XCOM: Enemy Unknown
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Mon, 15th Oct 2012 17:48    Post subject:
kept on playing and my negative feelings became positive lol. I love it more and more Smile
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xxax
Banned



Posts: 2610

PostPosted: Mon, 15th Oct 2012 18:06    Post subject:
Sin317 wrote:
kept on playing and my negative feelings became positive lol. I love it more and more Smile


Yeah....It somehow crawls under your skin. Especially once you've upgraded a bit.
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Stinky244




Posts: 623
Location: Estonia
PostPosted: Mon, 15th Oct 2012 18:08    Post subject:
What file must i open with Resource Hacker to change some values?
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 15th Oct 2012 18:10    Post subject:
Stinky244 wrote:
What file must i open with Resource Hacker to change some values?


The main EXE itself Smile

http://www.nfohump.com/forum/viewtopic.php?p=2006610&highlight=#2006610
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WhiteBarbarian




Posts: 6009
Location: Russia
PostPosted: Mon, 15th Oct 2012 18:12    Post subject:
Mister_s wrote:
How do you guys cope with everything being so random? Or is only the start like that? Maybe I'll play Torchlight and wait for some patches for this one.

Randomness is part of the game, so I just keep playing no matter what. Game gives you ability to hire new soldiers, so it is part of the game to lose some. By reloading every time soldier dies, you end up with ultimate squad, start using the same move to cover -> overwatch tactics over and over again. So every combat encounter becomes very similar to the previous one, and eventually just bores you to death.

I save at the base before the mission, at the beginning of the mission start and again at the base after the mission. Kinda playing ironman in spirit, reload only if I did something really ballsy and stupid in the first turn. So far, only had to reload once.

Got a super tiny graveyard map with a huge collapsed wall and car next to it, high cover only at the far edges and two tiles in the middle. On my first turn I start moving everyone to high cover and I do a very stupid dashing move with my last soldier and reveal three mutons. Mutons throw two grenades and shoot plasma - two xcom agents are dead, and car is on fire. Next turn another two xcom agents are dead. This encounter was the closes thing to the famous rocket / grenade to the skyranger on the first turn in classic xcom Very Happy


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Stinky244




Posts: 623
Location: Estonia
PostPosted: Mon, 15th Oct 2012 18:57    Post subject:
Cheers Sabin!
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Mon, 15th Oct 2012 19:16    Post subject:
sabin1981 wrote:
Stinky244 wrote:
What file must i open with Resource Hacker to change some values?


The main EXE itself Smile

http://www.nfohump.com/forum/viewtopic.php?p=2006610&highlight=#2006610


Also, after you've done the changes don't forget to start a new game. For me it didn't work until I restarted from a fresh game. ^_^


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Taffelost




Posts: 798

PostPosted: Mon, 15th Oct 2012 22:46    Post subject:
Ironman is actually keeping me FROM playing the game now. I'm just too tired and I don't want to risk my men because of it. Ironman is like EVE Online. The consequences are brutal which makes the combat so much better.
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Smikis.




Posts: 1994

PostPosted: Mon, 15th Oct 2012 23:54    Post subject:
so any fixes for those " stuck on mission " soldiers? i have like over 10 of those now, no money and only 2 soldiers available.. yeeeeeeeeeeeeee...
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keewee23




Posts: 1306

PostPosted: Tue, 16th Oct 2012 01:11    Post subject:
Taffelost wrote:
Ironman is actually keeping me FROM playing the game now. I'm just too tired and I don't want to risk my men because of it. Ironman is like EVE Online. The consequences are brutal which makes the combat so much better.


i didnt try ironman, because you can do same thing with faster then light game, copy paste save, so no glory in that Smile, anyway finished the game, i want moaar.
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Imoen




Posts: 892

PostPosted: Tue, 16th Oct 2012 02:42    Post subject:
Smikis. wrote:
so any fixes for those " stuck on mission " soldiers? i have like over 10 of those now, no money and only 2 soldiers available.. yeeeeeeeeeeeeee...


Yeah me too, its piling up and quickly making the game unplayable. I'm too far ahead in the game to restart.
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Doh!




Posts: 1361
Location: Wellhigh DK
PostPosted: Tue, 16th Oct 2012 03:05    Post subject:
So ive ventured into impossible difficulty - the tactical battles are once more suspence full, but the strategic layer is lame - whichever countries you dont select in abduction mission, is full red! So after 4 ingames days and 2 missions, 2 countries where already leaving.

