The Elder Scrolls V: Skyrim
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JBeckman
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PostPosted: Tue, 15th Jan 2013 08:52    Post subject:
So it took four other posts and a helluva lot of scrolling through a long list of app-ID's but I finally found the DLC ID for this games next DLC, Dragonborn.
(That also means it's somewhat close to release, as a guess say they do a announcement later today and then PSN updates tomorrow - I think it updates on Wednesdays at least - which includes the PS3 TESV 1.8 update and then a release of the DLC for both platforms on Friday, maybe.)

226880 or http://cdr.thebronasium.com/app/226880
(DLCForAppID 72850 which is TESV - http://cdr.thebronasium.com/app/72850 )

EDIT: Heh, found five DLC for the Company of Heroes 2 alpha build.

EDIT: Four DLC for Painkiller HD

EDIT: Two DLC for Sniper Elite.
(Would just be a lot of posts from me if I added these to separate threads.)

(And a lot of other DLC listings for stuff that hasn't been named yet other than ValveTestApp.)


Last edited by JBeckman on Tue, 15th Jan 2013 09:07; edited 3 times in total
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Interinactive
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PostPosted: Tue, 15th Jan 2013 09:00    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 03:40; edited 1 time in total
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JBeckman
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PostPosted: Tue, 15th Jan 2013 09:01    Post subject:
Yeah now that the DLC is up in the Steam registry there's only the achievements and then it's really close to release. Smile
(Haven't checked if the achievements are actually available yet, will do that shortly.)

EDIT: No there's no DLC achievements just yet.
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briangw




Posts: 1752
Location: Warren, MN
PostPosted: Tue, 15th Jan 2013 14:50    Post subject:
Thanks for the suggestions; i'll try them out.

I do have three house mods installed, but none are near the area except for the Asteria houseboat by the river but that has never crashed for me when I get close or board the ship. However, around the Falkreath area, there is a "Mountain shack" that is on my map but doesn't look to be on the map of the official Skyrim map. No idea where that came from as I even did some googling for some info on a mod placing it there. When I get close, go around it, that's when it seems to crash. The other two house mods are located elsewhere, not close to the area, but others have reported that there is a Hearthfire house that you can build in the Falkreath area, so I'm wondering if there is a conflict with the official mod and one of mine.

I did some more searching last night and someone mentioned deleting the rock textures that grew in size but the only ones I have in the meshes folder where they mentioned are fairly small.

Is it possible that texture mods could be breaking it? I have the W.A.T.E.R., Flora, and Realistic Lighting mods installed. Oh, and the one where you got these engineers lighting paths/roads in Skyrim.
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JBeckman
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PostPosted: Tue, 15th Jan 2013 14:57    Post subject:
That last one with the added exterior light sources, try deselecting that and see what happens, if that does stop the crashes then try checking on the website where you downloaded it if there's DLC compatibility files or some other update available for it. Smile

EDIT: Oh right the Falkreath house for Hearthfire is just behind the small bandit hut/cave called Pinewatch.
(The mountain shack could be a normal game location, there's a ranger somewhere around that area whom can give you a practice bow and arrows to test archery with.)
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briangw




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PostPosted: Tue, 15th Jan 2013 21:39    Post subject:
Thank you JBeckman. I will test out your suggestions tonight and report back. Smile
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briangw




Posts: 1752
Location: Warren, MN
PostPosted: Wed, 16th Jan 2013 05:22    Post subject:
So I think I found the problem mod. It wasn't the Claralux lighting mod, it was Warzones. I turned off Claralux first, still crashed. Turned off Warzones, I was able to get to Falkreath. Sucks too because I really enjoyed Warzones in Fallout New Vegas. I'll have to see if there are any fixes with it because I have been installing the DLC addons for mods that have them.

EDIT: I did find this so will try this out tomorrow:

http://skyrim.nexusmods.com/mods/26734
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JBeckman
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PostPosted: Wed, 16th Jan 2013 06:54    Post subject:
I didn't know you used Warzones but I do know Warzones is reported to have a lot of issues since it apparently hasn't been updated properly for the latest patches and DLC, it simply changes so much so there's bound to be conflicts with a lot of other modifications. Smile
(I am unsure about how updated it is but I do know it's best to avoid using outdated plugins on newer versions of the game.)

EDIT: Ah you found a compatibility patch. Smile
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JBeckman
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PostPosted: Wed, 16th Jan 2013 14:29    Post subject:
Seems Solstheim / Dragonborn has a few locations that uses water waves.

(Odd looking though, effect is kinda weird.)
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fable2




Posts: 6054

PostPosted: Wed, 16th Jan 2013 14:40    Post subject:
but it won't be added to other places through skyrim though, hope modders will do that.

seems they keep adding stuff from that game jam video in their DLC's

edit: a comment in the video says that it looks better in other places.
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briangw




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PostPosted: Wed, 16th Jan 2013 14:51    Post subject:
I think the one thing I'm truly looking for in Skyrim is more populated areas whether it's increased wandering or battles that break out. Like Fallout, it seems dead when you approach cities/towns. I can understand the countryside but are there any mods that put more NPCs out there? I heard about Occupy Skyrim but it seems the mod is gone from Nexus
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lolozaur




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PostPosted: Wed, 16th Jan 2013 14:58    Post subject:
i use
-populated cities http://skyrim.nexusmods.com/mods/9201
-more bandti camps http://skyrim.nexusmods.com/mods/27574
-Extra Encounters http://steamcommunity.com/sharedfiles/filedetails/?id=119098264&searchtext=

there was a mod that added battles but forgot the name
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inz




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PostPosted: Wed, 16th Jan 2013 15:04    Post subject:
JBeckman wrote:

(Odd looking though, effect is kinda weird.)


