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ixigia
[Moderator] Consigliere
Posts: 65115
Location: Italy
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Posted: Fri, 27th Jul 2012 16:46 Post subject: |
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Fri, 27th Jul 2012 17:14 Post subject: |
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russ80
Posts: 4679
Location: Romania
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Posted: Fri, 27th Jul 2012 17:20 Post subject: |
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| sabin1981 wrote: | Black bars are the fucking BANE of gaming, they irritate me beyond measure. If you don't want a rage-induced aneurysm, DR, I recommend staying away from Dragon's Dogma -- which has a cool 35% of the screen as black bars for me on my 1680x1050 monitor. The game is natively letterboxed (cinematic!!1111 fapfapfap) which is then added onto the 16:10 AR letterboxing.
Joy.
~edit~
Actually, I think it's more like 45% of the screen is taken up with black space. |
Dragon's dogma? Monitor? 16:10? 1680x1050?
I'm confuzzled... thought it was only on consoles?
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JBeckman
VIP Member
Posts: 35090
Location: Sweden
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Posted: Fri, 27th Jul 2012 22:26 Post subject: |
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i played a while and the start of it kind of confused and anyoing abit,but i think it picks up after 2 hours and the story is intresting so far (nthing apecial but keeps me playing:) and i like to use the around to my advantage...contorlls abit strange,but i enjoying it after all:)
graphics ok and i like the atmospher.
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Posted: Sat, 28th Jul 2012 06:08 Post subject: |
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Yeah even the skidrow release can't remap the mouse keys.
It seems they released a new patch which fixes the problem but the patch is nowhere to be found.
1 and 2 are still amazing.
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JBeckman
VIP Member
Posts: 35090
Location: Sweden
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Posted: Sat, 28th Jul 2012 08:09 Post subject: |
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I can remap the mouse buttons but there was no patch download when I installed the game (Steam) so it must have already been there or it's something else.
(The RU version released earlier had a update but I guess it's integrated since that file is nowhere to be found in this release.)
EDIT: That said a user on the Steam forums also mentioned some patch download.
EDIT: Inversion.exe file version 5.48.0.0
http://www28.zippyshare.com/v/43505542/file.html
(Unsure if it's everything that could have been altered since it's just the bin folder but it might be, not much else that could have been patched without making the update very large.)
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Sat, 28th Jul 2012 09:54 Post subject: |
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that update should be around 150mb i think
EDIT: tried that userconfig from that friend and doesnt work for me - somethings missing
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JBeckman
VIP Member
Posts: 35090
Location: Sweden
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Posted: Sat, 28th Jul 2012 10:06 Post subject: |