The number of enemies are fun tho - some missions its like "defend the base" where they just keep hammering for that chopper Smile

I would like the strategic layer in impos, to be like classic and cover to have some kind of damage reduction. I dont mind at all being hit in full cover, but instant dying is too much.
In impos, I mostly use my grenades for removing cover from the aliens and then shot there faces off Smile


There are two kinds of people I can't stand in this world. People who are intolerant of other people's cultures, and the Dutch.
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Imoen




Posts: 892

PostPosted: Tue, 16th Oct 2012 03:07    Post subject:
I'm getting pretty annoyed about the lackluster interception part of the game, or lack of. Those abduction sites keep magically appearing without a chance to intercept the ufo. This game is really shallow at times. I just don't understand why they would take away so much from the game Sad
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Doh!




Posts: 1361
Location: Wellhigh DK
PostPosted: Tue, 16th Oct 2012 03:08    Post subject:
Imoen wrote:
Smikis. wrote:
so any fixes for those " stuck on mission " soldiers? i have like over 10 of those now, no money and only 2 soldiers available.. yeeeeeeeeeeeeee...


Yeah me too, its piling up and quickly making the game unplayable. I'm too far ahead in the game to restart.


Whats this? All your men are injured, but you have to use 4 men, to continue or what is it?
Maybe some cheat code or something?
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Doh!




Posts: 1361
Location: Wellhigh DK
PostPosted: Tue, 16th Oct 2012 03:09    Post subject:
Imoen wrote:
I'm getting pretty annoyed about the lackluster interception part of the game, or lack of. Those abduction sites keep magically appearing without a chance to intercept the ufo. This game is really shallow at times. I just don't understand why they would take away so much from the game Sad


Already plenty of mods solving that problem - that feature was actually in game, but they removed it for some reason.
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Tue, 16th Oct 2012 08:55    Post subject:
is it me, or seem mutons (all of them) seriously bugged when it comes to their hit chance ? They're the ones shooting through every cover, everything inbetween, without destroying anything but always hitting.

To me, it looks like their aim stat is extremely high/too high/bugged high ...
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Prandur




Posts: 2685

PostPosted: Tue, 16th Oct 2012 09:10    Post subject:
Doh! wrote:
Imoen wrote:
I'm getting pretty annoyed about the lackluster interception part of the game, or lack of. Those abduction sites keep magically appearing without a chance to intercept the ufo. This game is really shallow at times. I just don't understand why they would take away so much from the game Sad


Already plenty of mods solving that problem - that feature was actually in game, but they removed it for some reason.


That is true, but on the other hand being able to intercept every UFO makes the game a bit easier on the strategic scale. Once you establish satellites in all countries, you'll never have to deal with panic again if you could intercept all of those UFOs.

On the other hand, I'm having a great time with the second-wave mod - enabling options such as "new economy" or the random stat generation of recruits.
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Tue, 16th Oct 2012 09:18    Post subject:
I really hate how every enemy gets a chance to run away and hide open being spotted. This is just stupid. Is there no surprise in this game?
I look at the last UFO game I played (what was it, afterlight?) and feel like it's just a vastly superior game to this one.
If I recall correctly even that one was dumbed down a bit compared to Xcom, so this is even dumbed down further.
If they took that game and just did even more modern graphics it would have been great.
The engine is not bad, and though it keeps sucking me in, I'm finding myself continually disappointed by things
Which means I'll never pay full price or possibly buy it. I doubt i'd replay once I finished it.

Top annoyances:
1)no surprise
2)team members keep running after spotting an enemy. Hello??
3)I think in aftershock you could have 2 teams, makes sense. Let me build another bird. I can build interceptors, satellites, hire 99 soldiers, but I can't send out 2 groups at once?
4)inconsistent lines of site. Several times I've had my sniper unable to target an enemy that was no further away than one they just killed, and who seems to be in a clear line of site with nothing in between, flyers cause havoc with this as soldiers don't seem to be able to shoot up very well
5)"heard" enemies is fairly crappy, just some random soundwave coming from somewhere.
6)no crouching, laying,etc. in some maps there has been a distinct lack of cover where you engage an enemy, getting to one of the 2 cover spots means a huge group and grenade bate. If I could lay my sniper down anywhere and start picking people off that would help
7)Inventory slots a little weak. I'm wearing a vest under my armor, so I couldn't possibly hang a grenade off my belt. Seriously?
8)dumbed down action points. move, shoot, that's it? Pull the trigger and you're done? You couldn't possibly pull the trigger first then duck behind something right? If some people can shoot and then reload, why can't I reload then shoot?

Lot of unrealized potential here.


intel ultra 7 265k, 64gb ram, 3070
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Tue, 16th Oct 2012 09:43    Post subject:
hm, when you have your team in overwatch (and range), then they will fire on newly spotted enemies who run into cover. At least they do for me.
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Peef




Posts: 388
Location: Belgium
PostPosted: Tue, 16th Oct 2012 10:22    Post subject:
2)team members keep running after spotting an enemy. Hello??

that annoys me endlessly as well..
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Tue, 16th Oct 2012 10:23    Post subject:
its nnoying, sure, but i learned NOT to run too far Smile that solves this problem Smile

Oh and always be in overwatch, A-L-W-A-Y-S. I.e. move -> overwatch. Half the kills are made from reactionshots hehe.
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VonMisk




Posts: 9467
Location: Hatredland
PostPosted: Tue, 16th Oct 2012 10:32    Post subject:
There are three good advices for tactical part.


