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Posted: Fri, 11th Nov 2011 13:25 Post subject: |
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Posted: Fri, 11th Nov 2011 13:26 Post subject: |
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0wen wrote: | I am trying to run the Razor release with the repacked update but when I start a new game I hear the game playing after the initial loading screen but it seems to be stuck on a blank black screen. Just wondering if anyone else has had this issue yet and knows of a fix. I am running Windows 7 Ultimate 64bit and the latest Nvidia Beta drivers on a Geforce GTX 560 TI. |
Try using stable drivers
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vurt
Posts: 13810
Location: Sweden
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Posted: Fri, 11th Nov 2011 13:28 Post subject: |
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Terminology aside, Skyrim is running on Gamebryo. You can rage at me all you want, you're still wrong.
Last edited by sabin1981 on Fri, 11th Nov 2011 13:29; edited 1 time in total
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Posted: Fri, 11th Nov 2011 13:28 Post subject: well said |
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vurt
Posts: 13810
Location: Sweden
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Posted: Fri, 11th Nov 2011 13:30 Post subject: |
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sabin1981 wrote: | Terminology aside, Skyrim is running on Gamebryo. You can rage at me all you want, you're still wrong. |
You're way too proud to admit you've been wrong all this time. It's as easy as that and i know you will never admit it. I don't care really, i just think it's a bit comical.
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Posted: Fri, 11th Nov 2011 13:31 Post subject: |
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Am I wrong calling Gamebryo an "engine"? Yes, it appears so and for that I apologise. Am I (and many, many others) wrong for saying Bethesda are LYING when they state it's not Gamebryo running Skyrim? Nope. I'm not.
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Posted: Fri, 11th Nov 2011 13:34 Post subject: |
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EvilSlein wrote: | Anyone found the redguard woman in whiterun yet?
Can't find her at all.  |
Spoiler: | Look in the tavern, think its the one with a horse sign. Shes sweeping the floor |
Dont mess with God, he can impregnate your girlfriend/wife without taking his pants off!
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Posted: Fri, 11th Nov 2011 13:35 Post subject: not necessarily sabin |
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engine includes many things like tools, scripts and stuff.
a renderer is a renderer
remember the days when Unreal Engine had a software renderer ?
welp, the sw renderer was not made by Epic, it was 3rd party.
but still the engine was unreal engine.
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Posted: Fri, 11th Nov 2011 13:35 Post subject: |
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Mas3ter wrote: | 0wen wrote: | I am trying to run the Razor release with the repacked update but when I start a new game I hear the game playing after the initial loading screen but it seems to be stuck on a blank black screen. Just wondering if anyone else has had this issue yet and knows of a fix. I am running Windows 7 Ultimate 64bit and the latest Nvidia Beta drivers on a Geforce GTX 560 TI. |
Try using stable drivers |
These new beta drivers are supposed to improve Skyrim so that is why I installed them. Reverting to the last official set still has the same problem for me so at least I know it is not a driver issue.
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Posted: Fri, 11th Nov 2011 13:36 Post subject: |
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Frant
King's Bounty
Posts: 24625
Location: Your Mom
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Posted: Fri, 11th Nov 2011 13:38 Post subject: |
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Meh!
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
"The sky was the color of a TV tuned to a dead station" - Neuromancer
Last edited by Frant on Fri, 11th Nov 2011 13:44; edited 1 time in total
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Posted: Fri, 11th Nov 2011 13:38 Post subject: |
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Seen it mentiioned loads of times everywhere, but I just cannot find the 3DM crack. Where the fuck is it? Any pointers?
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Posted: Fri, 11th Nov 2011 13:38 Post subject: |
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JBeckman wrote: | Flagship wrote: | "The Elder Scrolls V Skyrim (c) Bethesda Softworks *Update 1* *REPACK*" fixes UI/mouse problems so JBs files are not needed anymore ? |
Correct (Which is great.) this includes the missed (updated) BSA archives. |
It seems to have fixed most of the UI irregularities, but for me has also introduced a new one where I cannot take a book anymore (default key is E).
