Assassin's Creed 3
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Banned



Posts: 5901
Location: Rapture
PostPosted: Sun, 28th Oct 2012 12:05    Post subject:
Laughing


[spoiler][quote="SteamDRM"]i've bought mohw :derp: / FPS of the year! [/quote]
[quote="SteamDRM"][quote="b0se"]BLACK OPS GOTY[/quote]
No.[/quote][/spoiler]
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tonizito
VIP Member



Posts: 51392
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 28th Oct 2012 12:06    Post subject:
No thanks, the last time I went there I read this

Who-CareZ wrote:
These assassin creed games look so overwhelming, its one of the reasons I stayed away from playing any of them, and judging by what most people say as far as them not ever finishing the game, clearly it is overwhelming to the point of getting burned out and never finishing the game at all.

I think Assassins Creed 3 will be the first game I will attempt to play, but I will strictly be doing the main quests while avoiding the extra missions and side quests. So at least I will not get to overwhelmed and burned out.


I'm still in recovery... Sad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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beyond1




Posts: 659

PostPosted: Sun, 28th Oct 2012 12:06    Post subject:
snip


Last edited by beyond1 on Tue, 22nd Jul 2025 06:30; edited 1 time in total
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garus
VIP Member



Posts: 34200

PostPosted: Sun, 28th Oct 2012 12:08    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:52; edited 1 time in total
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Neon
VIP Member



Posts: 18934
Location: Poland
PostPosted: Sun, 28th Oct 2012 12:10    Post subject:
Actually the freerunning requires A if you want to jump. If you just press RT you will freerun forwards, but if you want to go UP or jump from a branch you need to press A.

Time slows down after a counter because now you have a choice of what to do, you can kill the guy, disarm him or throw him (I think). With that said, I do think that the slow-mo is unnecessary, I wonder if you can turn it off in the options or something.

I've watched a lot of videos on YT, and I really, really like the slow introduction, but that might be just me. Sad


Hunting looks fantastic, definitely more in-depth than the one in RDR for example.
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human_steel




Posts: 33269

PostPosted: Sun, 28th Oct 2012 12:10    Post subject:
tonizito wrote:
No thanks, the last time I went there I read this

Who-CareZ wrote:
These assassin creed games look so overwhelming, its one of the reasons I stayed away from playing any of them, and judging by what most people say as far as them not ever finishing the game, clearly it is overwhelming to the point of getting burned out and never finishing the game at all.

I think Assassins Creed 3 will be the first game I will attempt to play, but I will strictly be doing the main quests while avoiding the extra missions and side quests. So at least I will not get to overwhelmed and burned out.


I'm still in recovery... Sad

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lolozaur




Posts: 26310

PostPosted: Sun, 28th Oct 2012 13:31    Post subject:
Assassin's Creed III' (PS3/X360/PC) Includes Microtransactions


The packs are available in the following denominations:

20 Erudito Pack = 80 MSP ($1 USD)
50 Erudito Pack = 160 MSP ($2 USD)
155 Erudito Pack = 400 MSP ($5 USD)
380 Erudito Pack = 800 MSP ($10 USD)
925 Erudito Pack = 1600 MSP ($20 USD)

The description states that the credits will allow you "to acquire some game items, disregarding your current level."
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ClaudeFTW




Posts: 5074
Location: Bucharest, Romania
PostPosted: Sun, 28th Oct 2012 13:39    Post subject:
tonizito wrote:
No thanks, the last time I went there I read this

Who-CareZ wrote:
These assassin creed games look so overwhelming, its one of the reasons I stayed away from playing any of them, and judging by what most people say as far as them not ever finishing the game, clearly it is overwhelming to the point of getting burned out and never finishing the game at all.

I think Assassins Creed 3 will be the first game I will attempt to play, but I will strictly be doing the main quests while avoiding the extra missions and side quests. So at least I will not get to overwhelmed and burned out.


I'm still in recovery... Sad


What is wrong with people.