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Well it's using the new file format so that means it could have updated the base file for the game which is 1.6 GB (out.s3darc) along with whatever else so there's not much I can do about that then if it's like that.
(I'd have to upload the entire game basically and that wouldn't really be much of a patch if so, ha ha.)
RU version used out_patch.s3darc but it doesn't exist in this release so it probably updated the base files instead.
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Sat, 28th Jul 2012 10:21 Post subject: |
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This is skidrow Inversion/preload/paks folder

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JBeckman
VIP Member
Posts: 35090
Location: Sweden
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Posted: Sat, 28th Jul 2012 10:33 Post subject: |
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| Warmonger wrote: | Still a sfv compare with the scene release - could tell you which files are diffrent (new)  |
Well that's also something to try, never done that before but here's what it created.
http://www9.zippyshare.com/v/77487439/file.html
Or
Spoiler: |
; sfv created by SFV Checker
;
"anim_props.abd" 4e62c8de
"berserker_props.abd" dd0276d2
"boss_props.abd" 9f767fb6
"brute_props.abd" bdf5a968
"butcher_props.abd" eb92176a
"char_selection.abd" faa3f7cf
"civilian_clean_props.abd" ccd5f801
"civilian_props.abd" 5e1e7e48
"dog_props.abd" ec96770e
"ext_props_bags_carry.abd" 2fc8e5f3
"ext_props_balk.abd" a66fb48a
"ext_props_bleed.abd" 1624c09d
"ext_props_bolt.abd" ca53773e
"ext_props_box_carry_01.abd" 45b57ae1
"ext_props_box_carry_02.abd" 45b57ae1
"ext_props_breakout_beating.abd" 45b57ae1
"ext_props_breakout_door.abd" 45b57ae1
"ext_props_breakout_guard_alert.abd" 45b57ae1
"ext_props_breakout_runner_kill.abd" 45b57ae1
"ext_props_breakout_sprint.abd" 45b57ae1
"ext_props_break_window.abd" 42f20858
"ext_props_butcher_driver.abd" 45b57ae1
"ext_props_cage_sit_idle.abd" 2ce688a5
"ext_props_climb_1.abd" f80facba
"ext_props_climb_3.abd" 4b6a44b7
"ext_props_climb_4.abd" 4b6a44b7
"ext_props_climb_5.abd" 4b6a44b7
"ext_props_corpse_drag.abd" 45b57ae1
"ext_props_crawl_under_door.abd" 4b6a44b7
"ext_props_death_burn.abd" 45b57ae1
"ext_props_death_crawl.abd" 45b57ae1
"ext_props_dog_feed.abd" 45b57ae1
"ext_props_door_break_1.abd" 4b6a44b7
"ext_props_door_break_3.abd" 4b6a44b7
"ext_props_drill.abd" a7b71a03
"ext_props_fridge.abd" 4b6a44b7
"ext_props_g0_mgame.abd" 45b57ae1
"ext_props_g2_mgame.abd" 4b6a44b7
"ext_props_grappler_dig.abd" 2ce688a5
"ext_props_idle_command.abd" 1892c4a7
"ext_props_idle_command_prison.abd" ab2a8dcc
"ext_props_idle_shoulder.abd" 45b57ae1
"ext_props_idle_sit.abd" 45b57ae1
"ext_props_idle_sit_box.abd" 45b57ae1
"ext_props_idle_slave.abd" b592dadf
"ext_props_idle_stay.abd" 45b57ae1
"ext_props_idle_stay_group.abd" 45b57ae1
"ext_props_jump_fwd.abd" 42f20858
"ext_props_jump_off.abd" f80facba
"ext_props_ladder.abd" 6f7e7918
"ext_props_lever.abd" 4b6a44b7
"ext_props_open_door.abd" 4b6a44b7
"ext_props_prisoner_push.abd" 2ce688a5
"ext_props_prisoner_push_slave_driver.abd" 53a5baf4
"ext_props_prison_column_guard.abd" 45b57ae1
"ext_props_prison_patrol.abd" 45b57ae1
"ext_props_rail_slide.abd" 4b6a44b7
"ext_props_slave_driver_cmd.abd" 53a5baf4
