Risen 2
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 28th Apr 2012 23:57    Post subject:
Must have been a glitch then, it's not like the game is free of 'em.. eh? Laughing All things considered, I'm having a far better time than I expected too, it's like playing a buggier version of Risen, with slightly less enjoyable combat.
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fisk




Posts: 9145
Location: Von Oben
PostPosted: Sat, 28th Apr 2012 23:59    Post subject:
NEED HELP!

About benito and the three cannons by the shore in sword coast:

 Spoiler:
 


Yes, yes I'm back.
Somewhat.


Last edited by fisk on Sun, 29th Apr 2012 00:17; edited 1 time in total
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Stormwolf




Posts: 23707
Location: Norway
PostPosted: Sun, 29th Apr 2012 00:07    Post subject:
anyone found a thievery earring?
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Sun, 29th Apr 2012 00:12    Post subject:
sabin1981 wrote:
sausje wrote:
Hmm, using the KoA fxaa gives me black screen on startup and crashes the game. Working fine without... Confused


I had the same issue, some games don't like the shader files being in the same directory as the .exe -- so move the shader.fx file and injFX_Shaders folder into the root of your game folder, and put the d3d9.dll in system. Works for me after that =)

If you ever get this issue with games, check for log.log to see what the error or problem is.


Ah thank you


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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Shoshomiga




Posts: 2378
Location: Bulgaria
PostPosted: Sun, 29th Apr 2012 00:18    Post subject: I have left.
I have left.
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lametta




Posts: 2615

PostPosted: Sun, 29th Apr 2012 00:56    Post subject:
scumbag gamers-> bashing me 3 and loving risen 2
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 29th Apr 2012 01:01    Post subject:
Aw diddums.

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Shoshomiga




Posts: 2378
Location: Bulgaria
PostPosted: Sun, 29th Apr 2012 01:01    Post subject: I have left.
I have left.
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lametta




Posts: 2615

PostPosted: Sun, 29th Apr 2012 01:05    Post subject:
i compared two flawed games and grade them the same and thats your answer?
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Sun, 29th Apr 2012 01:08    Post subject:
Stupid question maybe but

 Spoiler:
 


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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Lathieza




Posts: 7146
Location: NL
PostPosted: Sun, 29th Apr 2012 01:09    Post subject:
sausje wrote:
Stupid question maybe but

 Spoiler:
 


 Spoiler:
 


Empty again Sad
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Sun, 29th Apr 2012 01:10    Post subject:
Lathieza wrote:
sausje wrote:
Stupid question maybe but

 Spoiler:
 


 Spoiler:
 


Oh god, why didn't i check his wares Neutral

Thanks Razz


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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riptide77




Posts: 2114

PostPosted: Sun, 29th Apr 2012 01:52    Post subject:
Is it possible to get a player home in the game? I mean beside the ship.
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Sun, 29th Apr 2012 02:00    Post subject:
Well just finished the first island part, had to force myself to stop playing and go to sleep, quite enjoying it so far if you manage to look pass little annoying things.


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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zellar




Posts: 1553

PostPosted: Sun, 29th Apr 2012 02:23    Post subject:
Little annoying things.....urgh...its all fuckin' annoying....textures pop...hit detection....falling 2 feet and dying!! Broken conversation....$40....DEVs are retarded...no more money...deadline....shit product....oh wait...soon it will be patched.....thank god!


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Mister_s




Posts: 19863

PostPosted: Sun, 29th Apr 2012 02:24    Post subject:
I like it. The technical side is a bit worse than Risen 1, which is strange since I assume one only has to tweak the already present engine. I don't quite understand the magic popping vegetation and character models are really bad. The combat is OK, not wore or better than the first game. Still nowhere near Gothic 2 (why not use that syytem ffs!?), but the skills are fun and add some dimension to the combat. The setting is unique and much more interesting than Risen 1, which was cliche. Dialogue is fun, some are even funny (unlike Risen 1). There is more than enough customization and enough to see/explore. Stealth is a joke, but I wasn't expecting more from PB in that department.
Overall on par with Risen 1, sometimes a bit better sometimes a bit worse. I don't have any technical issues, it runs a lot better than the beta. This game was made for a gamepad, everything from menus to combat screams for a gamepad. M+K got very frustrating after about an hour, so I switched to a gamepad, much more pleasant.