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vurt
Posts: 13810
Location: Sweden
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Posted: Fri, 11th Nov 2011 13:40 Post subject: |
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sabin1981 wrote: | Am I wrong calling Gamebryo an "engine"? Yes, it appears so and for that I apologise. Am I (and many, many others) wrong for saying Bethesda are LYING when they state it's not Gamebryo running Skyrim? Nope. I'm not. |
How is it Gambryo if they're no longer using that renderer? They should call their own tools and renderer for "Gamebryo" just because it was once built around that renderer? Uh, no. ...and I think i rather blame Bethesda for the shitty LOD etc than the creators of Gamebryo since it's not their doing.
Bethesda: "uh, is it ok if we continue to call this Gamebryo?"
Gamebryo: "oh sure that could be good.. lets have a look at your stuff... ah, oh, noo. uh.. let us get back to you on that subject."
Last edited by vurt on Fri, 11th Nov 2011 13:43; edited 1 time in total
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Posted: Fri, 11th Nov 2011 13:42 Post subject: |
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Paintface wrote: | my game crashes to desktop when using alt + f4 |

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Posted: Fri, 11th Nov 2011 13:44 Post subject: |
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Well, atleast if you stealth kill someone in a group, the rest don't automatically know where you are.. they actually search for you.
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Posted: Fri, 11th Nov 2011 13:50 Post subject: |
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Does anyone know the location of the pre-assigned controls?
I've did the repack-update after JB's files, i can get most things to work with mouse, except when i press R to drop items, it doesnt work ?
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Slizza
Posts: 2345
Location: Bulgaria
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Posted: Fri, 11th Nov 2011 13:53 Post subject: |
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How to change the FOV with razer release?
Corsair 750D :: 750W DPS-G:: Asus x370 PRO :: R7 1800X ::16gb DDR4 :: GTX 1070::525gb SSD::Coolermaster 240MM AIO::
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russ80
Posts: 4679
Location: Romania
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Posted: Fri, 11th Nov 2011 13:53 Post subject: |
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Hey Jbeckman, small q. Tried your latest INI setup and while it does make it look even better i'm curious, do you have any idea which of those options affect cpu load?
Cause it's gotten to the point where i drop to like 25-30 fps overlooking a town and my gpu sits at a measly 60% in those cases. I'm guessing the LOD and whatnot has to do with it + object/actor fade.
If i could actually cap it at 30 fps i guess it would be fine, but feels rather bad going to 60 then jerkin down to 30.
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Posted: Fri, 11th Nov 2011 13:56 Post subject: |
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hey did anyone find out how to create a healing potion what ingredients are needed for it?
i think the inn shoper says it but i skipped it
?
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Posted: Fri, 11th Nov 2011 13:57 Post subject: |
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WTF?
Installed Razor release and Update repack -because where the fuck is 3DM?- and now when I try to start a new game it says "LOOKUP FAILED".
Also menu items are like $NEW, $QUIT, etc which looks bizarre and stupid.
Anyone seen this?
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Posted: Fri, 11th Nov 2011 13:57 Post subject: |
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gold24 wrote: | hey did anyone find out how to create a healing potion what ingredients are needed for it?
i think the inn shoper says it but i skipped it
? |
Wort (not the full name, but he should have some in stock) and wheat.
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JBeckman
VIP Member
Posts: 34968
Location: Sweden
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Posted: Fri, 11th Nov 2011 13:58 Post subject: |
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There isn't really much to do in order to reduce CPU strain, it's simply how the game engine works.
I could be wrong so I'll have another check at it but since they've made the game engine more multi core friendly and better threaded it will be very demanding on the CPU, likely why I also notice next to no framerate difference other than changing the screen resolution itself.
EDIT: Also updated Skyrim and SkyrimPrefs ini files further.