"ext_props_slave_driver_jump_off.abd" 53a5baf4
"ext_props_slave_smt.abd" b592dadf
"ext_props_tool_work.abd" 22888d22
"ext_props_turret.abd" f80facba
"ext_props_vector_change.abd" 42f20858
"ext_props_wheel.abd" 934822a6
"ext_props_woman_death.abd" 22888d22
"heavy_props.abd" 0688ae46
"human_close_combat.abd" 13b1bdbe
"human_fatality_props.abd" 1363c31f
"human_gate_guard.abd" d6ffd9a2
"human_idle_guard_01_props.abd" b8bb514b
"human_idle_guard_02_props.abd" 2c2eafa3
"human_idle_guard_03_props.abd" 08520137
"lurker_props.abd" 4a90c300
"mini_robot_props.abd" 607a358a
"robot_props.abd" 0d72a67e
"shieldman_props.abd" fcfcefe9
"slave_driver_props.abd" f471bc98
"slave_props.abd" 4d10c66f
"smt_cart_props.abd" 0827b26f
"smt_towerman.abd" 5642f49a
"smt_trolley.abd" 4b6a44b7
"d3d9.dll" fcbda5a4 - IGNORE - SMAA Plugin
"IFC23.dll" 1f7fd954
"injector.ini" 4e23bdcf - IGNORE - SMAA Plugin
"Inversion.exe" 7feff652
"lang.cfg" 06f9954a
"log.log" 619cf170 - IGNORE - SMAA Plugin
"SMAA.fx" e6427664 - IGNORE - SMAA Plugin
"SMAA.h" 6f3a0bd7 - IGNORE - SMAA Plugin
"steam_api.dll" 664a061e
"steam_appid.txt" fdf5dc4b
"installscript.vdf" e5a11c9d
"common_pc_sm30_ati_base.sdc" fef3bd1d
"common_pc_sm30_ati_decal.sdc" 42f81f05
"common_pc_sm30_ati_distort_postproc.sdc" 7cf0d77c
"common_pc_sm30_ati_dof.sdc" 8295fa04
"common_pc_sm30_ati_dxn_base.sdc" 225e62b8
"common_pc_sm30_ati_dxn_decal.sdc" 739b6164
"common_pc_sm30_ati_dxn_distort_postproc.sdc" 9ed04c91
"common_pc_sm30_ati_dxn_dof.sdc" 7c819258
"common_pc_sm30_ati_dxn_edge_aa.sdc" d40a49f8
"common_pc_sm30_ati_dxn_fetch4_base.sdc" 23c1c9f6
"common_pc_sm30_ati_dxn_fetch4_decal.sdc" 159aface
"common_pc_sm30_ati_dxn_fetch4_distort_postproc.sdc" ea5ce2aa
"common_pc_sm30_ati_dxn_fetch4_dof.sdc" d70a1898
"common_pc_sm30_ati_dxn_fetch4_edge_aa.sdc" 468ddf6c
"common_pc_sm30_ati_dxn_fetch4_fill.sdc" 769ee105
"common_pc_sm30_ati_dxn_fetch4_fog.sdc" 55f7133f
"common_pc_sm30_ati_dxn_fetch4_grass.sdc" f78f180a
"common_pc_sm30_ati_dxn_fetch4_hdr.sdc" 5f4a7972
"common_pc_sm30_ati_dxn_fetch4_item_burnout.sdc" 043a85d6
"common_pc_sm30_ati_dxn_fetch4_item_highlight.sdc" df75b40b
"common_pc_sm30_ati_dxn_fetch4_lightbuffer.sdc" c2d91a38
"common_pc_sm30_ati_dxn_fetch4_motion_blur.sdc" 7368df85
"common_pc_sm30_ati_dxn_fetch4_particles.sdc" 00a7abe8
"common_pc_sm30_ati_dxn_fetch4_radial_blur.sdc" 37b4896f
"common_pc_sm30_ati_dxn_fetch4_rain.sdc" 888156ef
"common_pc_sm30_ati_dxn_fetch4_scope_effects.sdc" 2e067b88
"common_pc_sm30_ati_dxn_fetch4_sfx.sdc" 9b54fbdd
"common_pc_sm30_ati_dxn_fetch4_sm_mask.sdc" e456609e
"common_pc_sm30_ati_dxn_fetch4_sparks.sdc" 0aa6b77a
"common_pc_sm30_ati_dxn_fetch4_ssao.sdc" 09e1a17b
"common_pc_sm30_ati_dxn_fetch4_stencil_fill.sdc" b9f73474
"common_pc_sm30_ati_dxn_fetch4_trail.sdc" 335ce264
"common_pc_sm30_ati_dxn_fetch4_ui.sdc" 83aeda63
"common_pc_sm30_ati_dxn_fetch4_zfill.sdc" 3780dd59
"common_pc_sm30_ati_dxn_fill.sdc" 59c75d2d
"common_pc_sm30_ati_dxn_fog.sdc" aad2732c
"common_pc_sm30_ati_dxn_grass.sdc" 1d320e70
"common_pc_sm30_ati_dxn_hdr.sdc" aa53d720
"common_pc_sm30_ati_dxn_item_burnout.sdc" 7ea490f2
"common_pc_sm30_ati_dxn_item_highlight.sdc" a4b14156
"common_pc_sm30_ati_dxn_lightbuffer.sdc" 1278c20e
"common_pc_sm30_ati_dxn_motion_blur.sdc" f29eb367
"common_pc_sm30_ati_dxn_particles.sdc" b5706c0a
"common_pc_sm30_ati_dxn_radial_blur.sdc" e04a9e1d
"common_pc_sm30_ati_dxn_rain.sdc" 35cefe09
