[NR] Carrier Command: Gaea Mission
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Roger_Young




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PostPosted: Tue, 3rd Apr 2012 19:38    Post subject:
Grale wrote:
I've got high hopes for this one, the physics demo looks good, and carrier command is one of my old favourites.
Like you say a release date hopefully will be 2012. With this and legend of grimrock I'll be a very happy boy..

Amiga time's coming again. Wink
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Grale
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PostPosted: Tue, 3rd Apr 2012 19:40    Post subject:
Roger_Young wrote:
Grale wrote:
I've got high hopes for this one, the physics demo looks good, and carrier command is one of my old favourites.
Like you say a release date hopefully will be 2012. With this and legend of grimrock I'll be a very happy boy..

Amiga time's coming again. Wink


And Atari ST Wink


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Roger_Young




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PostPosted: Tue, 3rd Apr 2012 19:41    Post subject:
I had the feeling that you were going to say that. lol

Now were you a C64 or a Speccy? Wink
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Grale
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PostPosted: Tue, 3rd Apr 2012 19:47    Post subject:
Speccy then BBC micro.... 'Elite' baby Smile


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Roger_Young




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PostPosted: Tue, 3rd Apr 2012 19:53    Post subject:
The best version was on the C64 after the Arquimedes, of course.
Damn Thargoids!
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PumpAction
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PostPosted: Tue, 3rd Apr 2012 21:04    Post subject:
Pfff console faggots.

True 8088 PC master race here Smug But game got playable on the 286 xD


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Grale
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PostPosted: Tue, 3rd Apr 2012 21:19    Post subject:
Pfft Padawan. I started on a Nascom 1.
2mhz cpu,black and white output and no sound
Built by me and my dad when I still had smooth balls Wink

a 2 MHz Z80A processor,
1 KB static RAM (extendable to 8 KB, or 16 KB with more work),
2 KB Monitor (NAS-SYS 1),
8 KB Microsoft Basic,
a 48x16 video interface, to attach to a standard TV,
serial in/out, selectable between cassette tape, RS-232, or current loop 20 mA for teletype writers (picture of the I/O connectors [163 KB]).


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Roger_Young




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PostPosted: Tue, 3rd Apr 2012 21:40    Post subject:
Indeed pffff....
I've started on a GE, something thing like this:

http://www.computerhistory.org/collections/accession/102722191
Those were the times. Can you imagine how we would play Lander with a teletype?
But we did. Cool
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PumpAction
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PostPosted: Tue, 3rd Apr 2012 21:49    Post subject:
Well guys, we were talking about the machine on which we played carrier command first. No need to pull out the grand dad card Cool Face


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Roger_Young




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PostPosted: Tue, 3rd Apr 2012 22:00    Post subject:
Well before 486DX2 66Mhz, the master race was Amiga.
And it's not arguable. Smile
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PumpAction
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PostPosted: Tue, 3rd Apr 2012 22:03    Post subject:
Had an Amiga but that thing was dead apart from the games (which looked great! but DAMN YOU SHADOW OF THE BEAST!)


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Grale
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PostPosted: Tue, 3rd Apr 2012 22:05    Post subject:
Hey Pumpy not a grandad yet Wink ahh well yes it did get a bit off topic from the off topic!!


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Roger_Young




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PostPosted: Tue, 3rd Apr 2012 22:08    Post subject:
Surely was not great for spreadsheets and stuff like that. That PC was the king.
In publishing software the Macs had advantage.
But 3D modeling, Bitmap paint programs and sound, Amiga was number one.
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Grale
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PostPosted: Wed, 4th Apr 2012 16:18    Post subject:
Play & Contribute Beta! April 6

http://www.carriercommand.com/2012/04/play-contribute/

Damn my spidey senses were spot on this time Wink


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Roger_Young




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PostPosted: Wed, 4th Apr 2012 18:02    Post subject:
Grale wrote:
Play & Contribute Beta! April 6

http://www.carriercommand.com/2012/04/play-contribute/

Damn my spidey senses were spot on this time Wink

You were right. I got the mail today.
Another pre-order... well at least this are kind of devs that deserve.
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Kyorisu




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PostPosted: Wed, 4th Apr 2012 19:12    Post subject:
Huge fan of Hostile Waters. Think I played the original Carrier Command a very long time ago but no distinct memories of it. Ordered the supporter version.
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sabathius___




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PostPosted: Wed, 4th Apr 2012 21:12    Post subject:
Supporter version here as well.


Future of gaming by Bioware:

"WHEN YOU PRESS A BUTTON, SOMETHING AWESOME HAS TO HAPPEN."
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Grale
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PostPosted: Fri, 6th Apr 2012 15:49    Post subject:
Beta is up for those who pre-orderd. download time 4mins Smile


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dezztroy




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PostPosted: Fri, 6th Apr 2012 15:52    Post subject:
Hopefully we see a release of it. Not willing to spend money without trying it out first.
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JBeckman
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PostPosted: Fri, 6th Apr 2012 15:58    Post subject:
Only 1.2 GB and it uses some serial system, Sprocket works pretty well to download via so speed is excellent.