R7 2700x @4GHz / MSI B450 Tomahawk / beQuiet! Dark Rock 4 / 32GB @3000 MHz / MSI RTX 2060 Gaming Z / Samsung 850 EVO 250GB / Western Digital 1TB / Fractal Design Meshify C Dark / SuperFlower Leadex Gold 650W / DELL whatever 27 inch IPS

I usually stream stuff: http://www.twitch.tv/claudeftw
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BLaM!
VIP Member



Posts: 13818
Location: Germany
PostPosted: Sun, 28th Oct 2012 13:47    Post subject:
lol , better skip the entire game then..cause those side missions can be really good , sometimes better than main missions..
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flappy




Posts: 2015

PostPosted: Sun, 28th Oct 2012 14:11    Post subject:
Who-CareZ wrote:
These assassin creed games look so overwhelming, its one of the reasons I stayed away from playing any of them, and judging by what most people say as far as them not ever finishing the game, clearly it is overwhelming to the point of getting burned out and never finishing the game at all.


ADHD much? Rolling Eyes
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Neon
VIP Member



Posts: 18934
Location: Poland
PostPosted: Sun, 28th Oct 2012 14:33    Post subject:
lolozaur wrote:
Assassin's Creed III' (PS3/X360/PC) Includes Microtransactions


The packs are available in the following denominations:

20 Erudito Pack = 80 MSP ($1 USD)
50 Erudito Pack = 160 MSP ($2 USD)
155 Erudito Pack = 400 MSP ($5 USD)
380 Erudito Pack = 800 MSP ($10 USD)
925 Erudito Pack = 1600 MSP ($20 USD)

The description states that the credits will allow you "to acquire some game items, disregarding your current level."


That's for multiplayer though, and a week after the release nobody plays AC multiplayer, at least on the PC version Laughing
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Stormwolf




Posts: 23675
Location: Norway
PostPosted: Sun, 28th Oct 2012 15:21    Post subject:
what does the multiplayer containt? is it coop? for 360 it's an entire disc, so there must be something special.
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ixigia
[Moderator] Consigliere



Posts: 65072
Location: Italy
PostPosted: Sun, 28th Oct 2012 17:10    Post subject:
Interinactive wrote:
garus wrote:
Even more simplified fights (HUD warnings about someone trying to shoot you), slow weapon selection, free running is now trigger by pressing just right trigger, no need to hold also A



How can the fights be even more simplified, it's something basically impossible to achieve. Laughing

Don't tell me that they introduced the revolutionary Awesome Eagle Button 2.0 like in Saints Row The Third. Very Happy
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tillertow




Posts: 116

PostPosted: Sun, 28th Oct 2012 17:14    Post subject:
Strange, cause to me the combat (controls) feels pretty much identical to the previous games
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garus
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Posts: 34200

PostPosted: Sun, 28th Oct 2012 18:52    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:52; edited 1 time in total
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ixigia
[Moderator] Consigliere



Posts: 65072
Location: Italy
PostPosted: Sun, 28th Oct 2012 18:57    Post subject:
Haha I'm not surprised that the ending is bad, there are still at least a couple of Asscreeds left until this generation of consoles dies out!
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templ




Posts: 256
Location: Sirius
PostPosted: Sun, 28th Oct 2012 21:04    Post subject:
Based on several YT videos (be warned that if you decide to do this, spoilers are difficult to avoid. I tried my best, but I couldn't escape one major spoiler... ah well, I had my suspicions from the start anyway), it seems the game's pretty similar to previous installments. Everything from pacing to gameplay is pretty similar. So, I believe it's fair to say that if you didn't like previous games, you won't like this one (or vice versa).

Also, the ending was never the series' strong point (although I kinda liked AC1's and Revelations' endings). At least we don't have to wait long for a new game. Cool Face

I do hope you can turn off the HUD like in previous games, though. I always turn off everything except the map.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sun, 28th Oct 2012 22:20    Post subject:
Kaltern wrote:
I have to just say... I'm not sure if, by some chance, this game turns out to be a derpified console crapfest with just the AWESOME ButtonĀ® streamlined gameplay, that I would laugh Reaction or just cry sadly in the corner...


Well, I've avoided all spoilers and just by reading the comments here...

Reaction

Now I shall cry in the corner over there ->

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Mister_s




Posts: 19863

PostPosted: Sun, 28th Oct 2012 22:55    Post subject:
Aw man, I thought it was delayed to November 2nd Sad FU Ubisoft.
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4treyu




Posts: 23119

PostPosted: Sun, 28th Oct 2012 22:57    Post subject:
My plan was playing Hitman Absolution and Far Cry 3 before this one anyways Reaction
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ixigia
[Moderator] Consigliere



Posts: 65072
Location: Italy
PostPosted: Sun, 28th Oct 2012 23:04    Post subject:
Mister_s wrote:
Aw man, I thought it was delayed to November 2nd Sad FU Ubisoft.

