Risen 2
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murgo




Posts: 1928
Location: Brezelcountry
PostPosted: Sat, 25th Feb 2012 12:53    Post subject:
sabin1981 wrote:
It's a beta/demo for those who preordered the first Risen, they got a code for this one.


and there are codes for IGN prime members.
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Sat, 25th Feb 2012 13:01    Post subject:
Thanks to lolozaur, I played a bit too. I reached Tacarigua and for the most part the game is really great. Sorry, but I just love it. It still feels like a PB game and the new experience/skills system is quite interesting. From what I can see concerning those, the game is not streamlined so much. It feels a bit more modern, but nothing really to worry about. Also, the combat at the beginning is a bit stupid since all you can do is block and hit with the sword. On hard it really doesn't feel easy, it's just that it's very simplistic since you don't have any skills. I'm sure that will change later into the game. There are some things that I hope are only present in this build. I'm pretty sure this is the alpha build they've been showing for so long everywhere. There's definately something wrong with the camera. The Y axis speed is slower and I haven't found any way to make them equal so far. The game looks absolutely stunning and I had very vew graphical glitches. The pop-ups that were mentioned everywhere are really not that bad, they're nothing the previous games didn't have. There's definately something wrong concerning the vegatation and shadows. That's the only major graphical problem that I've seen and that only happened on Tacarigua, since on Caldera there wasn't much vegetation. I don't know if I'll finish this "beta" because I've seen how the game feels and all that. I would prefer to play the whole game now, because it's great, really.

Long story short, this seems to be pretty much what CDP did with TW2, but not so major. They did make it more modern, but it's still a great game.


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lolozaur




Posts: 26310

PostPosted: Sat, 25th Feb 2012 13:15    Post subject:
just found out it has fast travel ahhhh Sad
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 25th Feb 2012 13:17    Post subject:
lolozaur wrote:
just found out it has fast travel ahhhh Sad


Good? Could you imagine play G3/Risen *without* the teleport stones? If that's how hardcore you want your games then good for you but to hell with that for me.. those game worlds are huge and I'm not 15 years old any more, playing Daggerfall, I don't want to spend an hour just walking back and forth over areas I've covered a hundred times over Very Happy
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lolozaur




Posts: 26310

PostPosted: Sat, 25th Feb 2012 13:21    Post subject:
im ok with teleport stones but not traveling like in skyryim
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sabin1981
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Posts: 87805

PostPosted: Sat, 25th Feb 2012 13:23    Post subject:
Ah, it's THAT of fast travel? Oh. Well yeah, I vastly prefer the TP stone method used in Gothic. That, at least, added to the atmosphere. Or hell, even the carriage riding in Skyrim.
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BearishSun




Posts: 4484

PostPosted: Sat, 25th Feb 2012 13:24    Post subject:
All PB games had fast travel...it's not the evil people make it out to be.

And DarkRohirrim I'm glad you like it, that probably means I will as well. They did say the beginning was a lot more streamlined and the game complexity goes up as you progress.
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lolozaur




Posts: 26310

PostPosted: Sat, 25th Feb 2012 13:33    Post subject:
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garus
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Posts: 34200

PostPosted: Sat, 25th Feb 2012 13:39    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:20; edited 1 time in total
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Sat, 25th Feb 2012 13:42    Post subject:
Yeah, the fast travel system is like in the TES games now, but only between the really major points, not like in the TES games. The PR guy from Deep Silver said on the WoR forums that they made it like this because it makes more sense or some shit like that. Right... Believe what you want, but they definately made it like this for the derps so they can just travel between locations with a simple click, instead of finding the teleport stone for each location and using those.


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Mister_s




Posts: 19863

PostPosted: Sat, 25th Feb 2012 13:45    Post subject:
How does FT make one a derp? I had zero joy in traveling back and forth in ye oldern games. It's a waste of time.
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lgor007




Posts: 131
Location: Croatia
PostPosted: Sat, 25th Feb 2012 13:49    Post subject:
lolozaur wrote:
wtf? Laughing loaded a game and im getting this

http://i.imgur.com/h8d1j.jpg
http://i.imgur.com/ddWCK.jpg
http://i.imgur.com/XFkKC.jpg


WOW that game look amazing Very Happy
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Sat, 25th Feb 2012 13:50    Post subject:
PB always had fast travel in their games, but by teleport stones. How is the new system where you have to do nothing better than the old one? Why couldn't they leave it alone?! Why change something that works perfectly?! It makes more sense my ass... it's a game that still has fantasy in it so teleport stones makes way more sense than magically pressing on your map and teleporting where you want. But whatever, that probably was too hard since you couldn't do it from the start.


