Baldur's Gate 1/2 HD remakes
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Stormwolf




Posts: 23706
Location: Norway
PostPosted: Thu, 6th Dec 2012 16:42    Post subject:
And none cracked :/
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Thu, 6th Dec 2012 17:09    Post subject:
Sad

And the game not being high profile enough...
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peter980




Posts: 1977

PostPosted: Thu, 6th Dec 2012 22:47    Post subject:
DCB wrote:
I don't recall either BG game having special low INT dialogue, but I've never tried a character that gimped. Where it will ruin your gameplay is in all the failed saving throws.


in 2e AD&D, saving throws do not depend at all from stats, including mental stats.
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fawe4




Posts: 1782

PostPosted: Thu, 6th Dec 2012 23:57    Post subject: c
Airwolf wrote:
Btw guys, what class are you playing? Im thinking about rolling a dwarf barbarian but i cant make up my mind about dual wielding or going 2h.

What weapon proficiences would you recommend? Dual wield long swords, flails or something else? And what about 2h weapons too? 2h swords or maybe something else?

I also dont know what new weapons (if any) did Overhaul put into the game for enhanced edition.


I'd really recommend that you go for both ranged and hand to hand weapons on a character. Even simple sling can get you a lot of kills because of low level setting of the game. And with berserker dwarf you should go with two weapon style as they can level it up to three later in game. Then two points in hand to hand weapon (swords, daggers) and one in ranged and you are good to go.


I'm playing fighter to be dualed into druid at level 6. I should be a long way till I get him to level 7 druid and his fighter abilities come back to him, but when he gets there, he should become really fun to play. Heavy armour, druid spells and at max level 3 and 4 points in scimitars and darts. I never really had a character with high proficiency in darts (mostly because you were restricted to 20 darts per inventory space) and their blistering number of attacks per round is proving highly useful even early in the game.

As for new weapons, I only found one +1 wakizashi, or whatever is called.
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W123




Posts: 2505
Location: USA
PostPosted: Fri, 7th Dec 2012 08:27    Post subject:
Man I remember regretting dual classing over the summer when i played through, but only during the last battle. Was raging hard on that one!
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spajdr




Posts: 1842
Location: Czechia
PostPosted: Fri, 7th Dec 2012 10:37    Post subject:
Ipad version finally out, excluding Ipad 1 support, for now.
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Airwolf




Posts: 242

PostPosted: Fri, 7th Dec 2012 11:41    Post subject: Re: c
fawe4 wrote:
I'd really recommend that you go for both ranged and hand to hand weapons on a character. Even simple sling can get you a lot of kills because of low level setting of the game. And with berserker dwarf you should go with two weapon style as they can level it up to three later in game. Then two points in hand to hand weapon (swords, daggers) and one in ranged and you are good to go.

I'm playing fighter to be dualed into druid at level 6. I should be a long way till I get him to level 7 druid and his fighter abilities come back to him, but when he gets there, he should become really fun to play. Heavy armour, druid spells and at max level 3 and 4 points in scimitars and darts. I never really had a character with high proficiency in darts (mostly because you were restricted to 20 darts per inventory space) and their blistering number of attacks per round is proving highly useful even early in the game.

As for new weapons, I only found one +1 wakizashi, or whatever is called.


Thanks fawe. I told Santa that you helped me make a decision, so watch out for extra presents for Christmas. Smile

I'll stick with dwarf barb/berserker because of him having a better saving throws based on CON. I just need to get better rolls on dwarf's primary attributes since im trying to get STR/DEX/CON as high as possible. I got one super good roll but i went apeshit before it since i was gettting nothing but shitty rolls and i started spamming reroll button and missed the good one. I'm also putting difficulty slider higher up, since i'd like to play at core rules.
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remyleblau
Banned



Posts: 2039
Location: Poland
PostPosted: Fri, 7th Dec 2012 12:42    Post subject:
if youre going for malee fighter/berserker class why not just pick halforc? best possible choice.
and i dont understand that about rolling - you dont need to reroll much, just substract wisdom/int/charisma and put all max into 1st 3 stats, then rest in charisma - tadam, baldurs gate character creation explained.


