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					|  Posted: Sun, 20th Nov 2011 02:41    Post subject: |  |  
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 Last edited by Interinactive on Tue, 5th Oct 2021 04:39; edited 1 time in total
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						Guyver
					
					
 Posts: 2221
 Location: Bunga-Bun... err Italy.
 
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					|  Posted: Sun, 20th Nov 2011 02:45    Post subject: |  |  
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					|  	  | chiv wrote: |  	  | fuck fuckiting fuckity fuck fuck FUCK skyrim, FUCK. 
 im wondering around, looking for shit..i quicksave quite regularily... suddenly i realise that my fucking companion isnt there anymore. god o fucking dammit. usually if this happens i can just go to a new area, and bam, they're back... but no... no theyve disappeared. so they probably fell off a cliff or some shit and died. god dammit.
 
 this game REALLY needs to register your companion on your compass so that you can find them. such a pain in my fucking ass. im so glad that i made a proper save thats not TOO far back, but fuck skyrim.. if you're going to give companions relatively sucktastic pathfinding skills, atleast dont let them die when they arent in my sight... just let them clip through shit to get to me. i swear i wont mind and i wont call it bullshit gamebreaking poor design... in fact, id call it fucking fantastic brilliant thoughtful design
   
 
 fucks. SAKE.
 
 
 awesome. the save is just BEFORE a boss fight, and not just after. FUCK, BETHESDA, FUUUCKKKKK
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 teleport him back with some console command.
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						Guyver
					
					
 Posts: 2221
 Location: Bunga-Bun... err Italy.
 
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					|  Posted: Sun, 20th Nov 2011 02:48    Post subject: |  |  
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					|  	  | Interinactive wrote: |  	  | I swear 9/10 quests revolve around you finding some shit for some shithead who turns on you then you kill them to take whatever it was they wanted you to find. It's not even subtle about it. | 
 
 "i need you to go on solitude to take that item"
 "why cant you go? you are afraid to get off this fucking winterhold college?"
 "i'm very busy, cant you see?"
 "...fine, i'll take the item for you."
 
 every fucking time.
 god bless the fast travel.
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					|  Posted: Sun, 20th Nov 2011 02:51    Post subject: |  |  
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					| If I ever come across a game that has dozens/hundreds of uniquely designed quests, it'll be the last game I'll play since it'll be perfection. Sadly, an RPG needs quest rcyclage to last beyond 20 hours. Atleast this time the gameworld is very well desgined and inviting.
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					|  Posted: Sun, 20th Nov 2011 02:54    Post subject: |  |  
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					| i am still exploring and shit , just took an on feet trip from whiterun to the gildergeeen place passing on the twin towers cleared them of bandits , took me about 2 hours to do
 that's what i call a fucking adventure and the great thing is when i reached gildergreen i felt it was worth it like a little peace of paradise after a long journey
 
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					|  Posted: Sun, 20th Nov 2011 02:56    Post subject: |  |  
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					|  	  | fable2 wrote: |  	  | i am still exploring and shit , just took an on feet trip from whiterun to the gildergeeen place passing on the twin towers cleared them of bandits , took me about 2 hours to do 
 that's what i call a fucking adventure and the great thing is when i reached gildergreen i felt it was worth it like a little peace of paradise after a long journey
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 I don't use the horse for exactly that reason.  Walking the wilds has some scenes and moments that just make it feel like an epic journey.
 
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					|  Posted: Sun, 20th Nov 2011 03:07    Post subject: |  |  
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					|  	  | riptide77 wrote: |  	  | whoreable: no, you just need to have the skill on the tier BEFORE the higher tier you want to access, not the entire palette of first tier perks. 
 *edit for clarification*
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 If that is the case, I cannot go to Tier 2 skills on any of the skills previously unlocked after a Level UP.
 
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					|  Posted: Sun, 20th Nov 2011 03:33    Post subject: |  |  
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					|  	  | chiv wrote: |  	  | fuck fuckiting fuckity fuck fuck FUCK skyrim, FUCK. 
 im wondering around, looking for shit..i quicksave quite regularily... suddenly i realise that my fucking companion isnt there anymore. god o fucking dammit. usually if this happens i can just go to a new area, and bam, they're back... but no... no theyve disappeared. so they probably fell off a cliff or some shit and died. god dammit.
 
 this game REALLY needs to register your companion on your compass so that you can find them. such a pain in my fucking ass. im so glad that i made a proper save thats not TOO far back, but fuck skyrim.. if you're going to give companions relatively sucktastic pathfinding skills, atleast dont let them die when they arent in my sight... just let them clip through shit to get to me. i swear i wont mind and i wont call it bullshit gamebreaking poor design... in fact, id call it fucking fantastic brilliant thoughtful design
   
 
 fucks. SAKE.
 
 
 awesome. the save is just BEFORE a boss fight, and not just after. FUCK, BETHESDA, FUUUCKKKKK
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 agreed. they should be able to clip or otherwise teleport back to you if they get lost. i found some lighthouse up in the north full of dead bodies and a misc quest 'discover the source of the murders'. inside there was a spot where i had to jump down a cliff that i couldnt climb back up to progress, and my npc didnt follow me. she disappeared for about 4 in game days...then appeared when i went into a shop at random, like she had been following me the whole time. woulda made more sense if she just followed me into that cave 4 days ago (even if she teleported to my side or something)...or at least said something about being lost or whatever...
 
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						LMLM
					
					
 Posts: 825
 Location: Meta Cortechs
 
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					|  Posted: Sun, 20th Nov 2011 03:37    Post subject: |  |  
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					|  Posted: Sun, 20th Nov 2011 03:37    Post subject: |  |  
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					| Ya man fuck this 200+ hour game that fixes all the shit the whiny little bitch players complained about in oblivion, its not absolutely perfect fuck this I'm going back to gothic 3 best game everrrrrrrrrrrrrrrrrrr
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					|  Posted: Sun, 20th Nov 2011 03:46    Post subject: |  |  
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					| could somebody upload his data/textures folder, somehow a mod messed it up and the game wont start ._.
 edit: got it it
 
 Last edited by highfe on Sun, 20th Nov 2011 03:49; edited 1 time in total
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					|  Posted: Sun, 20th Nov 2011 03:46    Post subject: |  |  
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					|  	  | LMLM wrote: |  	  | 
 Spoiler that dammit!!
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 what? is it really a spoiler that there is, somewhere up north, a lighthouse with a misc mission in it?
 
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					|  Posted: Sun, 20th Nov 2011 03:49    Post subject: |  |  
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					|  	  | highfe wrote: |  	  | could somebody upload his data/textures folder, somehow a mod messed it up and the game wont start ._. | 
 
 Uhh... just delete the textures folder entirely, it's basically an override for the textures.bsa that the game loads the textures from by default.
 
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						chiv
					
					
 Posts: 27530
 Location: Behind You...
 
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					|  Posted: Sun, 20th Nov 2011 06:15    Post subject: |  |  
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					| oh my god,
 FUCK BLACKREACH
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					|  Posted: Sun, 20th Nov 2011 06:27    Post subject: |  |  
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					| wow... just... hilarious though, yup.
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						kumkss
					
					
 Posts: 4838
 Location: Chile
 
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					|  Posted: Sun, 20th Nov 2011 06:47    Post subject: |  |  
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					| guys, i have the doubt if i shall play this one on my pc or on my ps3... i've got a gtx460, that should do the job, but maybe, not... what you think?
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					|  Posted: Sun, 20th Nov 2011 07:02    Post subject: |  |  
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					|  	  | kumkss wrote: |  	  | guys, i have the doubt if i shall play this one on my pc or on my ps3... i've got a gtx460, that should do the job, but maybe, not... what you think? | 
 
 gtx460 and you are concerned? pls
   
 run this on a ati 4870 just fine.. the specs for playing the game  in my eyes were over the top.
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					|  Posted: Sun, 20th Nov 2011 07:03    Post subject: |  |  
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					| A tomato can run it if you drop it to console level graphics.
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						kumkss
					
					
 Posts: 4838
 Location: Chile
 
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					|  Posted: Sun, 20th Nov 2011 07:07    Post subject: |  |  
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					| thx noose! gonna wait till end of the month and see... maybe it should be fun to play it at the ps3, i don't play shit there, except uncharted 3, but was nearly the entire year accumulating dust...
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						kumkss
					
					
 Posts: 4838
 Location: Chile
 
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					|  Posted: Sun, 20th Nov 2011 07:09    Post subject: |  |  
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					|  	  | Divvy wrote: |  	  | A tomato can run it if you drop it to console level graphics. | 
 
 so you're saying even on the pc with a more than a year old? old graphic card should be seen better than on a ps3?
 
