Yeah, it's pretty good, but still very much in alpha. It needs some better pacing in building facilities, but the potential is there. It's Introversion, so no doubt it will be great. Just hope they'll resurrect Subversion after this, need a good bankrobber game.
Well, my first prison is a disaster pretty much. 5 out of 16 prisoners escaped, there was just a massive fight in the showers, and they demolished the shower room.
Last edited by H4wkeye on Tue, 2nd Oct 2012 23:55; edited 1 time in total
Well, my first prison is a disaster pretty much. 5 out of 16 prisoners escaped, there was just a massive fight in the showers, and they demolished have the shower room.
Well, my first prison is a disaster pretty much. 5 out of 16 prisoners escaped, there was just a massive fight in the showers, and they demolished have the shower room.
Are we sure it's a chick? Either way, chick or chap, definitely has a very soothing radio voice I watched the first four parts of that series last night and actually had fun just by watching someone else play.
Are we sure it's a chick? Either way, chick or chap, definitely has a very soothing radio voice I watched the first four parts of that series last night and actually had fun just by watching someone else play.
Also some little things I found out with this alpha 1 version :
- windows does nothing yet
- large TV set doesn't work
- you can manualy assign cells to a prisoner by left-clicking the prisoner and right-clicking the cell
and more interestingly, you can stop prisoners to come every 24h by erasing a line of the delivery area so it doesn't touch the road anymore.
Stuff will still be delivered but the prisoners bus will just drive by without unloading them.
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$team, Orishit, Upay, PSN : Athlonic
Thanks for the tips, the prisoner one helps a lot . Infinite arrival of prisoners is a bit dumb, should've been limited to certain preset based on how big prison did you choose at the start (small, medium, large).
I grabbed this last night and found that as with many other openGL games they just flat out don't work on my laptop because of ATI mobility drivers not existing for Sony laptops... I raged.
I removed my W8 install and moved over to Ubuntu which works amazingly well (under WINE as no linux build exists yet). Enjoying it so far, the bugs are rampant, as expected, but a fantastic start.
and more interestingly, you can stop prisoners to come every 24h by erasing a line of the delivery area so it doesn't touch the road anymore.
Stuff will still be delivered but the prisoners bus will just drive by without unloading them.
how to you delete it? i've been trying and no luck so far :/
and more interestingly, you can stop prisoners to come every 24h by erasing a line of the delivery area so it doesn't touch the road anymore.
Stuff will still be delivered but the prisoners bus will just drive by without unloading them.
how to you delete it? i've been trying and no luck so far :/
Right-clicking (or dragging) while designating a room, erases instead of "writing".
Alpha 2 is out.
But I can't find it anywhere for now...
Quote:
= Deployment mode
New screen in the toolbar, unlocked in the usual way by the Security Chief
You can assign Guards to the sectors of your jail
You can draw Patrol routes within the sectors, and your guards will follow them
- Intake options: When creating a new map there is an option called Continuous Intake
- "Enabled" behaves like Alpha1, ie a semi-random number of prisoners arrive every day
- "Disabled" means prisoners only arrive when you have capacity to fit them in
- Max 24 prisoners per day either way
- Newly created sandboxes have a Time Warp Factor, which govers the speed of the game clock.
Large maps now "slow down" the game clock by 50% to give entities longer to get around.
Medium maps slow down the game clock to 75%. Small maps run at 100%.
- The game now saves thumbnail PNGs when you save a level.
These are displayed in the Loading / Saving screen when available
- Large Pipes can now be built under existing walls
- Fixed: Game now runs on MacOSX 10.6 or greater (issue with libcurl)
- Experimental Fix: Game should now run properly on Retina Mac screens
It will default to fullscreen at the lower (non retina) resolution
You can force Retina resolution (2x higher) in preferences.txt with screenW and screenH
- Fixed: Some needs should not be displayed to the user (Eg need for Weapon)
- Fixed: Prisoners will no longer sit on chairs or use any equipment in any Office
- Fixed: An issue where goods and Prisoners in a supply truck could be left behind on the road
- Fixed: Prisoners would sometimes become stationary zombies after being escorted from the deliveries zone
(AiTargetSet flag not cleared)
- Fixed: Room type was often forgotten after a Save & Load. Room type would show up after load as "None".
Note: Save games with this bug will still be broken on Load. The game will assign these rooms type "Cell" as a guess.
- Fixed: An issue that caused Save Games to load very very slowly (appearing to crash) if you had created a single very large room
- Mealtimes [Secret]
Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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