btw whats your favourite team guys? i currently have warrior (myself), imoen thief/mage, kivan ranger and yeslick warrior/priest.
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Stormwolf




Posts: 23706
Location: Norway
PostPosted: Fri, 7th Dec 2012 13:25    Post subject:
Won't you lose out on some interesting conversation options as halforc?
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Stormwolf




Posts: 23706
Location: Norway
PostPosted: Fri, 7th Dec 2012 13:25    Post subject:
Won't you lose out on some interesting conversation options as halforc?
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Yuri




Posts: 11000

PostPosted: Fri, 7th Dec 2012 13:44    Post subject:
The thing was humans and elves always got the best treatment in the BG world. Being a non-human/elf helped during some rare situations with monsters though.



1 and 2 are still amazing.
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SpY_RoS
Banned



Posts: 95
Location: Skyland
PostPosted: Fri, 7th Dec 2012 13:44    Post subject:
You need a character of high charisma and/or wisdom to fully enjoy all the amazing dialog tree of the game. Wink
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Bendi




Posts: 3396

PostPosted: Fri, 7th Dec 2012 13:56    Post subject:
There are no dumb options, no real race dialogue restrictions ( and NO romances, that's BG2 ) in BG1 and the stats DO NOT affect save rolls (that's 3rd ed your thinking of...you can have a 3 INT and still have better save vs. spell rolls than someone with 14, it's class/level related ). They do however affect things like AC, amount of bonus spells and weight limit.

http://www.ancientscrossroads.com/adnd_tools/dm_resources.htm
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Doh!




Posts: 1361
Location: Wellhigh DK
PostPosted: Fri, 7th Dec 2012 17:12    Post subject:
Yuri wrote:
The thing was humans and elves always got the best treatment in the BG world. Being a non-human/elf helped during some rare situations with monsters though.


Thats far from an universal truth. If you choose human as a race, you should be doing it because you want to dual class or be a Paladin (and I would recommend neither for a starting player). Dual class is op if you know what you are doing tho (you can even start the game via multiplayer, still play it single player and make a party of all figher types like Kensai -> Mage, Figther -> Cleric etc and it will be power gaming nirvana if you do it proper. (but again, dont do this is a first time player).

Like mentioned on this page and on the last page a Half-Orc fighter type for the 19str, 18dex and 19con. A dwarf also rocks with his 19con because he gets insanely good saving throws. If you want to be an Archer a Elf would be best because of his 19dex and natural ability with bows. While being a Gnome you can have 19int and multi-class as a illusionist (as the only race which can multi-class with a special kit). So race should be bound to class if we are talking power gaming.

And Bendi most people here are playing the new EE version and indeed there are romances in bg1 (as there have been for many years due to mods).
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Yuri




Posts: 11000

PostPosted: Fri, 7th Dec 2012 18:15    Post subject:
Oh I meant from a story and dialogue POV. Smile



1 and 2 are still amazing.
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Doh!




Posts: 1361
Location: Wellhigh DK
PostPosted: Fri, 7th Dec 2012 18:36    Post subject:
Yuri wrote:
Oh I meant from a story and dialogue POV. Smile


Ok never seen much of that - any important things you are thinking of?

Its stats based 99.9% of time (as far as I remember) with intelligence, wisdom and charisma effecting dialog choices from time to time.
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DCB




Posts: 5410

PostPosted: Sat, 8th Dec 2012 04:04    Post subject:
He means he's a LARPer.
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Sat, 8th Dec 2012 11:34    Post subject:
wtf does Xan keep rushing into melee despite my changing his script explicitly to range and him having a ranged weapon equipped?


intel ultra 7 265k, 64gb ram, 3070
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Bendi




Posts: 3396

PostPosted: Sat, 8th Dec 2012 11:47    Post subject:
Doh! wrote:

And Bendi most people here are playing the new EE version and indeed there are romances in bg1 (as there have been for many years due to mods).



Nope. Romances with new characters are BG1 style- nothing really happens, it's mostly flirting. It will however matter in BG2:EE. And anyway, you just install the"
No race restrictions, nothing breaks romances" tweak and have not a worry in the world.
Most mods are not compatible as of yet ( NPC project will be with new version ), so that's also a no Wink

http://forum.baldursgate.com/discussion/6967/bgee-mod-compatibility-thread
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Doh!




