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swebarb
Posts: 2154
Location: Vikingland
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Posted: Fri, 9th Sep 2011 12:16 Post subject: |
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what about ssao can u turn that shit off too and get better performance?
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Posted: Fri, 9th Sep 2011 12:17 Post subject: |
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JBeckman
VIP Member
Posts: 35116
Location: Sweden
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Posted: Fri, 9th Sep 2011 12:29 Post subject: |
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DarkRohirrim post your Video.scr please.
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Posted: Fri, 9th Sep 2011 12:31 Post subject: |
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Resolution(1280,1024)
Monitor(0)
BPP(24)
FSAA(0)
TexBPP(32)
TextureQuality("High")
Filtering("AnisotropicTrilinear")
Fullscreen()
Shadows("low")
ShadowMapSize(2048)
SpotShadowMapSize(2048)
Lightmaps()
GammaFloat(1.00)
MaxRefresh(60)
MaterialQuality(0)
FXQuality(3)
FXFadeLevel(0)
WaterQuality(0)
GrassQuality(0)
EnvQuality("FullDynamic")
ShaderPath(5)
DisplayDeviceType(0,0.000000,1.000000,1.000000,1.000000)
NZXT S340 ELITE : EVGA Z370 FTW / [ Intel i7 8086k @4.0Ghz ][ ASUS TUF RTX 3060 Ti 8GB ][ 16GB G.Skill Trident Z @3200mhz CL16 ][ 128GB Intel760p Series + 1TB Crucial MX500 + 3TB WD RED ][ Thermaltake Toughpower PF1 650W ]
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Posted: Fri, 9th Sep 2011 12:34 Post subject: |
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Why do you have Shadow on LOW?
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JBeckman
VIP Member
Posts: 35116
Location: Sweden
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Posted: Fri, 9th Sep 2011 12:35 Post subject: |
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SpotShadowSize can be set to 4096 without it crashing, DX10/DX9 shaders doesn't really change anything but it can be kept as it will use what it can find.
(There is only SM3 shaders and there's only DX9 support but maybe it'll be patched, would be nice for say proper AA support.)
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Posted: Fri, 9th Sep 2011 12:36 Post subject: |
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resolution 1280x1024...I use it for DE HR only
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Posted: Fri, 9th Sep 2011 12:39 Post subject: |
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Seems like 1.2.0 was indeed the patch with the 32 fixes. Or is there a new one that popped up?
Hopefully someone cracks the .exe since everyone is using the old RLD .exe.
2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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JBeckman
VIP Member
Posts: 35116
Location: Sweden
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Posted: Fri, 9th Sep 2011 12:40 Post subject: |
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1.1.0 fixed that, 1.2.0 fixes co-op and some other things based on what's mentioned on the Steam forums and the files in the .pak archives they updated.
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Posted: Fri, 9th Sep 2011 12:41 Post subject: |
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| mexeyz wrote: | | Why do you have Shadow on LOW? |
For some bonus performance. It looks pretty much the same as far as I know anyway. JB, SpotShadowSize on 4096 from 2048 has a big performance hit? I had it on 4096 at first, but I put it on 2048 in hope I'll get some bonus performance from that too.
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xExtreme
Posts: 5810
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
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Posted: Fri, 9th Sep 2011 12:42 Post subject: |
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So if you let the files out of the .pak doesn't crash?
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JBeckman
VIP Member
Posts: 35116
Location: Sweden
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Posted: Fri, 9th Sep 2011 12:44 Post subject: |
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Honestly I haven't seen what exactly SpotShadowSize covers and I can't see a difference either in visuals or performance but 4096 "stuck" without having to write-protect the video.scr file and it did not crash as 4096 normal shadows seems to do in many cases (Worked OK for some time but started crashing again and I have nothing to go on why that is but hopefully it can be solved.), game runs at near 80 FPS here so I've been tinkering with various files to improve LOD and other settings even further but there's a lot of things to go through so I've not had much progress
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Posted: Fri, 9th Sep 2011 12:44 Post subject: |
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| JBeckman wrote: | | 1.1.0 fixed that, 1.2.0 fixes co-op and some other things based on what's mentioned on the Steam forums and the files in the .pak archives they updated. |
But wasn't the .exe also a new one?
