Batman: Arkham City [R]
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ixigia
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PostPosted: Sat, 3rd Dec 2011 15:50    Post subject:
Much better but still quite disappointing imo..
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LeoNatan
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PostPosted: Sat, 3rd Dec 2011 15:56    Post subject:
I guess nV MVSS is not as efficient as they want us to believe. Cool Face
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human_steel




Posts: 33269

PostPosted: Sat, 3rd Dec 2011 16:00    Post subject:
Pre-beta patch? I guess, there's a long road till it reaches a final version. Cool Face
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consolitis
VIP Member



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PostPosted: Sat, 3rd Dec 2011 16:01    Post subject:
HBAO is really demanding as shown in various games, let alone the other enhancements.

Switching to FXAA, the framerate improves dramatically:

patched dx11 MSAA 8x:


patched dx11 FXAA high:
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LeoNatan
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PostPosted: Sat, 3rd Dec 2011 16:05    Post subject:
Why do they force you to have both HBAO and MVSS? I thought the already included SSAO implementation in the DX9 version is good enough (none of the silly black ghosting like other UE3 games). In such a dark game, I doubt it would be noticeable anyway. I doubt MVSS would be noticeable either. Or tessellation. Oh wait... Nothing left. Cool Face
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human_steel




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PostPosted: Sat, 3rd Dec 2011 16:08    Post subject:
iNatan wrote:
In such a dark game, I doubt it would be noticeable anyway. I doubt MVSS would be noticeable either. Or tessellation. Cool Face

Or even high settings, or all the other effects. Cool Face
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LeoNatan
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PostPosted: Sat, 3rd Dec 2011 16:12    Post subject:
Not sure about you, but I do see light shafts. Or higher resolution textures. Or higher resssolusssions. Laughing

Tessellation is actually quite noticeable in spots, but I didn't want facts to disrupt my point. Laughing
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ixigia
[Moderator] Consigliere



Posts: 65086
Location: Italy
PostPosted: Sat, 3rd Dec 2011 16:13    Post subject:
Putting dx11 "features" on dx9 games has basically always been a fail, but at least the game looks great anyway and we even have better textures on PC. And better resolution of course Laughing
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Sauronich




Posts: 2062

PostPosted: Sat, 3rd Dec 2011 16:22    Post subject:
ixigia wrote:
at least the game looks great anyway and we even have better textures on PC. And better resolution of course Laughing

And Games for Windows Live! Oh wait...
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satoru




Posts: 74

PostPosted: Sat, 3rd Dec 2011 16:23    Post subject:
lipopoli wrote:
FiGHTCLUB's reply:

 Spoiler:
 


Sorry fightclub but LOTS of people are still getting the crappy 4004 securerom errors with this game including myself. This means yes your stuff is not working.
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H4wkeye




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Location: CTU
PostPosted: Sat, 3rd Dec 2011 16:40    Post subject:
So what's better to use, FXAA on High or MSAA x2?
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Vassago




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Location: Wanking in hell
PostPosted: Sat, 3rd Dec 2011 16:51    Post subject:
H4wkeye wrote:
So what's better to use, FXAA on High or MSAA x2?


It's a personal preference.


Hulk to superman: Puny man, who wears his underwear on the outside.
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H4wkeye




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PostPosted: Sat, 3rd Dec 2011 17:04    Post subject:
That doesn't help me much. Laughing
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LeoNatan
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PostPosted: Sat, 3rd Dec 2011 17:09    Post subject:
FXAA High looks good in Batman for me, I see no blur.
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b0se
Banned



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Location: Rapture
PostPosted: Sat, 3rd Dec 2011 17:13    Post subject:
So pirates have the patch and can play the game on dx11 with a decent framerate while legit people have to wait Laughing


[spoiler][quote="SteamDRM"]i've bought mohw :derp: / FPS of the year! [/quote]
[quote="SteamDRM"][quote="b0se"]BLACK OPS GOTY[/quote]
No.[/quote][/spoiler]
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H4wkeye




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PostPosted: Sat, 3rd Dec 2011 17:14    Post subject:
I use MSAA 2x at the moment.
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sabin1981
Mostly Cursed



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PostPosted: Sat, 3rd Dec 2011 17:14    Post subject:
b0se wrote:
So pirates have the patch and can play the game on dx11 with a decent framerate while legit people have to wait Laughing


Fucking piracy, destroying PC gaming! Oh, wait... Very Happy
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b0se
Banned



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Location: Rapture
PostPosted: Sat, 3rd Dec 2011 17:16    Post subject:
Didn't really had the time to check out the DX11 stuff as I saw the low framerate, the question is : Are the graphical improvements of dx11 worth waiting for a patch or dx9 would do just fine ?


