Crusader Kings 2
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Overlord123




Posts: 2335

PostPosted: Fri, 17th Feb 2012 15:48    Post subject:
mtj wrote:
Overlord123 wrote:
Doh! wrote:

And what the hell - Hoi1/2/3 is not the best of anything.Victoria1/2 and EU3 is the best paradox without a doubt.

Fixed.


Fixed.

To each his own I guess.

Here is the link to the patch: http://www.paradoxplaza.com/in-game/ck2/CK2_1_03b_patch.exe
If you can't install it, extract it with uniextract.


Last edited by Overlord123 on Fri, 17th Feb 2012 15:51; edited 1 time in total
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Sexie




Posts: 316

PostPosted: Fri, 17th Feb 2012 15:49    Post subject:
mtj wrote:
Patch 1.03b out (officially that is)


Yea.

http://forum.paradoxplaza.com/forum/showthread.php?587086-PATCH-RELEASED-(v1.03b)

Does any1 know where else we can download it from?

edit,

some1 just posted it Smile
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Fri, 17th Feb 2012 15:52    Post subject:
Last of the 7 deadly sins trailers. Piracy. Smile

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Sexie




Posts: 316

PostPosted: Fri, 17th Feb 2012 15:57    Post subject:
i patched the skidrow to their updated (1.2b) thingy and then patched it with the new patch . . .

its running and showing 1.3b ingame, wondering if something is going to be fucked up ingame . . .


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Overlord123




Posts: 2335

PostPosted: Fri, 17th Feb 2012 16:06    Post subject:
Sexie wrote:
i patched the skidrow to their updated (1.2b) thingy and then patched it with the new patch . . .

its running and showing 1.3b ingame, wondering if something is going to be fucked up ingame . . .

If your checksum is KUMH then all should be fine.
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.Bole




Posts: 225

PostPosted: Fri, 17th Feb 2012 16:27    Post subject:
no need for crack on this patch,is it working good?
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riptide77




Posts: 2114

PostPosted: Fri, 17th Feb 2012 16:37    Post subject:
Changelog for v1.03b:

The patch can be downloaded from the launcher, btw. Also, the checksum for me is KUMH - which is the official checksum.

Quote:
2012-02-17: v1.03b

- Loading a save where you had marked characters of interest or non-interest will no longer crash the game
- Fixed a bug with the de jure modifier not being initialized correctly for most kingdoms and above
- Fixed a tooltip crash in the Realm Tree
- Fixed an issue with long MP game connection times
- Fixed an issue with burgher heirs retaining burgher laws when inheriting a feudal demesne
- Fixed several script errors with the special CoAs in Dynasty CoA Pack DLC
- The texture in the Dynasty CoA Pack DLC now works correctly on all graphics cards
- Children of rulers now automatically get the appropriate claims when you start a new game (they don't need to be scripted in)
- Fixed the Steam install script so it won't run every time you start the application
- In order to ask for an invasion CB, you must be at peace and either have a claim on a primary title of the target's, or have fewer holdings in your realm
- AI will now change tech focus
- Revised reverse demands for CBs to make them more interesting
- Diplo AI: Will not allow matrilineal marriages with unimportant characters
- Diplo AI: Will say no to marriages that would make valuable courtiers (councillors) move
- Diplo AI: Will be reluctant to let skilled courtiers move to marry
- Diplo AI: Will now sometimes grant titles to unlanded courtiers again!
- Diplo AI: Fixed a bug where a completely beaten AI would surrender too easy
- Diplo AI: Muted AI spam about marriages if player already declined offer
- Diplo AI: Will not declare religious wars for overseas territories that de jure belong to an independent duke or king of its own faith
- Invasion AI: Better at not disembarking into an enemy army
- Invasion AI: Optimized prio target selection
- Invasion AI: Fixed an issue with pointless counter-invasions
- Invasion AI: Will now load armies in port when possible, in order to avoid loading armies onto the wrong fleets
- Invasion AI: Should now understand how to target peasant rebels
- Resigning now changes the checksum, so you cannot join an MP game without restarting the game (which would cause an OOS anyway.)
- Boosted the strength of peasant rebel units by 50%
- Upped the length of truces to 10 years (from 3)
- Added fractions to the revolt risk in the province view
- Added a monthly law vote check to make sure laws pass when they should
- Fixed a bug with port buildings not giving more galleys
- Fixed a problem with running the game on large TV screens
- Raised mercenary hire costs a little bit
- Flank leader damage bonus changed from 1% to 2% for each point in martial
- Fixed an issue where granting titles would disband troops
- Fixed an issue with a plot where the target would retain his title even when he folded
- Fixed a problem with playing the Earl of Durhamn causing immediate game over
- Ask for ransom interaction can now be initiated with the liege
- Ask to ransom interaction in the diplomacy window now has a proper title when selecting target
- Rebalanced the initial situation between William, Harald and Harold
- Gave Edward III a claim on France so the 100 years war bookmark will work correctly
- Corrected the history of Gevaudan to avoid dead "Serene Doges" of France at startup and make sure it has prince bishops at the end
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friketje




