Civilization V
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human_steel




Posts: 33269

PostPosted: Wed, 10th Aug 2011 13:50    Post subject:
StrEagle wrote:
3 buildings and 3 units Cool Face

That's totally worth the five bucks. lol wut
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Imoen




Posts: 892

PostPosted: Wed, 10th Aug 2011 14:28    Post subject:
I seriously want to punch every guy who buys the dlc. And no its not about affording the shit or not. Its about supporting such a bullshit trend, and stupid money for a 1 hour job. Superficial crap. You are part of the problem for supporting this trend and keeping it alive. WHY would anyone do this?! And please spare me for - oooooh but I played like 20 hours with this nation so I got my moneys worth because I pay a lot more to go to the cinema and thats just like 1-2 hours. ITS NOT THE POINT! Gawd shot me now.
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Smikis.




Posts: 1994

PostPosted: Wed, 10th Aug 2011 15:09    Post subject:
you know, back in thedays we wouldnt play mod that didnt add like 50 new factions, 200 new units.. now people pay for new 3d image, 1 unique unit, and different faction name..
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webtax




Posts: 463

PostPosted: Wed, 10th Aug 2011 20:23    Post subject:
can modders add civs or units to civ5?
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scaramonga




Posts: 9800

PostPosted: Wed, 10th Aug 2011 22:19    Post subject:
Imoen wrote:
I seriously want to punch every guy who buys the dlc. And no its not about affording the shit or not. Its about supporting such a bullshit trend, and stupid money for a 1 hour job. Superficial crap. You are part of the problem for supporting this trend and keeping it alive. WHY would anyone do this?! And please spare me for - oooooh but I played like 20 hours with this nation so I got my moneys worth because I pay a lot more to go to the cinema and thats just like 1-2 hours. ITS NOT THE POINT! Gawd shot me now.


Punch me then!

Rolling Eyes

Lots of luvvelly DLC, keep em coming!! Very Happy
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Smikis.




Posts: 1994

PostPosted: Wed, 10th Aug 2011 23:17    Post subject:
webtax wrote:
can modders add civs or units to civ5?

they can add civs, there are bunch of mods adding civs.. but since civ5 is so fucked up with modding, half of those mods breaks everytime they patch the game..
and whole mod database within game is so broken..

most popular mods are usually ones that were released in first 2 weeks, and aint working for half a year, updated mods for some reason allays appear as new, dunno if thats terribly uploading by modders( kinda self sabotage i you ask me , so probably just shitty system ) , most modders gave up on civ5 anyway

not sure if you can add units
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scaramonga




Posts: 9800

PostPosted: Thu, 11th Aug 2011 02:19    Post subject:
Code:
"August" Patch Notes

    Hey guys,

    I'm very happy to bring you the latest version of the patch notes for our upcoming patch to Civilization V.

    I'm calling this the "August" patch out of convenience, but until I actually have an ETA for you, please don't assume anything

    Without further ado:


    [UI]

        Prevent creating duplicate great people by lagging the free great person UI.
        Yield modifiers of buildings from policies are now shown in the tooltip of that building in the choose production UI.
        Production tooltip in City View now displays the production penalty (usually -10%) for when the player has too many units than they can support.
        The checkboxes for the mini-map panel now correctly reflect the state of the options (even if these options were toggled while the panel was hidden).
        Unhappiness is now broken down between regular population and population from puppet cities.


    [GAMEPLAY]

        Slightly reduce the bias to sneak attack.
        "City must not be in Plains" requirement for Stone Works now functions properly.
        Killing Barbarians inside a City State's borders with a ranged unit now correctly rewards the player with influence.


    [TACTICAL AI]

        Found and corrected a likely cause of having the AI send Great Generals out unescorted to "defend" tiles.
        AI will avoid using land units for an operation if they are currently on a different continent than the muster point.
        If attacking over land, add extra emphasis to nearby targets (reduce the chance that the AI will bypass closest cities).


