The Evolution Of Real Time Pc Graphics
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Wed, 6th Feb 2013 19:24    Post subject: The Evolution Of Real Time Pc Graphics
http://www.youtube.com/watch?feature=player_embedded&v=2bHpUljLVrc


Move to "Jokes, Stories, Quotes, Web games, Cool Links" if you think its the wrong section.

(or if already posted ofc)


shitloads of new stuff in my pc. Cant keep track of it all.
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PickupArtist




Posts: 9909

PostPosted: Wed, 6th Feb 2013 20:50    Post subject:
makes me cry in shame for the pc industry, i have still yet to see a game with trees with single leaves blowing in the wind like in the 3dmark 2001 nature scene ... and this is 2013 ... roflol ... and it took us 10 years with a frostbite engine to get the destruction physix from the max payne scene... xbox FUCK YEAH

the ninja cats destruction n stuff looks cool, guess i can enjoy it in games in 2023 with xbox 5
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Mutantius
VIP Member



Posts: 18594
Location: In Elektro looking for beans
PostPosted: Wed, 6th Feb 2013 21:53    Post subject:
PickupArtist wrote:
makes me cry in shame for the pc industry, i have still yet to see a game with trees with single leaves blowing in the wind like in the 3dmark 2001 nature scene ... and this is 2013 ... roflol ... and it took us 10 years with a frostbite engine to get the destruction physix from the max payne scene... xbox FUCK YEAH

the ninja cats destruction n stuff looks cool, guess i can enjoy it in games in 2023 with xbox 5


It's going to change with the next generation, at least the next 3 years Razz


"Why don't you zip it, Zipfero?" - fraich3
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rgb#000
Banned



Posts: 5118

PostPosted: Wed, 6th Feb 2013 21:56    Post subject:
lol furmark at the end so anticlimactic.
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Breezer_




Posts: 10799
Location: Finland
PostPosted: Wed, 6th Feb 2013 23:08    Post subject:
Only thing what i want to see from next-gen is physics based destruction (meaning that you can blow everything to the fucking pieces, not some shitty scripted crap and couple bits flying). Then ofcourse very high quality textures. That is all i want.
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Wed, 6th Feb 2013 23:46    Post subject:
Leaves make you cry? The fact that still not every game does proper dynamic lighting, soft shadows and other basic things makes me sad. What really makes me cry is the fucking abysmal texture quality we get in 99% of all games - including Crysis 2, where they came afterwards in a goddamn "HD" texture pack.
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PickupArtist




Posts: 9909

PostPosted: Thu, 7th Feb 2013 00:33    Post subject:
well at least textures the modding community can handle most of the time.

but we have the same enemy, again xbox limitations
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Frant
King's Bounty



Posts: 24636
Location: Your Mom
PostPosted: Thu, 7th Feb 2013 00:43    Post subject:
Breezer_ wrote:
Only thing what i want to see from next-gen is physics based destruction (meaning that you can blow everything to the fucking pieces, not some shitty scripted crap and couple bits flying). Then ofcourse very high quality textures. That is all i want.


Original Red Faction. It's amazing nobody has actually managed to do it since. Back then we had Pentium2/Pentium3/Celerons and Geforce 2/3/Kyro II/Matrox cards.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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PickupArtist




Posts: 9909

PostPosted: Thu, 7th Feb 2013 00:58    Post subject:
now you know why i want leaves, i want to be able to snipe a single leave of a tree *1000 Very Happy
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keewee23




Posts: 1306

PostPosted: Thu, 7th Feb 2013 02:09    Post subject:
you mean "evolution" of more and more polygons with textures ? Cool Face


Why walk, when you can ride.
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dannofdawn




Posts: 2227

PostPosted: Thu, 7th Feb 2013 02:25    Post subject:
Are there any games out there that uses the real hair physics? I know Arkham City does, any game else?
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Parabolica




Posts: 295
Location: Archimedes' equidistant
PostPosted: Thu, 7th Feb 2013 02:31    Post subject:
dannofdawn wrote:
Are there any games out there that uses the real hair physics? I know Arkham City does, any game else?


