Risen 2
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PowerGamer




Posts: 265

PostPosted: Sun, 6th May 2012 13:09    Post subject:
Interinactive wrote:
Shit a brick. Has anyone actually beaten that mini game to win the pistol? Laughing

Why bother? Just steal Wilson's pistol with a monkey. Smile
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Interinactive
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Posts: 29461

PostPosted: Sun, 6th May 2012 13:57    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 04:17; edited 1 time in total
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mike-




Posts: 1510

PostPosted: Sun, 6th May 2012 13:58    Post subject:
i completed that minigame for the pistol.. yup. must've taken about 30 tries on normal. then 2 on easy. its much easier to hit on easy mode.. o_O
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riptide77




Posts: 2114

PostPosted: Sun, 6th May 2012 14:52    Post subject:
That's true. Minigames become easier when you decrease the difficulty.
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couleur
[Moderator] Janitor



Posts: 14360

PostPosted: Sun, 6th May 2012 17:49    Post subject:
Just finished the game via the Voodoo path, and yes excellent game with a few quirks and streamlined things but all in all it was a great experience in a nicely crafted world and funny dialogues. I'm completely satisfied that the game was so much better then the reviews suggested. Smile


"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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xDBS




Posts: 1937
Location: USA / Japan
PostPosted: Sun, 6th May 2012 18:12    Post subject:
Just installed to give it a shot.. performance wise it's not too bad. My GPU usage is spiked to 99% at all times on my 2700k, so im gpu bound in all areas. Get 50+


PC Specs: A Maganavox' Odyssey
Tweaked to play Frogger, Lemmings & GTA4

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Clevesa




Posts: 3694

PostPosted: Sun, 6th May 2012 18:31    Post subject:
couleur wrote:
Just finished the game via the Voodoo path, and yes excellent game with a few quirks and streamlined things but all in all it was a great experience in a nicely crafted world and funny dialogues. I'm completely satisfied that the game was so much better then the reviews suggested. Smile


Just finished it myself a couple of hours ago and I must agree with you there. The reviews suggested something quite awful but I enjoyed the game and the world they have created. It had some boring quests, and it is quite unbalanced not to mention the horrible combat system but somehow it didn't bother me so much.

They do need a better beta testing team.
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Mister_s




Posts: 19863

PostPosted: Sun, 6th May 2012 19:26    Post subject:
I finished it, took me 20 hours (pretty much everything is explored) and it was OK.
I liked the setting, some of the dialogue was great, the gnome village I really liked and combat was OKish.
Technically the game is horrible. I don't know how they managed it, but it's actually quite a step down from Risen 1. I'm not a game developer, so it boggles my mind. Draw distance is horrible, AI is bad, character models are shit, level design is boring (recylcage, everything looks the same) and stealth is a joke. Maybe someone with more technical knowlegde of game engines can explain how the same engine (I assume it is) can turn to shit. I also had to drag myself to the end in the last 2-3 hours, it really got boring.

This game made me realize PB doesn't give a shit about fans. Most of the fuckups could've been avoided just by reading some fan feedback from their older games (or the beta!!!), almost all of the mishaps are a remnant of their old games. I have lost all enthousiasm for PB games after Risen 2. Sure they are talented and create interesting worlds, but their work ethic is abyssmal. They don't care about releasing a quality product, all they care is releasing a game as soon as possible and be done with it. Which of their games was ever patched properly or finished? My hopes were raised with Risen 1, but I doubt I'll ever play a PB game again after this one.

It was enjoyably, but I won't remember this game. 6.5/10
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WiCKed666




Posts: 1068

PostPosted: Mon, 7th May 2012 21:10    Post subject:
How do i get through the closed cell in the temple on the stom island?


CPU : Intel i7 6900K | GC : Inno3D GTX 1080 FE | RAM : 128 GB DDR4 Corsair Vengeance LPX 3200 | Case : Cooler Master COSMOS II | Mobo : Asus X99-DELUXE II | Cooler : Corsair H115i | PSU : Corsair HX1000i | Optical Drive : Asus BW-16D1HT | System Drive : Samsung 950 PRO M.2 PCIe 512Gb | HDD's : 7x ~ 28 Tb | OS : Win 10 Pro x64 | Monitor : Dell U2713HM
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Lathieza




Posts: 7146
Location: NL
PostPosted: Mon, 7th May 2012 21:35    Post subject:
WiCKed666 wrote:
How do i get through the closed cell in the temple on the stom island?