    [MULTIPLAYER]

        Multiple out of sync causes found and fixed.
        Add an Invite button on the Staging Room screen for the host.
        Add a network message when force-quitting the game. Should eliminate the tedious wait for a network timeout when a player quits like this.
        Host can now change the game set-up options in the lobby (except DLC) after a group has been gathered.
        Player can now manually save a game while in multiplayer.
        Player can now “un-end” their turn in multiplayer. This includes performing any new actions, like giving a unit a new order, opening a city screen, or clicking on the "Please Wait" button after previously ending their turn.
        Ping times now displayed in the Player List UI (click the player list to expand, exposing the ping times, and then click again to hide them).
        Hot-Seat: City State screens now update properly when switching players.


    [BALANCE]

        Pyramids now grant 2 free workers when built instead of 1.
        Brandenburg Gate now gives 15 XP to units built in the city in addition to the Great General.
        Taj Mahal now gives 4 Happiness in addition to a Golden Age.
        Seaport now gives an additional gold on sea resources and increases naval unit production by 15%.
        Harbor no longer increases naval production by 15%.
        Aristocracy now gives 1 happiness per 10 citizens in a city in addition to 15% production towards wonders.
        Landed Elite now gives 2 food and 10% growth in the capital (stacks with Tradition Finisher).
        Trade Unions now reduce road/railroad maintenance by 33% (up from 20%) and adds 1 gold to Harbors and Seaports.
        Balance tweaks to New World scenario.


    [MODDING]

        Installed Mods panel (in Mod Browser) will now display which mods have updates available online w/ a link to view that entry.


    [BUGS]

        Multiple minor bug fixes.


Very Happy
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Thu, 11th Aug 2011 15:44    Post subject:
When is it coming? Brandenburg gate is actually useful now, and you can built a unit with 60 experience,
barracks, armory, military academy, brandenburg
+ historical epic for +15% strength
massive bonus on being built


intel ultra 7 265k, 64gb ram, 3070
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scaramonga




Posts: 9800

PostPosted: Thu, 11th Aug 2011 17:44    Post subject:
crossmr wrote:
When is it coming? Brandenburg gate is actually useful now, and you can built a unit with 60 experience,
barracks, armory, military academy, brandenburg
+ historical epic for +15% strength
massive bonus on being built


Patch out NOW!! Civ has just updated to version 383 Very Happy Very Happy Very Happy

85.1Mb.
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Imoen




Posts: 892

PostPosted: Thu, 11th Aug 2011 19:16    Post subject:
scaramonga wrote:
Imoen wrote:
I seriously want to punch every guy who buys the dlc. And no its not about affording the shit or not. Its about supporting such a bullshit trend, and stupid money for a 1 hour job. Superficial crap. You are part of the problem for supporting this trend and keeping it alive. WHY would anyone do this?! And please spare me for - oooooh but I played like 20 hours with this nation so I got my moneys worth because I pay a lot more to go to the cinema and thats just like 1-2 hours. ITS NOT THE POINT! Gawd shot me now.


Punch me then!

Rolling Eyes

Lots of luvvelly DLC, keep em coming!! Very Happy


You might have missed the point. Its not about the quality of the dlc's(Well it kinda is that too), its mainly the trend. But also these dlc's are poor value for your money. Why would you encourage a trend which gives you less for more money?
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scaramonga




Posts: 9800

PostPosted: Thu, 11th Aug 2011 19:58    Post subject:
Imoen wrote:

You might have missed the point. Its not about the quality of the dlc's(Well it kinda is that too), its mainly the trend. But also these dlc's are poor value for your money. Why would you encourage a trend which gives you less for more money?