"common_pc_sm30_ati_dxn_scope_effects.sdc" 44b96e1e
"common_pc_sm30_ati_dxn_sfx.sdc" e83c519b
"common_pc_sm30_ati_dxn_sm_mask.sdc" 5c19c373
"common_pc_sm30_ati_dxn_sparks.sdc" aea44954
"common_pc_sm30_ati_dxn_ssao.sdc" 53d46d91
"common_pc_sm30_ati_dxn_stencil_fill.sdc" 8ee98957
"common_pc_sm30_ati_dxn_tess_fetch4_base.sdc" e585fc38
"common_pc_sm30_ati_dxn_tess_fetch4_decal.sdc" 2810eb1d
"common_pc_sm30_ati_dxn_tess_fetch4_distort_postproc.sdc" e399bf44
"common_pc_sm30_ati_dxn_tess_fetch4_dof.sdc" 03991ead
"common_pc_sm30_ati_dxn_tess_fetch4_edge_aa.sdc" c130d5f5
"common_pc_sm30_ati_dxn_tess_fetch4_fill.sdc" 4f12f6b3
"common_pc_sm30_ati_dxn_tess_fetch4_fog.sdc" e83ecddc
"common_pc_sm30_ati_dxn_tess_fetch4_grass.sdc" 3a27e57c
"common_pc_sm30_ati_dxn_tess_fetch4_hdr.sdc" 0228f8ab
"common_pc_sm30_ati_dxn_tess_fetch4_item_burnout.sdc" 51ae13ae
"common_pc_sm30_ati_dxn_tess_fetch4_item_highlight.sdc" 638e0318
"common_pc_sm30_ati_dxn_tess_fetch4_lightbuffer.sdc" 1f2ba12a
"common_pc_sm30_ati_dxn_tess_fetch4_motion_blur.sdc" 31a077bc
"common_pc_sm30_ati_dxn_tess_fetch4_particles.sdc" b341eded
"common_pc_sm30_ati_dxn_tess_fetch4_radial_blur.sdc" 67b70a61
"common_pc_sm30_ati_dxn_tess_fetch4_rain.sdc" 50d8f79a
"common_pc_sm30_ati_dxn_tess_fetch4_scope_effects.sdc" 86c58dc9
"common_pc_sm30_ati_dxn_tess_fetch4_sfx.sdc" 728cf7e6
"common_pc_sm30_ati_dxn_tess_fetch4_sm_mask.sdc" e4c1f3da
"common_pc_sm30_ati_dxn_tess_fetch4_sparks.sdc" 8b42d7c6
"common_pc_sm30_ati_dxn_tess_fetch4_ssao.sdc" fb4521cb
"common_pc_sm30_ati_dxn_tess_fetch4_stencil_fill.sdc" b2b9c31e
"common_pc_sm30_ati_dxn_tess_fetch4_trail.sdc" 0e95b7f0
"common_pc_sm30_ati_dxn_tess_fetch4_ui.sdc" 6b7102be
"common_pc_sm30_ati_dxn_tess_fetch4_zfill.sdc" 220ef710
"common_pc_sm30_ati_dxn_trail.sdc" 9d4af707
"common_pc_sm30_ati_dxn_ui.sdc" f00010f2
"common_pc_sm30_ati_dxn_zfill.sdc" a1896928
"common_pc_sm30_ati_edge_aa.sdc" 4e3ae765
"common_pc_sm30_ati_fill.sdc" 7d8bafe3
"common_pc_sm30_ati_fog.sdc" d0e79069
"common_pc_sm30_ati_grass.sdc" 405ceacd
"common_pc_sm30_ati_hdr.sdc" f8f08836
"common_pc_sm30_ati_item_burnout.sdc" 9e8c7a92
"common_pc_sm30_ati_item_highlight.sdc" 588d054c
"common_pc_sm30_ati_lightbuffer.sdc" 5f3020cf
"common_pc_sm30_ati_motion_blur.sdc" 10e0029e
"common_pc_sm30_ati_particles.sdc" 2d0efc92
"common_pc_sm30_ati_radial_blur.sdc" 8f97f5ae
"common_pc_sm30_ati_rain.sdc" eb86a321
"common_pc_sm30_ati_scope_effects.sdc" 6609357f
"common_pc_sm30_ati_sfx.sdc" f0446507
"common_pc_sm30_ati_sm_mask.sdc" ff26f810
"common_pc_sm30_ati_sparks.sdc" 965f8eca
"common_pc_sm30_ati_ssao.sdc" 59fac982
"common_pc_sm30_ati_stencil_fill.sdc" 5672fd04
"common_pc_sm30_ati_trail.sdc" 69052140
"common_pc_sm30_ati_ui.sdc" 13332ed4
"common_pc_sm30_ati_zfill.sdc" 8dfcbc5f
"common_pc_sm30_nv_base.sdc" 0cd98c65
"common_pc_sm30_nv_decal.sdc" 4be46381
"common_pc_sm30_nv_distort_postproc.sdc" 14fc7b1c
"common_pc_sm30_nv_dof.sdc" ce8b3749
"common_pc_sm30_nv_edge_aa.sdc" 319355d7
"common_pc_sm30_nv_fill.sdc" 932f26a8
"common_pc_sm30_nv_fog.sdc" b97702e4
"common_pc_sm30_nv_grass.sdc" 6a6fb399
"common_pc_sm30_nv_hdr.sdc" 0f371527
"common_pc_sm30_nv_item_burnout.sdc" 618a463c
"common_pc_sm30_nv_item_highlight.sdc" 9d96a1b4
"common_pc_sm30_nv_lightbuffer.sdc" 11148dba
"common_pc_sm30_nv_motion_blur.sdc" f61dd0a6
"common_pc_sm30_nv_particles.sdc" 4d200b20
"common_pc_sm30_nv_radial_blur.sdc" 74e6bfcb
"common_pc_sm30_nv_rain.sdc" 3df975ce