Alice.


In life, ones success is not determined by their wealth, but by how many attend their funeral..
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ixigia
[Moderator] Consigliere



Posts: 65079
Location: Italy
PostPosted: Thu, 7th Feb 2013 02:49    Post subject:
Mutantius wrote:
PickupArtist wrote:
makes me cry in shame for the pc industry, i have still yet to see a game with trees with single leaves blowing in the wind like in the 3dmark 2001 nature scene ... and this is 2013 ... roflol ... and it took us 10 years with a frostbite engine to get the destruction physix from the max payne scene... xbox FUCK YEAH

the ninja cats destruction n stuff looks cool, guess i can enjoy it in games in 2023 with xbox 5


It's going to change with the next generation, at least the next 3 years Razz

I really hope so, but if you look back at the transition between the PS2/Xbox era and this current one, it's not a good scenario. A big change of mentality is needed, with innovative ideas and somebody finally able to think outside the box, otherwise we'll have the same corridor shooters and cover-based clones only with better textures and graphics...and Kinect v2.0
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Breezer_




Posts: 10799
Location: Finland
PostPosted: Thu, 7th Feb 2013 07:07    Post subject:
Frant wrote:
Breezer_ wrote:
Only thing what i want to see from next-gen is physics based destruction (meaning that you can blow everything to the fucking pieces, not some shitty scripted crap and couple bits flying). Then ofcourse very high quality textures. That is all i want.


Original Red Faction. It's amazing nobody has actually managed to do it since. Back then we had Pentium2/Pentium3/Celerons and Geforce 2/3/Kyro II/Matrox cards.


It has nothing to do with physics tho, but it was impressive back then, and even now that you could do such deep hole that you die there (with explosives) Very Happy Guerrilla/Armageddon has somewhat nice physics based collapsion and stuff (basically meaning this kind of destruction, but more complex and more physics objects). Battlefield 3 "destruction" is partially physics based and more scripted, doesnt look impressive at all, but better than nothing tho (tho close quarters maps destruction looks pretty nice).



Imagine Battlefield with this Very Happy This i want to see in games.
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Kein
Banned



Posts: 6101

PostPosted: Mon, 6th Jan 2014 03:06    Post subject:
Didn't know where to post anyway but wahteva:

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nerrd




Posts: 3607
Location: Poland / USA
PostPosted: Mon, 6th Jan 2014 03:44    Post subject:
Looks great. Anyone know what "Jebac Krankonska Policje" is refering to? Or is it just a misspell.
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Hfric




Posts: 12017

PostPosted: Mon, 6th Jan 2014 04:49    Post subject:
and its Krakowska ... Laughing


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Interinactive
VIP Member



Posts: 29448

PostPosted: Mon, 6th Jan 2014 05:02    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 02:40; edited 1 time in total
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vurt




Posts: 13826
Location: Sweden
PostPosted: Mon, 6th Jan 2014 07:35    Post subject:
Very impressive. Found another video that shows the same tech (Thorskan): http://vimeo.com/61625715

seems like there's some FPS called "Get Even" that will use this tech..
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Mon, 6th Jan 2014 08:01    Post subject:
For me the most important part is intelligent fish.


shitloads of new stuff in my pc. Cant keep track of it all.
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RatKing




Posts: 1212
Location: Nondescript cave in the land of the polar bears, Finland
PostPosted: Mon, 6th Jan 2014 11:17    Post subject:
Yeah, these fish. Very Happy

dingo_d wrote:




Next gen Laughing


http://www.nfohump.com/forum/viewtopic.php?p=2390586#2390586


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 6th Jan 2014 12:26    Post subject:
Those look amazing Shocked


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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