[spoiler][quote="SteamDRM"]i've bought mohw :derp: / FPS of the year! [/quote]
[quote="SteamDRM"][quote="b0se"]BLACK OPS GOTY[/quote]
No.[/quote][/spoiler]
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H4wkeye




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Location: CTU
PostPosted: Sat, 3rd Dec 2011 17:21    Post subject:
No, DX9 is just fine. Looks damn stunning. I see no reason to wait for DX11 patch that will come out God knows when.
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sabin1981
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PostPosted: Sat, 3rd Dec 2011 17:23    Post subject:
It'll come out once the 360's DX11 patch comes out Cool Face
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LeoNatan
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PostPosted: Sat, 3rd Dec 2011 17:25    Post subject:
sabin1981 wrote:
It'll come out once the 360's DX11 patch comes out Cool Face

You need to install iOS 5 for the graphical improvements.
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human_steel




Posts: 33269

PostPosted: Sat, 3rd Dec 2011 17:27    Post subject:
sabin1981 wrote:
It'll come out once the 360's DX11 patch comes out Cool Face

Patience, people, Hfric still needs time porting it. Cool Face
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b0se
Banned



Posts: 5901
Location: Rapture
PostPosted: Sat, 3rd Dec 2011 17:40    Post subject:
iNatan wrote:
sabin1981 wrote:
It'll come out once the 360's DX11 patch comes out Cool Face

You need to install iOS 5 for the graphical improvements.


Or to upgrade to 4S for the new derp effects on Infinity Blade II


[spoiler][quote="SteamDRM"]i've bought mohw :derp: / FPS of the year! [/quote]
[quote="SteamDRM"][quote="b0se"]BLACK OPS GOTY[/quote]
No.[/quote][/spoiler]
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consolitis
VIP Member



Posts: 27318

PostPosted: Sat, 3rd Dec 2011 17:44    Post subject:
iNatan wrote:
Why do they force you to have both HBAO and MVSS? I thought the already included SSAO implementation in the DX9 version is good enough (none of the silly black ghosting like other UE3 games). In such a dark game, I doubt it would be noticeable anyway. I doubt MVSS would be noticeable either. Or tessellation. Oh wait... Nothing left. Cool Face


Have you seen the .ini? It's possible I think to mix and match settings from there.
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LeoNatan
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PostPosted: Sat, 3rd Dec 2011 17:48    Post subject:
consolitis wrote:
Have you seen the .ini? It's possible I think to mix and match settings from there.

I don't think there's a setting to enable/disable HBAO and/or MVSS. There is EnableDX11Renderer (or something similar) and DX10. If you enable DX10 but disable DX11, only tessellation works, and I read performance is very good. Haven't tried though.
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H4wkeye




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Location: CTU
PostPosted: Sat, 3rd Dec 2011 17:50    Post subject:
Man the more you play the game the better it is. Very Happy
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Hfric




Posts: 12017

PostPosted: Sat, 3rd Dec 2011 18:00    Post subject:
human_steel wrote:
sabin1981 wrote:
It'll come out once the 360's DX11 patch comes out Cool Face

Patience, people, Hfric still needs time porting it. Cool Face
Failed Troll


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xxax
Banned



Posts: 2610

PostPosted: Sat, 3rd Dec 2011 18:08    Post subject:
satoru wrote:
lipopoli wrote:
FiGHTCLUB's reply:

 Spoiler:
 


Sorry fightclub but LOTS of people are still getting the crappy 4004 securerom errors with this game including myself. This means yes your stuff is not working.


Works fine here...
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masca90020




Posts: 257

PostPosted: Sat, 3rd Dec 2011 21:06    Post subject:
DX11 is not fixed with that patch. At least for me it doesn't do anything. The same behaviour as without the patch. Maybe it's because I run a Steam version and it does not work well with it.
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dabeastxxl




Posts: 36

PostPosted: Sat, 3rd Dec 2011 21:30    Post subject:
masca90020 wrote:
DX11 is not fixed with that patch. At least for me it doesn't do anything. The same behaviour as without the patch. Maybe it's because I run a Steam version and it does not work well with it.


I have the steam version installed the patch and DX11 works perfectly.I had to do a forced install though as the patch errored out otherwise.
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