"common_pc_sm30_nv_scope_effects.sdc" 175f5773
"common_pc_sm30_nv_sfx.sdc" f78948e6
"common_pc_sm30_nv_sm_mask.sdc" ddfa7542
"common_pc_sm30_nv_sparks.sdc" 22f27e1b
"common_pc_sm30_nv_ssao.sdc" 62eeeb7f
"common_pc_sm30_nv_stencil_fill.sdc" c74f5c29
"common_pc_sm30_nv_trail.sdc" e52d335e
"common_pc_sm30_nv_ui.sdc" f44e7ab5
"common_pc_sm30_nv_zfill.sdc" db68b760
"common_pc_sm30_nv_zs_base.sdc" 80e05c5f
"common_pc_sm30_nv_zs_decal.sdc" 447775d1
"common_pc_sm30_nv_zs_distort_postproc.sdc" c383cb76
"common_pc_sm30_nv_zs_dof.sdc" 3e9456e4
"common_pc_sm30_nv_zs_dxn_base.sdc" a7458e98
"common_pc_sm30_nv_zs_dxn_decal.sdc" bcc9ec1b
"common_pc_sm30_nv_zs_dxn_distort_postproc.sdc" 06c97000
"common_pc_sm30_nv_zs_dxn_dof.sdc" e6073e9b
"common_pc_sm30_nv_zs_dxn_edge_aa.sdc" 8f7fe38a
"common_pc_sm30_nv_zs_dxn_fill.sdc" 46559527
"common_pc_sm30_nv_zs_dxn_fog.sdc" fdecfc9e
"common_pc_sm30_nv_zs_dxn_grass.sdc" 770047c3
"common_pc_sm30_nv_zs_dxn_hdr.sdc" e967b3ec
"common_pc_sm30_nv_zs_dxn_item_burnout.sdc" 1ca4fb77
"common_pc_sm30_nv_zs_dxn_item_highlight.sdc" 82feee08
"common_pc_sm30_nv_zs_dxn_lightbuffer.sdc" 242df1a0
"common_pc_sm30_nv_zs_dxn_motion_blur.sdc" a566bc59
"common_pc_sm30_nv_zs_dxn_particles.sdc" a2b7b0a5
"common_pc_sm30_nv_zs_dxn_radial_blur.sdc" 961e2c12
"common_pc_sm30_nv_zs_dxn_rain.sdc" 0844e0a6
"common_pc_sm30_nv_zs_dxn_scope_effects.sdc" 15b9f4e9
"common_pc_sm30_nv_zs_dxn_sfx.sdc" 1ad9b5a3
"common_pc_sm30_nv_zs_dxn_sm_mask.sdc" fa333af6
"common_pc_sm30_nv_zs_dxn_sparks.sdc" 8461bda9
"common_pc_sm30_nv_zs_dxn_ssao.sdc" 187f1ceb
"common_pc_sm30_nv_zs_dxn_stencil_fill.sdc" feebc673
"common_pc_sm30_nv_zs_dxn_trail.sdc" f1fa1c10
"common_pc_sm30_nv_zs_dxn_ui.sdc" 9098fed0
"common_pc_sm30_nv_zs_dxn_zfill.sdc" 0591174b
"common_pc_sm30_nv_zs_edge_aa.sdc" c87c249b
"common_pc_sm30_nv_zs_fill.sdc" ff9957cd
"common_pc_sm30_nv_zs_fog.sdc" 681fea0d
"common_pc_sm30_nv_zs_grass.sdc" 20a5819c
"common_pc_sm30_nv_zs_hdr.sdc" e007b659
"common_pc_sm30_nv_zs_item_burnout.sdc" f49b5429
"common_pc_sm30_nv_zs_item_highlight.sdc" c5b42690
"common_pc_sm30_nv_zs_lightbuffer.sdc" eedf6d64
"common_pc_sm30_nv_zs_motion_blur.sdc" 5710c0c4
"common_pc_sm30_nv_zs_particles.sdc" 93776363
"common_pc_sm30_nv_zs_radial_blur.sdc" 89a95169
"common_pc_sm30_nv_zs_rain.sdc" 591465bf
"common_pc_sm30_nv_zs_scope_effects.sdc" b72ea66b
"common_pc_sm30_nv_zs_sfx.sdc" 4f2c4819
"common_pc_sm30_nv_zs_sm_mask.sdc" ed8932d0
"common_pc_sm30_nv_zs_sparks.sdc" 31c22ffa
"common_pc_sm30_nv_zs_ssao.sdc" 441e0a63
"common_pc_sm30_nv_zs_stencil_fill.sdc" b9e85066
"common_pc_sm30_nv_zs_trail.sdc" f5ad02c0
"common_pc_sm30_nv_zs_ui.sdc" c1b68201
"common_pc_sm30_nv_zs_zfill.sdc" a8b6f062
"pc_sm30_ati_distort.sdc" bf7cbf7d
"pc_sm30_ati_dxn_distort.sdc" bde90a55
"pc_sm30_ati_dxn_fetch4_distort.sdc" 57e751db
"pc_sm30_ati_dxn_fetch4_glt.sdc" 7f9810aa
"pc_sm30_ati_dxn_fetch4_lava.sdc" f077fff2
"pc_sm30_ati_dxn_fetch4_lava_flow.sdc" a9a6c488
"pc_sm30_ati_dxn_fetch4_terrain.sdc" a081621f
"pc_sm30_ati_dxn_fetch4_tree.sdc" c65d6509
"pc_sm30_ati_dxn_glt.sdc" 8ff000fb
"pc_sm30_ati_dxn_lava.sdc" f077fff2
"pc_sm30_ati_dxn_lava_flow.sdc" 4530134b
"pc_sm30_ati_dxn_terrain.sdc" fe9c9681
"pc_sm30_ati_dxn_tess_fetch4_distort.sdc" ea678f0f
"pc_sm30_ati_dxn_tess_fetch4_glt.sdc" e7be8e24
"pc_sm30_ati_dxn_tess_fetch4_lava.sdc" f077fff2
"pc_sm30_ati_dxn_tess_fetch4_lava_flow.sdc" 4530134b