You need one of the four main quest items for it, the hand. Don't remember the name though.


Empty again Sad
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WiCKed666




Posts: 1068

PostPosted: Mon, 7th May 2012 21:51    Post subject:
Thief's Bone Hand? I have it, what should i do with it?


CPU : Intel i7 6900K | GC : Inno3D GTX 1080 FE | RAM : 128 GB DDR4 Corsair Vengeance LPX 3200 | Case : Cooler Master COSMOS II | Mobo : Asus X99-DELUXE II | Cooler : Corsair H115i | PSU : Corsair HX1000i | Optical Drive : Asus BW-16D1HT | System Drive : Samsung 950 PRO M.2 PCIe 512Gb | HDD's : 7x ~ 28 Tb | OS : Win 10 Pro x64 | Monitor : Dell U2713HM
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WiCKed666




Posts: 1068

PostPosted: Mon, 7th May 2012 22:06    Post subject:
And also where can i find a blade for Wave Dancer sword?


CPU : Intel i7 6900K | GC : Inno3D GTX 1080 FE | RAM : 128 GB DDR4 Corsair Vengeance LPX 3200 | Case : Cooler Master COSMOS II | Mobo : Asus X99-DELUXE II | Cooler : Corsair H115i | PSU : Corsair HX1000i | Optical Drive : Asus BW-16D1HT | System Drive : Samsung 950 PRO M.2 PCIe 512Gb | HDD's : 7x ~ 28 Tb | OS : Win 10 Pro x64 | Monitor : Dell U2713HM
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JBeckman
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PostPosted: Mon, 7th May 2012 22:13    Post subject:
Bone hand is one of the four relics, for what it's truly needed for it'll be used automatically but it can also remote manipulate objects so you can open hidden switches (I found a total of two of those in the entire game.) but also pick up distant items, unsure if you can use it to actually steal items.
(You can also club people with it but that seems entirely useless to me compared to using a proper weapon.)

Don't remember where I picked up all the weapon parts, various hidden chests and quest rewards but I've no memory on what item was found where.
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tolanri




Posts: 3589

PostPosted: Mon, 7th May 2012 22:26    Post subject:
So does the game get any good later on? Only done the tutorial, then I somehow lost interest. Sad Looking for a SP game to hold my interest until D3 comes out.


Intel Core i7 6700K @ 4.6 GHz | Asus Z170 Pro Gaming | Corsair Vengenace LPX 16GB DDR4 3200 MHz | MSI GeForce GTX 1080 FE | Samsung 850 EVO 500 GB + 250 GB | EVGA SuperNOVA 750 G2 | Fractal Design Define R5 | Noctua NH-D14
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couleur
[Moderator] Janitor



Posts: 14360

PostPosted: Mon, 7th May 2012 22:27    Post subject:
tolanri wrote:
So does the game get any good later on? Only done the tutorial, then I somehow lost interest. Sad Looking for a SP game to hold my interest until D3 comes out.


For whats worth, in my opinion, yes, the game definately gets a lot better.
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Aquma




Posts: 2805

PostPosted: Mon, 7th May 2012 22:59    Post subject:
Once you manage to forgive the game its misgivings (hideous, some of them), it's actually a pretty good and enjoyable RPG. The world is big and - a thing typical for Pirranhas - well crafted, with a lot of detail and stuff worth exploring (it's a bit repetitive, though, and the design is of lower quality than, say, Gothic 2). Story won't awe you, but is good enough to carry its own weight. Pirate theme is welcomed, but it sucks that most, if not all, of the important stuff happens on the shore - the see is treated simply as a way to travel. Even supporting characters have somewhat more of a role this time around, with you getting your own crew and being free to decide who (if anyone) is gonna run around with your nameless avatar most of the time. I also like the new magic - voo doo. Piranhas always excelled at making magic part of the world - it usually required the player to join some faction, take a test and so on, it also required actual investment, both in time and money. Looking for ingredients, making scrolls or runes needed for spellcasting always gave me a sense of acomplishement - it was something more than just a well spent ability point. The rest of magic, on the other hand, was often somewhat troublesome. You were either godlike (usually near the end, but in case of Risen 1 it was mostly for a brief period after getting Fred - your summoned skeleton), or it was the exact opposite - you had to struggle twice as hard to do the same stuff you could've done rather easily with a melee combatant or an archer. There were some good and very fun utility spells (sleep, forget, turning into animals), but combat magic required you to make and carry tons of potions and wasn't nearly impressive enough to justify that - not until the very end, that is. In Risen 2 they've dropped all pretense and stopped trying to make magic an alternative playstyle. Here, it's an addition, mostly based on rituals and creating of items, and very nicely built into the world and story - which just happens to be the best thing they've ever managed to do with it. And it works, though arguably, there could've been a bit more depth to it (more abilities etc.). Another thing I kind of liked is character advancement - it's similiar to other Gothic games, but feels slightly more refined. There are some cool (but rarely used) skills, too, like that trained monkey or a parrot. Pirate experience wouldn't be complete without them Wink Also, the pacing is very much improved. At least the game is more or less consistent and doesn't suddenly become a boring dungeon crawler when you reach the second half (yes, Risen 1, I'm talking to you).