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						poullou
					
					
 Posts: 1746
 Location: Internet Express
 
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					|  Posted: Sun, 20th Nov 2011 07:31    Post subject: |  |  
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						JBeckman
					
					VIP Member
 Posts: 35099
 Location: Sweden
 
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					|  Posted: Sun, 20th Nov 2011 08:00    Post subject: |  |  
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					|  	  |  Spoiler: |  	  |   
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 uMaxExteriorWaterReflections=8
 fWaterGroupHeightRange=10.0000
 fWadingWaterTextureRes=512.0000
 fWadingWaterQuadSize=2048.0000
 fCubeMapRefreshRate=0.0000
 bForceLowDetailReflections=0
 bForceHighDetailReflections=0
 bAutoWaterSilhouetteReflections=0
 bReflectExplosions=1
 iWaterBlurAmount=1
 bUseCubeMapReflections=1
 bUseWaterReflectionBlur=1
 bUsePerWorldSpaceWaterNoise=1
 bUseWaterHiRes=1
 bUseWaterShader=1
 bUseWater=1
 fTileTextureDivisor=4.7500
 fSurfaceTileSize=2048.0000
 iWaterNoiseResolution=256
 
 [HAVOK]
 iNumThreads=2
 fUnsupportCastLength=1.0000
 fUnsupportedGravMult=4.0000
 bUseUnsupportedCast=1
 fInAirFallingCharGravityMult=1.3500
 bUseCharRBExtrapolation=1
 bHavokDebug=0
 bRegisterAllVDBViewers=0
 fGoodPosCastCheckDepth=0.1000
 fGoodPosCheckDepth=0.1000
 bUseCharacterRB=1
 bAllowCharacterBumper=1
 fCharControllerWarpDistSqr=6000000.0000
 bWONameSync=1
 bAllowDeactivationWhileWarmStarting=0
 fWarmStartMaxTime=4.0000
 bFindContactPointsOnAdd=0
 fMaxTime=0.0167
 iMinNumSubSteps=8
 fTimePerSubStep=0.0080
 fMaxTimeComplex=0.0333
 uMaxNumPhysicsStepsPerUpdateComplex=1
 uMaxNumPhysicsStepsPerUpdate=3
 bUseWorldLock=1
 bUseConstraintProjector=1
 bDebugMultithreaded=0
 bDisablePlayerCollision=0
 fJumpAnimDelay=0.7500
 bForceJumpingFromGraph=0
 fQuadrupedPitchMult=10.0000
 fCameraCasterFadeSittingRadius=45.0000
 fTriggerEventDelayMS=500.0000
 fTrapHitEventDelayMS=500.0000
 iSimType=1
 fRF=1000.0000
 fOD=0.9000
 fSE=0.3000
 fSD=0.9800
 fDefaultWaterfallCurrentVelocity=6.0000
 bPreventHavokAddAll=0
 bPreventHavokAddClutter=0
 iEntityBatchRemoveRate=100
 fMaxPickTimeDebugVATS=0.6000
 fMaxPickTimeDebug=0.0600
 fMaxPickTimeVATS=0.0300
 fMaxPickTime=0.0030
 bAddBipedWhenKeyframed=0
 fMoveLimitMass=250.0000
 
 [RagdollAnim]
 fDetectionUpdateTimeSec=5.0000
 fImpulseLimit=15.0000
 fDesiredVel=1.5000
 fFeedbackImpulseMult=500.0000
 fFeedbackOnOffGain=0.3000
 fFeedbackTimeMS=10000.0000
 fFeedbackOnOffGainTimeMS=1000.0000
 fSnapMaxAngularDistance=1.0000
 fSnapMaxLinearDistance=0.3000
 fSnapMaxAngularVelocity=0.3000
 fSnapMaxLinearVelocity=3.0000
 fSnapGain=0.1000
 fPositionMaxAngularVelocity=18.0000
 fPositionMaxLinearVelocity=14.0000
 fPositionGain=0.0500
 fVelocityGain=0.6000
 fAccelerationGain=1.0000
 fVelocityDamping=0.0000
 fHierarchyGain=0.1700
 fCameraDist=1000.0000
 bPoseMatching=0
 bRagdollFeedback=1
 bLookIK=1
 bGrabIK=1
 bFootIK=1
 bRagdollAnim=1
 
 [FootIK]
 bRigidBodyController=1
 fRagdollFeedback=0.7000
 fMaxFootCastMilliSec=0.6000
 fMaxStepVertError=3.5000
 fControllerTetherLen=6.0000
 iNumFramesFootEaseOut=30
 fVertErrorGain=0.5000
 fPelvisOffsetDamping=0.2000
 fPelvisUpDownBias=0.7500
 fAnkleOffset=0.2000
 fOriginalGroundHeightMS=-0.1100
 bFootPlacementOn=1
 fFootPlantedGain=1.0000
 fFootRaisedGain=0.9000
 fGroundDescendingGain=0.4000
 fGroundAscendingGain=0.4000
 fOnOffGain=0.5000
 
 [RagdollFeedback]
 uiFeedbackTimeout=1500
 
 [GrabIK]
 fDriveGain=0.2500
 
 [LookIK]
 fEyeIKDistanceMax=2.5000
 bAdditiveHeadAnim=1
 fEaseAngleShutOff=0.5000
 fAngleMaxEase=90.0000
 fAngleMax=2.0000
 fMinTrackingDist=12.0000
 fMaxTrackingDist=5000.0000
 
 [MapMenu]
 bWorldMapNoSkyDepthBlur=0
 iRightStickRepeatRate=250
 fWorldMapNearDepthBlurScale=4.0000
 fWorldMapDepthBlurScale=0.3000
 fWorldMapMaximumDepthBlur=0.4500
 fWorldMapFocalDepth=45000.0000
 fMapMenuOverlaySnowScale=0.0000
 fMapMenuOverlayScale=0.0000
 fMapMenuOverlayNormalSnowStrength=0.4000
 fMapMenuOverlayNormalStrength=1.1000
 sWorldMapOverlayNormalSnowTexture=Data\Textures\Terrain\WorldMapOverlaySnow_n.dds
 sWorldMapOverlayNormalTexture=Data\Textures\Terrain\WorldMapOverlay_n.dds
 fMapWorldTransitionHeight=10000.0000
 sMapCloudNIF=Meshes\Sky\SkyrimWorldMapCloudBank.nif
 sMapWorldDefaultWorldSpace=Tamriel
 fMapLoopFadeTimeSeconds=1.0000
 fMapLocalCursorPanSpeed=2000.0000
 fMapWorldCursorMoveArea=0.9000
 fGamepadCursorSensitivity=2.0000
 fMaxMarkerSelectionDist=0.0030
 fMapMenuNearClipPlane=128.0000
 fMapMoveKeyboardSpeed=0.0200
 fMapZoomMouseSpeed=2.0000
 fMapLookGamepadSpeed=1.5000
 fMapLookMouseSpeed=3.0000
 fMapWorldHeightAdjustmentForce=4.0000
 fMapWorldYawRange=80.0000
 fMapWorldMaxPitch=75.0000
 fMapWorldMinPitch=15.0000
 fMapWorldInitialPitch=50.0000
 fMapWorldMaxHeight=150000.0000
 fMapWorldMinHeight=1000.0000
 fMapWorldZoomSpeed=2.0000
 fMapWorldMaxPanSpeed=75000.0000
 fMapWorldMinPanSpeed=60000.0000
 fMapTransitionSpeed=0.7500
 fMapLocalMinFrustumWidth=4000.0000
 fMapLocalMarkerSelectionDist=0.0300
 fMapLocalMousePanSpeed=20.0000
 fMapLocalGamepadPanSpeed=100.0000
 fMapLocalMouseZoomSpeed=0.1000
 fMapLocalGamepadZoomSpeed=0.0300
 uLockedObjectMapLOD=8
 uLockedTerrainLOD=16
 fMapLocalHeight=40000.0000
 
 [Imagespace]
 iRadialBlurLevel=0
 bDoRadialBlur=1
 fRenderDepthMaxDepth=10000.0000
 