Posts: 2123

PostPosted: Fri, 17th Feb 2012 19:22    Post subject:
riptide77 wrote:
Changelog for v1.03b:

The patch can be downloaded from the launcher, btw. Also, the checksum for me is KUMH - which is the official checksum.

Quote:
2012-02-17: v1.03b

- Loading a save where you had marked characters of interest or non-interest will no longer crash the game
- Fixed a bug with the de jure modifier not being initialized correctly for most kingdoms and above
- Fixed a tooltip crash in the Realm Tree
- Fixed an issue with long MP game connection times
- Fixed an issue with burgher heirs retaining burgher laws when inheriting a feudal demesne
- Fixed several script errors with the special CoAs in Dynasty CoA Pack DLC
- The texture in the Dynasty CoA Pack DLC now works correctly on all graphics cards
- Children of rulers now automatically get the appropriate claims when you start a new game (they don't need to be scripted in)
- Fixed the Steam install script so it won't run every time you start the application
- In order to ask for an invasion CB, you must be at peace and either have a claim on a primary title of the target's, or have fewer holdings in your realm
- AI will now change tech focus
- Revised reverse demands for CBs to make them more interesting
- Diplo AI: Will not allow matrilineal marriages with unimportant characters
- Diplo AI: Will say no to marriages that would make valuable courtiers (councillors) move
- Diplo AI: Will be reluctant to let skilled courtiers move to marry
- Diplo AI: Will now sometimes grant titles to unlanded courtiers again!
- Diplo AI: Fixed a bug where a completely beaten AI would surrender too easy
- Diplo AI: Muted AI spam about marriages if player already declined offer
- Diplo AI: Will not declare religious wars for overseas territories that de jure belong to an independent duke or king of its own faith
- Invasion AI: Better at not disembarking into an enemy army
- Invasion AI: Optimized prio target selection
- Invasion AI: Fixed an issue with pointless counter-invasions
- Invasion AI: Will now load armies in port when possible, in order to avoid loading armies onto the wrong fleets
- Invasion AI: Should now understand how to target peasant rebels
- Resigning now changes the checksum, so you cannot join an MP game without restarting the game (which would cause an OOS anyway.)
- Boosted the strength of peasant rebel units by 50%
- Upped the length of truces to 10 years (from 3)
- Added fractions to the revolt risk in the province view
- Added a monthly law vote check to make sure laws pass when they should
- Fixed a bug with port buildings not giving more galleys
- Fixed a problem with running the game on large TV screens
- Raised mercenary hire costs a little bit
- Flank leader damage bonus changed from 1% to 2% for each point in martial
- Fixed an issue where granting titles would disband troops
- Fixed an issue with a plot where the target would retain his title even when he folded
- Fixed a problem with playing the Earl of Durhamn causing immediate game over
- Ask for ransom interaction can now be initiated with the liege
- Ask to ransom interaction in the diplomacy window now has a proper title when selecting target
- Rebalanced the initial situation between William, Harald and Harold
- Gave Edward III a claim on France so the 100 years war bookmark will work correctly
- Corrected the history of Gevaudan to avoid dead "Serene Doges" of France at startup and make sure it has prince bishops at the end


Did you bought the game? still haven't found a solid install that allows launcher update.
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riptide77




Posts: 2114

PostPosted: Fri, 17th Feb 2012 20:16    Post subject:
I downloaded "Crusader Kings II 102b RePack by SxSxL". This is the Gamersgate edition which had a launcher that alerted me to the update.

