The Elder Scrolls V: Skyrim
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KillerCrocker




Posts: 20501

PostPosted: Tue, 20th Dec 2011 21:33    Post subject:
Neon wrote:
Werewolf is a really OP melee thing, very useful if you're a mage and can't handle a beating with anyone.

Then whats the point of being a mage, If You cant survive on Your own?
I did only level10 mage and couldnt get into it.


I still have to say that I think I liked Oblivion more. Quests were just more interesting and ...I dont know. It grabbed me.

Well not entirely tho... I think I like Oblivion better, but then I launch Skyrim and fall into it for hours.

Skyrim is one of these games which I dont feel like playing or don't think to great of it, but if I starts it, it surpasses everything. its just one of this games.
maybe Editor will help and new pc.


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jackasshole




Posts: 1433

PostPosted: Tue, 20th Dec 2011 22:04    Post subject:
must find....patch notes.....
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fable2




Posts: 6054

PostPosted: Tue, 20th Dec 2011 22:10    Post subject:
I'm guessing it's this:
- Support for 4-Gigabyte Tuning (Large Address Aware)
- Fixed issue with accented characters not displaying properly at the end of a line
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asbogdan




Posts: 174

PostPosted: Tue, 20th Dec 2011 22:16    Post subject:
Can't seem to find the changelog for the new patch anywhere...
Know anything for sure about it?


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Frant
King's Bounty



Posts: 24625
Location: Your Mom
PostPosted: Tue, 20th Dec 2011 22:17    Post subject:
asbogdan wrote:
Can't seem to find the changelog for the new patch anywhere...
Know anything for sure about it?


LAA. That's it. It's been checked with CFF Explorer and exe compared to the old one.

It means we can all drop the 4GB Skyrim mod.

From UESPWiki (containing same info that Fable2 presented):

Quote:
Version 1.3.10.0 was released via Steam for the PC on 12/20/2011. This update was labeled as the "4GB Tuning" update that makes Skyrim large address aware (i.e. able to access up to 4GB of RAM instead of 2GB).

The following release notes were added for 1.3.10.0, now referred to as an incremental update:

Support for 4-Gigabyte Tuning (Large Address Aware)
Fixed issue with accented characters not displaying properly at the end of a line



Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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xExtreme




Posts: 5811
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
PostPosted: Wed, 21st Dec 2011 00:42    Post subject:
Lulz this fixed the CTD for me :/ I didn't see a purpose to use it before because...well I'm with 2GB so far Laughing
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vegitayo




Posts: 1105
Location: Western Cave
PostPosted: Wed, 21st Dec 2011 00:44    Post subject:
with update 4 dragons don't want to attack me at all Laughing they just fly in circles up in the sky ,even if i hit them with an arrow or a spell or a shout they don't care about me and just fly in circles Rage


out of sig inspiration for the moment Okay
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Wed, 21st Dec 2011 01:18    Post subject:
i'm guessing previous updates not needed?
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Wed, 21st Dec 2011 02:02    Post subject:
vegitayo wrote:
with update 4 dragons don't want to attack me at all Laughing they just fly in circles up in the sky ,even if i hit them with an arrow or a spell or a shout they don't care about me and just fly in circles Rage

Every update is worst than the first, it seems Laughing

TBH, without any update i got my first BUG Sad . BARBAS just doesnt appear, the quest mark is there, i got the meat from the smith, lod or whatsisname, and the damn dog just doesnt appear on the marked spot on the road or on the shrine Crying or Very sad

Anyone had this problem? Can i make him appear via console? Could be that he appeared when i was exploring around falk and i just sniped him into a soulgem? Rolling Eyes I know hes sup to be unkillable, but i mean, anyone tested it? (my bow is quite powerfull) Very Happy


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
Press X to tame beasts. YOU ARE DA BEASTMASTER!!!
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crackerbear




Posts: 748

PostPosted: Wed, 21st Dec 2011 02:13    Post subject:
LuckyStrike wrote:
Anyone had this problem? Can i make him appear via console?

You could try in console:

player.moveto 00052535

Which will move you to Barbas, if that doesn't work or he doesn't exist, you could force the game to create him with:

player.placeatme 00052535

As I said, it creates a copy of the npc in front of you so technically there will be 2 instances of Barbas with that last command.
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4treyu




Posts: 23121

PostPosted: Wed, 21st Dec 2011 02:17    Post subject:
lol I'm not having any problems with dragons with the new update at all. An Ice Dragon just attacked me and didn't wait a second to jump on me Very Happy On the other hand, maybe it's just me but I feel with this update my performance is so much better, and I'm not talking about getting more fps, I'm talking about the game feeling much smoother than before.

I'm playing with the Skyrim HD mod enabled (4x textures), some variation of ENB which adds sharpening and HDR effects + the transparency AA and SSAO tweaking from the forceware drivers. All that shit makes the game look amazingly gorgeous but it's at the same time very taxing on my hardware. With this new update it's running so great now So Much Win
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Wed, 21st Dec 2011 03:10    Post subject:
crackerbear wrote:
LuckyStrike wrote:
Anyone had this problem? Can i make him appear via console?

You could try in console:

player.moveto 00052535

Which will move you to Barbas, if that doesn't work or he doesn't exist, you could force the game to create him with:

player.placeatme 00052535

As I said, it creates a copy of the npc in front of you so technically there will be 2 instances of Barbas with that last command.


any of those commands allways gives "object 00052535 not found" or similar.. but i will try to check it out with other comms or with the advance quest..Thanks either way.