 [LightingShader]
 fEyeEnvmapLODEnd=0.0500
 fRefractionLODFadeEnd=0.0300
 fRefractionLODFadeStart=0.0250
 fDecalLODFadeEnd=0.0600
 fDecalLODFadeStart=0.0500
 fEnvmapLODFadeEnd=0.1000
 fEnvmapLODFadeStart=0.0900
 fSpecularLODFadeEnd=0.1000
 fSpecularLODFadeStart=0.0900
 
 [Interface]
 fInterfaceTintB=0.8824
 fInterfaceTintG=0.9843
 fInterfaceTintR=0.6314
 bWriteTranslationFile=0
 fSafeZoneYWide=15.0000
 fSafeZoneXWide=15.0000
 fSafeZoneY=15.0000
 fSafeZoneX=15.0000
 fDebugFontSize=13.0000
 fGamepadCursorSpeed=11.0000
 fJournalLongRepeatRate=0.2000
 fJournalShortRepeatRate=0.0750
 iFavoriteItemQueueSize=100
 bShowHUDMessages=1
 fLockpickLightDimmerValue=1.7500
 fLockpickLightRadius=400.0000
 fLockpickLightDiffuseColorB=0.8300
 fLockpickLightDiffuseColorG=0.9500
 fLockpickLightDiffuseColorR=0.9800
 fLockpickLightZ=100.0000
 fLockpickLightY=-1000.0000
 fLockpickLightX=100.0000
 fUIRaceSexLight2DimmerValue=1.7500
 fUIRaceSexLight2Radius=1400.0000
 fUIRaceSexLight2DiffuseColorB=0.8300
 fUIRaceSexLight2DiffuseColorG=0.9500
 fUIRaceSexLight2DiffuseColorR=0.9800
 fUIRaceSexLight2Z=60.5000
 fUIRaceSexLight2Y=-150.0000
 fUIRaceSexLight2X=0.5000
 fUIRaceSexLightDimmerValue=0.6500
 fUIRaceSexLightRadius=1400.0000
 fUIRaceSexLightDiffuseColorB=0.8300
 fUIRaceSexLightDiffuseColorG=0.9500
 fUIRaceSexLightDiffuseColorR=0.9800
 fUIRaceSexLightZ=60.5000
 fUIRaceSexLightY=-600.0000
 fUIRaceSexLightX=0.5000
 fUIPlayerSceneLight3DimmerValue=0.1000
 fUIPlayerSceneLight3Radius=1024.0000
 fUIPlayerSceneLight3DiffuseColorB=1.0000
 fUIPlayerSceneLight3DiffuseColorG=1.0000
 fUIPlayerSceneLight3DiffuseColorR=1.0000
 fUIPlayerSceneLight3Z=-96.0000
 fUIPlayerSceneLight3Y=160.0000
 fUIPlayerSceneLight3X=128.0000
 fUIPlayerSceneLight2DimmerValue=3.0000
 fUIPlayerSceneLight2Radius=1024.0000
 fUIPlayerSceneLight2DiffuseColorB=0.8000
 fUIPlayerSceneLight2DiffuseColorG=0.8100
 fUIPlayerSceneLight2DiffuseColorR=0.7000
 fUIPlayerSceneLight2Z=160.0000
 fUIPlayerSceneLight2Y=-96.0000
 fUIPlayerSceneLight2X=160.0000
 fUIPlayerSceneLightDimmerValue=1.6000
 fUIPlayerSceneLightRadius=1500.0000
 fUIPlayerSceneLightDiffuseColorB=0.8200
 fUIPlayerSceneLightDiffuseColorG=0.9600
 fUIPlayerSceneLightDiffuseColorR=0.9600
 fUIPlayerSceneLightZ=128.0000
 fUIPlayerSceneLightY=160.0000
 fUIPlayerSceneLightX=-160.0000
 fBookLight2DimmerValue=1.0000
 fBookLight2Radius=400.0000
 fBookLight2DiffuseColorB=0.8300
 fBookLight2DiffuseColorG=0.9500
 fBookLight2DiffuseColorR=0.9800
 fBookLight2Z=10.0000
 fBookLight2Y=-75.0000
 fBookLight2X=10.0000
 fBookLightDimmerValue=1.7500
 fBookLightRadius=400.0000
 fBookLightDiffuseColorB=0.8300
 fBookLightDiffuseColorG=0.9500
 fBookLightDiffuseColorR=0.9800
 fBookLightZ=100.0000
 fBookLightY=-350.0000
 fBookLightX=100.0000
 fInventoryLight2DimmerValue=1.7500
 fInventoryLight2Radius=0.0000
 fInventoryLight2DiffuseColorB=0.8300
 fInventoryLight2DiffuseColorG=0.9500
 fInventoryLight2DiffuseColorR=0.9800
 fInventoryMenuLight2Z=100.0000
 fInventoryMenuLight2Y=-350.0000
 fInventoryMenuLight2X=100.0000
 fInventoryLightDimmerValue=1.7500
 fInventoryLightRadius=400.0000
 fInventoryLightDiffuseColorB=0.8300
 fInventoryLightDiffuseColorG=0.9500
 fInventoryLightDiffuseColorR=0.9800
 fInventoryMenuLightZ=100.0000
 fInventoryMenuLightY=-350.0000
 fInventoryMenuLightX=100.0000
 fUICameraFarDistance=20480.0000
 fUICameraNearDistance=15.0000
 fTweenLongRepeatRate=0.2000
 fTweenShortRepeatRate=0.1000
 bShowTutorials=0
 iSubtitleSpeakerNameColor=8947848
 bShowSubtitleSpeakerName=1
 fMaxSubtitleDistance=1250.0000
 fSleepFaderTime=0.7000
 sPosePlayerRaceSexMenu=OffsetBoundStandingPlayerInstant
 fRSMLookAtOnGain=0.0600
 fRSMCameraLookAtPercent=0.9550
 fPlayerZoomTime=1000.0000
 fPlayerRotationAngle=30.0000
 fPlayerFaceEditDistance=100.0000
 fPlayerBodyEditDistance=175.0000
 fUIMistMenu_LogoOnscreenZoomMaxFOV=95.0000
 fUIMistMenu_LogoOnscreenZoomMinFOV=60.0000
 fUIMistMenu_LogoOnscreenZoomThresholdFar=0.1000
 fUIMistMenu_LogoOnscreenZoomThresholdNear=3.5000
 fUIMistMenu_LogoOnscreenPanThresholdY=0.3300
 fUIMistMenu_LogoOnscreenPanThresholdX=0.5000
 sUIMistMenu_DefaultLogoCameraPath=
 fUIMistMenu_DefaultLogoNIFScale=1.0000
 rUIMistMenu_AmbientZPosRGB=
 rUIMistMenu_AmbientZNegRGB=
 rUIMistMenu_AmbientYPosRGB=
 rUIMistMenu_AmbientYNegRGB=
 rUIMistMenu_AmbientXPosRGB=
 rUIMistMenu_AmbientXNegRGB=
 fUIMistMenu_CameraFOV_G=75.0000
 fUIMistMenu_CameraLookAtZ_G=0.0000
 fUIMistMenu_CameraLookAtY_G=0.0000
 fUIMistMenu_CameraLookAtX_G=-50.0000
 fUIMistMenu_CameraZ_G=80.0000
 fUIMistMenu_CameraY_G=600.0000
 fUIMistMenu_CameraX_G=-50.0000
 fUILogoModel_ThumbstickToZoomSpeed=5.0000
 fUILogoModel_MouseToZoomSpeed=0.6000
 fUILogoModel_ThumbstickToPanSpeed=8.0000
 fUILogoModel_MouseToPanSpeed=1.0000
 fUILogoModel_RotationPauseDuration=0.2500
 fUILogoModel_ThumbstickToRotateSpeed=0.4500
 fUILogoModel_MouseThreshold=2.0000
 fUILogoModel_MouseToRotateSpeed=0.0200
 fUILogoModel_AutoRotateSpeed=0.1000
 fUILogoModel_FadeSecs=0.0001
 fUIMistModel_FadeOutTime=0.0000
 fUIAltLogoModel_TranslateZ_G=0.0000
 fUIAltLogoModel_TranslateY_G=0.0000
 fUIAltLogoModel_TranslateX_G=0.0000
 fUIMistModel_RotateZ_G=-180.0000
 fUIMistModel_TranslateZ_G=0.0000
 fUIMistModel_TranslateY_G=0.0000
 fUIMistModel_TranslateX_G=0.0000
 bUserClosesLoadingMenu=0
 fMenuKeyRepeatLong=0.5000
 fMenuKeyRepeatShort=0.1000
 fMagic3DItemPosScaleWide=1.7500
 fMagic3DItemPosZWide=6.0000
 fMagic3DItemPosYWide=-500.0000
 fMagic3DItemPosXWide=22.0000
 fMagic3DItemPosScale=1.8700
 fMagic3DItemPosZ=8.0000
 fMagic3DItemPosY=-500.0000
 fMagic3DItemPosX=29.0000
 fUnlockDoorDelay=1.5000
 fLockRotCenterOffsetZ=3.0000
 fLockRotCenterOffsetX=-14.5000
 fLockCenterOffset=9.0000
 fLockPositionZ=3.0000
 fLockPositionYWide=-1300.0000
 fLockPositionY=-1100.0000
 fLockPositionX=0.0000
 fLockMaxAngle=90.0000
 fLockRotationSpeed=80.0000
 fPickMouseRotationSpeed=15.0000
 fPickRotationSpeed=400.0000
 sForcedLoadScreenEditorID=
 bUseAllNonDefaultLoadScreensFirst=0
 fInventory3DBoundRadiusScale=12.5000
 fInventory3DItemRotMouseSpeed=50.0000
 fInventory3DItemRotSpeed=3.0000
 fInventory3DItemZoomScale=2.2500
 fInventory3DItemZoomZ=0.0000
 fInventory3DItemZoomY=-500.0000
 fInventory3DItemZoomX=0.0000
 fInventory3DItemZoomSpeed=1.5000
 fInventory3DItemPosScaleWide=1.5000
 fInventory3DItemPosZWide=12.0000
 fInventory3DItemPosYWide=-500.0000
 fInventory3DItemPosXWide=-22.0000
 fInventory3DItemPosScale=1.8700
 fInventory3DItemPosZ=16.0000
 fInventory3DItemPosY=-500.0000
 fInventory3DItemPosX=-29.0000
 bShowInventory3D=1
 bShowCrosshair=1
 sCreditsFileFrench=Interface/Credits_French.txt
 sCreditsFile=Interface/Credits.txt
 uMaxCustomItemNameLength=32
 fCrafting3DItemScaleWide=1.5000
 fCrafting3DItemPosZWide=12.0000
 fCrafting3DItemPosYWide=-500.0000
 fCrafting3DItemPosXWide=0.0000
 fCrafting3DItemScale=1.8700
 fCrafting3DItemPosZ=16.0000
 fCrafting3DItemPosY=-500.0000
 fCrafting3DItemPosX=0.0000
 fPackratRatio=340282346638528860000000000000000000000.0000
 fBookXRotation=-25.0000
 fBookOpenTime=1000.0000
 fNoteDistance=90.0000
 fBookDistance=110.0000
 fBookPosWidthPercentage=0.5000
 fBookPosHeightPercentage=0.4450
 uTicksToWait=32
 iMaxViewCasterPicksGamebryo=10
 iMaxViewCasterPicksHavok=10
 iMaxViewCasterPicksFuzzy=5
 fLargeActivatePickLength_G=500.0000
 fActivatePickLength=180.0000
 fActivatePickRadius=16.0000
 bUseFuzzyPicking=1
 fMinSecondsForLoadFadeIn=1.5000
 fFadeToBlackFadeSeconds=1.0000
 