"pc_sm30_ati_dxn_tess_fetch4_terrain.sdc" b52468fb
"pc_sm30_ati_dxn_tess_fetch4_tree.sdc" 13c59f98
"pc_sm30_ati_dxn_tree.sdc" b0353011
"pc_sm30_ati_glt.sdc" cc1ccec1
"pc_sm30_ati_lava.sdc" 4f1ac5cd
"pc_sm30_ati_lava_flow.sdc" e5b9f9b3
"pc_sm30_ati_terrain.sdc" 5ed7fc6f
"pc_sm30_ati_tree.sdc" c6ee394a
"pc_sm30_nv_distort.sdc" f34b7186
"pc_sm30_nv_glt.sdc" 398a52ee
"pc_sm30_nv_lava.sdc" e928ffa3
"pc_sm30_nv_lava_flow.sdc" 8999463f
"pc_sm30_nv_terrain.sdc" 9bb05d2c
"pc_sm30_nv_tree.sdc" dbe422d5
"pc_sm30_nv_zs_distort.sdc" d2b5f725
"pc_sm30_nv_zs_dxn_distort.sdc" a2f54dd2
"pc_sm30_nv_zs_dxn_glt.sdc" 2228f7d5
"pc_sm30_nv_zs_dxn_lava.sdc" 883f0a5d
"pc_sm30_nv_zs_dxn_lava_flow.sdc" be047ec0
"pc_sm30_nv_zs_dxn_terrain.sdc" 11395162
"pc_sm30_nv_zs_dxn_tree.sdc" 0ca288e7
"pc_sm30_nv_zs_glt.sdc" e43a26e9
"pc_sm30_nv_zs_lava.sdc" e928ffa3
"pc_sm30_nv_zs_lava_flow.sdc" d6942b08
"pc_sm30_nv_zs_terrain.sdc" cd771587
"pc_sm30_nv_zs_tree.sdc" 947383bc
"ambient.fsb" 7a30a317
"amb_stream.fsb" 600eb369
"auto_sfx.fsb" 853ec8f5
"char_butcher.fsb" fd17a06a
"char_dog.fsb" bde6fb39
"char_lut.fsb" 0061a558
"char_prisoner.fsb" 2ee134fb
"char_strm.fsb" a55f253e
"ex.fsb" 2b4a92f5
"vo_a0_0_iga.fsb" d98917d5
"vo_a0_1_iga.fsb" c3961f83
"vo_a0_1_level.fsb" 37db3921
"vo_a1_1a_iga.fsb" 39622df9
"vo_a1_1a_level.fsb" 8cc852ff
"vo_a1_1_iga.fsb" 86a948be
"vo_a1_1_level.fsb" f4730e1d
"vo_a2_1_iga.fsb" 5acaeebf
"vo_a2_1_level.fsb" 8cd62fa0
"vo_a2_2_iga.fsb" c7445dea
"vo_a2_2_level.fsb" d97ce209
"vo_a2_3_iga.fsb" a0fa7605
"vo_a2_3_level.fsb" af4a35f5
"vo_a3_1_iga.fsb" 82380e37
"vo_a3_1_level.fsb" 2eb6784b
"vo_a3_2_iga.fsb" 47334099
"vo_a3_2_level.fsb" aa5fafde
"vo_b1_1a_iga.fsb" 1a8813d2
"vo_b1_1a_level.fsb" 1c6deeba
"vo_b1_1b_iga.fsb" 4b0e82f4
"vo_b1_1b_level.fsb" 2f5626d5
"vo_b1_2_iga.fsb" 53423bca
"vo_b1_2_level.fsb" f8b3f8bd
"vo_b2_1_iga.fsb" 7586ed2e
"vo_b2_1_level.fsb" 82f1356b
"vo_b2_2_iga.fsb" fba84803
"vo_b2_2_level.fsb" ece83b49
"vo_mp_normal.fsb" f0d8d5b4
"vo_mp_special.fsb" bee7b028
"vo_rnd_dialogues.fsb" a9dffa68
"explosions.fsb" a84b1472
"music_loading.fsb" 93061050
"music_stream.fsb" f8ab685d
"ex.fsb" dfa9a566
"vo_a0_0_iga.fsb" 352d69f0
"vo_a0_1_iga.fsb" 21083c53
"vo_a0_1_level.fsb" f19c4dc9
"vo_a1_1a_iga.fsb" dc14af90
"vo_a1_1a_level.fsb" fde42142
"vo_a1_1_iga.fsb" e95a7401
"vo_a1_1_level.fsb" e0bb8c89
"vo_a2_1_iga.fsb" 70bf3603
"vo_a2_1_level.fsb" e3033f51
"vo_a2_2_iga.fsb" bee5a8c5
"vo_a2_2_level.fsb" f0c76e37
"vo_a2_3_iga.fsb" b8088a89
"vo_a2_3_level.fsb" b4552c15
"vo_a3_1_iga.fsb" 06be4b53
"vo_a3_1_level.fsb" 5cb382b2
"vo_a3_2_iga.fsb" 257ef8a6
"vo_a3_2_level.fsb" d005e1a6
"vo_b1_1a_iga.fsb" 35de0bbd
"vo_b1_1a_level.fsb" e9a534cf
"vo_b1_1b_iga.fsb" 397d4900
"vo_b1_1b_level.fsb" 9fe1d53a
"vo_b1_2_iga.fsb" fb336d6d
"vo_b1_2_level.fsb" 986e00b2
"vo_b2_1_iga.fsb" fbd102d9
"vo_b2_1_level.fsb" 05515172
"vo_b2_2_iga.fsb" 170a6667
"vo_b2_2_level.fsb" 95275eff
"vo_mp_normal.fsb" be8f2c2d
"vo_mp_special.fsb" d11f24b6
"vo_rnd_dialogues.fsb" e19fe105
"sfx.fsb" 55eff110
"stream.fsb" 28ce4aaf
"stream_iga.fsb" f93855fc
"weapons_stream.fsb" 26d50129
"packers.dat" 2144df1c
"out.s3darc" 8e991cef
"out_ati.s3darc" 7d5ca3a4
"out_en_us.s3darc" df1c976d
"out_nv.s3darc" 47c1f2af
"out_patch.s3darc_" 441d5205
;
; Total 392 File(s) Combined CRC32 Checksum: 1b453151
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(With five edits since those files are from the SMAA plugin I use.)