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Last edited by DarkRohirrim on Sat, 25th Feb 2012 13:53; edited 1 time in total
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ixigia
[Moderator] Consigliere



Posts: 65085
Location: Italy
PostPosted: Sat, 25th Feb 2012 13:52    Post subject:
DarkRohirrim wrote:
Thanks to lolozaur, I played a bit too. I reached Tacarigua and for the most part the game is really great. Sorry, but I just love it. It still feels like a PB game and the new experience/skills system is quite interesting. From what I can see concerning those, the game is not streamlined so much. It feels a bit more modern, but nothing really to worry about. Also, the combat at the beginning is a bit stupid since all you can do is block and hit with the sword. On hard it really doesn't feel easy, it's just that it's very simplistic since you don't have any skills. I'm sure that will change later into the game. There are some things that I hope are only present in this build. I'm pretty sure this is the alpha build they've been showing for so long everywhere. There's definately something wrong with the camera. The Y axis speed is slower and I haven't found any way to make them equal so far. The game looks absolutely stunning and I had very vew graphical glitches. The pop-ups that were mentioned everywhere are really not that bad, they're nothing the previous games didn't have. There's definately something wrong concerning the vegatation and shadows. That's the only major graphical problem that I've seen and that only happened on Tacarigua, since on Caldera there wasn't much vegetation. I don't know if I'll finish this "beta" because I've seen how the game feels and all that. I would prefer to play the whole game now, because it's great, really.

Long story short, this seems to be pretty much what CDP did with TW2, but not so major. They did make it more modern, but it's still a great game.

This is what I wanted to hear Smile
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Mister_s




Posts: 19863

PostPosted: Sat, 25th Feb 2012 13:53    Post subject:
Yeah finding some magical stone in some city was very realistic. In Gothic 2 (I'm using that as a reference since I don't remember G3 very well) the teleport stones were right in your face anyway. It felty as artificial as FT to me ("wee I found a teleport stone I can magically teleport here now!"). Going to a city and "unlocking" it for future FT is as 'realistic' as finding some teleport stone to me.
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lolozaur




Posts: 26310

PostPosted: Sat, 25th Feb 2012 14:11    Post subject:
from the looks of it, this is the engine that made arcania?
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ixigia
[Moderator] Consigliere



Posts: 65085
Location: Italy
PostPosted: Sat, 25th Feb 2012 14:21    Post subject:
lolozaur wrote:
from the looks of it, this is the engine that made arcania?

Afaik it's the same engine as Risen, only revamped Smile

Quote:
I’ve noticed some incredible differences in the quality of the shadows and the overall depth of field. Everything looks clearer and sharper than before, with more attention to detail – is this an entirely new engine for Risen 2?

It’s actually the same engine. Piranha Bytes has actually used the same engine for ten years when they started off with the Gothic series, but those are twenty guys sitting in a room doing RPGs for ten years so they know their stuff. What they did for Risen 1, for example, was… well because Gothic III was prone to being buggy and the streaming didn’t work, so for Risen 1 they improved all the streaming so that’s why Risen 1 has very good streaming capabilities. The speech tree wasn’t very well implemented in Risen 1 and also the depth of field to camera wasn’t well implemented so in Risen 2 now we’re going to have cut scenes in the dialogue where you’ll have different cameras with different focal lengths… so you can always heavily improve on the engine.
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Sat, 25th Feb 2012 14:37    Post subject:
It's their Genome engine that they've been using since Gothic III. They never used the engines of other developers.

Edit: Didn't see that the above post was about this. Yeah, so it's been basically the same engine since the first Gothic, but it got an enormous upgrade when they made Gothic III. That explains why that game was so messed up also, since they never managed to properly finish the engine I guess.


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LeoNatan
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Posts: 73212
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PostPosted: Sat, 25th Feb 2012 14:44    Post subject:
Not really bad, as Risen 1 was a good engine visually and ran quite well.
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hailey




Posts: 866

PostPosted: Sat, 25th Feb 2012 14:44    Post subject:
5NKA-FZCM-WF5N

REDEMPTION INSTRUCTIONS:
Go to http://www.betatest.risen2.com/us
Enter your beta key in the Access code field
Enter your contact information and review/accept the NDA
You will receive a Steam code to download the Risen 2 beta
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sabin1981
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Posts: 87805

PostPosted: Sat, 25th Feb 2012 14:46    Post subject:
Thanks Hailey, I snagged that one =)
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LeoNatan
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Posts: 73212
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PostPosted: Sat, 25th Feb 2012 14:47    Post subject:
"Please check the access code"
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LeoNatan
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Posts: 73212
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PostPosted: Sat, 25th Feb 2012 14:47    Post subject:
Rolling Eyes Sabin
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BearishSun




Posts: 4484

PostPosted: Sat, 25th Feb 2012 14:47    Post subject:
Sneaky bastard
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 25th Feb 2012 14:47    Post subject:
LOL! Sorry mate, I thought your post about the engine meant you already had access. At least I posted that I took it... as opposed to some sneaky lurker Laughing
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ixigia
[Moderator] Consigliere



Posts: 65085
Location: Italy
PostPosted: Sat, 25th Feb 2012 14:48    Post subject:
Rage Sabin <3 Very Happy

edit: I was too late anyway haha



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Sat, 25th Feb 2012 14:49; edited 1 time in total
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LeoNatan
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PostPosted: Sat, 25th Feb 2012 14:48    Post subject:
Sabin Rolling Eyes
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Interinactive
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Posts: 29461

PostPosted: Sat, 25th Feb 2012 14:58    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 04:28; edited 1 time in total
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LeoNatan
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Posts: 73212
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Sat, 25th Feb 2012 15:02    Post subject:
Interinactive wrote:
Camera appears to jump every time someone starts a new sentence too

Well what you want, they don't have the budget for high quality models and animations, so they have to cut so they can read their lines. Laughing
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Arranger007




Posts: 104

PostPosted: Sat, 25th Feb 2012 15:10    Post subject:
I'm playing the beta, it's quite interesting.
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