The Steam (Skidrow) edition will have the launcher update functionality removed since the updates will come automatically via Steam. I got this bit of information from the official update thread on the CK2 forums.

Currently the repack by SxSxL is the best way to go. And the checksum matches the official checksum as well.
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BLuNT318




Posts: 1642
Location: Earth
PostPosted: Fri, 17th Feb 2012 20:19    Post subject:
yes, I grabbed the Repack yesterday, grabbed the update via the launcher, correct checksum, away we go


2600k, GigaByte R9 290x, 8 gis of ram on Windows 7 X64
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.Bole




Posts: 225

PostPosted: Fri, 17th Feb 2012 21:33    Post subject:
1.03 wont correct my checksum its still JBOO
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Smikis.




Posts: 1994

PostPosted: Sat, 18th Feb 2012 00:44    Post subject:
is ingame version 1.03b, patch you download actually creates new folder when you select your install location, which just leaves 1.02 version, untill you either copy paste files or install patch keeping in mind it creates ck2 folder so you have to mark just paradox ( or any parent folder you had )
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Imoen




Posts: 892

PostPosted: Sat, 18th Feb 2012 01:17    Post subject:
Can anyone help me out?

I want to try and play in Ireland with a Norwegian family. Ormond has a Norwegian family but is a vassell under Munster, and unplayable because its a republic. Even if I mid Ormond playable you imeadtly get defeated when entering the game.

Dublin's culture is Norwegian, but I am unable to get an heir that is Norwegian.

Tried marrying the leader of dublin with an Norwegian woman, but their offspring is always Irish Sad

Managed to give away Leinster to my steward who was Norwegian. So I saved and started up as Leinster. Now lets hope Dublin doesn't turn Irish anytime soon.
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Overlord123




Posts: 2335

PostPosted: Sat, 18th Feb 2012 10:45    Post subject:
Imoen wrote:
Can anyone help me out?

I want to try and play in Ireland with a Norwegian family. Ormond has a Norwegian family but is a vassell under Munster, and unplayable because its a republic. Even if I mid Ormond playable you imeadtly get defeated when entering the game.

Dublin's culture is Norwegian, but I am unable to get an heir that is Norwegian.

Tried marrying the leader of dublin with an Norwegian woman, but their offspring is always Irish Sad

Managed to give away Leinster to my steward who was Norwegian. So I saved and started up as Leinster. Now lets hope Dublin doesn't turn Irish anytime soon.

Any child has a chance to become the culture of it's guardian.
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Imoen




Posts: 892

PostPosted: Sat, 18th Feb 2012 12:36    Post subject:
Ah, didn't know that, cheers.
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ShadowB




Posts: 894

PostPosted: Sat, 18th Feb 2012 19:55    Post subject:
Seems the non-scene repack is the way to go. No problems with it: installed it, downloaded the official 1.03b patch just fine and got the correct checksum (KUMH).

The SKIDROW release remains fucked up even after the second update they've put out.
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riptide77




Posts: 2114

PostPosted: Sat, 18th Feb 2012 21:01    Post subject:
ShadowB wrote:
Seems the non-scene repack is the way to go. No problems with it: installed it, downloaded the official 1.03b patch just fine and got the correct checksum (KUMH).

The SKIDROW release remains fucked up even after the second update they've put out.


