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Posted: Thu, 10th May 2012 00:56 Post subject: |
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glad i waited this one out , after the patch i wil see if i'll buy or not
i'm still at the first island
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Rynath
Posts: 383
Location: Ozarks
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Posted: Thu, 10th May 2012 01:51 Post subject: |
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How is the OST to this one? Memorable or already forgotten?
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Posted: Thu, 10th May 2012 06:35 Post subject: |
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I was surprised you can't actually dodge in this game. THAT FUCKING ALLIGATOR
Movements are very hindering forcing you to flee some battles or rely on cheap tricks
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Posted: Thu, 10th May 2012 06:41 Post subject: |
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FireMaster wrote: | I was surprised you can't actually dodge in this game. THAT FUCKING ALLIGATOR
Movements are very hindering forcing you to flee some battles or rely on cheap tricks |
yeah I exploited their pathing by using guerilla warfare behind a campfire.
Best is to take a companion with you at all times.
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Posted: Thu, 10th May 2012 06:48 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 04:17; edited 1 time in total
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Posted: Thu, 10th May 2012 06:59 Post subject: |
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I'm pretty efficient in combat when it's 1v1, did learn quite a few skills (like kick and power attack etc) But that damn alligator runs faster than I can sprint and keeps you staggered, I don't have a shotgun though, I guess I better go back and buy myself one for this little fucker.
I'm just saying a dodge ability could've made the combat a lot smoother
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Posted: Thu, 10th May 2012 07:04 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 04:17; edited 1 time in total
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Posted: Thu, 10th May 2012 07:10 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 04:17; edited 1 time in total
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Posted: Thu, 10th May 2012 08:56 Post subject: alligator |
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IF you have a shotgun, turn your back on the croc, and run in a circle until you hear it's jaws snap. Then turn back and give the alligator a big surprise while the biting animation is playing.
Rinse. Repeat.
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JBeckman
VIP Member
Posts: 34968
Location: Sweden
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Posted: Thu, 10th May 2012 09:44 Post subject: |
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http://forum.worldofplayers.de/forum/threads/1146585-Risen-2-LoD-Distance-Mod-v1
LOD scale tweak, instead of just extending the view distance via config tweaking this mod alters the template file to minimize the model scaling, also the "Anti-Warp" vegetation mod has been updated and will no longer crash the game if the patch is installed.
(Basically tweaking the config file extends the fade in and fade out distances of objects but this extends the distance before the model is scaled down in polygon and texture detail although this is just the first version and only does part of this currently.)
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tonizito
VIP Member
Posts: 51395
Location: Portugal, the shithole of Europe.
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Posted: Thu, 10th May 2012 10:19 Post subject: |
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JBeckman wrote: | http://forum.worldofplayers.de/forum/threads/1146585-Risen-2-LoD-Distance-Mod-v1
LOD scale tweak, instead of just extending the view distance via config tweaking this mod alters the template file to minimize the model scaling, also the "Anti-Warp" vegetation mod has been updated and will no longer crash the game if the patch is installed.
(Basically tweaking the config file extends the fade in and fade out distances of objects but this extends the distance before the model is scaled down in polygon and texture detail although this is just the first version and only does part of this currently.) | Sweet, will try it as soon as I get back from work. 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
Last edited by tonizito on Thu, 10th May 2012 15:58; edited 1 time in total
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djvelho
Posts: 1262
Location: Finland
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Posted: Thu, 10th May 2012 12:24 Post subject: |
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Posted: Thu, 10th May 2012 12:47 Post subject: |
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Posted: Thu, 10th May 2012 14:12 Post subject: |
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JBeckman wrote: | http://forum.worldofplayers.de/forum/threads/1146585-Risen-2-LoD-Distance-Mod-v1
LOD scale tweak, instead of just extending the view distance via config tweaking this mod alters the template file to minimize the model scaling, also the "Anti-Warp" vegetation mod has been updated and will no longer crash the game if the patch is installed.
(Basically tweaking the config file extends the fade in and fade out distances of objects but this extends the distance before the model is scaled down in polygon and texture detail although this is just the first version and only does part of this currently.) |
What the difference between AntiWarp and LoDDM?
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Posted: Thu, 10th May 2012 14:39 Post subject: |
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Kein wrote: |
What the difference between AntiWarp and LoDDM? |
They complement each other, so you can and should use both.
AntiWarp corrects trees, LoDDM objects.
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JBeckman
VIP Member
Posts: 34968
Location: Sweden
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Posted: Thu, 10th May 2012 14:48 Post subject: |
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JBeckman
Ah, I see, exactly my thoughts. Well, since AntiWarp was updated to eb compatible with the patch may as well give it a shot.
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Posted: Thu, 10th May 2012 15:05 Post subject: saves |
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does anyone know why can't my steam copy see my saves from the cracked copy ?
i can't find a different location or anything,....
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Thu, 10th May 2012 19:59 Post subject: |
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lez go Skiddlz... a bit longer than usual
2600k, GigaByte R9 290x, 8 gis of ram on Windows 7 X64
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