 [MAIN]
 iLastHDRSetting=-1
 sKeyboardDefinitionFile=Interface/Controls/PC/Keyboard_
 sMouseDefinitionFile=Interface/Controls/PC/Mouse.txt
 sGamepadDefinitionFile=Interface/Controls/PC/Gamepad.txt
 sControlsRemapFile=ControlMap_Custom.txt
 sControlsDefinitionFile=Interface/Controls/PC/ControlMap.txt
 fMapWorldTargetTransitionTime=0.5000
 fLowPerfCombatantVoiceDistance=1000.0000
 iMaxQuestObjectives=3000
 iDetectionHighNumPicks=40
 sSaveGameGameVersionOutdated=This save game was created on a later version of Skyrim. Please download any updates.
 sSaveGameScreenshotName=BGSSaveLoadHeader_Screenshot
 bUseWaterHDR=1
 fQuestScriptDelayTime=5.0000
 bPrimitivesOn=0
 
 [GethitShader]
 fBlurAmmount=0.5000
 fBlockedTexOffset=0.0010
 fHitTexOffset=0.0050
 
 [LOD]
 fLODMultTrees=1.0000
 iFadeNodeMinNearDistance=500
 fActorLODMax=30.0000
 fActorLODMin=2.0000
 fItemLODMax=30.0000
 fItemLODMin=1.0000
 fObjectLODMax=30.0000
 fObjectLODMin=1.0000
 fLODFadeOutActorMultInterior=1.0000
 fLODFadeOutItemMultInterior=1.0000
 fLODFadeOutObjectMultInterior=1.0000
 fLODFadeOutActorMultCity=1.0000
 fLODFadeOutItemMultCity=1.0000
 fLODFadeOutObjectMultCity=1.0000
 fLODFadeOutActorMultComplex=1.0000
 fLODFadeOutItemMultComplex=1.0000
 fLODFadeOutObjectMultComplex=1.0000
 fLODLandDropAmount=230.0000
 bDisplayLODLand=1
 fLODLandVerticalBias=0.0000
 fTalkingDistance=2000.0000
 fLodDistance=500.0000
 fFadeOutTime=2.0000
 fFadeInTime=1.2000
 fFadeInThreshold=0.7000
 fFadeOutThreshold=0.3000
 fDistanceMultiplier=1.0000
 fLODFadeOutPercent=0.6000
 fLODBoundRadiusMult=10.0000
 
 [Animation]
 bUseVariableCache=1
 uiMaxPermanentSetSize=5
 bShouldProcessRequests=1
 bRandomizeGraphSeed=1
 bUseSpeedSampler=1
 bAlwaysDriveRagdoll=0
 bDriveRagdollWithGraph=1
 bFootIK=1
 fAnimInterpSlop=0.2500
 fAnimInterpFarDist=800.0000
 fAnimInterpNearDist=400.0000
 fAnimInterpMaxTime=0.2500
 fAnimInterpMinTime=0.0800
 fBoneLODDistanceScale=1.0000
 sHkxDBNameContextPrefix=meshes\
 bSendNonVisibleBehaviorGraphsToSPU=1
 bMultiThreadBoneUpdate=1
 bFootIKFeedback=1
 bEnableHavokHit=1
 fHavokHitImpulseMult=50.0000
 uiMaxNumActorHit=5
 fHavokHitTimeSec=3.0000
 bInitiallyLoadAllClips=0
 bApplyPitchToExtractedMotion=1
 fPlayerCharacterDrawSheatheTimeout=3.0000
 fPlayerCharacterAttackComboStartFraction=0.5000
 fPlayerCharacterAttackIntroLength=0.0000
 fPlayerCharacterPowerAttackStartTime=0.3667
 iPlayerCharacterImagespaceModifierAnimCount=2
 strPlayerCharacterBehavior1stPGraph=Actors\Character\_1stPerson\FirstPerson.hkx
 fMountDismountTimeout=5.0000
 fSpecialIdlePickTime=250.0000
 fIdleChangeClearTime=1.0000
 fWeaponChangeClearTime=0.5000
 fMotionFeedbackMinTime=0.5000
 fMotionFeedbackMinSpeed=5.0000
 fMotionFeedbackMinAngleDelta=20.0000
 fMotionFeedbackMinSpeedDelta=25.0000
 iMinBonesToGenerateWhileSitting=5
 bUseSPUGenerate=0
 fMaxFrameCounterDifferenceToConsiderVisible=0.0667
 uVariableCacheSize=40
 bHumanoidFootIKEnable=1
 bFeedbackToGraphFromCharacterController=1
 bAnimInterpEnable=1
 bDisplayMarkWarning=0
 fMaxTimeToMarkSec=3.0000
 bLoadCollatedAnimTextData=1
 
