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SuTuRa
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Posted: Fri, 1st Feb 2013 18:25 Post subject: |
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21:9
Kinda an overkill imo... Plus I kinda got used to 16:10 so it's weird for me when I see a 16:9 monitor...
"Quantum mechanics is actually, contrary to it's reputation, unbeliveably simple, once you take the physics out."
Scott Aaronson chiv wrote: | thats true you know. newton didnt discover gravity. the apple told him about it, and then he killed it. the core was never found. |
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LeoNatan
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Posted: Fri, 1st Feb 2013 18:30 Post subject: |
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It's cheaper than the U2713HM
But it looks like a weird, niche product. Web is designed for 4:3 as it is, I couldn't imagine how it would look on this.
But one of these on landscape, and I could probably have an entire file of our source codes show. 
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garus
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Posted: Sat, 2nd Feb 2013 00:13 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 22:02; edited 1 time in total
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SuTuRa
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LeoNatan
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Posted: Sat, 2nd Feb 2013 05:55 Post subject: |
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Why is the fucking gun taking a fifth of such a wide screen?
And what the fuck is that FUGLY font in your browser? 
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Posted: Sat, 2nd Feb 2013 06:23 Post subject: |
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LeoNatan wrote: | Why is the fucking gun taking a fifth of such a wide screen?
And what the fuck is that FUGLY font in your browser?  |
It's next gen Leo. Get with the program, it is because Crytek says so!
It's obviously a feature. Gun takes up so much of the screen your video card processes less textures of the world in front of it.
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LeoNatan
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Posted: Sat, 2nd Feb 2013 06:52 Post subject: |
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It's not next gen, it is development for a piece of shit hardware from 2005. A hardware so shit, they have to put a fucking 55 degrees field of view angle. And this is why this monitor, at the end of the day, is doomed to fail. Because playing on a device like this, with any sense of what one should see at such wide perspective, it is simply impossible to enjoy what is on screen. It would be simply distracting to no end. So it becomes a cat and mouse game (or cat and dog) which game has support for proper FOV adjustment and which doesn't, and let me give you a spoiler here - most don't. Even Crysis 3, if you edit the FOV, the weapon remains oversized. 
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JBeckman
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Posted: Sat, 2nd Feb 2013 07:35 Post subject: |
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Somewhat unrelated but the FoV should be ~55 something (Vertical) from what I remember, there should be three of them as well.
cl_fov = (Normal FOV, If I understood correctly then 65 is something like 90 horizontal.)
pl_movement.power_sprint_targetfov = (FoV while sprinting, otherwise similar to the above.)
r_drawnearfov = (first person FOV, affects gun model size if I remember correctly.)
(I use 64 for all three in the current config I have for the game, don't have the beta itself though, heh.)
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Posted: Sat, 2nd Feb 2013 09:17 Post subject: |
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Why do you have a serif font on your browser O.o That looks... wrong :\
"Quantum mechanics is actually, contrary to it's reputation, unbeliveably simple, once you take the physics out."
Scott Aaronson chiv wrote: | thats true you know. newton didnt discover gravity. the apple told him about it, and then he killed it. the core was never found. |
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SuTuRa
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Posted: Wed, 1st Oct 2014 22:36 Post subject: |
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Im about to pull the trigger on Asus MX299Q, tried it and it looks damn awesome on gaming (tried only Diablo 3 but it was alone for me to get convinced about how good 21:9 can look if there is proper support). Watched little also movie, damn how nice. My question is tho, how the flawless widescreen program works (or whatever the program was called) in these days shit ports?
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russ80
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