Battlefield 3
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Aeon




Posts: 8700
Location: Netherlands
PostPosted: Tue, 11th Sep 2012 17:20    Post subject:
I'm a working on my BF3 video...but damn, if you just take your time to look at the details of the maps...it's fucking amazing!


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randir14




Posts: 4950

PostPosted: Tue, 11th Sep 2012 17:42    Post subject:
trollpower wrote:
idk what so superb on these new maps...

there is no infantry combat in AK... i will return to b2k or caspian soon or unistall this pos game.

P.S. dont even try to fly over moutains to close... you will get bad luck... Same applies on new trees...


I've seen plenty of infantry combat in the night-time map.
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jippyuk




Posts: 1507
Location: Malta
PostPosted: Tue, 11th Sep 2012 18:17    Post subject:
Kind of surprised that the BF chaps on here arent chatting away on the forum? All playing huh?

As much as I loved CQ i think this is a much better map collection... Really feels like battlefield out there even if the balance is a little borked at the moment.

Running over a hill and seeing like 6-7 tanks exchanging shells from miles off is really something Smile


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MinderMast




Posts: 6172

PostPosted: Tue, 11th Sep 2012 18:18    Post subject:
jippyuk wrote:
Kind of surprised that the BF chaps on here arent chatting away on the forum? All playing huh?

As much as I loved CQ i think this is a much better map collection... Really feels like battlefield out there even if the balance is a little borked at the moment.

Running over a hill and seeing like 6-7 tanks exchanging shells from miles off is really something Smile

I haven't even tried it yet Sad
But soon!
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JahLux
Banned



Posts: 3705

PostPosted: Tue, 11th Sep 2012 18:32    Post subject:
lol at the whining and crying.... learn2play instead of bitching about balance issues

you cant balance something a 100% just look at WoW... every patch they have to change tons of things they already changed earlier because of all the whining...

Get a squad going and kick the shit out of the fuckers, underdogs is where its at!

guess im one of few who likes some differences
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jippyuk




Posts: 1507
Location: Malta
PostPosted: Tue, 11th Sep 2012 18:36    Post subject:
You are probably right... Only played for like an hour and it was all new Smile Quite excited... I like the challenge of coming from an old mindset to totally being WTFPWND... means teamwork is going to be even more important than before i guess Smile


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4treyu




Posts: 23141

PostPosted: Tue, 11th Sep 2012 18:41    Post subject:
The AC-130 is really easy to kill if you're a decent jet pilot Smile
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MannyK




Posts: 1405
Location: Brazil
PostPosted: Tue, 11th Sep 2012 18:52    Post subject:
AC-130 is a piece of shit, and the easiest way to kill it is just get a chopper full of c4 and drop it on the AC.
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TeKnO




Posts: 184

PostPosted: Tue, 11th Sep 2012 19:24    Post subject:
Looking for Battlefield 3 Premium EA Origin Key

Anyone has a good direct delivery cdkey site for me?
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MinderMast




Posts: 6172

PostPosted: Tue, 11th Sep 2012 21:33    Post subject:
Well I must say I am quite impressed with this...time will tell if it only improves or gets ruined, but for now I am quite enjoying AK. It just feels different, expansive maps where you can just drive around at full speed, have huge tank battles and approach objectives from every which way. On Bandar Desert I spent the entire match roaming the desert part without even reaching the flags until the end of the game, and it didn't feel at all like I was standing in one place. I must have explored less than 30% of that map.

Air combat is now really great as well. On Alborz, having dogfights amidst the clouds feel just awesome Very Happy
(ceiling here is "just" 1000 though Sad)
On Death Valley the ceiling is over 2000 (I got bored trying to find the limit, not sure how much over 2000 it goes Very Happy), so you can finally take all the vertical space you need for flight which adds a whole new dimension in dogfights. And there is just no shortage of targets to shoot at.

On the AC-130, as was said - it's extremely easy to take it out with a jet. Every single attack on it all by myself resulted in it getting shot out of the sky in just one run. It's so slow you can fire unguided rockets at it, so it's just fire to the end from the main gun, a barrage of rockets, and it's down after a small burst from the maingun again. I must have shot down at least dozen of those already.

The only downside could be is that the maps feel slightly "emptier" now. Less density in terms of buildings and the likes... more open spaces. But it's still fun to have fights amongst the rocks and other natural cover Smile
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BonerUK




Posts: 2496
Location: Liverpool UK
PostPosted: Tue, 11th Sep 2012 21:33    Post subject:
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tonizito
VIP Member



Posts: 51420
Location: Portugal, the shithole of Europe.
PostPosted: Tue, 11th Sep 2012 21:45    Post subject:
Had a blast just driving the quad around capturing points while everyone was too busy fighting each other, only running into very light opposition Very Happy


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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4treyu




Posts: 23141

PostPosted: Tue, 11th Sep 2012 21:52    Post subject:
MinderMast wrote:

The only downside could be is that the maps feel slightly "emptier" now. Less density in terms of buildings and the likes... more open spaces. But it's still fun to have fights amongst the rocks and other natural cover Smile


Well for me that's actually an "upside" Very Happy, this is closer to what real battlefield gameplay is (BF2, BF2142), you got intense firefights around flags but also had the time to breath without crossing paths with an enemy when taking certain flanking routes towards objectives. I really wish we had more maps like these right from the start.
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Predator_Soul




Posts: 680

PostPosted: Wed, 12th Sep 2012 14:47    Post subject:
On the 64 players servers it's OK. First time I get to play maps that are actually built for 64 players.
Even Caspian Border or the Back to Karkland maps could get a little too crowded.
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Theescapist




Posts: 4108
Location: Manchester U.K
PostPosted: Wed, 12th Sep 2012 16:16    Post subject:
They should add choppers and planes in Karkland, would be carnage.


