Dead Island
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Aeon




Posts: 8701
Location: Netherlands
PostPosted: Wed, 7th Sep 2011 14:37    Post subject:
So only 1 character can use weapons? I thought the other ones are able to use them too, but were not so good with them or something.


Intel i7 6700K, RTX470 Super, Kingston HyperX Fury 32GB
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snoop1050
Banned



Posts: 5057

PostPosted: Wed, 7th Sep 2011 14:38    Post subject:
You can manually set AF/AA

DeadIsland\out\Settings

Adjust as needed in a text editor, save, change file to read only (Or game re-writes it)

Sorted.

Mine looks like this:

Code:
Resolution(1920,1200)
Monitor(1)
BPP(24)
FSAA(4)
TexBPP(32)
TextureQuality("High")
Filtering("Anisotropic")
Fullscreen()
Shadows("High")
ShadowMapSize(1024)
SpotShadowMapSize(1024)
Lightmaps()
GammaFloat(1.0)
MaxRefresh(60)
MaterialQuality(2)
FXQuality(3)
FXFadeLevel(0)
WaterQuality(2)
GrassQuality(0)
EnvQuality("FullDynamic")
ShaderPath(5)
DisplayDeviceType(0,0.000000,1.000000,1.000000,1.000000)
Postprocess("Normal")


btw it tells you at the top lower = better for some settings
Quote:
!VSync() // enable vertical sync
!MaterialQuality(i) // lower is better
!WaterQuality(i) // lower is better
!GrassQuality(i) // lower is better
!FXQuality(i) // higher is better
!FXFadeLevel(i) // 0-4 (lower is better)
!EnvQuality(s) // FullDynamic, RareDynamic, Static
!ShaderPath(i) // 0 - 1.1, 1 - 1.4, 2 - 2.0, 3 - 3.0, 4 - x360, 5 - 4.0, 6 - ps3
!PostProcess(s) // Simple, Normal
!DisplayDeviceType(i,f,f,f,f) //device type (LCD TV etc.): 0 - default
!Curves(s) // curves texure


Last edited by snoop1050 on Wed, 7th Sep 2011 14:39; edited 1 time in total
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 7th Sep 2011 14:38    Post subject:
Eh? I'm playing as Xian and I can use firearms Neutral Characters aren't locked to what weapons they can use, just what they're PROFICIENT in.
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JBeckman
VIP Member



Posts: 35121
Location: Sweden
PostPosted: Wed, 7th Sep 2011 14:40    Post subject:
mexeyz wrote:
JBeckMan why are you using BPP(24) ?

"BPP(32)

This setting controls the Bits Per Pixel used, or the color depth of the image. 32 bit is the default and optimal value, but you can lower this to 24 or 16 (or even Cool bit, reducing the number of colors available to be shown, and thus images will show more visible color gradations. In return you may see a performance boost at the cost of image quality. Note, reducing BPP will only work if you set the Postprocess variable (see further below) to Simple or None, otherwise the results will be a blurry, grainy screen image."

Is this false?


The game resets this back to 24 (And defaults every single option under video.scr.) unless you write-protect the file, I think 24 is the max and other values (Possibly 8 and 16 also work.) are ignored. Smile

Also

http://www.multiupload.com/ECL12WFY57


Thankfully the dataX.pak files are just zip containers so if one modifies certain files this should work to disable bloom, dof and enable Ryder (Separate campaign, this can be modified too it seems.)

Didn't include those txt's from the previous patch collection but they can probably be inserted if needed.
(I guess they work to enable those DLC since it works here.)

Needs some other testing, there's thousands of files to have fun with (Chrome engine uses a lot of files in plain text.) but it's not easy to know how stuff works without the editor.
(Naturally to disable the above effects copy the files from the renamed folder into the other folder, rest of the files are default but included anyway.)

EDIT: Swapped file, now includes those text things.

Could have included a whole lot more but what's the point when one can just open \dataX.pak and copy the stuff into \data and modify it. Smile
(Thus no need to include anything really but I tested a few things here to begin with, shame Juarez 3 does not read modified files whereas Dead Island does, shame it'll likely be patched out here too but maybe I'm wrong.)


EDIT: Of particular interest other than scripts (And who knows what else.) once data0, data1 and data2 have been unpacked (In order as data 2 is the patch data!) might be the folder skills, don't like a character but want his abilities? swap them.
(Get more skillpoints, enable skills from the start - or disable them should there be a need for it, don't think anyone uses anything from start though, and so on.)