And wait till they'll delay it again Cool Face
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4treyu




Posts: 23119

PostPosted: Sun, 28th Oct 2012 23:05    Post subject:
garus wrote:

Which I don't find hard to believe because Revelations was already a borefest.


Yep, gameplay was lacking but the story was great though, including the ending.
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Yuri




Posts: 11000

PostPosted: Mon, 29th Oct 2012 05:45    Post subject:
4treyu wrote:
garus wrote:

Which I don't find hard to believe because Revelations was already a borefest.


Yep, gameplay was lacking but the story was great though, including the ending.


I hated Brotherhood and yet was so interested in Revelations that it was the only AC game that I've completed 100%

Different strokes eh Very Happy



1 and 2 are still amazing.
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4treyu




Posts: 23119

PostPosted: Mon, 29th Oct 2012 06:27    Post subject:
Indeed. I've noticed that many people bash some AC games because of the gameplay and some others favour the story aspect mostly. I enjoyed Revelations anyways, I just couldn't enjoy it as much as Brotherhood despite the much better story.
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tillertow




Posts: 116

PostPosted: Mon, 29th Oct 2012 11:44    Post subject:
Must say that after I've been playing this for a few days now, i still find some annoyances with the players movement mechanics.

You can hardly walk past a corner, without the player "sticking" to the wall aka going into cover.
Actually it's pretty much like that with a lot of things...f.e try to steal from a guy close to a wall, and you often go to lean up of it instead.
It gets annoying after a while.

Then there's the climbing, especially in trees...there are synchronization points in some trees, and i gave up on reaching one of them, because instead of swinging over and grab the next branch, "he" simply jumped straight out in the air and fell all the way down.
There's no fluid movement on objects, roofs and such...if you don't point the camera/player the right way, he'll do the same and simply jump out into nothingness.
It makes sense to have to point in the direction you're going, but due to the movement and camera systems being so jaggy and based on what feels like scripted movement _all the time_, it produces a lot of errors or annoyance.
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CompuGeek




Posts: 610

PostPosted: Mon, 29th Oct 2012 11:58    Post subject:
tillertow wrote:
Must say that after I've been playing this for a few days now, i still find some annoyances with the players movement mechanics.

You can hardly walk past a corner, without the player "sticking" to the wall aka going into cover.
Actually it's pretty much like that with a lot of things...f.e try to steal from a guy close to a wall, and you often go to lean up of it instead.
It gets annoying after a while.

Then there's the climbing, especially in trees...there are synchronization points in some trees, and i gave up on reaching one of them, because instead of swinging over and grab the next branch, "he" simply jumped straight out in the air and fell all the way down.
There's no fluid movement on objects, roofs and such...if you don't point the camera/player the right way, he'll do the same and simply jump out into nothingness.
It makes sense to have to point in the direction you're going, but due to the movement and camera systems being so jaggy and based on what feels like scripted movement _all the time_, it produces a lot of errors or annoyance.


It's out on PC already? If not WTF
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Neon
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Posts: 18934
Location: Poland
PostPosted: Mon, 29th Oct 2012 12:06    Post subject:
Um, he's obviously playing the console version.
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garus
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Posts: 34200

PostPosted: Mon, 29th Oct 2012 12:09    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:52; edited 1 time in total
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briangw




Posts: 1752
Location: Warren, MN
PostPosted: Mon, 29th Oct 2012 13:34    Post subject:
tillertow wrote:
Strange, cause to me the combat (controls) feels pretty much identical to the previous games


It feels the same but it's harder. I'm in the tax missions now and taking on tax collectors and red coats (including the heavy units) feels harder than the previous games. You almost can't get a hit in with the insane amount of countering you have to do between multiple units, so killing quickly and limiting mobs are you is the best way to go. I'm glad the devs made that harder but in some cases, it just seems too hard. Guns are slow to reload (yay) and I think the tomahawk is the best all around weapon. It seems they've toned down on the hidden blade for attacking outside of assassinating. You can't necessarily hide up on the roofs since the redcoats take pot shots if you're exposed.
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Neon
VIP Member



Posts: 18934
Location: Poland
PostPosted: Mon, 29th Oct 2012 13:59    Post subject:
So Much Win
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