Sword of the Stars 2
Page 7 of 9 Goto page Previous  1, 2, 3, 4, 5, 6, 7, 8, 9  Next
Anticasper




Posts: 1128
Location: Paul's Boutique
PostPosted: Fri, 2nd Dec 2011 19:20    Post subject:
Game should be done by the time I have played star wars the old republic for a month.
Or so I hope.


Per Ardua Ad Astra
Back to top
locke_digitalus




Posts: 337
Location: The TARDIS
PostPosted: Sat, 3rd Dec 2011 00:29    Post subject:
I think it will be fixed in March 2012. Would honestly be surprised if it ended up truly complete by the end of January ... too bad, I like space games.
Back to top
Surray




Posts: 5409
Location: Europe
PostPosted: Tue, 6th Dec 2011 18:22    Post subject:
2 new patches

Code:
r18221c
-------

+ Fixed the bug where alien habitations would not become constructible on discovery of alien races.
+ Fixed initial battle riders not showing up in initial fleets.
+ Fixed a crash related to ship design options.
+ Fixed known issues with weapon/shield interactions.
+ Fixed an issue where control zones were not being updated after combat.
+ Fixed a crash that could occur when accessing defensive fleet positions after coming out of combat.
+ Fixed an issue with unresponsive ships in AI controlled combat.
+ Fixed a combat AI crash related to switching objectives.
+ Fixed known cases where required ship design options could be removed.
+ Fixed a post-combat crash caused by accessing information for destroyed ships.
+ Fixed the crash caused by accessing the Battle Manager for an empty star system.
+ Fixed a crash caused by missing module information text.
+ It is no longer possible to scrap enemy ships.
+ Added missing tool freighter, imports and trade goods tool-tips.
+ Added missing treaty accepted and treaty declined text.
+ Hooked up point of interest pings in sensor manager for certain random encounters.


Code:
r18221d
------

Critical Fixes:
+ Fixed crash when deleting favorite invoices.
+ Restricted transfer to defense fleet from fleet manager, which could have led to a crash.
+ Fixed the memory leak/crash when displaying range/damage graphs for weapons that don't supply these values.
+ Fixed a crash in simulated combat related to fleets not being removed.
+ Fixed crash caused by colony intel not being removed when colony lost.
+ Fixed crash caused by only allowing a single defense fleet per system (should be defense fleet per system per player).
+ Fixed per-player initial technologies, colonies and savings.
+ Fixed duplicate module icons when exiting the design screen with the module selector present.
+ Fixed crashes related to new treaty news event messages.

Other Fixes:
+ Increased trade ranges for Human, Tarkas, and Liir-Zuul factions (game must be restarted for change to take effect.)
+ Fixed bug where battle riders would stay in construction system.
+ Fixed bug where bore ships where not refreshing node lines.
+ Added "No Module" item to the module selector.
+ Fixed bug where drones were not returning to tender in the weapon test screen.
+ Fixed issue where friendly ships were pursuing and firing at each other in combat.
+ Added research tech button to feasibility study dialog.
+ Changed research cube visual and added feasibility state.
+ Removed ability to build alien zuul habitations.
+ Removed alien habitation requirements from science stations.
+ Fixed bug where Alien habitations where showing up for races that werent encountered.
+ Fixed bug where foreign habitations would show up with no foreign player encountered.
+ IOBM's now actively acquire new targets.
+ Hooked up names properly on favorite invoices.

Other Changes:
+ Tool tips added for ship statistic icons, weapon target filter and weapon behavior buttons.
+ Tweaked beam impact effects.
+ Tweaked combat AI behavior.
+ Disabled abandon colony button in New Colony dialog


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
Back to top
Saddlefall




Posts: 223
Location: Norway
PostPosted: Thu, 29th Dec 2011 20:06    Post subject:
50% off on steam incase anyone is interested. Have they patched the worst of it yet?
Back to top
dezztroy




Posts: 6590
Location: Sweden
PostPosted: Thu, 29th Dec 2011 20:36    Post subject:
Saddlefall wrote:
50% off on steam incase anyone is interested. Have they patched the worst of it yet?


It's definitely more playable than it was at launch. I'd still wait until getting deep into it though.
Back to top
Surray




Posts: 5409
Location: Europe
PostPosted: Fri, 13th Jan 2012 14:09    Post subject:
Decided to give it another shot today and now I've been playing like 6 hours straight...
It still has some issues but it seems that most of the stuff is working at least somewhat now.
At least I didn't encounter any gamebreaking issues so far in my 150 turns.

Combat looks gorgeous and ship design makes sense now, stations work, trade works, diplomacy works... kinda Razz

I'd say the game is like 80% finished and could be considered a beta now rather than an alpha as you can actually play it without encountering a gamebreaking issue every 2 turns.


It's clear that there's still more stuff to fix and polish and probably some secondary features missing that I don't even know about, but it's looking very very promising at this point.
Can't wait for it to get improved further.