Last edited by JBeckman on Wed, 7th Sep 2011 14:46; edited 3 times in total
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chris1979233




Posts: 577
Location: Uk
PostPosted: Wed, 7th Sep 2011 14:40    Post subject:
I couldn't use it due to it was requiring a certain lvl i think..can't remember but it was lvl 3-4
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human_steel




Posts: 33269

PostPosted: Wed, 7th Sep 2011 14:42    Post subject:
One of the things I don't like thus far is that in some of the later cut-scenes you're shown around all the other characters that you can choose at the beginning of the game, i.e. it's not just your main protagonist...
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escalibur




Posts: 12168

PostPosted: Wed, 7th Sep 2011 14:43    Post subject:
So there is still no way to change fov?


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mexeyz




Posts: 239

PostPosted: Wed, 7th Sep 2011 14:44    Post subject:
I dont think it was ever intended for weapons to be locked to a certain character , its just that each character has different bonus skills for certain weapons.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 7th Sep 2011 14:44    Post subject:
@JBeckman

So that file, when extracted into DATA folder, disables Bloom/Blur and enables Ryder!? Shocked
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mexeyz




Posts: 239

PostPosted: Wed, 7th Sep 2011 14:46    Post subject:
JBeckman if you find a way to modify FOV your are a GOD!
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pikachupi




Posts: 4180

PostPosted: Wed, 7th Sep 2011 14:46    Post subject:
KillerCrocker wrote:
Just don't call me a fucking pirate. You dont know me allright? I guess You arent saint too.


i know him and he is saint...at least abit...at least sometimes;)
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JBeckman
VIP Member



Posts: 35121
Location: Sweden
PostPosted: Wed, 7th Sep 2011 14:47    Post subject:
mexeyz wrote:
JBeckman if you find a way to modify FOV your are a GOD!


FOV is a engine limitation or rather it's apparently hardcoded into the game engine via those .dll files, there's no simple text file that can be switched as far as I know from the discussions around this for Call of Juarez 2.

EDIT: Something else is holding back that particular character it seems, back to work then.


Last edited by JBeckman on Wed, 7th Sep 2011 14:50; edited 1 time in total
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 7th Sep 2011 14:47    Post subject:
I'm not saint, I have a bad temper and a short fuse, but I also try my damnedest to help people as much as possible and I REALLY don't appreciate being mocked about something I had no control over.
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zellar




Posts: 1553

PostPosted: Wed, 7th Sep 2011 14:48    Post subject:
They just found an xbox 360 version that isn't XGD3...so there are backups that are playable...The Derpbox lives on....


Gigabyte Z590 UD AC Motherboard - Intel i5-11600k 3.90 GHZ - 32 GB DDR 4 Corsair Vengeance LPX 3600MHz- GIGABYTE RTX 4070 Windforce OC 12GB (Driver 566.03) Corsair GOLD 80 Plus RM750x PSU Gigabyte QS32Q 32" flat screen Gaming Monitor
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Matisto23




Posts: 646

PostPosted: Wed, 7th Sep 2011 14:56    Post subject:
is there already a way so that you can disable bloom and blur ?
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mexeyz




Posts: 239

PostPosted: Wed, 7th Sep 2011 14:56    Post subject:
Ok the game is nice but I'm gonna quit now because I'm starting to faint due to this FOV.
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pikachupi




Posts: 4180

PostPosted: Wed, 7th Sep 2011 14:56    Post subject:
sabin1981 wrote:
I'm not saint, I have a bad temper and a short fuse, but I also try my damnedest to help people as much as possible and I REALLY don't appreciate being mocked about something I had no control over.



i like you sabin, i was around the forum enough time to see you helping people:)

it's the saint thing that made me smile:) kinda fit's you sometims;)

i responded to the topic in a good way mate:)
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Peef




Posts: 388
Location: Belgium
PostPosted: Wed, 7th Sep 2011 14:57    Post subject:
mexeyz wrote:
Ok the game is nice but I'm gonna quit now because I'm starting to faint due to this FOV.


that bad?

might not be worth trying for me then after all :/
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snoop1050
Banned



Posts: 5057

PostPosted: Wed, 7th Sep 2011 14:57    Post subject:
Quote:
One of the things I don't like thus far is that in some of the later cut-scenes you're shown around all the other characters that you can choose at the beginning of the game, i.e. it's not just your main protagonist...
they make sense if your playing with other people Y U No???? Y R YOU Forever Alone !?!?!?!?