Posts: 1361
Location: Wellhigh DK
PostPosted: Sat, 8th Dec 2012 13:58    Post subject:
Bendi wrote:
Doh! wrote:

And Bendi most people here are playing the new EE version and indeed there are romances in bg1 (as there have been for many years due to mods).



Nope. Romances with new characters are BG1 style- nothing really happens, it's mostly flirting. It will however matter in BG2:EE. And anyway, you just install the"
No race restrictions, nothing breaks romances" tweak and have not a worry in the world.
Most mods are not compatible as of yet ( NPC project will be with new version ), so that's also a no Wink

http://forum.baldursgate.com/discussion/6967/bgee-mod-compatibility-thread


Ok so for you romance is not flirting etc. I thought you where giving the wrong answer, maybe he did ask if he could see 0,1,1 action - new videos and all Laughing
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Stormwolf




Posts: 23706
Location: Norway
PostPosted: Sat, 8th Dec 2012 14:05    Post subject:
When i talked about dialogues as other races i meant like many old games like this are very unforgiving and can be sort of jackassy. Like a guy won't give you a quest because you're a fucking half ogre or whatnot. or people talking shit in your face for not being human. For me it's no fun to play like that.
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xxax
Banned



Posts: 2610

PostPosted: Sat, 8th Dec 2012 14:17    Post subject:
So is there any reason to play this over the original + mods?
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fawe4




Posts: 1782

PostPosted: Sat, 8th Dec 2012 14:26    Post subject:
Doh! wrote:
Yuri wrote:
The thing was humans and elves always got the best treatment in the BG world. Being a non-human/elf helped during some rare situations with monsters though.


Thats far from an universal truth. If you choose human as a race, you should be doing it because you want to dual class or be a Paladin (and I would recommend neither for a starting player). Dual class is op if you know what you are doing tho (you can even start the game via multiplayer, still play it single player and make a party of all figher types like Kensai -> Mage, Figther -> Cleric etc and it will be power gaming nirvana if you do it proper. (but again, dont do this is a first time player).

Like mentioned on this page and on the last page a Half-Orc fighter type for the 19str, 18dex and 19con. A dwarf also rocks with his 19con because he gets insanely good saving throws. If you want to be an Archer a Elf would be best because of his 19dex and natural ability with bows. While being a Gnome you can have 19int and multi-class as a illusionist (as the only race which can multi-class with a special kit). So race should be bound to class if we are talking power gaming.

And Bendi most people here are playing the new EE version and indeed there are romances in bg1 (as there have been for many years due to mods).


I agree with you on everything. Except on paladins. For me he is one of the easiest classes to play (normal one, screw fancy useless kits). He can wear any armour, get bonus on saving throws and really useful lay-on-hands. One drawback may look to be his inability to go past two proficiency slots in weapons, but even fighters only get six points max and they must spend first four at character creation. So with paladin you just spend two on ranged, two on hand to hand and two on style, simple. Only really bad thing is that player must be careful with reputation. Noticing that your paladin has fallen, who knows when and why, is no fun.

And yes, there are romances in EE.

crossmr wrote:
wtf does Xan keep rushing into melee despite my changing his script explicitly to range and him having a ranged weapon equipped?


Just turn the AI completely off.


Last edited by fawe4 on Sat, 8th Dec 2012 14:29; edited 1 time in total
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Doh!




Posts: 1361
Location: Wellhigh DK
PostPosted: Sat, 8th Dec 2012 14:28    Post subject:
Stormwolf wrote:
When i talked about dialogues as other races i meant like many old games like this are very unforgiving and can be sort of jackassy. Like a guy won't give you a quest because you're a fucking half ogre or whatnot. or people talking shit in your face for not being human. For me it's no fun to play like that.


I answered that 5 posts up.

xxax - I think so ya - but if you already got bg running with tutu and other great mods, then just wait for some more patches/enhancements:)
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Sat, 8th Dec 2012 14:33    Post subject:
Quote:
Just turn the AI completely off.

I wasn't really using it all, the problem is Xan will stand there and use his sling no problem, but... if I have him cast a spell, he'll cast then, then when it's done he'll close to melee range and start firing his sling at them from melee range. Makes no sense.


intel ultra 7 265k, 64gb ram, 3070
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Doh!