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
Back to top
Mikey5449
Superdad



Posts: 3408

PostPosted: Wed, 21st Mar 2012 23:35    Post subject:
I noticed there was a recent update to this game. Is it fairly playable now? Would it be worth checking out at this point?
Back to top
dezztroy




Posts: 6590
Location: Sweden
PostPosted: Thu, 22nd Mar 2012 05:06    Post subject:
I'd wait until the game is feature complete and/or stops breaking olds saves with updates.
Back to top
Surray




Posts: 5409
Location: Europe
PostPosted: Thu, 22nd Mar 2012 06:55    Post subject:
Mikey5449 wrote:
I noticed there was a recent update to this game. Is it fairly playable now? Would it be worth checking out at this point?


it's playable by now but still not quite done.

I did a playthrough a month ago or so where I played for 20 hour or something without any crashes, but some unessential features were still not working and screen transition times are still like a 2 seconds or something which is really annoying.
so if you are on the star map and want to check out research it takes 2 seconds to load...then another 2 seconds to go back. it's really annoying as in SOTS1 it all happened instantly as it should.


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
Back to top
Badrien




Posts: 2118
Location: Netherlands
PostPosted: Sat, 2nd Jun 2012 23:26    Post subject:
any major patches since march?


RTX ON
Back to top
Pixieking




Posts: 3452
Location: UK
PostPosted: Sat, 2nd Jun 2012 23:55    Post subject:
13 patches released since March, at least two of them are major, given the changelogs.

http://store.steampowered.com/news/?appids=42990


Pixieking
----------
ASUS P8P67 Evo - Intel i7 3770k - 2X4GB GSkill RipJaws X DDR3 1600 - HIS 7950 IceQ - Creative XtremeMusic Soundcard - NZXT Phantom 530 - Thermaltake Toughpower XT 675 - Win7 x64
Back to top
krell1983




Posts: 551
Location: Poland
PostPosted: Sun, 22nd Jul 2012 14:16    Post subject:
So how is game now after so many months ?
Back to top
dezztroy




Posts: 6590
Location: Sweden
PostPosted: Sun, 22nd Jul 2012 17:01    Post subject:
krell1983 wrote:
So how is game now after so many months ?


Playable, fairly enjoyable in singleplayer if you don't mind the slow menues so much.. Multiplayer still has issues.
Back to top
Anticasper




Posts: 1128
Location: Paul's Boutique
PostPosted: Sun, 22nd Jul 2012 17:15    Post subject:
Its more stable and close to being feature complete as far as I know. The problem I have with the game is that I still find it boring and the game does not entice me to play it much like its predecessor did.

If I am looking for a good turn based game I go play Civilization V and if I am looking for a Master of Orion like experience I am having far more fun with Distant Worlds: Legends and or Sins of a solar Empire: Rebellion.


Per Ardua Ad Astra
Back to top
Skipinder




Posts: 106
Location: Derpland
PostPosted: Sun, 22nd Jul 2012 20:10    Post subject:
Still hasn't been given the "all clear" yet. It will still take quite a bit more time after that before it really reaches it's potential, and the game does have a lot of potential.
Back to top
Skipinder




Posts: 106
Location: Derpland
PostPosted: Sat, 20th Oct 2012 04:31    Post subject:
Game has gotten the "All Clear", for those interested. Smile

http://www.kerberos-productions.com/forums/viewtopic.php?f=37&t=35604

Edited for derpness
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 20th Oct 2012 14:22    Post subject:
Wow.. that only took a YEAR Neutral
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Sat, 20th Oct 2012 15:00    Post subject:
yep and atleast on update is still in works Smile will try in a half year Very Happy


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
Back to top
blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Sat, 20th Oct 2012 15:54    Post subject:
prudislav wrote:
yep and atleast on update is still in works Smile will try in a half year Very Happy


Or more. I'd wish the Star Trek: Birth of the Federation be playable on Win7. Best MOO2 clone ever made (after that 1.02 patch).
Back to top
Overlord123




Posts: 2335

PostPosted: Sun, 21st Oct 2012 13:38    Post subject:
blackdochia wrote:
prudislav wrote:
yep and atleast on update is still in works Smile will try in a half year Very Happy


Or more. I'd wish the Star Trek: Birth of the Federation be playable on Win7. Best MOO2 clone ever made (after that 1.02 patch).

It's perfectly playable with mods and patches.
http://www.startrekmodding.com/modules.php?name=Downloads
Back to top
jermore




Posts: 1088

PostPosted: Wed, 24th Oct 2012 06:56    Post subject:
Anyone playing this since the almighty all clear was given?

I played it about six or eight months ago and I wasn't particularly impressed at the time. Not too sure I want to go through the hassle of finding the updates if it hasn't improved much.
Back to top
Casus




Posts: 4429

PostPosted: Wed, 24th Oct 2012 09:20    Post subject:
I've been waiting until it was greenlit by the community. I won't bother trying until people in the know call it fully playable.
Back to top
sabathius___




Posts: 557

PostPosted: Wed, 24th Oct 2012 09:41    Post subject:
Still unplayable? Bustards. I pre-ordered for full price. Game was unfinished at release. It was like pre-alpha version. They should burn in hell for this.