Yeah, I said that a few posts above. It's the Gamersgate edition with a launcher that provides you with a direct link to new patches. What's not to like? Very Happy
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ShadowB




Posts: 894

PostPosted: Sat, 18th Feb 2012 22:51    Post subject:
riptide77 wrote:
Yeah, I said that a few posts above. It's the Gamersgate edition with a launcher that provides you with a direct link to new patches. What's not to like? Very Happy

The commie installer. But that's just nitpicking. Razz
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Doh!




Posts: 1361
Location: Wellhigh DK
PostPosted: Sun, 19th Feb 2012 01:07    Post subject:
After this patch new patch?

While it annoyed me that every new game, one had to spend 5 min, collecting council members "el cid" etc. But now its near impossible to get anyone near good? Whats the trick here?

And for Mathilde of Toscana - she can´t matrinal marry for shit now? Any good takers in 1066?

And emmm. I took all the popes land in 2 wars, he still resides in a temple in Rome tho, he excoms me, so I assassinate him, I get caught twice trying to kill him, then he finally croakes, new guy gets installed and he likes me, so 50 piety and im golden again Smile

Oh and get 500 piety, set up your most heavenly bishop for antipope and make an extra 30-40 gold a month! Does AI set up antipope? Because thats like an instant win button right now.

Ah ya and with the 1.3 patch, HRE took up arms in England, kills off Norway and Normandy! Like in stomps around London with 12000 man army. King of England rejoices, but then half the HRE erupts in turmoil and declares independant - while fun, hope this does not happen next game.


There are two kinds of people I can't stand in this world. People who are intolerant of other people's cultures, and the Dutch.
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Sun, 19th Feb 2012 01:17    Post subject:
Doh! wrote:
After this patch new patch?

While it annoyed me that every new game, one had to spend 5 min, collecting council members "el cid" etc. But now its near impossible to get anyone near good? Whats the trick here?

And for Mathilde of Toscana - she can´t matrinal marry for shit now? Any good takers in 1066?

And emmm. I took all the popes land in 2 wars, he still resides in a temple in Rome tho, he excoms me, so I assassinate him, I get caught twice trying to kill him, then he finally croakes, new guy gets installed and he likes me, so 50 piety and im golden again Smile

Oh and get 500 piety, set up your most heavenly bishop for antipope and make an extra 30-40 gold a month! Does AI set up antipope? Because thats like an instant win button right now.

Ah ya and with the 1.3 patch, HRE took up arms in England, kills off Norway and Normandy! Like in stomps around London with 12000 man army. King of England rejoices, but then half the HRE erupts in turmoil and declares independant - while fun, hope this does not happen next game.


As generally in paradox games, there are going to be a lot of patches for the game Razz

With Matilda it's better to marry of some random courtier with high stats, until the next generation. I've ongoing game with Matilda where I've created kingdom of Italy and Sardinia, and I'm pretty much equal to HRE.

You'll just have to expand fast before the HRE increases the crown authority too high (once you form Kingdom of Italy, the hre laws don't apply to you anymore)
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Surray




Posts: 5409
Location: Europe
PostPosted: Sun, 19th Feb 2012 18:27    Post subject:
Having a lot of fun with this game so far :-)

 Spoiler:
 


I originally just fought the infidels in spain but later happened to inherit a part of italy thanks to my current character's mother which greatly boosted my power. The holy roman empire tried to take it from me later on but I barely managed to hold on and get a white peace out of it.
I've also lead a successful crusade on alexandria which was fun (and expensive)

I wonder how things will look once Duke Yves the Magnanimous dies... he's such a popular guy that I can't imagine my less than stellar sons to carry on his legacy. It'll all probably break apart.
But then, that's part of the fun....


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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turkmen




Posts: 17
Location: Izmir / Türkiye
PostPosted: Tue, 21st Feb 2012 06:30    Post subject:
Started as Duke Of Barcelona and continue as King of Aragon.On the way i got several big civil wars but i managed to survive now trying to capture all Spain anf Portugal.

