Far Cry 3
Page 116 of 141 Goto page Previous  1, 2, 3 ... 115, 116, 117 ... 139, 140, 141  Next
chiv




Posts: 27530
Location: Behind You...
PostPosted: Wed, 5th Dec 2012 13:36    Post subject:
i just got to the second island


AND IM FUCKING IMMORTAL!! ahahah i have no idea the fuck happened, but i have no weapons, i can insta-kill (takedowns), but i cant die Very Happy





Last edited by chiv on Wed, 5th Dec 2012 13:42; edited 1 time in total
Back to top
The_Zeel




Posts: 14922

PostPosted: Wed, 5th Dec 2012 13:42    Post subject:
tonizito wrote:
Mister_s wrote:
You're still in the tutorial stage. Unless you're a very slow player, you can't have played more than 30 minutes.
Yeah but I quit after a little bit... only to be thrown back to watching those "epic" cutscenes again! Rolling Eyes

Seriously, the first AC3 patch gave you the ability to skip cutscenes, why couldn't these fucks add it to this game too FFS?
Anyway already uninstalled, seems that BF3 will hog all of my free time in the near future.


i guess since the cutscenes run in realtime as part of gameplay as there is no transition and you regain control right after, you can freely look around during many of them.
Back to top
JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Wed, 5th Dec 2012 13:47    Post subject:
Pressing the middle mouse button skips ahead in certain parts of the game but I don't know if it works via the cutscenes. Smile

You can't save while doing a mission otherwise you can just press F9 to save whenever you want and F11 to load that save, you are however transported to the nearest radio or outpost that you have freed if you load the game.
Back to top
donka




Posts: 197

PostPosted: Wed, 5th Dec 2012 13:51    Post subject:
I felt that interesting characters like Vaas and dr Earnhardt were shamefully undeveloped and underused. Especially the second one - from trailer it seemed like he would have some bigger role, yet he barely appears in the game. Overall i found the game to be pretty good but story rather weak and undeveloped.
Back to top
tw1st




Posts: 6112
Location: New Jersey
PostPosted: Wed, 5th Dec 2012 14:02    Post subject:
JBeckman wrote:
Pressing the middle mouse button skips ahead in certain parts of the game but I don't know if it works via the cutscenes. Smile

You can't save while doing a mission otherwise you can just press F9 to save whenever you want and F11 to load that save, you are however transported to the nearest radio or outpost that you have freed if you load the game.


This actually annoyed me a bit as I use F11 for screen shots via steam. There is no way to change controls for quick save/load as for as I know. Ah well no biggie.


| BenQ XL2420T 24" 120Hz | Ducky Shine III 9008 White LED - Brown MX | Logitech G9x |
| Corsair Carbide 400R | Asus Sabertooth z77 | i7 3770K @ 4.3Ghz - 1.200v | CM Hyper 212 Evo - Push/Pull |
| SLI eVGA 4GB GTX980 ACX SC | Vengeance 16GB RAM 1600 DDR3 | AX850w PSU | Samsung 840Pro 128GB SSD | WD Black 1TB HD |
Back to top
Silent_Lurker




Posts: 7508
Location: France
PostPosted: Wed, 5th Dec 2012 14:09    Post subject:
@chiv This one is for you Very Happy

(from the useless void)

huxanomaly2 wrote:


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
Back to top
Mister_s




Posts: 19863

PostPosted: Wed, 5th Dec 2012 14:21    Post subject:
donka wrote:
I felt that interesting characters like Vaas and dr Earnhardt were shamefully undeveloped and underused. Especially the second one - from trailer it seemed like he would have some bigger role, yet he barely appears in the game. Overall i found the game to be pretty good but story rather weak and undeveloped.

The whole story is completely useless imo. They went through all that trouble making trailers and ads with Vaas, while you hardly ever see the guy. It's misleading PR imo, which they knew very well.

And failing SQs because you walk off the trail is one of the worst design decisions I have ever seen in a game. Accept SQ --> complete the objectives --> walk about 100 meters to pick a relic --> fail the SQ because ypu didn't go to the quest giver right away. Happened three times now (one MQ, two SQs).
Back to top
m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Wed, 5th Dec 2012 15:08    Post subject:
Oh man, I'm soooooo glad that I didn't cave in and bought it. The MP is such a broken piece of shit... didn't see something this broken in a long time.

At least the SP is decent enough and from what people told me, the Co-Op is too.

Mister_s wrote:
donka wrote:
I felt that interesting characters like Vaas and dr Earnhardt were shamefully undeveloped and underused. Especially the second one - from trailer it seemed like he would have some bigger role, yet he barely appears in the game. Overall i found the game to be pretty good but story rather weak and undeveloped.

The whole story is completely useless imo. They went through all that trouble making trailers and ads with Vaas, while you hardly ever see the guy. It's misleading PR imo, which they knew very well.


