So it took four other posts and a helluva lot of scrolling through a long list of app-ID's but I finally found the DLC ID for this games next DLC, Dragonborn.
(That also means it's somewhat close to release, as a guess say they do a announcement later today and then PSN updates tomorrow - I think it updates on Wednesdays at least - which includes the PS3 TESV 1.8 update and then a release of the DLC for both platforms on Friday, maybe.)
Yeah now that the DLC is up in the Steam registry there's only the achievements and then it's really close to release.
(Haven't checked if the achievements are actually available yet, will do that shortly.)
I do have three house mods installed, but none are near the area except for the Asteria houseboat by the river but that has never crashed for me when I get close or board the ship. However, around the Falkreath area, there is a "Mountain shack" that is on my map but doesn't look to be on the map of the official Skyrim map. No idea where that came from as I even did some googling for some info on a mod placing it there. When I get close, go around it, that's when it seems to crash. The other two house mods are located elsewhere, not close to the area, but others have reported that there is a Hearthfire house that you can build in the Falkreath area, so I'm wondering if there is a conflict with the official mod and one of mine.
I did some more searching last night and someone mentioned deleting the rock textures that grew in size but the only ones I have in the meshes folder where they mentioned are fairly small.
Is it possible that texture mods could be breaking it? I have the W.A.T.E.R., Flora, and Realistic Lighting mods installed. Oh, and the one where you got these engineers lighting paths/roads in Skyrim.
That last one with the added exterior light sources, try deselecting that and see what happens, if that does stop the crashes then try checking on the website where you downloaded it if there's DLC compatibility files or some other update available for it.
EDIT: Oh right the Falkreath house for Hearthfire is just behind the small bandit hut/cave called Pinewatch.
(The mountain shack could be a normal game location, there's a ranger somewhere around that area whom can give you a practice bow and arrows to test archery with.)
So I think I found the problem mod. It wasn't the Claralux lighting mod, it was Warzones. I turned off Claralux first, still crashed. Turned off Warzones, I was able to get to Falkreath. Sucks too because I really enjoyed Warzones in Fallout New Vegas. I'll have to see if there are any fixes with it because I have been installing the DLC addons for mods that have them.
EDIT: I did find this so will try this out tomorrow:
I didn't know you used Warzones but I do know Warzones is reported to have a lot of issues since it apparently hasn't been updated properly for the latest patches and DLC, it simply changes so much so there's bound to be conflicts with a lot of other modifications.
(I am unsure about how updated it is but I do know it's best to avoid using outdated plugins on newer versions of the game.)
I think the one thing I'm truly looking for in Skyrim is more populated areas whether it's increased wandering or battles that break out. Like Fallout, it seems dead when you approach cities/towns. I can understand the countryside but are there any mods that put more NPCs out there? I heard about Occupy Skyrim but it seems the mod is gone from Nexus
Of course it is, it's missing the water actually splashing against the shore. Not to mention that 5 meters away from the shore the water is almost completely still.
If it's a shader effect the amount of adjustments that are doable will likely be fairly minimal, if it's a animated set of textures using the current water settings things are a bit brighter but it all depends on implementation.
(Verlet physics was added with patch 1.6 but hard-coded to only work with the Vampire Lord mesh, people tried but there were no real solution, shame as it would have improved so many objects if it had worked to break those restrictions.)
Since it's only used in a few areas (Not all of Solstheim.) it's probably the latter of those two or some other method.
(They placed a mesh or some such over the actual water and via various effects simulate displacement, would explain why it seems to cover just a small area.)
(EDIT: Not that I know how much water there should be in such a setting but Fallout 4 with DX11 support and using actual tessellated water effects would look pretty nice.)
Lots of Skyrim fanboys here I see. Offensive word put aside, what Il_Padrino said is true.
Also, without the excellent work from the modding community the game would actually be shit. The only reason I rated it 4th on my top 5 games last year is because of how good it could get after heavily modding it.
Do you play total conversion? If no, then 95% of the game is still Bethesda's, the world is Bethesda's. A few random new locations does not change that.
So if a series of mods don't make the game turn 180 degrees then there's no way they would account for changing the game by more than 5% (according to your maths).
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