 [MESSAGES]
 bShowMissingAudioWarnings=1
 bAllowFileWrite=1
 bShowMissingLipWarnings=1
 bSkipInitializationFlows=1
 bSkipProgramFlows=1
 bAllowYesToAll=1
 bDisableAssertQueuing=1
 bUseWindowsMessageBox=0
 bBlockMessageBoxes=0
 iFileLogging=0
 bFaceGenWarnings=0
 
 [Pathfinding]
 fMaxHeightFromObstacleBoxToToNavmesh=-16.0000
 fMaxHeightFromNavmeshToObstacleBoxBottom=128.0000
 fDistFromPathForFollowingRadiusMult=2.0000
 fDefaultTangentSmoothingFactor=1.0000
 fDefaultPreferredFactor=0.5000
 iDefaultRetryCount=3
 fSmoothingStepHeight=25.0000
 fMaxDistanceFromNavmeshMult=0.2500
 fPOVSmootherAvoidNodeCost=7.0000
 fPathToAnimLengthMaxMultiplier=2.0000
 bIgnoreThresholds=0
 fSlowDownMultiplier=0.5000
 bFacePathVector=1
 fMaxCollisionTime=1.0000
 fMinCollisionTime=0.2500
 bUseTweenedAnimations=1
 fBackPedalAngle=160.0000
 fNavmeshBoundsActorRadiusMultiplier=1.0000
 fNavmeshBoundsMinTimeOfImpact=0.0333
 bAvoidBoxTriggersFailure=0
 fDefaultAvoidBoxAvoidNodeRadius=32.0000
 bUseActorAvoidBox=1
 fTweenerAnimDurationOffset=0.1000
 bSlowDownForActorAvoidance=0
 fAvoidNodeCost=24.0000
 fAvoidNodeRadiusAdd=11.0000
 fMaxTimeBlockedByActors=1.0000
 iMaxActorsToAvoid=10
 fAvoidanceTimeDelta=3.0000
 fMaxAvoidanceRadius=512.0000
 fMinAvoidanceRadius=256.0000
 fMaxTimeSizeAvoidNode=1.0000
 fMaxDistanceMoved=5.0000
 bUseActorAvoidance=1
 fTweeningMaxPercentSpeedDelta=0.2000
 fDefaultStaticAvoidNodeRadius=32.0000
 fDefaultAvoidNodeCost=32.0000
 fAcceptableErrorRatio=0.9000
 fTotalDisplacementThresholdRadiusMult=0.6600
 fTotalTimePadding=0.5000
 fTotalTimeThreshold=1.0000
 bStaticAvoidanceTriggerMovementBlocked=0
 iMaxObstacleBuildPerFrame=1
 iMaxAvoidBoxCheckPerFrame=2
 uiSmallNavmeshInfoPathSC=3
 bUseTangentSmoothing=1
 bUseAlternateSmoothingForPrime=1
 bUseRayCasts=1
 bUseOldPathSmoothing=0
 bRebuildPathIfSmootherFailed=1
 bCreateDebugInfo=0
 bUsePathSmoothing=1
 bUseStraightLineCheckFirst=1
 fMaxFitnessMultiplier=2.0000
 fWaterTriangleCrossingCostMultiplier=5.0000
 fWaterTriangleCostMultiplier=4.0000
 fMaxEdgeLength=512.0000
 fBadTriangleMultiplier=100.0000
 fAvoidPreferredTriangleCrossingMultiplier=10.0000
 fAvoidPreferredTriangleMultiplier=3.0000
 fPreferredTriangleMultiplier=0.0100
 fPathingLargeActorRadius=80.0000
 fFindMaxSpeedMinParamIncrementPercent=0.1000
 iFindMaxSpeedMinIterationCount=10
 fPathManagerDebugInfoWindow=1.0000
 iMaxHavokRequestsPerFrame=2
 iMaxQueuedPathingRequests=50
 bDisableUnloadedPaths=0
 bBackgroundPathing=1
 fAvoidanceDistanceRadiusMult=1.0000
 fMinFrictionSpeed=2.0000
 fMinTimeToNextPoint=0.3000
 fMinDist=50.0000
 fTeleportNodeAngleTolerance=5.0000
 fHeadingToPathTangentMaxAngle=15.0000
 fMaxDistFromPathRadiusMult=5.0000
 fMinNormalizedSpeedForSlowdown=0.7500
 fRotateTowardsPathThreshold=5.0000
 fShortPathRadiusMult=2.0000
 fLedgeJumpHeightBuffer=16.0000
 fStaticPathTangentSmoothingFactor=0.5000
 fMinimalUsePathingCost=409600.0000
 bWarnIfHighLevelSearchFails=0
 fNodeDistanceThreshold=25.0000
 fMinFailureDistance=50.0000
 fWarpMaxTime=5.0000
 fWarpPathOffset=100.0000
 fWarpRequestActorRadius=5.0000
 iWarpMaxPathFailureCount=3
 bWarpOnConsecutiveFailures=1
 fMinStairSpeed=80.0000
 fSprintAngleToPathThreshold=5.0000
 fSprintDistToPathThresholdRadiusMult=0.5000
 fSprintAccelerationMult=10.0000
 fAICombatTurnSpeedScale=2.5000
 fAITurnSpeedScale=1.5000
 fMovementBlockedTimer=0.0200
 fFollowerTeleportOffsetFudge=10.0000
 bUseVelocityObstacles=1
 fObstacleManagerMinWidth=16.0000
 fObstacleManagerMinHeight=48.0000
 bCutDoors=1
 fObstacleUpdateDeltaWhenUnknown=5.0000
 fObstacleUpdateDeltaWhenMoving=1.0000
 bBackgroundNavmeshUpdate=1
 bUseTaskletsToRecomputeBounds=0
 bFixNavmeshInfosOnLoad=0
 iMaxPathRequestsPerFrameTracked=32
 iPathRequestsAllowedPerFrame=2
 
 [BSPathing]
 fFindClosestEdgesRadius=512.0000
 
 [BackgroundLoad]
 iPostProcessTaskWarningMilliseconds=20
 iPostProcessMillisecondsEditor=50
 iPostProcessMillisecondsLoadingQueuedPriority=20
 iPostProcessMilliseconds=5
 bBackgroundLoadLipFiles=1
 bUseBackgroundFileLoader=0
 bLoadBackgroundFaceGen=1
 bUseMultiThreadedFaceGen=1
 bBackgroundCellLoads=1
 bLoadHelmetsInBackground=1
 bSelectivePurgeUnusedOnFastTravel=0
 bUseMultiThreadedTrees=1
 
 [Controls]
 bBackgroundMouse=0
 fTriggerDeadzone=0.3000
 fRThumbDeadzone=0.2650
 fLThumbDeadzone=0.2400
 fGamepadHeadingSensitivityMax=3.5500
 fGamepadHeadingSensitivityMin=0.2500
 fMouseHeadingSensitivityMax=0.0500
 fMouseHeadingSensitivityMin=0.0100
 bInvertMovementThumbstick=0
 fDirectionalDeadzone=0.5000
 iNumHotkeys=8
 fHotKeyDelay=0.2500
 fDualCastChordTime=0.0500
 fPCDialogueLookStart=25.0000
 fPCDialogueLookSpeed=10.0000
 fLookGraphY4=0.6000
 fLookGraphX4=0.9000
 fLookGraphY3=0.3000
 fLookGraphX3=0.8000
 fLookGraphY2=0.2000
 fLookGraphX2=0.6000
 fLookGraphY1=0.1000
 fLookGraphX1=0.4000
 iNumLookGraphSettings=4
 fMoveGraphY3=0.9000
 fMoveGraphX3=0.9000
 fMoveGraphY2=0.5000
 fMoveGraphX2=0.7000
 fMoveGraphY1=0.1000
 fMoveGraphX1=0.2000
 iNumMoveGraphSettings=3
 fOutsideDialogueAngleRotationDampen=0.3300
 fDialogueHardStopAngle3P=55.0000
 fDialogueHardStopAngle1P=45.0000
 fDialogueSoftStopAngle3P=25.0000
 fDialogueSoftStopAngle1P=20.0000
 fTogglePOVDelay=0.0000
 fZKeyDelay=0.2000
 fHorseHeadingMovementMult=0.7500
 fMouseHeadingYScale=0.0100
 fMouseHeadingXScale=0.0200
 fGamepadHeadingYScale=0.5000
 fGamepadHeadingXScale=0.9000
 fSubsequentPowerBashDelay=2.0000
 fInitialPowerBashDelay=0.3000
 fSubsequentPowerAttackDelay=2.0000
 fInitialPowerAttackDelay=0.3000
 fHeadingAxisDeadzone=0.1500
 fMovementAxisDeadzone=0.1500
 fMaxLookRampUpDelta=0.1300
 fMaxMoveRampDownDelta=500.0000
 fSprintStopThreshold=0.5000
 fReverseDirThreshold=0.3000
 fHorseClampAngle=10.0000
 fFreezeDirectionDefaultSpeedThreshold=100.0000
 fFreezeDirectionDefaultAngleThreshold=60.0000
 bFreezeDirectionOnLargeDelta=1
 fControllerDampenTime=0.1800
 bDampenPlayerControls=1
 fControllerSampleThreshold=0.1000
 fControllerBufferDepth=0.1400
 fPlayerThirdPersonDampenTime=0.2500
 bPlayerGraphFeedback=0
 fHorseControlsDampenTime=1.0000
 