Posts: 1361
Location: Wellhigh DK
PostPosted: Sat, 8th Dec 2012 14:34    Post subject:
fawe4 wrote:
Doh! wrote:
Yuri wrote:
The thing was humans and elves always got the best treatment in the BG world. Being a non-human/elf helped during some rare situations with monsters though.


Thats far from an universal truth. If you choose human as a race, you should be doing it because you want to dual class or be a Paladin (and I would recommend neither for a starting player). Dual class is op if you know what you are doing tho (you can even start the game via multiplayer, still play it single player and make a party of all figher types like Kensai -> Mage, Figther -> Cleric etc and it will be power gaming nirvana if you do it proper. (but again, dont do this is a first time player).

Like mentioned on this page and on the last page a Half-Orc fighter type for the 19str, 18dex and 19con. A dwarf also rocks with his 19con because he gets insanely good saving throws. If you want to be an Archer a Elf would be best because of his 19dex and natural ability with bows. While being a Gnome you can have 19int and multi-class as a illusionist (as the only race which can multi-class with a special kit). So race should be bound to class if we are talking power gaming.

And Bendi most people here are playing the new EE version and indeed there are romances in bg1 (as there have been for many years due to mods).


I agree with you on everything. Except on paladins. For me he is one of the easiest classes to play (normal one, screw fancy useless kits). He can wear any armour, get bonus on saving throws and really useful lay-on-hands. One drawback may look to be his inability to go past two proficiency slots in weapons, but even fighters only get six points max and they must spend first four at character creation. So with paladin you just spend two on ranged, two on hand to hand and two on style, simple. Only really bad thing is that player must be careful with reputation. Noticing that your paladin has fallen, who knows when and why, is no fun.

And yes, there are romances in EE.

crossmr wrote:
wtf does Xan keep rushing into melee despite my changing his script explicitly to range and him having a ranged weapon equipped?


Just turn the AI completely off.


Well I played Paladins due to the reasons you posts on more than one occasion back then (he is the perfect team leader). But I was answering if a DnD noob should start with such an character and I think not - but you already posted that reason. Kill a flaming fist mercenary via sketchy dialog on more than one occasion and your already close to fallen.
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hailey




Posts: 866

PostPosted: Sat, 8th Dec 2012 14:43    Post subject:
crossmr wrote:
Quote:
Just turn the AI completely off.

I wasn't really using it all, the problem is Xan will stand there and use his sling no problem, but... if I have him cast a spell, he'll cast then, then when it's done he'll close to melee range and start firing his sling at them from melee range. Makes no sense.


Edwin and Xzar would do the same thing when I was playing. I just gave up on BGEE. I was looking forward to a replay but this isn't worth the trouble
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Sat, 8th Dec 2012 16:40    Post subject:
hailey wrote:
crossmr wrote:
Quote:
Just turn the AI completely off.

I wasn't really using it all, the problem is Xan will stand there and use his sling no problem, but... if I have him cast a spell, he'll cast then, then when it's done he'll close to melee range and start firing his sling at them from melee range. Makes no sense.


Edwin and Xzar would do the same thing when I was playing. I just gave up on BGEE. I was looking forward to a replay but this isn't worth the trouble


Xzar didn't do that for me, and neither does Dynaheir. It's weird, but I guess I'm not alone


intel ultra 7 265k, 64gb ram, 3070
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JBeckman
VIP Member



Posts: 34986
Location: Sweden
PostPosted: Mon, 10th Dec 2012 10:46    Post subject:
http://forum.baldursgate.com/discussion/11161/game-update-1-0-2010/p1

Build 2010

* Improved Creature spawn system
* Large multiplayer bugfix
* Journal entry fix
* Fixed for zoomed out and click out of bounds crash
* Custom portrait in multiplayer game fix
* Numerous UI fixes
* Farsight scroll fix
* Obe combat tutorial fix
(There are more fixes in this update that will be detailed soon. )


(Obe combat?)
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Interinactive
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Posts: 29456

PostPosted: Mon, 10th Dec 2012 11:04    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 03:43; edited 1 time in total
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