Quote:

that bad?

might not be worth trying for me then after all :/

playable but annoying as hell on a wide screen monitor... reminds me of ye old 1024x768 res everyone used to use back in the day... why dont consoles move forwards ffs


Last edited by snoop1050 on Wed, 7th Sep 2011 14:59; edited 1 time in total
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lolozaur




Posts: 26309

PostPosted: Wed, 7th Sep 2011 14:58    Post subject:
bunch of pussies
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human_steel




Posts: 33269

PostPosted: Wed, 7th Sep 2011 14:59    Post subject:
lolozaur wrote:
bunch of pussies

Confused
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 7th Sep 2011 14:59    Post subject:
@pikachupi

<3


@JB

I'm gonna rip through some of the data archives and see what can be modded. It's nice to see so much of the game is adjustable via text settings. Ooooh, I wonder if it's possible to get 2 skill-points per level than just 1? Or perhaps make the durability of the weapons a bit stronger than "oops, three hits? sorry, your Awesome Axe of Awesome Smashing just broke in half" Laughing

@snoop1050

You know what's the most annoying thing? 1280x720 and 1920x1080 are widescreen, default, resolutions for the PS360... so why the hell do those games always have such horridly narrow FOVs in the first place? Sad
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Peef




Posts: 388
Location: Belgium
PostPosted: Wed, 7th Sep 2011 15:01    Post subject:
lolozaur wrote:
bunch of pussies


well pussy or not, I have had FPS that caused me to go lie down in bed for 2 days ..

motion sickness <> pussyness
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human_steel




Posts: 33269

PostPosted: Wed, 7th Sep 2011 15:01    Post subject:
snoop1050 wrote:
Quote:
One of the things I don't like thus far is that in some of the later cut-scenes you're shown around all the other characters that you can choose at the beginning of the game, i.e. it's not just your main protagonist...
they make sense if your playing with other people Y U No???? Y R YOU Forever Alone !?!?!?!?

Quote:

that bad?

might not be worth trying for me then after all :/

playable but annoying as hell on a wide screen monitor... reminds me of ye old 1024x768 res everyone used to use back in the day... why dont consoles move forwards ffs

Because I like exploring, experiencing the whole story and every other bit of the game on my own. Very Happy
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MirkoOdora




Posts: 1038

PostPosted: Wed, 7th Sep 2011 15:05    Post subject:
Theres a file under ./Data/Skills/default_skills.xml or somthing like that, can't remember cause I uninstalled this piss poor port, but there's a field in there called DefaultCameraFOV which is set to 65.4 or something like that.

I extracted that file, i think from Data0.zip and put it into game dir under same subpath hoping it'll override, but no luck. Play around with it, maybe pack it in Data3.zip or something.

Good luck.
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snoop1050
Banned



Posts: 5057

PostPosted: Wed, 7th Sep 2011 15:10    Post subject:
FFS my game crashed again and i lost all my progress...

the save files are still there but the game wont fucking give me the option of loading from them ingame
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human_steel




Posts: 33269

PostPosted: Wed, 7th Sep 2011 15:11    Post subject:
snoop1050 wrote:
FFS my game crashed again and i lost all my progress...

the save files are still there but the game wont fucking give me the option of loading from them ingame

Forever Alone

Have you, by any chance, installed the patch?


Last edited by human_steel on Wed, 7th Sep 2011 15:11; edited 1 time in total
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Yuri




Posts: 11000

PostPosted: Wed, 7th Sep 2011 15:11    Post subject:
Is it worth it to install the patch? Also, game crashed when I activated fury. Plus game didn't save for me as well. 1 hour gone down the drain Sad



1 and 2 are still amazing.


Last edited by Yuri on Wed, 7th Sep 2011 15:14; edited 1 time in total
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stemot




Posts: 1886

PostPosted: Wed, 7th Sep 2011 15:12    Post subject:
SILVER69 wrote:
i installed the game and applyed Dead.Island.Update.1-RELOADED and in the hotel there was a quest navigation but after i excited the hut with the survivors the navigation stopped working and can;t track quests


You accept the find maggie quest? If so, go into the map screen, select quest and select the main quest line again. The side quest you get given at this point has no marker.
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human_steel




Posts: 33269

PostPosted: Wed, 7th Sep 2011 15:14    Post subject:
yuri999 wrote:
Is it worth it to install the patch?

No. From what I've seen in the last few pages, it only brings more bad than good to the user.
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