well i came back home now and i see origin done download the game
and its 15.4GB after all not 11.4
My US release is exactly 11.4 GB, EU is probably larger due to multi-language.
Demde wrote:
Derp box release is out
I don't say this often, but I'm kind of jealous - not only due to the fact that they're playing right now (though this is somewhat mitigated due to them having to use a shitty controller to play an FPS ), but also that they get a real server browser while we're stuck with Faceboo....I mean...Battlelog.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
15 GB space requirement could be anything from a 11 to 13 GB download thus leaving space over on the HDD, it's usually like that.
(Page file - though I keep mine static - misc temp files, game saves and all that other stuff.)
Wow just watched the kharg island footage. Dice managed to butcher another map which according to them was "pretty big". The map itself is huge indeed, but the playable area for infantry and armor is the size of a shoe box
It is clear dice made these maps primarily for 24 rush, then ported them to 24 cq and then to 64 conquest by adding an extra flag and saying "see, we care about pc platform"
Wow just watched the kharg island footage. Dice managed to butcher another map which according to them was "pretty big". The map itself is huge indeed, but the playable area for infantry and armor is the size of a shoe box
It is clear dice made these maps primarily for 24 rush, then ported them to 24 cq and then to 64 conquest by adding an extra flag and saying "see, we care about pc platform"
Wow just watched the kharg island footage. Dice managed to butcher another map which according to them was "pretty big". The map itself is huge indeed, but the playable area for infantry and armor is the size of a shoe box
It is clear dice made these maps primarily for 24 rush, then ported them to 24 cq and then to 64 conquest by adding an extra flag and saying "see, we care about pc platform"
Wow just watched the kharg island footage. Dice managed to butcher another map which according to them was "pretty big". The map itself is huge indeed, but the playable area for infantry and armor is the size of a shoe box
It is clear dice made these maps primarily for 24 rush, then ported them to 24 cq and then to 64 conquest by adding an extra flag and saying "see, we care about pc platform"
It's from console, PC maps are much larger.
I wouldn't count on it, they only add an extra flag. Look at this picture from the console version of caspian.
Spoiler:
Looks pretty much the same to me.
Get those high-end videocards ready guys, you need all the horsepower to render that useless background clutter
Wow just watched the kharg island footage. Dice managed to butcher another map which according to them was "pretty big". The map itself is huge indeed, but the playable area for infantry and armor is the size of a shoe box
It is clear dice made these maps primarily for 24 rush, then ported them to 24 cq and then to 64 conquest by adding an extra flag and saying "see, we care about pc platform"
It's from console, PC maps are much larger.
I wouldn't count on it, they only add an extra flag. Look at this picture from the console version of caspian.
Spoiler:
Looks pretty much the same to me.
Get those high-end videocards ready guys, you need all the horsepower to render that useless background clutter
They said that all PC maps are much larger, so I assume it works
It is clear dice made these maps primarily for 24 rush, then ported them to 24 cq and then to 64 conquest by adding an extra flag and saying "see, we care about pc platform"
This would not surprise me at all. DICE is notoriously lazy when it comes to these things. Anyone who thinks that DICE is actually going to put effort in differentiating the map sizes with anything more than a resized border and extra point is fooling themselves.
Hell, if you want to see just how much they care, take a look at BC2's FREE (we love you we give you free stuff) "map packs".....they were simply the same maps ported to different modes, 5 minutes of work tops. Draw a new border, plop down 4 flags, boom. Map pack. Free stuff. Praise us. The only time they didn't pull this shit is on the last one that actually contained new content.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
The flags do seem clustered from above. but on the ground the distances aren't really that small. From that shitty quality vid, as I understand the distance between 1st and 2nd flag is about 200m (flag to flag, not base to flag). pretty much like in BF2 maps
We recently sent you an email with details containing pre-load instructions for Battlefield 3. The game release date in those instructions refers to US Central Daylight Time.
For clarification, your local live date to begin playing the game is: October 28th, 2011.
Sincerely,
The Origin Team"
I'm in UK
Future of gaming by Bioware:
"WHEN YOU PRESS A BUTTON, SOMETHING AWESOME HAS TO HAPPEN."
these staggered release times for digital distribution are so bad, from uk with hong kong ip:
Spoiler:
guessing it will only be good to play though SP and maybe COOP with, unless US/EU servers are already up then playing on asain servers with 250ms+ ping doesn't seem like much fun
these staggered release times for digital distribution are so bad, from uk with hong kong ip:
Spoiler:
guessing it will only be good to play though SP and maybe COOP with, unless US/EU servers are already up then playing on asain servers with 250ms+ ping doesn't seem like much fun
Which vpn You're using to get HK ip?
Future of gaming by Bioware:
"WHEN YOU PRESS A BUTTON, SOMETHING AWESOME HAS TO HAPPEN."
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