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Posted: Sat, 28th Jul 2012 10:40 Post subject: |
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I just validated the skidrow release with manifest files that JBeckman gave me and here's the result:
Spoiler: | /bin/d3dx9d_34.dll (validating) : Incomplete file
/bin/lang.cfg (validating) : Incomplete file
/installscript.vdf (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_base.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_decal.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_distort_postproc.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dof.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_base.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_decal.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_distort_postproc.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_dof.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_edge_aa.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_base.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_decal.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_distort_postproc.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_dof.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_edge_aa.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_fill.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_fog.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_grass.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_hdr.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_item_burnout.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_item_highlight.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_lightbuffer.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_motion_blur.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_particles.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_radial_blur.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_rain.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_scope_effects.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_sfx.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_sm_mask.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_sparks.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_ssao.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_stencil_fill.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_trail.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_ui.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fetch4_zfill.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fill.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_fog.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_grass.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_hdr.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_item_burnout.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_item_highlight.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_lightbuffer.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_motion_blur.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_particles.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_radial_blur.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_rain.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_scope_effects.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_sfx.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_sm_mask.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_sparks.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_ssao.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_stencil_fill.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_base.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_decal.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_distort_postproc.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_dof.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_edge_aa.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_fill.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_fog.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_grass.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_hdr.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_item_burnout.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_item_highlight.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_lightbuffer.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_motion_blur.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_particles.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_radial_blur.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_rain.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_scope_effects.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_sfx.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_sm_mask.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_sparks.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_ssao.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_stencil_fill.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_trail.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_ui.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_tess_fetch4_zfill.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_trail.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_ui.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_dxn_zfill.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_edge_aa.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_fill.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_fog.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_grass.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_hdr.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_item_burnout.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_item_highlight.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_lightbuffer.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_motion_blur.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_particles.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_radial_blur.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_rain.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_scope_effects.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_sfx.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_sm_mask.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_sparks.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_ssao.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_stencil_fill.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_trail.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_ui.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_ati_zfill.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_base.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_decal.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_distort_postproc.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_dof.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_edge_aa.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_fill.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_fog.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_grass.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_hdr.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_item_burnout.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_item_highlight.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_lightbuffer.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_motion_blur.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_particles.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_radial_blur.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_rain.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_scope_effects.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_sfx.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_sm_mask.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_sparks.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_ssao.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_stencil_fill.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_trail.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_ui.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zfill.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_base.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_decal.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_distort_postproc.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dof.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_base.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_decal.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_distort_postproc.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_dof.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_edge_aa.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_fill.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_fog.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_grass.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_hdr.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_item_burnout.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_item_highlight.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_lightbuffer.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_motion_blur.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_particles.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_radial_blur.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_rain.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_scope_effects.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_sfx.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_sm_mask.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_sparks.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_ssao.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_stencil_fill.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_trail.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_ui.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_dxn_zfill.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_edge_aa.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_fill.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_fog.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_grass.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_hdr.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_item_burnout.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_item_highlight.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_lightbuffer.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_motion_blur.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_particles.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_radial_blur.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_rain.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_scope_effects.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_sfx.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_sm_mask.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_sparks.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_ssao.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_stencil_fill.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_trail.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_ui.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/common_pc_sm30_nv_zs_zfill.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/pc_sm30_ati_distort.sdc (validating) : File data checksum error
/prebuild/SHADERS_2_cache/prebuild/pc_sm30_ati_dxn_distort.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/pc_sm30_ati_dxn_fetch4_distort.sdc (validating) : File data checksum error
/prebuild/SHADERS_2_cache/prebuild/pc_sm30_ati_dxn_fetch4_glt.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/pc_sm30_ati_dxn_fetch4_lava_flow.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/pc_sm30_ati_dxn_fetch4_terrain.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/pc_sm30_ati_dxn_fetch4_tree.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/pc_sm30_ati_dxn_glt.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/pc_sm30_ati_dxn_lava_flow.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/pc_sm30_ati_dxn_terrain.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/pc_sm30_ati_dxn_tess_fetch4_distort.sdc (validating) : File data checksum error
/prebuild/SHADERS_2_cache/prebuild/pc_sm30_ati_dxn_tess_fetch4_glt.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/pc_sm30_ati_dxn_tess_fetch4_terrain.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/pc_sm30_ati_dxn_tess_fetch4_tree.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/pc_sm30_ati_dxn_tree.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/pc_sm30_ati_glt.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/pc_sm30_ati_terrain.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/pc_sm30_ati_tree.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/pc_sm30_nv_distort.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/pc_sm30_nv_glt.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/pc_sm30_nv_terrain.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/pc_sm30_nv_tree.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/pc_sm30_nv_zs_distort.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/pc_sm30_nv_zs_dxn_distort.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/pc_sm30_nv_zs_dxn_glt.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/pc_sm30_nv_zs_dxn_lava_flow.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/pc_sm30_nv_zs_dxn_terrain.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/pc_sm30_nv_zs_dxn_tree.sdc (validating) : Invalid file size
/prebuild/SHADERS_2_cache/prebuild/pc_sm30_nv_zs_glt.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/pc_sm30_nv_zs_lava_flow.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/pc_sm30_nv_zs_terrain.sdc (validating) : Incomplete file
/prebuild/SHADERS_2_cache/prebuild/pc_sm30_nv_zs_tree.sdc (validating) : Invalid file size
/prebuild/sounds/pc/amb_stream.fsb (validating) : File data checksum error
/prebuild/sounds/pc/ambient.fsb (validating) : File data checksum error
/prebuild/sounds/pc/auto_sfx.fsb (validating) : File data checksum error
/prebuild/sounds/pc/char_butcher.fsb (validating) : File data checksum error
/prebuild/sounds/pc/char_dog.fsb (validating) : File data checksum error
/prebuild/sounds/pc/char_lut.fsb (validating) : File data checksum error
/prebuild/sounds/pc/char_prisoner.fsb (validating) : File data checksum error
/prebuild/sounds/pc/char_strm.fsb (validating) : File data checksum error
/prebuild/sounds/pc/en/ex.fsb (validating) : File data checksum error
/prebuild/sounds/pc/explosions.fsb (validating) : File data checksum error
/prebuild/sounds/pc/music_loading.fsb (validating) : File data checksum error
/prebuild/sounds/pc/music_stream.fsb (validating) : File data checksum error
/prebuild/sounds/pc/sfx.fsb (validating) : File data checksum error
/prebuild/sounds/pc/stream.fsb (validating) : File data checksum error
/prebuild/sounds/pc/stream_iga.fsb (validating) : File data checksum error
/prebuild/sounds/pc/weapons_stream.fsb (validating) : File data checksum error
/preload/paks/out.s3darc (validating) : Incomplete file
/preload/paks/out_ati.s3darc (validating) : Incomplete file
/preload/paks/out_en_us.s3darc (validating) : Incomplete file
/preload/paks/out_nv.s3darc (validating) : Incomplete file
/redist/DirectX/DSETUP.dll (validating) : Incomplete file
/redist/DirectX/dsetup32.dll (validating) : Invalid file size
/redist/DirectX/dxdllreg_x86.cab (validating) : Incomplete file
/redist/DirectX/DXSETUP.exe (validating) : Invalid file size
/redist/DirectX/dxupdate.cab (validating) : Incomplete file
/redist/vcredist_x86.exe (validating) : Incomplete file
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I suspect they've stolen the 3DM crack since it's the only cracked exe from steam version and made a custom installer for the russian release to make it look like a steam-rip.