Here we go. Finally... and I thought I was the only one feeling this way. Wasted potential on every corner. After watching those "FarCry Experience" video series, I hoped to see Vaas doing stuff like he did in those (riding on captive's back, like they're horses and playing the trumpet and such Laughing ). But no... nope... nothing. About 5 minutes Screentime and a stupid QTE -.-


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
Back to top
mole




Posts: 154
Location: Sweden
PostPosted: Wed, 5th Dec 2012 16:28    Post subject:
MP is headless chickens running around.
If they made the characters run and move slower, made the pace of the game slower then I think that MP would be fun.
It would force people to sneak and teamwork would be more present I think.

Now its just pointless running around and shooting stuff.
Spawn run die spawn run die..........
Back to top
Xenthalon




Posts: 1722
Location: Germany
PostPosted: Wed, 5th Dec 2012 16:42    Post subject:
donka wrote:
I felt that interesting characters like Vaas and dr Earnhardt were shamefully undeveloped and underused. Especially the second one - from trailer it seemed like he would have some bigger role, yet he barely appears in the game. Overall i found the game to be pretty good but story rather weak and undeveloped.

I'd also want a DLC campaign where you play as Vaas and you get to fight your way up to be the king of the pirates.

Also it would have been nice to get new weapons, or new attachements when you reach island 2. Or they could just restrict some to island 1. Also New Game+ where you have fully populated islands again. Or pirates scrambling to re-take bases. Or them all hudling together in the remaining bases when you take some over, which would lead to a last, giant, over-crowded last base that's nearly impossible to take.

But actually a really good game when I want to play it more, with Far Cry 2 I was just glad that it was finally over.
Back to top
reckoner




Posts: 66
Location: NL
PostPosted: Wed, 5th Dec 2012 17:07    Post subject:
Update 1.2 brought my saves back. So Much Win
Back to top
garus
VIP Member



Posts: 34200

PostPosted: Wed, 5th Dec 2012 17:28    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:58; edited 1 time in total
Back to top
mug2k




Posts: 698
Location: UK
PostPosted: Wed, 5th Dec 2012 17:38    Post subject:
Xenthalon wrote:
donka wrote:
I felt that interesting characters like Vaas and dr Earnhardt were shamefully undeveloped and underused. Especially the second one - from trailer it seemed like he would have some bigger role, yet he barely appears in the game. Overall i found the game to be pretty good but story rather weak and undeveloped.

I'd also want a DLC campaign where you play as Vaas and you get to fight your way up to be the king of the pirates.

Also it would have been nice to get new weapons, or new attachements when you reach island 2. Or they could just restrict some to island 1. Also New Game+ where you have fully populated islands again. Or pirates scrambling to re-take bases. Or them all hudling together in the remaining bases when you take some over, which would lead to a last, giant, over-crowded last base that's nearly impossible to take.

But actually a really good game when I want to play it more, with Far Cry 2 I was just glad that it was finally over.


Wat ??

I thought some new ones appeared when you start the next island, I think I've got about 28 so far and there's only a few more to get via relics etc so they'll be a discrepancy of about 10 because I think there was supposed to 43 in total.
Back to top
The_Zeel




Posts: 14922

PostPosted: Wed, 5th Dec 2012 17:51    Post subject:
Laughing

took me more than half the game to realize missions are the actual story missions and story quests are the sidequests
Back to top
inz




Posts: 11914

PostPosted: Wed, 5th Dec 2012 18:09    Post subject:
garus wrote:

CoD Smile


Every FPS ever. Razz
Back to top
chiv




Posts: 27530
Location: Behind You...
PostPosted: Wed, 5th Dec 2012 18:45    Post subject:
well i guess it finally happened.

others have been having their horror stories, now its my turn. it was funny at first, but i just cant fix this immortality bug. i think maybe somewhere along the line, the game has kinda left me in cinematic mode or something? or it thinks im in a non-combat area? i basically can not get access to any of my weapons no matter where i go on the island, doesnt matter if i fast travel anywhere, doesnt matter if i start new mainstory missions... ive tried restarting the game..... i cant get my weapons back.

what a fucking bummer, this bug blows. i was enjoying the game too.


edit: yay, got my weapons back. had to complete the uniform quest on the second island before the bloody game gave me my guns back. how silly is that?! is the game supposed to be like that?! or was it a bug. either way, damn silly. hope the guns dont disappear again Sad

but im happy, now i can go back to killing those fucking natives!!! Very Happy Very Happy Very Happy


Back to top
JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Wed, 5th Dec 2012 19:46    Post subject:
No you shouldn't need to finish the quest related to the disguise, something must have bugged out somewhere.
Back to top
BloodySpy




Posts: 595

PostPosted: Wed, 5th Dec 2012 19:54    Post subject:
The game puts you in non-combat mode and takes away your weapons in the uniform mission, but only after you enter a certain area marked with yellow on your map. Probably you entered the mission area accidentally then left, and the game got bugged.
Back to top
JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Wed, 5th Dec 2012 19:56    Post subject:
Must be something like that, normally that should have cancelled the mission due to leaving the area plus isn't that after you are already on the boat past the caves so leaving should be fairly difficult too?
Back to top
BloodySpy




Posts: 595

PostPosted: Wed, 5th Dec 2012 20:07    Post subject:
You enter the non-combat mode from the beginning, all the way through the cave, until you get to leave with the boat. But yes, wandering outside the mission area should result in mission failure.
Back to top
mole