Sadly, all of this is heavily dragged down by horrible combat (lack of dodge makes most fights with multiple opponents a chore, and even though fighting gets slightly better with more abilities, it's still not half as good as it was in the prequel) and equally horrible coding. Object and texture pop-in, texture flicker, clipping, broken quests (at one point I had to literally reload a save from 2 hours ago, because I did some - supposedly unrelated - quests in the wrong order and kinda broke the game - reminded me of that time in the early months of Gothic 3, when a stray boar killed my quest NPC when I wasn't even around), broken dialogues, non-existant face animations - you name it, Risen 2 has got it all. I mean, for fuck's sake, it's their fifth game (and that's even without counting the excellent Gothic 2 expansion), they're not beginners anymore. It's about time they learned how to properly write a game and not only how to properly design it. More and more, it's starting to look like they just don't give a shit.

So, long story short, I liked it well enough, but it's nowhere as good as G2 or the first half of Risen 1. It seems they really do need to stick to small islands. The game's such a mixed bag that it's really hard to give it a number, but it would be something around 6 on a ten point scale.
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WiCKed666




Posts: 1068

PostPosted: Mon, 7th May 2012 23:32    Post subject:
JBeckman wrote:
Bone hand is one of the four relics, for what it's truly needed for it'll be used automatically but it can also remote manipulate objects so you can open hidden switches (I found a total of two of those in the entire game.) but also pick up distant items, unsure if you can use it to actually steal items.
(You can also club people with it but that seems entirely useless to me compared to using a proper weapon.)

Don't remember where I picked up all the weapon parts, various hidden chests and quest rewards but I've no memory on what item was found where.


Which two? The temple where you killed garcia and this temple on the storm island?


CPU : Intel i7 6900K | GC : Inno3D GTX 1080 FE | RAM : 128 GB DDR4 Corsair Vengeance LPX 3200 | Case : Cooler Master COSMOS II | Mobo : Asus X99-DELUXE II | Cooler : Corsair H115i | PSU : Corsair HX1000i | Optical Drive : Asus BW-16D1HT | System Drive : Samsung 950 PRO M.2 PCIe 512Gb | HDD's : 7x ~ 28 Tb | OS : Win 10 Pro x64 | Monitor : Dell U2713HM
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BaronOfHell




Posts: 666

PostPosted: Tue, 8th May 2012 07:35    Post subject:
Looks like someone made a mod to fix the magically growing foliage Smile

http://forum.worldofplayers.de/forum/threads/1145747-release-Risen-2-AntiWarp?p=18929976&viewfull=1#post18929976


Steam - The Poopflinger
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rgb#000
Banned



Posts: 5118

PostPosted: Tue, 8th May 2012 07:46    Post subject:
BaronOfHell wrote:
Looks like someone made a mod to fix the magically growing foliage Smile

http://forum.worldofplayers.de/forum/threads/1145747-release-Risen-2-AntiWarp?p=18929976&viewfull=1#post18929976

difference between original default game setting, and ultra mod setting is immense, thanks for linkage
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Interinactive
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Posts: 29461

PostPosted: Tue, 8th May 2012 13:02    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 04:17; edited 1 time in total
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Tue, 8th May 2012 13:08    Post subject:
Too busy making new DLC's...Fixing the game not a priority.
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Bendi




Posts: 3397

PostPosted: Tue, 8th May 2012 13:29    Post subject:
BaronOfHell wrote:
Looks like someone made a mod to fix the magically growing foliage Smile

http://forum.worldofplayers.de/forum/threads/1145747-release-Risen-2-AntiWarp?p=18929976&viewfull=1#post18929976


Thanks, that fixed it Smile

Ultra is not so hard on my pc ( hd6870, i5-2500k, 1920x1080) and it makes all the difference in the world. No more warping vegetation.

blackdochia wrote:
Too busy fixing xbawks version ...Fixing the game not a priority.