 [Fonts]
 sFontConfigFile=Interface\FontConfig.txt
 
 [Menu]
 rDebugTextColor=255,251,233
 iConsoleHistoryCharBufferSize=16384
 rConsoleHistoryTextColor=153,153,153
 iConsoleTextSize=20
 rConsoleTextColor=255,255,255
 iConsoleSizeScreenPercent=40
 
 [:Controls]
 fKeyboardRepeatRate=0.0500
 fKeyboardRepeatDelay=0.3000
 
 [Camera]
 fTweenCamZoomSpeed=25.0000
 fTweenCamZoomFOVMod=10.0000
 fTweenCamRotClosingSpeed=10.0000
 fTweenCamRotSpeed=4.0000
 fTweenCamRotAngle=0.0500
 bReturnTo1stPersonFromVanity=0
 fChaseCameraMaxAngle=30.0000
 fChaseCameraSpeed=10.0000
 fCollisionRecoveryMinDist=4000.0000
 fCollisionRecoverySpeed=3.0000
 fPitchZoomOutMaxDist=100.0000
 fShoulderDollySpeed=3.0000
 fOverShoulderCombatAddY=-100.0000
 fOverShoulderCombatPosZ=20.0000
 fOverShoulderCombatPosX=0.0000
 fOverShoulderPosZ=-10.0000
 fOverShoulderPosX=30.0000
 fMouseWheelZoomMinDelta=0.0050
 fMouseWheelZoomSpeed=0.8000
 fMouseWheelZoomIncrement=0.0750
 fThumbstickZoomSpeed=0.0500
 fFreeRotationSpeed=3.0000
 fMinCurrentZoom=-0.2000
 fVanityModeMaxDist=600.0000
 fVanityModeMinDist=155.0000
 fPitchZeroBlendTime=0.7500
 fHorseDismountYawCorrection=0.3200
 iAnimatedTransitionMillis=1000
 iBleedoutTransitionMillis=500
 iHorseTransitionMillis=500
 fLookingSpeed=0.1000
 fCharControllerCheckHeightOffset=124.0000
 fCameraCasterBleedOutSize=5.0000
 fCameraCasterTargetSize=20.0000
 fCameraCasterSize=15.0000
 bDisableAutoVanityMode=0
 fAutoVanityModeDelay=120.0000
 fHorseMaxUpwardPitch=25.0000
 fHorseMaxAngleBeforeTurn=90.0000
 fOverShoulderHorseAddY=-300.0000
 fOverShoulderHorsePosZ=0.0000
 fOverShoulderHorsePosX=0.0000
 fWorkbenchCameraTranslateZ=-50.0000
 fWorkbenchCameraTranslateY=50.0000
 fWorkbenchCameraTranslateX=0.0000
 fWorkbenchCameraYaw=-1.0000
 fWorkbenchCameraPitch=0.5000
 fWorkbenchCameraZoom=100.0000
 fFurnitureCameraAngle=0.3927
 fFurnitureCameraZoom=250.0000
 fFreeCameraTriggerDeadzone=0.1000
 fFreeCameraRunSpeed=2.0000
 fFreeCameraRotationSpeed=3.0000
 fFreeCameraTranslationSpeed=20.0000
 f1stPitchOffsetMouseMaxLag=4.0000
 f1stPitchOffsetMouseFollowSpeed=15.0000
 f1stPitchOffsetMultOffMaxSpeed=1.0000
 f1stPitchOffsetMultOffAccel=1.0000
 f1stPitchOffsetMultOnMaxSpeed=0.6000
 f1stPitchOffsetMultOnAccel=0.5000
 f1stPitchOffsetTarget=0.7500
 f1st3rdSwitchDelay=0.2500
 fFirstPersonSittingAngleLimit=1.5708
 fFirstPersonSittingRotationSpeed=0.1000
 fFirstPersonDisablePOVLerpDPS=2.0000
 fAutoVanityIncrement=0.0100
 fDefaultAutoVanityZoom=300.0000
 fActorFadeOutLimit=30.0000
 
 [VATS]
 bVatsDebug=0
 fVATSKillMoveEnd=4.0000
 fVatsLightColorB=1.0000
 fVatsLightColorG=1.0000
 fVatsLightColorR=1.0000
 fVATSLightElevation=100.0000
 fVATSLightDistance=100.0000
 fVATSLightAngle=0.0000
 fVATSLightLevelMax=40.0000
 fVATSLightLevelMin=20.0000
 bVATSDisable=0
 fVATSFocus=3.2000
 bVATSSmartCameraCheckDebug=0
 
 [Decals]
 fDebrisDecalTimer=0.1000
 bBackgroundInitializeGeometryDecals=1
 bAllowDecalsOnAlpha=1
 bForceAllDecals=0
 bSkinnedDecals=1
 bDecals=1
 bDecalMultithreaded=1
 bDecalOcclusionQuery=1
 uMaxSkinDecalPerActor=25
 uMaxSkinDecals=50
 
 [Dialogue]
 fDialogueRotationPitchOffset=0.1700
 fDialogueRotationSecs=1.0000
 
 [GamePlay]
 fPlayerHealthSaveOnPauseLimit=0.2500
 sTrackProgressPath=\\vault2\Fallout\LevelData\
 bTrackProgress=0
 iActorsDismemberedPerFrame=2
 fMapMarkerUpdateTime=0.0500
 bAllowHavokGrabTheLiving=1
 bEssentialTakeNoDamage=1
 bHealthBarShowing=0
 bInstantLevelUp=0
 fFootIKDistance=1024.0000
 iDetectionPicks=21
 
 [Pathing]
 fINIDetectDoorsForPathingTime=0.5000
 
 [Actor]
 fVisibleNavmeshMoveDist=4096.0000
 fNotVisibleNavmeshMoveDist=2048.0000
 bUseNavMeshForMovement=1
 
 [HeadTracking]
 fHeadTrackingMaxAngle=90.0000
 fPathLookAtPointTime=2.0000
 fMaxPathLookAtPointDist=512.0000
 fMinPathLookAtPointDist=128.0000
 fUpdateDelayNewTargetSecondsMax=8.0000
 fUpdateDelayNewTargetSecondsMin=3.0000
 fUpdateDelaySecondsMax=1.5000
 fUpdateDelaySecondsMin=1.0000
 iUpdateActorsPerFrame=10
 bDisableHeadTracking=0
 
 [Debug]
 bDebugHorseArrows=0
 bDebugFaceGenCriticalSection=0
 bDebugFaceGenMultithreading=0
 
 [CopyProtectionStrings]
 sCopyProtectionMessage2=Insert the Skyrim Disc.
 sCopyProtectionTitle2=Skyrim Disc Not Found
 sCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
 sCopyProtectionTitle=CD-ROM Drive Not Found
 
 [SpeedTree]
 fLODTreeMipMapLODBias=-0.7500
 fLocalTreeMipMapLODBias=-0.2500
 
 [CameraPath]
 iTake=0
 sDirectoryName=TestCameraPath
 iFPS=30
 sNif=Cameras\CameraTest.nif
 sOffsetID=
 bRecord=0
 bStart=0
 
 [SaveGame]
 iAutoSaveCount=3
 bDisableAutoSave=0
 bDisplayMissingContentDialogue=1
 bCopySaveGameToHostOrMemStick=0
 bOutputSaveGameScreenshot=0
 bAllowProfileTransfer=0
 iSaveGameBackupCount=1
 sSaveGameSafeMarkerID=1DC0A
 bAllowScriptedForceSave=1
 bAllowScriptedAutosave=1
 bUseSaveGameHistory=0
 