Future of gaming by Bioware:

"WHEN YOU PRESS A BUTTON, SOMETHING AWESOME HAS TO HAPPEN."
Back to top
WhiteBarbarian




Posts: 6011
Location: Russia
PostPosted: Fri, 16th Nov 2012 20:11    Post subject:
Sword of the Stars 2: Enhanced Edition includes updates, new End of Flesh expansion

Quote:
Sword of the Stars 2: Lords of Winter has updated with new expansion called End of Flesh along with some added improvements hailing the release of an Enhanced Edition, Paradox Interactive and Kerberos Studios has announced.

End of Flesh introduces players to the Loa, which are a shape shifting race of artificial intelligence. They are a former slave race which now use their “powerful and unique vessels to teach their old masters a lesson.”

Features of the Sword of the Stars 2: Enhanced Edition include:

- The new Loa race with a new drive for their ships – the Neutrino Pulse Gate.
- Over 25 new technologies including a new tech tree for cybernetics.
- 10 new weapons and attack systems.
- Expanded ship building options for all six original factions, including new Leviathan class ships.
- 2 new independent races to seduce or bludgeon into your imperial orbit.
- New random encounters and mission types.
- All previously released faction based DLC – voices, badges, avatars, skins, etc.

Existing Sword of the Stars 2 owners will receive End of Flesh for free when it releases on November 30.


- http://www.vg247.com/2012/11/16/sword-of-the-stars-2-enhanced-edition-includes-updates-new-end-of-flesh-expansion
- http://www.strategyinformer.com/news/20831/paradox-finally-happy-to-declare-sword-of-the-stars-ii-in-good-condition

###

Trailer:




Last edited by WhiteBarbarian on Fri, 16th Nov 2012 20:15; edited 1 time in total
Back to top
PickupArtist




Posts: 9918

PostPosted: Fri, 16th Nov 2012 20:14    Post subject:
any store selling the game cheap ? so i can get the exp for free before it comes out Very Happy
Back to top
Hellifant




Posts: 2008
Location: getMoreMoney
PostPosted: Fri, 16th Nov 2012 23:56    Post subject:
nvm, my bad Very Happy
Back to top
Pixieking




Posts: 3452
Location: UK
PostPosted: Sat, 17th Nov 2012 09:26    Post subject:
PickupArtist wrote:
any store selling the game cheap ? so i can get the exp for free before it comes out Very Happy


Depends where you are. It's a Steamworks game, so you can get the retail DVD new and register it on Steam.

http://www.amazon.co.uk/Sword-Stars-II-Limited-Edition/dp/B005CFRU1A/ref=sr_1_2?ie=UTF8&qid=1353142179&sr=8-2

http://www.amazon.com/Sword-stars-2-Pc/dp/B005CFRU1A/ref=sr_1_6?s=videogames&ie=UTF8&qid=1353142208&sr=1-6&keywords=sword+of+the+stars

Otherwise, the digital edition is slightly more expensive

http://www.gamersgate.co.uk/DD-SOTS2LW/sword-of-the-stars-ii-lords-of-winter

http://www.greenmangaming.com/s/gb/en/pc/games/strategy/sword-of-the-stars-ii-lords-of-winter/

Edit:

Also, there's been an update. Changelog below:

 Spoiler:
 


Pixieking
----------
ASUS P8P67 Evo - Intel i7 3770k - 2X4GB GSkill RipJaws X DDR3 1600 - HIS 7950 IceQ - Creative XtremeMusic Soundcard - NZXT Phantom 530 - Thermaltake Toughpower XT 675 - Win7 x64
Back to top
PickupArtist




Posts: 9918

PostPosted: Sat, 17th Nov 2012 15:11    Post subject:
holy shit 6 pounds for the retail Very Happy its 29 eur on steam. thx for the link!
update LOOOL 6 pounds used, 4 pounds new .... damn, the game must have been REALLY bad Very Happy

anything special the limited edition has ?
Back to top
PickupArtist




Posts: 9918

PostPosted: Sat, 17th Nov 2012 15:19    Post subject:
nevermind limited ED ... another scam

"For some reason, the UK retailers insist on calling everying a Limited Edition Collection whcih is not really the case. There will be one retail version which will be the same across the board. Prices and information usually adjust closer to the release date, until then just sit back, relax and enjoy your free time. Won't be much of that once the game releases Smile

Kind regards
Susana Meza Graham
Paradox Interactive"
Back to top
demde




Posts: 6537
Location: Lake Karachay
PostPosted: Fri, 30th Nov 2012 21:30    Post subject:
Sword.of.the.Stars.II.Enhanced.Edition-SKIDROW

sr-sots2ee - 2.34 GB
 Spoiler:
 


AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
Back to top
Page 7 of 9 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3, 4, 5, 6, 7, 8, 9  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group