It baffles me that after so many games, of wich three are very well liked, PB still hasn't managed to leave the amateuristic development style. Some design decisions are so retarded, I got a few facepalm moments (as with all of their games). And hire some goddamn coders who actually know what they're doing.
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Cyb3r




Posts: 615
Location: USA
PostPosted: Sun, 29th Apr 2012 03:12    Post subject:
2012-04-29 03:12:49 Defense+ Alert Risen2.exe is trying to access a protected COM interface Risen2.exe could not be recognized and it is about to access the protected COM interface {8BC3F05E-D86B-11D0-A075-00C04FB68820}. If Risen2.exe is one of your everyday applications, you can allow this request. hmmmmmmm?
edit: this was from comodo firewall

any one else got any clue why risen is trying to access that?

and idd mister s it's a shame but i doubt it's gonna change soonish
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Raccoon




Posts: 3160
Location: Poland
PostPosted: Sun, 29th Apr 2012 03:25    Post subject:
^ Scratch Head I dunno... My Risen2.exe (by SKIDROW) has md5 hash value of b3e9e85f3692d0ddf6c6374601c6345f and it works fine...


"Anatidaephobia is the fear that somewhere in the world there is a duck watching you."

Fuck Polish government for oppressing women!

"People are such awful conversationalists that they’ll interrupt you when you’re answering a question they asked."
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Cyb3r




Posts: 615
Location: USA
PostPosted: Sun, 29th Apr 2012 03:29    Post subject:
that aint no md5 hash racc Razz it's the registry key for the WMI (windows management and instrumentation) i got no clue why the f the skidrow version is accessing it


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fisk




Posts: 9145
Location: Von Oben
PostPosted: Sun, 29th Apr 2012 03:52    Post subject:
I solved the issue I asked about above, if anyone else runs into it:

 Spoiler:
 


Yes, yes I'm back.
Somewhat.
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Cyb3r




Posts: 615
Location: USA
PostPosted: Sun, 29th Apr 2012 04:41    Post subject:
thanks for the info fisk ^^


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Lancellot




Posts: 143

PostPosted: Sun, 29th Apr 2012 05:08    Post subject:
riptide77 wrote:
Is it possible to get a player home in the game? I mean beside the ship.


A pirate's home is a pirate's ship!
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Sun, 29th Apr 2012 06:03    Post subject:
pillermann wrote:
mctl87 wrote:
m3th0d2008 wrote:
Due to new page...

i didnt get to that point but afaik one (or more i dunno) are used for quest(s) :]

They open doors in the temples. You find plenty of them on the second island, so I carry a few spare ones on me just in case.


I know mate. I got 3 Jade and 1 Gold Idol on the first Island (wouldn't have them if I didn't open the doors and avoided the traps and such). I just wanted to know if I can savely sell them and don't need to keep them for some ultimate temple of all temples or something to get all doors open later in the game Laughing

Btw, there is also a third ruin on the first island (south east on the map I believe) in a watery swamp like envoirement that I didn't manage to get open. Any ideas?


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Bendi




Posts: 3397

PostPosted: Sun, 29th Apr 2012 06:15    Post subject:
Probably later in the game you'll find a way.

Oj, an get a monkey! Besides being adorable it's VERY useful. NPC's sometimes attack it if you're not careful, but monsters/animals never do. I looted several tombs while the guardians were standing there, looking stupid. Not to mention only it can go into small openings and use levers. It's also great for recoinassance, saved me from waltzing in into a room with 4 ghouls (yes, there's qs/ql, but this is more immersive ;P ).
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Sun, 29th Apr 2012 06:24    Post subject:
Btw, the posterboy of derping, DarkSydeDerp is bashing the game because of it's awful combat system (on the other hand, that idiot is saying that it's similar to Monkey Island Laughing ). Who would have thought that huh Deep Silver and PB? Even your targeted audience says it sucks. So, who exactly did you develope this for? Laughing


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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pillermann




Posts: 2577

PostPosted: Sun, 29th Apr 2012 06:39    Post subject:
Can anyone that's further along confirm if you can freely travel between the islands at some point? I left some things unfinished on Tortuga but I'm hoping I can go back later.
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russ80




Posts: 4679
Location: Romania
PostPosted: Sun, 29th Apr 2012 06:52    Post subject:
pillermann wrote:
Can anyone that's further along confirm if you can freely travel between the islands at some point? I left some things unfinished on Tortuga but I'm hoping I can go back later.


Yes you can, after you finish the 2nd island.
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Bendi




Posts: 3397

PostPosted: Sun, 29th Apr 2012 06:54    Post subject:
Damn without dialogue_language_dlc3.pak the whole AIR Temple DLC is soundless.
Quest works though.


sin317 wrote:

typical jew comment
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pillermann




Posts: 2577

PostPosted: Sun, 29th Apr 2012 07:06    Post subject:
russ80 wrote:
pillermann wrote:
Can anyone that's further along confirm if you can freely travel between the islands at some point? I left some things unfinished on Tortuga but I'm hoping I can go back later.


Yes you can, after you finish the 2nd island.

awesome
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russ80




Posts: 4679
Location: Romania
PostPosted: Sun, 29th Apr 2012 07:39    Post subject:
Rofl i failed pretty hard... had no idea grog/rum served as health pots.. i just used rations until now...slowly waiting for regen in combat hahhaha.. Sad
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