 [Clouds]
 fCloudAtlasWidth=1.0000
 sCloudInstanceMesh=Meshes\CloudInstance.NIF
 
 [TerrainManager]
 bKeepLowDetailTerrain=1
 fCameraAboveMaxHeightThreshold=2048.0000
 bDisplayCloudLOD=1
 bUseNewTerrainSystem=1
 uDistantTreeBlockCacheSizePerCell=1
 
 [Terrain]
 fHDLODSnowThresholdAngle=87.0000
 fLODSnowThresholdAngle=100.0000
 
 [NavMeshGeneration]
 bGlobalNavMeshCheckDeleteWarningTriangles=0
 bGlobalNavMeshCheck=0
 uNavmeshTriangleCountInteriorWarnThreshold=5000
 uNavmeshTriangleCountWarnThreshold=3500
 
 [Trees]
 fUpdateBudget=1.5000
 bPickSkinnedTrees=1
 bForceFullDetail=1
 bEnableTreeAnimations=1
 bEnableTrees=1
 
 [FaceGen]
 uiNumActorsAllowedToMorph=10
 bUseCustomizationMorphs=1
 bUseRaceMorph=1
 
 [Weather]
 fSunGlareSize=600.0000
 fSunBaseSize=425.0000
 bFogEnabled=1
 bPrecipitation=1
 fAlphaReduce=1.0000
 sBumpFadeColor=255,255,255,255
 sLerpCloseColor=255,255,255,255
 sEnvReduceColor=255,255,255,255
 
 [Cart]
 fWheelAngDamp=0.0100
 fMass=130.0000
 fFriction=100.0000
 fGravMult=3.5000
 sHarnessBoneCart=FrontHorseCarriage01
 sHarnessBoneRight=HarnessRightBone
 sHarnessBoneLeft=HarnessLeftBone
 sHorseConnect=HorseSpine2
 fPoleZOffset=-20.0000
 fCartRot2=10.0000
 fCartRot1=10.0000
 fTetherOffsetZ=13.0000
 fTetherOffsetY=163.0000
 fTetherOffsetX=50.0000
 fCartLimitMin=-0.7500
 fCartLimitMax=0.7500
 fHorsePivotZ=0.0000
 fHorsePivotY=0.0000
 fHorsePivotX=0.0000
 fCartPivotZ=0.7000
 fCartPivotY=3.0000
 fCartPivotX=0.0000
 fHorseOffsetZ=0.0000
 fHorseOffsetY=200.0000
 fHorseOffsetX=0.0000
 fTipImpulse=500.0000
 
 [Voice]
 sFileTypeLTF=ltf
 sFileTypeLip=lip
 sFileTypeSource=wav
 sFileTypeGame=wav
 
 [TestAllCells]
 bFileControllerOnRoot=1
 bFileShowTextures=1
 bFileShowIcons=1
 bFileSkipIconChecks=0
 bFileUnusedObject=0
 bFileTestLoad=0
 bFileNeededMessage=1
 bFileGoneMessage=1
 bFileCheckModelCollision=0
 bFileSkipModelChecks=0
 
 [Landscape]
 sDefaultLandNormalTexture=Dirt02_N.dds
 sDefaultLandDiffuseTexture=Dirt02.dds
 fLandFriction=2.5000
 iLandBorder2B=0
 iLandBorder2G=0
 iLandBorder2R=0
 iLandBorder1B=0
 iLandBorder1G=255
 iLandBorder1R=255
 bCurrentCellOnly=0
 fLandTextureTilingMult=3.0000
 
 [bLightAttenuation]
 fQuadraticRadiusMult=1.0000
 fLinearRadiusMult=1.0000
 bOutQuadInLin=0
 fConstantValue=0.0000
 fQuadraticValue=16.0000
 fLinearValue=3.0000
 uQuadraticMethod=2
 uLinearMethod=1
 bUseQuadratic=1
 bUseLinear=0
 bUseConstant=0
 
 [ScreenSplatter]
 bBloodSplatterEnabled=1
 
 [BudgetCaps]
 uActorMemoryBudgetCap=10485760
 uCityLODBudgetAdjustment=5242880
 uWastelandLODBudgetAdjustment=20971520
 uLoadedAreaNonActorMemoryBudgetCap=185597952
 fMaxMsUsagePerFrame=28.0000
 fMsHavokTriCount=0.0010
 fMsDecalCount=0.0010
 fMsLightCount=0.0100
 fMsLightExcessGeometry=0.0100
 fMsWaterCount=0.1000
 fMsTriangleCount=0.0001
 fMsGeometryCount=0.0100
 fMsEmittersCount=0.0100
 fMsParticlesCount=0.0010
 fMsAnimatedObjectsCount=0.0500
 fMsActiveRefCount=0.0500
 fMsActorRefCount=0.2450
 fMsRefCount=0.0210
 uHavokTriCountInterior=5000
 uDecalCountInterior=500
 uLightExcessGeometryInterior=5
 uLightCountInterior=10
 uWaterMemoryInterior=10485760
 uTextureMemoryInterior=104857600
 uGeometryMemoryInterior=10485760
 uWaterCountInterior=10
 uTriangleCountInterior=100000
 uGeometryCountInterior=1000
 uEmittersCountInterior=50
 uParticlesCountInterior=5000
 uAnimatedObjectsCountInterior=50
 uActiveRefCountInterior=100
 uActorRefCountInterior=20
 uRefCountInterior=1000
 uHavokTriCount=5000
 uDecalCount=500
 uLightExcessGeometry=100
 uLightCount=10
 uWaterMemory=5242880
 uTextureMemory=20971520
 uGeometryMemory=5242880
 uWaterCount=10
 uTriangleCount=100000
 uGeometryCount=1000
 uEmittersCount=50
 uParticlesCount=5000
 uAnimatedObjectsCount=50
 uActiveRefCount=100
 uActorRefCount=20
 uRefCount=700
 
 [LANGUAGE]
 sSysUtil_GameContentInstalling=No Default string.  Must be loaded from INIFile
 sSysUtil_NPDRMInstalling=No Default string.  Must be loaded from INIFile
 sSysUtil_AwardsUpdating=No Default string.  Must be loaded from INIFile
 sSysUtil_AwardsConfiguring=No Default string.  Must be loaded from INIFile
 sSysUtil_AwardsReinstalling=No Default string.  Must be loaded from INIFile
 sSysUtil_AwardsInstalling=No Default string.  Must be loaded from INIFile
 sSysUtil_AwardsLoading=No Default string.  Must be loaded from INIFile
 sSysUtil_DirtyDisc=No Default string.  Must be loaded from INIFile
 sSysUtil_DiscEject=No Default string.  Must be loaded from INIFile
 sSysUtil_SaveDataOwnershipWarning=No Default string.  Must be loaded from INIFile
 sSysUtil_SaveDataInsufficientSpace=No Default string.  Must be loaded from INIFile
 sSysUtil_SaveDataCreateNew=No Default string.  Must be loaded from INIFile
 sSysUtil_GameDataCorrupt=No Default string.  Must be loaded from INIFile
 sSysUtil_GameDataInsufficientSpace=No Default string.  Must be loaded from INIFile
 sSysUtil_AutoSaveWarning=No Default string.  Must be loaded from INIFile
 sSysUtil_Retry=No Default string.  Must be loaded from INIFile
 sFailureMessage=Something is broken
 
 
 | 
 
 
  	  |  Spoiler: |  	  |   
[General]
 fBrightLightColorB=1.0000
 fBrightLightColorG=1.0000
 fBrightLightColorR=1.0000
 iStoryManagerLoggingEvent=-1
 bEnableStoryManagerLogging=0
 