Will be nice to see what they've done with the game. Smile
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Mafia102




Posts: 93

PostPosted: Sat, 7th Apr 2012 12:28    Post subject:
Anyone got BETA yet?

Deem, game is fun and nice but supper hard and long Very Happy

Learning curve is pretty tough and since strategy games became more and more automatic these days (a lot micro stuff is done automatically) then this is more like old school, you need to do everything your own Smile

BTW, there is no limitations posting screen and videos, so DO IT Smile
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Roger_Young




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Location: Portugal
PostPosted: Sat, 7th Apr 2012 14:21    Post subject:
I've played only 5 minutes, just to take a look.
I need to read the manual. That's old school. Smile
I'm waiting for JBeckman's report. Wink
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sabathius___




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PostPosted: Sat, 7th Apr 2012 16:47    Post subject:
Manual is in the game folder.
I love that game.


Future of gaming by Bioware:

"WHEN YOU PRESS A BUTTON, SOMETHING AWESOME HAS TO HAPPEN."
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JBeckman
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PostPosted: Sat, 7th Apr 2012 18:30    Post subject:
I don't have much to report on, definitively do read the game manual however as this beta or maybe it's a sort of demo beta anyway read the manual as you'll get plopped down in a 1 vs 1 skirmish battle without much know how at all besides the controls (If you looked those up.) I tried for a while but didn't really succeed in much of anything, sure there are bugs but if you don't know how to play properly that's definitively going to hinder things.

I'm reminded of Battlezone albeit with a slight change of focus, you have a carrier and a number of islands and you produce units and equipment to eventually advance over to the enemy island group and ultimately capture each of these by taking or destroying the command center and finally destroying his carrier.

This game advances pretty slowly, "fast traveling" by planning routes eases things up but the islands are huge though only three or so climates (Out of six supposedly.) currently exist and as in ArmA the HDR adaption is pretty extreme so the game can be very dark too.

It's very detailed otherwise, currently you basically have a land unit and a air unit plus your carrier, these two can be equipped and designed as you want in a pretty in depth menu system, also switches between numerous windows as you zoom in on the map or switch camera, multi monitor users might see a nice benefit here. Smile

It's very intuitive and easy to get started but there's a lot of complexity as you can't just drive over and start shooting at the carrier ship without a proper force behind it, units also have limited ammunition and energy and will need to return to the carrier to resupply.

I'm just being silly and exploring the island and getting a grip of things so I can't really comment on battles or capturing the islands, it's not a fast game due to the size of the area and the carriers actual speed even though I imagine actual battles will be rather fast paced.
(You can either command units or take direct control and drive around as you want, this is usually done with the carrier but any unit you own can be entered like this and thus there's a pretty wide perspective and lots of things to keep track of.)

Various customization options and a lot of other settings plus key bindings to adjust too, not everything is available in the beta (Again think of it like a demo rather.) but it shows great potential.
(The game is also quite demanding, unsure what engine they are actually using but it's probably the one from ArmA to ArmA 2 but heavily modified, lots of attention to detail and a number of effects though still DX9 only but again what do I know how things will change or what else will happen as there's still some time before they're near a release.)
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JBeckman
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PostPosted: Thu, 27th Sep 2012 09:17    Post subject:
http://www.gamersgate.co.uk/DD-CCGM/carrier-command-gaea-mission

Seems to be out on Gamersgate, actual release date is tomorrow though. Smile
(Tried the downloader that is linked to in the BIS store but it tries to retrieve the beta, key and such is posted though so all that is needed now is the client.)


EDIT: Looks like it has been corrected now.


Last edited by JBeckman on Thu, 27th Sep 2012 12:33; edited 1 time in total
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prudislav
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PostPosted: Thu, 27th Sep 2012 09:30    Post subject:
Kinda wonder how FADE protection will be acting in this one Wink


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Roger_Young




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Location: Portugal
PostPosted: Thu, 27th Sep 2012 11:42    Post subject:
prudislav wrote:
Kinda wonder how FADE protection will be acting in this one Wink


Probably you'll miss all the shoots like in ArmA series.
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sabin1981
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PostPosted: Thu, 27th Sep 2012 18:02    Post subject:
I've been looking forward to trying this.. but FADE...? Urgh. I think I'll wait for the PROPER/CRACKFIX/PROPER/CRACKFIXREADNFO war to be over, since every other FADE game since ever has been hilariously broken on release due to the protection.
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(Nexus)




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PostPosted: Fri, 28th Sep 2012 11:05    Post subject:
Carrier.Command.Gaea.Mission-SKIDROW
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pikachupi




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PostPosted: Fri, 28th Sep 2012 11:42    Post subject:
this game reminds me a game ...maybe 10 years old..i am not sure but the player was a pilot of a fighter and there were islands around with bandits and i remember specific island with firendly harbor guy with some junk in he's yard and you helped him to defend the harbor with your ship...i know it is kinda misty description,but someone may know the name,or...i will just not be lazy and open my old 4 cd's cases and see myself lol...i may still have it on cd's.
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