 Spoiler:
 
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riptide77




Posts: 2114

PostPosted: Tue, 21st Feb 2012 21:05    Post subject:
An in-depth guide to the game for those that want to learn to play: click.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Thu, 23rd Feb 2012 02:34    Post subject:
Discovered an easy way to gain CBs. Just check if the target county has some claimants you can invite to your court. If there are, invite them and you get an instant CB you can press. If you manage to push it through, the claimant gets the title and becomes your vassal. With that I managed to unite Ireland and Wales in one generation.

Sadly it was too late to set the succession laws to primogeniture (needed high crown authority and it can only be changed rarely) and for some reason despite a life-long marriage, there were no male heirs, and only 2 daughters. Thanks to gavelkind, Ireland went to one of them, Wales to the other. So after a bit of waring, I united the two kingdoms again, but because I previously married off my daughters all over Europe, there were always someone not from my dynasty being the heir (after each assassination, my nephew would become the heir for a few days, then someone would bring forth another pretender that gets the spot). It also might have had something to do with the fact that I was playing a queen instead of a king with very confusing laws, with both kingdoms being all over the place (Ireland being gavelkind and Wales seniority).

Since I was a woman, pretty much everyone had some gripe with me. The Scottish were already at war with us for one of the northern counties, the pope excommunicated me because one of my duchesses was a bitch and asked for it, so Brittany was also all over me because of it and Connacth decided it was time to become independent.

So I said fuck it. Revoked a bunch of titles, almost everyone revolted and I just let my dynasty go out with a bang. Very Happy
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Smikis.




Posts: 1994

PostPosted: Thu, 23rd Feb 2012 03:07    Post subject:
primogeniture sounds good until you use it, because when king dies you have to change it again, which = another 10 wait, everyone hate new king, and so on, and if you get big empire keeping 15+ vassals happy=impossible,i have 20+ vassals now with ireland, half of finland some german lands, everyone loves me like jesus, bet when i die everyone will go from 50-100 to -50-10 :X
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Thu, 23rd Feb 2012 03:25    Post subject:
Smikis. wrote:
primogeniture sounds good until you use it, because when king dies you have to change it again, which = another 10 wait, everyone hate new king, and so on, and if you get big empire keeping 15+ vassals happy=impossible,i have 20+ vassals now with ireland, half of finland some german lands, everyone loves me like jesus, bet when i die everyone will go from 50-100 to -50-10 :X



Err... why do you have to change it when your king dies?
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Thu, 23rd Feb 2012 09:26    Post subject:
mtj wrote:
Smikis. wrote:
primogeniture sounds good until you use it, because when king dies you have to change it again, which = another 10 wait, everyone hate new king, and so on, and if you get big empire keeping 15+ vassals happy=impossible,i have 20+ vassals now with ireland, half of finland some german lands, everyone loves me like jesus, bet when i die everyone will go from 50-100 to -50-10 :X



Err... why do you have to change it when your king dies?
Yeah...AFAIK they fixed that little bug and now laws stay the same after succession.
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Surray




Posts: 5409
Location: Europe
PostPosted: Fri, 24th Feb 2012 10:20    Post subject:
lol it's great how the landscape in this game constantly changes.. it's never static and predictable so it stays interesting for so long...

like this here... wtf just happened to france?! it's so awesome. I love it
 Spoiler:
 


played for like 45 hours now and it's still exciting.
I also can't wait to start over with a new dynasty and apply all I've learned so far right from the start.
this game is so good!


also this game is such a good fit for expansions and mods.
adding portraits, plots, ambitions, buildings, tech, traits,...
this game will just keep getting better and better


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Smikis.




Posts: 1994

PostPosted: Fri, 24th Feb 2012 11:44    Post subject:
what tech can you add, tech literally doesnt exist in this game, its there just because its in every paradox game, somewhere its even said there was no real technology at that time, just very very minimal changes
and its so slow, regions based, and with huge minuses if you are ahead, and you are always ahead if you have +1, because half map starts with all 0 tech
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Surray




Posts: 5409
Location: Europe
PostPosted: Fri, 24th Feb 2012 12:08    Post subject:
no tech improvements then Sad


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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