their release don't have a legit exe, steam stub is already removed from their legit exe , so obviously they didn't have access to steam version. 
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JBeckman
VIP Member
Posts: 35090
Location: Sweden
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Posted: Sat, 28th Jul 2012 10:47 Post subject: |
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If I did the generation correctly that would mean the entire thing is bad minus the d3d support file since I deleted that as I have the latest DirectX redist installed already, there isn't much I can do but upload the entire folder if I were to try and correct that.
Can't post it here though if that's the case but that's how it probably has to be.
(But even the shaders, shared sounds and music didn't match, how interesting yet weird.)
EDIT: 5.3 GB, this will take a while but at least I'm on a fiber connection now instead of ADSL, ha ha.
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JBeckman
VIP Member
Posts: 35090
Location: Sweden
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Posted: Sat, 28th Jul 2012 14:04 Post subject: |
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i was just finished the game and all in all,it was ok and sometimes fun but repetitive and if i was the creators adviser i would have tell them to go with timeshift 2,but i wasn't.
there is potecial here,but potencial been locked:/
so...they finished up with inversion 
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Posted: Sat, 28th Jul 2012 15:19 Post subject: |
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Thanks consoles and their 16:9 resolution for that.
1 and 2 are still amazing.
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russ80
Posts: 4679
Location: Romania
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Posted: Sat, 28th Jul 2012 15:30 Post subject: |
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I'm so glad i chose 16:9.
Main PC : I7 12700, MSI Ventus RTX 4090 24gb, Alienware AW3423DW QD-OLED
Laptop : I5 4200H @ 3400mhz boost, GTX 850m 2gb Vram DDR3, 4gb RAM DDR3
Derpsole : Playstation 5 disc edition, Ninty Switcherino
TV+audio: LG CX 65" / Sonos ARC + SL ones + Sonos sub 3
VR Headset: Meta quest 2 airlinked
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ixigia
[Moderator] Consigliere
Posts: 65115
Location: Italy
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Posted: Sat, 28th Jul 2012 15:47 Post subject: |
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| sabin1981 wrote: | Even on 16:9 it has unsightly black bars, not just because of cinematic style.. but also because the game itself is only rendered at 1280x608 and is then UPSCALED to the 1280x720 framebuffer >_< So you've got deliberate black space in the original game, which is significantly compounded when you run it in 16:10 resolutions. I've got my 360 running through PC monitor and outputting at 1680x1050... yippee! 1280x608, upscaled to 1280x720, upscaled to 1680x1050.
Delicious!
~edit~
I found an example! Please excuse the tiny size, it was the only one I could find with the 16:9/16:10 mega borders example;
YIPPE! Lookit all that fapworthy black space! NEXTGEN GAMING OHSOGOOD!111  |
No seriously, it's unbelievable that in 2012 we still have these kind of problems..bah, lazy devs are lazy.
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Sat, 28th Jul 2012 15:51 Post subject: |
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I can now remap mouse keys nicely with legit steam files and skidrow crack 
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Posted: Sat, 28th Jul 2012 16:30 Post subject: |
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| ixigia wrote: | | No seriously, it's unbelievable that in 2012 we still have these kind of problems..bah, lazy devs are lazy. |
Correction: It's unbelievable that we started having this kind of problems. In the past not a single game was like this, with the exception of some having black bars in cinematics (which I don't mind, but I don't support either).
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Posted: Sat, 28th Jul 2012 16:33 Post subject: |
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| DarkRohirrim wrote: | | ixigia wrote: | | No seriously, it's unbelievable that in 2012 we still have these kind of problems..bah, lazy devs are lazy. |
Correction: It's unbelievable that we started having this kind of problems. In the past not a single game was like this, with the exception of some having black bars in cinematics (which I don't mind, but I don't support either). |
Aye, for PC it was always full screen. This nonsense started with consoles and home computers, originally due to the resolution differences in PAL/NTSC. NTSC TVs having less vertical lines than PAL, so games converted to PAL ended up with ungodly huge black borders. Even back THEN they could have fixed this, simply by having games rendered at the region-native resolution, but nowadays? It's just bullshit 
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Sat, 28th Jul 2012 16:39 Post subject: |
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Inversion.Update.1-SKIDROW out
quite dont believe they fixed it in 40MB patch
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Posted: Sat, 28th Jul 2012 16:50 Post subject: |
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You'd be right, still can't bind left and right to arrow keys.
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| Page 4 of 6 |
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