Of course it is, it's missing the water actually splashing against the shore. Not to mention that 5 meters away from the shore the water is almost completely still. Laughing
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Naish




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PostPosted: Wed, 16th Jan 2013 15:08    Post subject:
JBeckman wrote:
Seems Solstheim / Dragonborn has a few locations that uses water waves.

(Odd looking though, effect is kinda weird.)


Very cool, it'll be interesting to see what the W.A.T.E.R./Pure Waters guys do with that..
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Mister_s




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PostPosted: Wed, 16th Jan 2013 15:15    Post subject:
That really looks like crap.
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Naish




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PostPosted: Wed, 16th Jan 2013 15:33    Post subject:
Mister_s wrote:
That really looks like crap.


The textures do, wait until modders get to 'em.
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JBeckman
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PostPosted: Wed, 16th Jan 2013 15:52    Post subject:
That's what I'm kinda wondering about.

If it's a shader effect the amount of adjustments that are doable will likely be fairly minimal, if it's a animated set of textures using the current water settings things are a bit brighter but it all depends on implementation.
(Verlet physics was added with patch 1.6 but hard-coded to only work with the Vampire Lord mesh, people tried but there were no real solution, shame as it would have improved so many objects if it had worked to break those restrictions.)

Since it's only used in a few areas (Not all of Solstheim.) it's probably the latter of those two or some other method.
(They placed a mesh or some such over the actual water and via various effects simulate displacement, would explain why it seems to cover just a small area.)


(EDIT: Not that I know how much water there should be in such a setting but Fallout 4 with DX11 support and using actual tessellated water effects would look pretty nice.)
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Mister_s




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PostPosted: Wed, 16th Jan 2013 16:13    Post subject:
Naish wrote:
Mister_s wrote:
That really looks like crap.


The textures do, wait until modders get to 'em.

Like inz mentioned, it looks extremely unnatural. It's not the textures.
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ixigia
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PostPosted: Wed, 16th Jan 2013 17:27    Post subject:
lolozaur wrote:
i use
-populated cities http://skyrim.nexusmods.com/mods/9201
-more bandti camps http://skyrim.nexusmods.com/mods/27574
-Extra Encounters http://steamcommunity.com/sharedfiles/filedetails/?id=119098264&searchtext=

there was a mod that added battles but forgot the name

There's this one http://skyrim.nexusmods.com/mods/9494 , but can't remember if it's compatible with other major gameplay mods.
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Il_Padrino




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Location: Greece by the North Sea
PostPosted: Wed, 16th Jan 2013 17:32    Post subject:
Water effects and waves were a lot better in AC3 than this shit.


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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LeoNatan
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PostPosted: Wed, 16th Jan 2013 17:54    Post subject:
Il_Padrino wrote:
this shit.

Facepalm
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MEGAtexture




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PostPosted: Wed, 16th Jan 2013 17:56    Post subject:
"liek where is mai awsum buttan in tis shait" lol wut

Troll Dad
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LeoNatan
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PostPosted: Wed, 16th Jan 2013 18:03    Post subject:
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4treyu




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PostPosted: Wed, 16th Jan 2013 18:07    Post subject:
Laughing Lots of Skyrim fanboys here I see. Offensive word put aside, what Il_Padrino said is true.

Also, without the excellent work from the modding community the game would actually be shit. The only reason I rated it 4th on my top 5 games last year is because of how good it could get after heavily modding it.
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LeoNatan
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PostPosted: Wed, 16th Jan 2013 18:08    Post subject:
Heavily modified = gui, graphics, magic mods? Guess what, you still play the main game.
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4treyu




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PostPosted: Wed, 16th Jan 2013 18:13    Post subject:
I'd figure that by now you would already know that the available modifications do much more than that Laughing
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LeoNatan
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PostPosted: Wed, 16th Jan 2013 18:24    Post subject:
Do you play total conversion? Rolling Eyes If no, then 95% of the game is still Bethesda's, the world is Bethesda's. A few random new locations does not change that.
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4treyu




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PostPosted: Wed, 16th Jan 2013 18:29    Post subject:
Talk about exaggeration. At this point arguing with you would be just pointless, wouldn't it? Reaction
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LeoNatan
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PostPosted: Wed, 16th Jan 2013 18:32    Post subject:
Please give examples of mods that turn the game 180 degrees from shit to amazing ("top 4"!!1)

But you probably won't. You'd probably pull a sabin and call me troll for asking for examples. Reaction
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4treyu




Posts: 23125

PostPosted: Wed, 16th Jan 2013 18:35    Post subject:
So if a series of mods don't make the game turn 180 degrees then there's no way they would account for changing the game by more than 5% (according to your maths).

Like I said Wink
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