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Rynath
Posts: 383
Location: Ozarks
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Posted: Tue, 28th Aug 2012 17:02 Post subject: |
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JBeckman
VIP Member
Posts: 34995
Location: Sweden
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Posted: Tue, 28th Aug 2012 17:16 Post subject: |
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Wait a sec... that's the new DLC? That's it?
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Flagship
Posts: 333
Location: ... . -.-. .-. . -
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Posted: Tue, 28th Aug 2012 19:31 Post subject: |
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that's somewhat good news that the DLC looks like some bullshit stuff , because Micro$hit only had exclusivity deal on the first 2 DLC's which means that the next "proper" DLC will be released simultaneously
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Posted: Tue, 28th Aug 2012 23:38 Post subject: |
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still better than horse armor.
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Posted: Tue, 28th Aug 2012 23:51 Post subject: |
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Dawnguard is boring, at least for me. They are just milking the cow, there is nothing more this game can give. They should better concentrate on the next installment.
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Posted: Wed, 29th Aug 2012 00:08 Post subject: |
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Clevesa wrote: | there is nothing more this game can give. |
There's countless things they could do - the bigger the better, of course. If they would do something on the scale of Shivering Isles, you could easily add (parts of) other provinces in Tamriel into the game.
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Posted: Wed, 29th Aug 2012 00:22 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 04:00; edited 1 time in total
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Posted: Wed, 29th Aug 2012 01:00 Post subject: |
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inz wrote: | Clevesa wrote: | there is nothing more this game can give. |
There's countless things they could do - the bigger the better, of course. If they would do something on the scale of Shivering Isles, you could easily add (parts of) other provinces in Tamriel into the game. |
+1
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Posted: Wed, 29th Aug 2012 01:11 Post subject: |
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inz wrote: | Clevesa wrote: | there is nothing more this game can give. |
There's countless things they could do - the bigger the better, of course. If they would do something on the scale of Shivering Isles, you could easily add (parts of) other provinces in Tamriel into the game. |
Sure, I agree that if they add a huge new area it would be good but they won't do it, cause then it won't be Skyrim. They could add countless new places that Tamriel has but I don't think that is the way they are heading. They just gonna do small DLCs to make some money, and I'm pretty sure they are already working on the next game, which I hope would be in Elsweyr or somewhere in the south.
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Posted: Wed, 29th Aug 2012 01:14 Post subject: |
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inz wrote: | Clevesa wrote: | there is nothing more this game can give. |
There's countless things they could do - the bigger the better, of course. If they would do something on the scale of Shivering Isles, you could easily add (parts of) other provinces in Tamriel into the game. |
I don't think we will see other provinces unless it will have "The Elder Scrolls VI" next to it's name.
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Posted: Wed, 29th Aug 2012 01:18 Post subject: |
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Not a full province of course, but they could always do an island (like in Bloodmoon) or a city (like in Tribunal).
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Posted: Wed, 29th Aug 2012 03:23 Post subject: |
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I'm surprised they still haven't made a dragon mount you can fly. I thought that would have been the first thing they put in the very first DLC.
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Rynath
Posts: 383
Location: Ozarks
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Posted: Wed, 29th Aug 2012 03:54 Post subject: |
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Silent_Lurker wrote: |
No thanks, there are no mounted mudcrabs for my walls  |
Those are included in the hunter/warrior theme
He also made good use of iron, steel, leather and animal hides which become kind of useless after the first chunk of leveling. I found myself mining and hunting again which was nice. I put in a farm, farm animals, fishery, meadery, combat dummies, tannery, blacksmith, waterfall scaffolding, alchemy lab...and that was just the outside. Themed decor, shrines and secret lairs can be added inside as well. It's a worthy filler while waiting for more releases. Looks like I'll be building two homes now 
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Posted: Wed, 29th Aug 2012 03:55 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 04:00; edited 1 time in total
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Posted: Wed, 29th Aug 2012 10:50 Post subject: |
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Rynath wrote: | Silent_Lurker wrote: |
No thanks, there are no mounted mudcrabs for my walls  |
Those are included in the hunter/warrior theme
He also made good use of iron, steel, leather and animal hides which become kind of useless after the first chunk of leveling. I found myself mining and hunting again which was nice. I put in a farm, farm animals, fishery, meadery, combat dummies, tannery, blacksmith, waterfall scaffolding, alchemy lab...and that was just the outside. Themed decor, shrines and secret lairs can be added inside as well. It's a worthy filler while waiting for more releases. Looks like I'll be building two homes now  |
Hey seems interesting afterall !

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Posted: Wed, 29th Aug 2012 11:08 Post subject: |
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Are there already complete retexture mods for Dawnguard? Bethesda didn't release a HD texture pack for Dawnguard right?
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Stonga
Posts: 306
Location: Scandinavia
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Posted: Fri, 31st Aug 2012 21:51 Post subject: |
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The question is what's wrong with the latest Elder Scrolls titles.
It's the same with Oblivion.
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ixigia
[Moderator] Consigliere
Posts: 65086
Location: Italy
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Posted: Fri, 31st Aug 2012 21:59 Post subject: |
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Guy_Incognito wrote: | The question is what's wrong with the latest Elder Scrolls titles.
It's the same with Oblivion. |
My experience with Oblivion was like:
-time spent modding the game: >10 hours
-time spent to actually play the game: 2 hours 
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73227
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Fri, 31st Aug 2012 22:01 Post subject: |
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Skyrim wasn't like that for me, though.
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ixigia
[Moderator] Consigliere
Posts: 65086
Location: Italy
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Posted: Fri, 31st Aug 2012 22:05 Post subject: |
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LeoNatan wrote: | Skyrim wasn't like that for me, though. |
Yeah, Skyrim is completely different. I had fun with the vanilla version and I'm even more entertained now with thousands of mods available. 
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tonizito
VIP Member
Posts: 51423
Location: Portugal, the shithole of Europe.
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Posted: Sat, 1st Sep 2012 03:18 Post subject: |
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http://www.eurogamer.net/articles/2012-08-31-bethesda-struggling-with-dawnguard-on-ps3-this-is-not-a-problem-were-positive-we-can-solve
DS3
But I don't know what's worse, the DS3 ability to put to use it's supercomput0r cell processor or bethesda's programming skills...
Oh and
Quote: | When Bethesda had save-game problems with Skyrim on PS3, a Fallout: New Vegas developer came out of the woodwork with a convincing explanation of what was going on. The engine he used for Fallout: New Vegas evolved for Skyrim, but had similar problems with PS3. The developer, Josh Sawyer, also forewarned that the engine problem would be exacerbated by DLC.
Sawyer's argument, however, was shot down by Bethesda head of PR, Pete Hines. "No, it isn't true," Hines tweeted at the time. "He brings up issues we solved long ago."
This recent development doesn't necessarily mean Hines was telling fibs, but this whole situation will certainly need a lot more explaining. | dat pete hines... 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Sat, 1st Sep 2012 03:43 Post subject: |
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Seeing as they only have problems with the PS3 i'm inclined to believe the PS3 is just hard to work with (known for a long time). Especially for these titles.
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