow a pleasant experience. i wil buy it when it will be at 95% discount in steam Smile.


+1

I actually think it's pretty nice.


Interinactive wrote:
Achievement unlocked: More unoptimised than a Ubishit game


No worries. The Division is just around the corner. Devil Troll
Back to top
Interinactive
VIP Member



Posts: 29444

PostPosted: Wed, 13th Feb 2013 09:14    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 03:38; edited 1 time in total
Back to top
DCB




Posts: 5410

PostPosted: Wed, 13th Feb 2013 09:28    Post subject:
It seems like everywhere I turn, "rushing" keeps coming up as a factor. How the fuck is a game that was 6 years in development a victim of rushing?
Back to top
VonMisk




Posts: 9467
Location: Hatredland
PostPosted: Wed, 13th Feb 2013 09:31    Post subject:
Back to top
0wen




Posts: 3566

PostPosted: Wed, 13th Feb 2013 09:32    Post subject:
That dancing Alien is awesome.
Back to top
tonizito
VIP Member



Posts: 51394
Location: Portugal, the shithole of Europe.
PostPosted: Wed, 13th Feb 2013 10:04    Post subject:
frogster wrote:
http://www.reddit.com/r/LV426/comments/18ewf4/a_lot_of_you_are_rightfully_upset_at_the_final/
Surprise, it's not gearbox's fault! Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Back to top
Areius




Posts: 14851

PostPosted: Wed, 13th Feb 2013 10:08    Post subject:
Quote:

Pecan (the internal codename for ACM) has a pretty long history. SEGA, GBX and 20th Century FOX came to an agreement to produce an Aliens game around 6 years ago, after which SEGA almost immediately announced it, long before Pecan had even started production. The game has been in active development in the past, only to be shelved in favor of another project (Borderlands, Duke, etc), and each time it was resumed it would undergo a major content overhaul.

SEGA, naturally, wasn't super pleased about the delays, but GBX got away with it for a long time and the contract between SEGA and GBX kept getting augmented to push the projected release further and further back. The last time it was resumed, GBX outsourced a good portion of the game to outside companies. Initially, the plan was for TimeGate to take the majority of campaign, GBX would take MP, Demiurge and Nerve would handle DLC and various other focused tasks. This decision was made mostly so that most of the developers at GBX could continue working on Borderlands 2, while a small group of LDs, coders and designers dealt with Pecan.

Somehow the schedules for Pecan and Borderlands 2 managed to line up and GBX realized that there was no fucking way they could cert and ship two titles at the same time. Additionally, campaign (which was being developed by TimeGate) was extremely far behind, even as Pecan's Beta deadline got closer and closer. In April or May (can't remember which), Pecan was supposed to hit beta, but GBX instead came to an agreement with SEGA that they would push the release date back one more time, buying GBX around 9 mos extension.

About 5 of those 9 months went to shipping BL2. In that time, TimeGate managed to scrap together 85% of the campaign, but once Borderlands 2 shipped and GBX turned its attention to Pecan, it became pretty apparent that what had been made was in a pretty horrid state. Campaign didn't make much sense, the boss fights weren't implemented, PS3 was way over memory, etcetcetc. GBX was pretty unhappy with TG's work, and some of Campaign maps were just completely redesigned from scratch. There were some last minute feature requests, most notably female marines, and the general consensus among GBX devs was that there was no way this game was going to be good by ship. There just wasn't enough time.

Considering that SEGA was pretty close to taking legal action against GBX, asking for an extension wasn't an option, and so Pecan crash-landed through certification and shipping. Features that were planned were oversimplified, or shoved in (a good example of this are challenges, which are in an incredibly illogical order). Issues that didn't cause 100% blockers were generally ignored, with the exception of absolutely horrible problems. This isn't because GBX didn't care, mind you. At a certain point, they couldn't risk changing ANYTHING that might cause them to fail certification or break some other system. And so, the product you see is what you get.

Beyond gameplay, the story has been raised as an issue several times. I can't really comment without feeling bad beyond saying that the script was approved by 20th Century FOX, and that the rush to throw a playable product together came at the cost of the story. Campaign does a pretty bad job of explaining a lot of the questions raised at the start of the game, and so hopefully there will be DLC to flesh that out a bit better.

I'll answer some questions, but I have to run soon, so it may take a while for responses.


Interesting Cool Face


PC: Yes. Console: No.
Back to top
tolanri




Posts: 3589

PostPosted: Wed, 13th Feb 2013 10:39    Post subject:
I don't get this. I played about 30 minutes of this to see if the backlash this game got was deserved. Yeah it's pretty bad game, especially guns behavior/sound was laughable (was using shotgun most of the time). But it wasn't worse, than Project Warfigher Troll Face

So I must ask why journos and people bash this game so fucking hard, while MoHW got away with just low scores? Probably SEGA didn't pay enough money to shut the media up? Or what is a reason behind it? To be honest I'd rather play SP of this than endure Warfighter.


Last edited by tolanri on Wed, 13th Feb 2013 10:43; edited 1 time in total
Back to top
Page 46 of 80 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3 ... 45, 46, 47 ... 78, 79, 80  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group