Posts: 154
Location: Sweden
PostPosted: Wed, 5th Dec 2012 20:15    Post subject:
MP would have been tons of fun if they made a jungle warfare map.
Stealthy game play and teamwork wtf

I hate the maps they have now and I hate the game play.
Is there a way to mod game play or you can only make maps but do nothing to the mechanics of the game?
Back to top
Whatsupdog




Posts: 1279
Location: Behind You!
PostPosted: Wed, 5th Dec 2012 20:29    Post subject:
This game is so much fun; lots to do what with crafting and clearing outposts, though it can be a bit repetitive at times. Love how fast flames spread and can easily turn on you. Pretty game, with nice-sounding weapons, plus Vaas b crazy good as a villian.

But am a bit disappointed with the abundance of crafting and cash resources; hardly completed any main missions and I already have the best weapons available for purchase and fully customised. Still, this is a great timesink Very Happy
Back to top
WhiteBarbarian




Posts: 6009
Location: Russia
PostPosted: Wed, 5th Dec 2012 22:37    Post subject:
chiv wrote:
well i guess it finally happened.

others have been having their horror stories, now its my turn. it was funny at first, but i just cant fix this immortality bug. i think maybe somewhere along the line, the game has kinda left me in cinematic mode or something? or it thinks im in a non-combat area? i basically can not get access to any of my weapons no matter where i go on the island, doesnt matter if i fast travel anywhere, doesnt matter if i start new mainstory missions... ive tried restarting the game..... i cant get my weapons back.

what a fucking bummer, this bug blows. i was enjoying the game too.


edit: yay, got my weapons back. had to complete the uniform quest on the second island before the bloody game gave me my guns back. how silly is that?! is the game supposed to be like that?! or was it a bug. either way, damn silly. hope the guns dont disappear again Sad

but im happy, now i can go back to killing those fucking natives!!! Very Happy Very Happy Very Happy

Have you unlocked recipe for Untouchable medical syringe ? Gives your character temporal god mode. Maybe if you use it in your case it will make your character normal again as it times out Idea


Back to top
Interinactive
VIP Member



Posts: 29446

PostPosted: Wed, 5th Dec 2012 23:54    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 03:44; edited 1 time in total
Back to top
Mister_s




Posts: 19863

PostPosted: Thu, 6th Dec 2012 00:06    Post subject:
If we disable the HUD, how will we know we can do objectives or go exploring without being reminded every five minutes?
Back to top
Radamez




Posts: 892

PostPosted: Thu, 6th Dec 2012 00:41    Post subject:
Don't often finish games but I played this attentively till the end (Even liberated all bases/towers but drew the line at missions/relics as I would have gotten burned out..) - this years suprise gem for me. Wasn't expecting much after FC2 but really enjoyed this.
Back to top
shole




Posts: 3363

PostPosted: Thu, 6th Dec 2012 02:07    Post subject:
take note that 1.02 makes baddies tougher
if i put a high powered rifle round in a skull i expect my target to die
so no patch for me

edit: or i'm just imagining it


Last edited by shole on Thu, 6th Dec 2012 07:09; edited 1 time in total
Back to top
mach1ne




Posts: 1042

PostPosted: Thu, 6th Dec 2012 02:23    Post subject:
i finally got a good fire. i shot the molotov out of a guards hand from +200m and it took out half the camp. maybe i was just having bad luck before...
Back to top
Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Thu, 6th Dec 2012 02:42    Post subject:
Mister_s wrote:


And failing SQs because you walk off the trail is one of the worst design decisions I have ever seen in a game. Accept SQ --> complete the objectives --> walk about 100 meters to pick a relic --> fail the SQ because ypu didn't go to the quest giver right away. Happened three times now (one MQ, two SQs).


Laughing it helps derps focus on the task at hand. if theres no corridors architecturally, then there's gotta be meta corridors lol wut
Back to top
chiv




Posts: 27530
Location: Behind You...
PostPosted: Thu, 6th Dec 2012 03:19    Post subject:
BloodySpy wrote:
The game puts you in non-combat mode and takes away your weapons in the uniform mission, but only after you enter a certain area marked with yellow on your map. Probably you entered the mission area accidentally then left, and the game got bugged.

yeah but i didnt have weapons since the moment i landed on the island!! i have a feeling it had something to do with the plane-ride over. i noticed that the game set up a waypoint on the beach, and when i reached it, the waypoint didnt disappear, but a new one was added. i think it had something to do with that..


WhiteBarbarian wrote:
Have you unlocked recipe for Untouchable medical syringe ? Gives your character temporal god mode. Maybe if you use it in your case it will make your character normal again as it times out Idea

nope, i would have seen the timer at the bottom of the screen... and it certainly wouldnt have lasted THAT long, even with the tattoo enhancements Very Happy


anyway, weird bug, i know im not the only one to get it, but im glad that i got past it (atleast i hope! *crosses fingers*)


Back to top
Page 116 of 141 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3 ... 115, 116, 117 ... 139, 140, 141  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group