 [Imagespace]
 bDoDepthOfField=1
 iRadialBlurLevel=2
 
 [Display]
 iBlurDeferredShadowMask=3
 fInteriorShadowDistance=5000.0000
 fShadowDistance=10000.0000
 iShadowMapResolutionSecondary=2048
 iShadowMapResolutionPrimary=4096
 iShadowSplitCount=2
 iMaxAnisotropy=16
 fLeafAnimDampenDistEnd=4600.0000
 fLeafAnimDampenDistStart=3600.0000
 fTreesMidLODSwitchDist=10000000.0000
 fGamma=1.0000
 fDecalLOD2=3000.0000
 fDecalLOD1=2000.0000
 fSpecularLODStartFade=5000.0000
 fShadowLODStartFade=500.0000
 fLightLODStartFade=5000.0000
 iTexMipMapMinimum=0
 iTexMipMapSkip=0
 iWaterMultiSamples=4
 iMultiSample=0
 iShadowMode=3
 bTreesReceiveShadows=1
 bDrawLandShadows=1
 bFull Screen=1
 iSize H=1050
 iSize W=1680
 fMeshLODFadePercentDefault=1.2000
 fMeshLODFadeBoundDefault=256.0000
 fMeshLODLevel2FadeTreeDistance=10000.0000
 fMeshLODLevel1FadeTreeDistance=10000.0000
 fMeshLODLevel2FadeDist=10000000.0000
 fMeshLODLevel1FadeDist=10000000.0000
 iScreenShotIndex=2
 bShadowMaskZPrepass=0
 bMainZPrepass=0
 iMaxSkinDecalsPerFrame=50
 iMaxDecalsPerFrame=250
 bFloatPointRenderTarget=1
 sD3DDevice="AMD Radeon HD 6900 Series"
 bFXAAEnabled=1
 iShadowMapResolution=4096
 fShadowBiasScale=0.1000
 iShadowMaskQuarter=4
 iAdapter=0
 iPresentInterval=0
 iShadowFilter=3
 bTransparencyMultisampling=1
 bDrawShadows=1
 iActorShadowCountInt=8
 iActorShadowCountExt=8
 
 [Grass]
 b30GrassVS=1
 fGrassStartFadeDistance=15000.0000
 fGrassMaxStartFadeDistance=15000.0000
 fGrassMinStartFadeDistance=0.0000
 
 [MAIN]
 bGamepadEnable=0
 bCrosshairEnabled=1
 fHUDOpacity=1.0000
 bSaveOnPause=0
 bSaveOnTravel=0
 bSaveOnWait=0
 bSaveOnRest=0
 fSkyCellRefFadeDistance=150000.0000
 
 [GamePlay]
 bShowFloatingQuestMarkers=1
 bShowQuestMarkers=1
 iDifficulty=4
 
 [Interface]
 bDialogueSubtitles=1
 bGeneralSubtitles=1
 bShowCompass=1
 
 [Controls]
 fGamepadHeadingSensitivity=1.0000
 fMouseHeadingSensitivity=0.0125
 bAlwaysRunByDefault=1
 bInvertYValues=0
 bGamePadRumble=1
 bMouseAcceleration=0
 
 [Particles]
 iMaxDesired=2500
 
 [SaveGame]
 fAutosaveEveryXMins=60.0000
 
 [AudioMenu]
 fAudioMasterVolume=1.0000
 fVal7=1.0000
 uID7=0
 fVal6=1.0000
 uID6=0
 fVal5=1.0000
 uID5=0
 fVal4=1.0000
 uID4=0
 fVal3=1.0000
 uID3=94881
 fVal2=0.4000
 uID2=466532
 fVal1=1.0000
 uID1=554685
 fVal0=0.8000
 uID0=1007612
 
 [Clouds]
 fCloudLevel2Distance=262144.0000
 fCloudLevel1Distance=32768.0000
 fCloudLevel0Distance=16384.0000
 fCloudNearFadeDistance=9000.0000
 
 [TerrainManager]
 fTreeLoadDistance=10000000.0000
 fBlockMaximumDistance=10000000.0000
 fBlockLevel1Distance=150000.0000
 fBlockLevel0Distance=75000.0000
 fSplitDistanceMult=5.0000
 bShowLODInEditor=0
 
 [NavMesh]
 fObstacleAlpha=0.5000
 fCoverSideHighAlpha=0.8000
 fCoverSideLowAlpha=0.6500
 fEdgeFullAlpha=1.0000
 fEdgeHighAlpha=0.7500
 fEdgeLowAlpha=0.5000
 fTriangleFullAlpha=0.7000
 fTriangleHighAlpha=0.3500
 fTriangleLowAlpha=0.2000
 fLedgeBoxHalfHeight=25.0000
 fEdgeDistFromVert=10.0000
 fEdgeThickness=10.0000
 fPointSize=2.5000
 
 [Trees]
 bRenderSkinnedTrees=1
 uiMaxSkinnedTreesToRender=50
 
 [Decals]
 uMaxDecals=1000
 bDecals=1
 bSkinnedDecals=1
 uMaxSkinDecals=250
 uMaxSkinDecalsPerActor=100
 
 [LOD]
 fLODFadeOutMultObjects=50.0000
 fLODFadeOutMultItems=50.0000
 fLODFadeOutMultActors=50.0000
 fLODFadeOutMultSkyCell=1.0000
 
 [Launcher]
 bEnableFileSelection=1
 bShowAllResolutions=1
 uLastAspectRatio=4
 
 [BlurShaderHDR]
 bDoHighDynamicRange=1
 
 [BlurShader]
 bUseBlurShader=0
 
 [Water]
 iWaterReflectHeight=4096
 iWaterReflectWidth=4096
 bUseWaterDisplacements=1
 bUseWaterRefractions=1
 bUseWaterReflections=1
 bUseWaterDepth=1
 
 
 | 
 
 About done with tweaking the game, pretty satisfied with what I've managed to improve although overall it's pretty subtle but I like the results, fully stable as well.
   (Now to try the odd commands in Skyrim.ini and see what else I can achieve.)
 
 Could probably be improved further but there's still some commands to figure out.
   
 EDIT: The odd commands I talked about.
 
 [combat]
 bForceNPCsUseAmmo=0
 bAimSights=0
 bLaserSights=0
 
 I guess the first one is forcing NPC to use arrow instead of having unlimited, they're pretty bad though and often have less than ten arrows so if it works (remnant from fallout 3 I guess like the two others.) it would likely be a bit unbalancing.
 
 Those other two probably don't do anything unless they alter bow behavior but I doubt it.
 
 There's also this bDismemberOneLimb=0 and bDisableNPCAttacks=0 but I think they're mostly for debugging, unsure what the first one would do but the second seems to hinder combat which would be very unbalancing and possibly game breaking.
 
 
 Under [Interface] there's also bShowInventory3D=1 but I guess it would break the inventory if altered as I doubt items have actual icons now.
 
 
 Under [Vats] there's bVATSDisable=0 but I think it would just bug out rather than disable the kill animations entirely.
 
 
 Under [Gameplay] these
 bAllowHavokGrabTheLiving=1
 bEssentialTakeNoDamage=1
 
 Allow to grab unconscious NPC and the second to kill quest essential (And otherwise protected.) NPC but won't work on scripted protections some NPC use (Ulfric apparently to name one.) also some NPC are using this for quest to simulate dying without actually being killed and those quests (Molag Bal quest line for example.) would break with this altered.
 
 
 Under [Havok] I altered this setting as well since it allows dragging heavier objects, default is 90 units - fMoveLimitMass=250.0000
 
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					|  Posted: Sun, 20th Nov 2011 08:12    Post subject: |  |  
					|  |  
					|  	  | kumkss wrote: |  	  | guys, i have the doubt if i shall play this one on my pc or on my ps3... i've got a gtx460, that should do the job, but maybe, not... what you think? | 
 My ancient PC:
 
 AMD Athlon 64 X2 4400+ 2.2GHz Socket 939
 1.75GB DDR1 RAM
 GTX 460 1GB
 
 Running at 1920x1080 and the Skyrim launcher auto detects to "High" settings.
 
 In some small caves I can get 60fps, but on average I usually get about 25-30fps. The really laggy areas like Markarth give me around 17fps. The lowest I've seen is probably about 13fps.
 
 For me, it's still more than playable, but of course people have different levels of tolerance (i.e. pr0 gamers).
 
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					|  Posted: Sun, 20th Nov 2011 08:32    Post subject: |  |  
					|  |  
					| My HD4850 also gets auto-detected to "High" but I played around and raised some settings, and I still usually have around ~40-50 FPS. Cities give some trouble (Solitude, Makarth, Riften) - it drops down, but the lowest is around ~20. The game is very CPU-bound though, so I'm pretty sure that's the bottleneck.
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					|  Posted: Sun, 20th Nov 2011 08:35    Post subject: |  |  
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				| Page 365 of 674 | All times are GMT + 1 Hour |  
 
 
	
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