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trollpower




Posts: 2314

PostPosted: Wed, 12th Sep 2012 16:50    Post subject:
Theescapist wrote:
They should add choppers and planes in Karkland, would be carnage.
jesus... 90% cant spell karkand
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thyttel




Posts: 488
Location: Denmark
PostPosted: Wed, 12th Sep 2012 16:52    Post subject:
trollpower wrote:
Theescapist wrote:
They should add choppers and planes in Karkland, would be carnage.
jesus... 90% cant spell karkand


Which is SO important............. Rolling Eyes
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trollpower




Posts: 2314

PostPosted: Wed, 12th Sep 2012 16:55    Post subject:
thyttel wrote:
trollpower wrote:
Theescapist wrote:
They should add choppers and planes in Karkland, would be carnage.
jesus... 90% cant spell karkand


Which is SO important............. Rolling Eyes

karkano, karkland, karakand, kirkland... Laughing
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Kurosaki




Posts: 5673
Location: germany
PostPosted: Wed, 12th Sep 2012 17:12    Post subject:
kurwaland!
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trollpower




Posts: 2314

PostPosted: Wed, 12th Sep 2012 17:20    Post subject:
Quote:
Mobile Artillery
The Mobile artillery’s “Proximity Defense” unlock is causing players to “suicide” when being used in both vehicles with higher reprorate in the US HIMARS.

Laughing
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jippyuk




Posts: 1507
Location: Malta
PostPosted: Wed, 12th Sep 2012 18:04    Post subject:
Quote:

Armored Kill
We have been investigating match reports and have noticed that 99% of all matches end up with one team be totally and utterly dominated, humiliated and abused violently in the ass. We shall be making changes over the next 6 months (in time for next expansion) to try and balance accordingly.


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outtanames




Posts: 1591

PostPosted: Wed, 12th Sep 2012 18:09    Post subject:
holy smokes ! I just switched from the 580 to the 670 ftw and what a difference! It destroys the game on ultra w/ 4x MSAA like a Boss. No need for SLI. Very Happy
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Newty182




Posts: 10805
Location: UK
PostPosted: Wed, 12th Sep 2012 18:23    Post subject:
I love being called a hacker. I got bored in the last third of a 3000 ticket game, so I kept jumping in the mobile AA and kept taking out their aircraft. It's funny when all the jets and heli's come after you. Laughing


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fable2




Posts: 6054

PostPosted: Wed, 12th Sep 2012 18:40    Post subject:
Quote:
Server R30 is due on Thu Sep 13th 08:00 UTC
Changelist
- Halved flag capture score in Domination
- The Havok is now selectable in the deploy menu for the russian team on Alborz Mountains Conquest large.
- Mobile artillery drivers are now shielded within the vehicle, meaning they won’t die from using proximity defense.
- The Gunship respawn timer has been increased from 60 to 90 seconds.
- Reserved slots / join queue was not working properly on some servers; this has been fixed.


http://battlelog.battlefield.com/bf3/news/view/2832654785760680621/
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KaSssss




Posts: 2136

PostPosted: Wed, 12th Sep 2012 19:40    Post subject:
outtanames wrote:
holy smokes ! I just switched from the 580 to the 670 ftw and what a difference! It destroys the game on ultra w/ 4x MSAA like a Boss. No need for SLI. Very Happy


60 fps constant? i doubt
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4treyu




Posts: 23141

PostPosted: Wed, 12th Sep 2012 20:05    Post subject:
fable2 wrote:
Quote:

- The Havok is now selectable in the deploy menu for the russian team on Alborz Mountains Conquest large.



Hahahaha, I was wondering why I kept seeing the RU chopper sitting at the spawn all the time while taking off with the Sukhoi Very Happy
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Pey




Posts: 5597
Location: Argentina
PostPosted: Wed, 12th Sep 2012 20:15    Post subject:
KaSssss wrote:
outtanames wrote:
holy smokes ! I just switched from the 580 to the 670 ftw and what a difference! It destroys the game on ultra w/ 4x MSAA like a Boss. No need for SLI. Very Happy


60 fps constant? i doubt


A 670 ftw is the same as a 680, and you do get 60 constant fps with it (1920x1080).


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difm




Posts: 6618

PostPosted: Wed, 12th Sep 2012 20:18    Post subject:
Newty182 wrote:
I love being called a hacker. I got bored in the last third of a 3000 ticket game, so I kept jumping in the mobile AA and kept taking out their aircraft. It's funny when all the jets and heli's come after you. Laughing


I know that feeling


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KaSssss




Posts: 2136

PostPosted: Wed, 12th Sep 2012 20:35    Post subject:
Pey wrote:
KaSssss wrote:
outtanames wrote:
holy smokes ! I just switched from the 580 to the 670 ftw and what a difference! It destroys the game on ultra w/ 4x MSAA like a Boss. No need for SLI. Very Happy


60 fps constant? i doubt


A 670 ftw is the same as a 680, and you do get 60 constant fps with it (1920x1080).


I have a 680 gtx o/c and i don't have 60 fps all the time on the new maps with lots of action and people (64 players) it drops sometimes to 45 @1920.1200 with 4MSAA last beta drivers

btw:



http://www.hardocp.com/article/2012/08/29/gigabyte_gtx_680_super_overclocked_edition_review/6
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outtanames




Posts: 1591

PostPosted: Wed, 12th Sep 2012 20:51    Post subject:
It feels like it's 60fps 98% of the time. And looking at those benches, you can see how the average is always above 60. On the 580, it was much more down to 40-50 on ultra with 4x msaa. I also completely dropped the stupid blur effects. You just sense the difference between the 680 and 580 immediately in this game.
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