Spoiler: |
[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
[Imagespace]
bDoDepthOfField=1
iRadialBlurLevel=2
[Display]
iBlurDeferredShadowMask=6
fInteriorShadowDistance=6000.0000
fShadowDistance=16000.0000
iShadowMapResolutionSecondary=2048
iShadowMapResolutionPrimary=4096
iShadowSplitCount=4
iMaxAnisotropy=16
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=100000000.0000
fGamma=1.0000
fDecalLOD2=5000.0000
fDecalLOD1=2500.0000
fSpecularLODStartFade=10000.0000
fShadowLODStartFade=1000.0000
fLightLODStartFade=10000.0000
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=4
iMultiSample=0
iShadowMode=3
bTreesReceiveShadows=1
bDrawLandShadows=1
bFull Screen=1
iSize H=1050
iSize W=1680
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=100000000.0000
fMeshLODLevel1FadeTreeDistance=100000000.0000
fMeshLODLevel2FadeDist=100000000.0000
fMeshLODLevel1FadeDist=100000000.0000
iScreenShotIndex=2
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=100
iMaxDecalsPerFrame=500
bFloatPointRenderTarget=0
sD3DDevice="AMD Radeon HD 6900 Series"
bFXAAEnabled=1
iShadowMapResolution=4096
fShadowBiasScale=0.1000
iShadowMaskQuarter=8
iAdapter=0
iPresentInterval=0
iShadowFilter=3
bTransparencyMultisampling=1
bDrawShadows=1
iActorShadowCountInt=8
iActorShadowCountExt=8
[Grass]
b30GrassVS=1
fGrassStartFadeDistance=15000.0000
fGrassMaxStartFadeDistance=15000.0000
fGrassMinStartFadeDistance=0.0000
[MAIN]
bGamepadEnable=0
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=0
bSaveOnTravel=0
bSaveOnWait=0
bSaveOnRest=0
fSkyCellRefFadeDistance=150000.0000
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=4
[Interface]
bDialogueSubtitles=1
bGeneralSubtitles=1
bShowCompass=1
[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0125
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bMouseAcceleration=0
[Particles]
iMaxDesired=5000
[SaveGame]
fAutosaveEveryXMins=60.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=1.0000
uID3=94881
fVal2=0.4000
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.8000
uID0=1007612
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[TerrainManager]
fTreeLoadDistance=100000000.0000
fBlockMaximumDistance=100000000.0000
fBlockLevel1Distance=150000.0000
fBlockLevel0Distance=50000.0000
fSplitDistanceMult=5.0000
bShowLODInEditor=0
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=250
[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=500
uMaxSkinDecalsPerActor=200
[LOD]
fLODFadeOutMultObjects=100.0000
fLODFadeOutMultItems=100.0000
fLODFadeOutMultActors=100.0000
fLODFadeOutMultSkyCell=1.0000
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=4
[BlurShaderHDR]
bDoHighDynamicRange=1
[BlurShader]
bUseBlurShader=0
[Water]
iWaterReflectHeight=2048
iWaterReflectWidth=2048
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
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Spoiler: |
[General]
sLanguage=ENGLISH
uExterior Cell Buffer=72
[Display]
fShadowLODMaxStartFade=10000.0
fSpecularLODMaxStartFade=10000.0
fLightLODMaxStartFade=10000.0
iShadowMapResolutionPrimary=4096
bAllowScreenshot=1
[Audio]
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
fMenuModeFadeOutTime=3.0
fMenuModeFadeInTime=1.0
[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
[Water]
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1
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(8192 shadows caused some bugs and some smaller fixes.)
EDIT: Oh right I forgot these are not using MSAA and instead FXAA plus sD3DDevice="AMD Radeon HD 6900 Series" might be needed to set to what you use.
iMultiSample (0 to 16)
bFXAAEnabled (1 or 0)
(Plus screen resolution of course and possibly also iPresentInterval to either 1 or 0 depending on VSync preferences.)
(It can always be improved but I put most values as high as it can go, of course I can't load more areas than the game does / more cells active, so there will be low-detail LOD and landscape changes further away but it wouldn't really work at all otherwise.)
    
Last edited by JBeckman on Fri, 11th Nov 2011 15:43; edited 5 times in total
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Posted: Fri, 11th Nov 2011 14:00 Post subject: |
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This game is PC unfriendly as hell. How do I loot someone and exit the inventory screen? I have to loot everything or else I can't exist the looting screen. Very irritating. Also, how does one sprint? It says SHIFT in the controls menu but shift actually makes my character walk in a very slow pace.
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Posted: Fri, 11th Nov 2011 14:02 Post subject: |
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Press R to take everything which autocloses the screen or loot what you want with E and press TAB to exit. What part of that is difficult?
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Posted: Fri, 11th Nov 2011 14:03 Post subject: |
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Despite my annoyance at the terrible consolized interface, and the many things that were broken in Oblivion and are still broken, the game is a lot of fun. I played for 11 hours or so yesterday and have barely scratched the surface.
I usually go with magic but I decided my first play through would be with a dual wielding independence loving crazy barb... The dual wielding speed perk in the one handed tree made a good difference, can't wait for the final 50% more dmg one.
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