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garus
VIP Member
Posts: 34197
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Posted: Fri, 9th Sep 2011 12:46 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:48; edited 1 time in total
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JBeckman
VIP Member
Posts: 35116
Location: Sweden
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Posted: Fri, 9th Sep 2011 12:47 Post subject: |
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| garus wrote: | | My head hurts when playing this game. Something is wrong with the visuals. |
Its the FOV. Default is 62.5 , try changing it to 90 and your head will be fine.
| Yondaime wrote: | Maybe already mentioned but...
Want to change the FOV?
Open up the Data0.pak file from Dead Island\DI\ with WinRAR, extract the default_levels.xml file.
Put it in:
Reloaded version:
Dead Island\DI\out\data\skills
STEAM/legit version:
The equivalent place (I suppose Documents\Dead Island\DI\out\data\skills?). If you don't have a data or a skills folder, just make them.
Then open up the default_levels.xml file and edit the FOV, it will apply to the game. No need to rebuild anything. I guess you could change more stuff in it but the FOV works for me now. Changed it to 75 at 1080p with a 32inch screen, 90 felt kind of like a fish eye, 80 was still to much for me. 75 felt just fine. |
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Posted: Fri, 9th Sep 2011 12:49 Post subject: |
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| JBeckman wrote: | | Honestly I haven't seen what exactly SpotShadowSize covers and I can't see a difference either in visuals or performance but 4096 "stuck" without having to write-protect the video.scr file and it did not crash as 4096 normal shadows seems to do in many cases (Worked OK for some time but started crashing again and I have nothing to go on why that is but hopefully it can be solved.), game runs at near 80 FPS here so I've been tinkering with various files to improve LOD and other settings even further but there's a lot of things to go through so I've not had much progress |
Aren't those shadows casted by lightning sources? I'll put it back on 4096 probably... Also, if you have any luck with the LOD, keep us updated.
| garus wrote: | | My head hurts when playing this game. Something is wrong with the visuals. |
Look at the screenshots I posted and see if what gives you that headache is gone in those.
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Posted: Fri, 9th Sep 2011 12:55 Post subject: |
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Shame, you're not let to go on exploring after finishing the game. Still, you can start off a new campaign with all the gear and upgraded statistics you beat the game with.
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Posted: Fri, 9th Sep 2011 12:58 Post subject: |
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Im probably blind or something, but i cant find default_levels.xml file from Data0.pak.
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Fri, 9th Sep 2011 12:59 Post subject: |
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| sausje wrote: | | m3th0d2008 wrote: | | sausje wrote: | Any ports i need to open for co-op?
My friends cant see my game, all firewalls (except router) are off. |
Doesn't have to be you btw. Did you set it to LAN? Can your friends find eachother?
Did you guys play past the Prologue? |
Yea i can see his just fine, but he cant see mine..
Everything is set as it should be yea. |
Anyone as i was seem to be forgotten 
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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Posted: Fri, 9th Sep 2011 13:00 Post subject: |
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I can't really tell without seeing it for myself.
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Posted: Fri, 9th Sep 2011 13:00 Post subject: |
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| Breezer_ wrote: | | Im probably blind or something, but i cant find default_levels.xml file from Data0.pak. |
In the folder Skills if I remember correctly.
| sabin1981 wrote: | | I can't really tell without seeing it for myself. |
Should I upload the files I use?
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Posted: Fri, 9th Sep 2011 13:03 Post subject: |
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Lol @ people tweaking settings thinking its gonna look like crysis ...just play the goddamn game stop bickering about the graphics and performance
I'm running this mediocre game on a shitty q6600 with a 5770 and i get 45 fps on the highest settings what more can I ask for? the game looks decent, just the bloom pisees me off.
this thread is should be moved to the pc- technical
/rant
Last edited by zibz on Fri, 9th Sep 2011 13:07; edited 1 time in total
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