Fixed.
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WiCKed666




Posts: 1068

PostPosted: Tue, 8th May 2012 14:17    Post subject:
BaronOfHell wrote:
Looks like someone made a mod to fix the magically growing foliage Smile

http://forum.worldofplayers.de/forum/threads/1145747-release-Risen-2-AntiWarp?p=18929976&viewfull=1#post18929976


don't work for me, setup tells me:
"Warning: Could not open and modify ConfigDefault.xml (you can still do this manually)"

Please upload ConfigDefault.xml from ultra mod


CPU : Intel i7 6900K | GC : Inno3D GTX 1080 FE | RAM : 128 GB DDR4 Corsair Vengeance LPX 3200 | Case : Cooler Master COSMOS II | Mobo : Asus X99-DELUXE II | Cooler : Corsair H115i | PSU : Corsair HX1000i | Optical Drive : Asus BW-16D1HT | System Drive : Samsung 950 PRO M.2 PCIe 512Gb | HDD's : 7x ~ 28 Tb | OS : Win 10 Pro x64 | Monitor : Dell U2713HM
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Overlord123




Posts: 2335

PostPosted: Tue, 8th May 2012 14:20    Post subject:
blackdochia wrote:
Too busy making new DLC's...Fixing the game not a priority.

http://n4g.com/news/989242/risen-2-dark-waters-no-dlc-support-planned
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Bendi




Posts: 3397

PostPosted: Tue, 8th May 2012 14:24    Post subject:
WiCKed666 wrote:
BaronOfHell wrote:
Looks like someone made a mod to fix the magically growing foliage Smile

http://forum.worldofplayers.de/forum/threads/1145747-release-Risen-2-AntiWarp?p=18929976&viewfull=1#post18929976


don't work for me, setup tells me:
"Warning: Could not open and modify ConfigDefault.xml (you can still do this manually)"

Please upload ConfigDefault.xml from ultra mod


The fix is installed, only the optional part is not (probably looks for the game in steam folders)

"[Optional - can be chose during the installation]
The default view ranges for SpeedTrees in the Risen 2 configuration file ConfigDefault.xml are multiplied by these values:

Low Medium High Ultra
1.0 1.5 2.5 4.0

Fix is OK! There are still some minor texture glitches, but the trees and other plants work fine.
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Janz




Posts: 14000

PostPosted: Tue, 8th May 2012 15:31    Post subject:
WiCKed666 wrote:
BaronOfHell wrote:
Looks like someone made a mod to fix the magically growing foliage Smile

http://forum.worldofplayers.de/forum/threads/1145747-release-Risen-2-AntiWarp?p=18929976&viewfull=1#post18929976


don't work for me, setup tells me:
"Warning: Could not open and modify ConfigDefault.xml (you can still do this manually)"

Please upload ConfigDefault.xml from ultra mod


just create the folders in your steam directory "...\steamapps\common\risen 2\data\ini" , place the configdefault.xml there. install the mod and copy back the xml file
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ixigia
[Moderator] Consigliere



Posts: 65085
Location: Italy
PostPosted: Tue, 8th May 2012 16:43    Post subject:
The fix worked just fine, no more creepy living bushes and trees, thanks for posting it Baron! Smile
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Lathieza




Posts: 7146
Location: NL
PostPosted: Tue, 8th May 2012 17:12    Post subject:
Sucks these things only come when i completed the game already.....


Empty again Sad
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couleur
[Moderator] Janitor



Posts: 14360

PostPosted: Tue, 8th May 2012 17:35    Post subject:
Lathieza wrote:
Sucks these things only come when i completed the game already.....


+1
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ixigia
[Moderator] Consigliere



Posts: 65085
Location: Italy
PostPosted: Tue, 8th May 2012 17:49    Post subject:
Haha Razz, when it comes to PB games is always convenient to wait a while, since the community can fix everything. Time's a bitch though, I agree Smile
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