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
Press X to tame beasts. YOU ARE DA BEASTMASTER!!!
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NeHoMaR




Posts: 855
Location: In my house.
PostPosted: Wed, 21st Dec 2011 07:54    Post subject:
To people not understanding the "accented" thing. It's (was) a bug showing spanish words like Rubí, as Rub. Not showing the last character. This does not apply to english, could apply to other languages.


I used to be a knee like you. Then I took an adventurer in the arrow.
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Silent_Lurker




Posts: 7507
Location: France
PostPosted: Wed, 21st Dec 2011 08:39    Post subject:
Yes good thing accents are back Wink

And poor english speaking people who doesn't have accented letters ... I feel your pain ^^

Bonne journée et à bientôt.

Wink


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Guy_Incognito




Posts: 3434

PostPosted: Wed, 21st Dec 2011 10:31    Post subject:
I pitty the language which has the need for accenting written words.
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Urineg




Posts: 161

PostPosted: Wed, 21st Dec 2011 10:39    Post subject:
what the fuck??
this new patch crashes the game each time i hit someone with a melee attack...man what the fuck...
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Reg67




Posts: 5432

PostPosted: Wed, 21st Dec 2011 10:47    Post subject:
The main menu completely disappears with this update, cannot load/new game etc. In fact the only update I have had no problems with is the repack Razor released with the game.
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Wed, 21st Dec 2011 10:49    Post subject:
Do you have the updated interface.bsa file from the previous patches (It has been updated twice.) and are you using any UI mods (Those might be incompatible if not also updated.) that would likely be the cause of that glitch.
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Wed, 21st Dec 2011 12:11    Post subject:
vegitayo wrote:
with update 4 dragons don't want to attack me at all Laughing they just fly in circles up in the sky ,even if i hit them with an arrow or a spell or a shout they don't care about me and just fly in circles Rage

When will you people learn that Skyrim is the land of honey dragons?!


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Game90




Posts: 231

PostPosted: Wed, 21st Dec 2011 12:12    Post subject:
Interesting, the reloaded update specifically stated that it is to be installed over the initial release. There is no mention if it can be installed over a previously updated copy.


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There is only 1 Mega Awesome title coming & that is Chris Taylor's latest opus ... <drum roll>
S U P R E M E C O M M A N D E R !!!!!!!!!!!!!
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demde




Posts: 6533
Location: Lake Karachay
PostPosted: Wed, 21st Dec 2011 12:20    Post subject:
Game90 wrote:
Interesting, the reloaded update specifically stated that it is to be installed over the initial release. There is no mention if it can be installed over a previously updated copy.

It can be installed (copied) It contains every update so far.
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riptide77




Posts: 2114

PostPosted: Wed, 21st Dec 2011 12:40    Post subject:
I installed it over the previous update. No problems so far. Keeping my fingers crossed. Very Happy


-=the wandering pillow stuffer=-
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Reg67




Posts: 5432

PostPosted: Wed, 21st Dec 2011 13:50    Post subject:
JBeckman wrote:
Do you have the updated interface.bsa file from the previous patches (It has been updated twice.) and are you using any UI mods (Those might be incompatible if not also updated.) that would likely be the cause of that glitch.


Yes I have the bsa file, I think you are right its most likely one or more of the mods I have installed. The interface is so fricking bad its the first thing I wanted to change.

Just in case anyone else has the same problem as me upon applying the update its this mod causing the menu to disappear,

Vals Crafting Meltdown

http://www.skyrimnexus.com/downloads/file.php?id=874#content
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TSR69
Banned



Posts: 14962
Location: Republic of the Seven United Provinces
PostPosted: Wed, 21st Dec 2011 14:11    Post subject:
Also no probs here, one of those messages that is so useless if you have problems I guess. Running Win7 x64 here, people with probs have x86?
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NecroViolator




Posts: 921

PostPosted: Wed, 21st Dec 2011 14:26    Post subject:
OK, so I fucked up a bit...LOL

I did the Remove Werewolf quest and removed it from the Companions Dead Leader...
I missed doing it to myself, I have all the heads but I left and saved over the last save...
So how can I remove the Werewolf shit now ???

Thanks...
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fable2




Posts: 6054

PostPosted: Wed, 21st Dec 2011 14:32    Post subject:
how about going back there to the place?
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TSR69
Banned



Posts: 14962
Location: Republic of the Seven United Provinces
PostPosted: Wed, 21st Dec 2011 14:59    Post subject:
Also with a witch's head. Very Happy


Formerly known as iconized
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NecroViolator




Posts: 921

PostPosted: Wed, 21st Dec 2011 15:14    Post subject:
Doesnt work, went back three times, no go...
Also tried Reloading, still nothing works...

It says "Press E to activate" but pressing doesnt do anything...

Guess I will have to fuck like a beast...LOL
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TSR69
Banned



Posts: 14962
Location: Republic of the Seven United Provinces
PostPosted: Wed, 21st Dec 2011 15:22    Post subject:
Tried it when one of the twins, tries to get rid of Hircine's blessing?
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Mister_s




Posts: 19863

PostPosted: Wed, 21st Dec 2011 15:27    Post subject:
Should be fixable with the console. Even if not, I thought being a werewolf had no negative side effects.
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