1) Always stay in high cover. Always.
2) Try to be in overwatch if you can.
3) Always advance for one action then shoot or overwatch. If you have to dash always do it when everyone else is in overwatch.

In my experience it's better to shoot from high cover being far away from enemy then advancing to get better shot in low cover. You will probably loose a soldier if you do so.

Edit: Oh! And if you stay long enough in cover without moving the game will show you were you can hear the enemy. So you will know how to advance.


Last edited by VonMisk on Tue, 16th Oct 2012 10:45; edited 3 times in total
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spajdr




Posts: 1842
Location: Czechia
PostPosted: Tue, 16th Oct 2012 10:35    Post subject:
Thanks all for information, im gonna wait for/preorder Xenonauts and skip this.
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keewee23




Posts: 1306

PostPosted: Tue, 16th Oct 2012 10:41    Post subject:
VonMisk wrote:
There are three good advices for tactical part.

1) Always stay in high cover. Always.
2) Try to be in overwatch if you can.
3) Always advance for one action then shoot or overwatch. If you have to dash always do it when everyone else is in overwatch.

In my experience it's better to shoot from high cover being far away from enemy then advancing to get better shot in low cover. You will probably loose a soldier if you do so.

Edit: Oh! And if you stay long enough in cover without moving the game will show you were you can hear the enemy. So you will know how to advance.


can you put your advices to spoiler next time please? because that's the beauty in this game, to find best strategy for yourself.
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Tue, 16th Oct 2012 11:37    Post subject:
keewee23 wrote:
VonMisk wrote:
There are three good advices for tactical part.

1) Always stay in high cover. Always.
2) Try to be in overwatch if you can.
3) Always advance for one action then shoot or overwatch. If you have to dash always do it when everyone else is in overwatch.

In my experience it's better to shoot from high cover being far away from enemy then advancing to get better shot in low cover. You will probably loose a soldier if you do so.

Edit: Oh! And if you stay long enough in cover without moving the game will show you were you can hear the enemy. So you will know how to advance.


can you put your advices to spoiler next time please? because that's the beauty in this game, to find best strategy for yourself.


lol, what? Scratch Head

Those were just tips, that you can try out. They're not absolutes where if you don't do as he says you're game over. o.O


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Smikis.




Posts: 1994

PostPosted: Tue, 16th Oct 2012 11:38    Post subject:
Doh! wrote:
Imoen wrote:
Smikis. wrote:
so any fixes for those " stuck on mission " soldiers? i have like over 10 of those now, no money and only 2 soldiers available.. yeeeeeeeeeeeeee...


Yeah me too, its piling up and quickly making the game unplayable. I'm too far ahead in the game to restart.


Whats this? All your men are injured, but you have to use 4 men, to continue or what is it?
Maybe some cheat code or something?


no they are all on " mission " which they arent, and cant be selected to squad, even tho when you enter squad selection soldier models are actually displayed, but no name in soldier slot, and if you add soldier to that slot you have 2 soldiers models meshing into one, really fucked up,
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Interinactive
VIP Member



Posts: 29446

PostPosted: Tue, 16th Oct 2012 11:48    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 03:53; edited 1 time in total
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Tue, 16th Oct 2012 11:49    Post subject:
Interinactive wrote:
Is there a way to stop it from auto zooming in? After each move I make (while zoomed out) it just zooms back in again


Same crap happens when you have one soldier marked, zoomed out and then switch to the next one, the camera zoomes back in. Sad


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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Tue, 16th Oct 2012 11:52    Post subject:
Especially annoying when you're in one of the bigger ships and the auto-cam is determined to look one level higher then the soldier actually is, constandly defaulting to the roof.
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bavelb




Posts: 130

PostPosted: Tue, 16th Oct 2012 11:55    Post subject:
Peef wrote:
2)team members keep running after spotting an enemy. Hello??

that annoys me endlessly as well..


Thats how tactics games work, if you move your guy to a spot, that guy will move to that spot, no if's and's or but's about it. If you brought him into danger that way, thats on your shoulders, not the games'.

Don't dashrun if you can avoid it. Move to the edge of the blue zone first, preferably at a cover to scout if it's safe. If it's not you can then decide to take a shot, go into overwatch, use a skill or move back. Wouldnt be the first time I dashmoved my scout into a spot where he is flanked by 2 aliens.

If it is you can risk making the full dashmove (often needed during bombdefuse and panicmissions, where you don't have time for overwatch).
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