Nope, I missed no point Smile

I piss more money up against the wall every week, so I'm hardly gonna worry about paying a measly $5-$10 for DLC, am I? Besides, I love and play Civ V regular, and happen to think the game is worth it Wink

Each to their own.
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scaramonga




Posts: 9800

PostPosted: Thu, 11th Aug 2011 20:15    Post subject:
DLC on Steam now Smile



Razz Razz
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Spaceghost2
Banned



Posts: 47

PostPosted: Thu, 11th Aug 2011 21:01    Post subject:
I got it, mainly for the Korea one.
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Taffelost




Posts: 798

PostPosted: Thu, 11th Aug 2011 21:30    Post subject:
Civ5 is taking it too far. I'm usually very understanding of a corporation's need for profit. It's the reason they keep on making new products after all. Firaxis has however crossed the line and they haven't just recently. They did so a long time ago. It's sad they don't see that themselves. They must be making a lot of money on a few people. I would've made proper DLC's that more would buy and instead increase the cost.

I miss the old proper addons already.
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Imoen




Posts: 892

PostPosted: Thu, 11th Aug 2011 22:36    Post subject:
scaramonga wrote:
Imoen wrote:

You might have missed the point. Its not about the quality of the dlc's(Well it kinda is that too), its mainly the trend. But also these dlc's are poor value for your money. Why would you encourage a trend which gives you less for more money?


Nope, I missed no point Smile

I piss more money up against the wall every week, so I'm hardly gonna worry about paying a measly $5-$10 for DLC, am I? Besides, I love and play Civ V regular, and happen to think the game is worth it Wink

Each to their own.


Its not about affording it or not either. So yes I think you missed the point. But I can understand if you really think you get your moneys worth out of these dlc's - and play them a lot. Even if I loved civ 5 I wouldn't buy these dlc's, because they are a scam, you get so very little compared to what we used to get, and THAT is the core of the problem. I have my principles and I will certainly stand by them, vote with your wallet and all that good stuff that so very few have the backbone to do.. There are more than enough other games to keep me entertained to skip civ5 even if I loved it.

But why would I care if a few people think its worth the money? It doesn't concern meeee?! Because it does, if companies see that they can get away with this shit, because a handful are willing to pay over the top dollars for shit like this, well guess what's gonna happen? *sigh*

Even if things doesn't directly affect you, its not the same as it doesn't matter to you or doesn't mean anything.
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scaramonga




Posts: 9800

PostPosted: Fri, 12th Aug 2011 00:42    Post subject:
Imoen wrote:


Its not about affording it or not either. So yes I think you missed the point. But I can understand if you really think you get your moneys worth out of these dlc's - and play them a lot. Even if I loved civ 5 I wouldn't buy these dlc's, because they are a scam, you get so very little compared to what we used to get, and THAT is the core of the problem. I have my principles and I will certainly stand by them, vote with your wallet and all that good stuff that so very few have the backbone to do.. There are more than enough other games to keep me entertained to skip civ5 even if I loved it.

But why would I care if a few people think its worth the money? It doesn't concern meeee?! Because it does, if companies see that they can get away with this shit, because a handful are willing to pay over the top dollars for shit like this, well guess what's gonna happen? *sigh*

Even if things doesn't directly affect you, its not the same as it doesn't matter to you or doesn't mean anything.


Fair enough, but I'm hardly gonna complain if I'm getting ripped off a few bucks here and there for a game that I decided to buy. After all, there are many many games I didn't pay a cent for over the years, and that applies to quite a few others too, so they can hardly complain either Wink

Maybe one of the reasons DLC is rife in the industry ATM, as it claws back a few cheap bucks at the expense of honest people, who knows?
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WhiteBarbarian




Posts: 6009
Location: Russia
PostPosted: Fri, 12th Aug 2011 02:45    Post subject:
I think patch improved tactical AI a little bit more...

Started playing as Korea, proceeded to explore the land with two scouts and 1 warrior. My warrior stumbled upon German capital, and I parked him next to potential city tile to farm for settler hoping AI will send one without spearman escort. All went better than expected as unescorted settler appeared some turns later, and was immediately enslaved Very Happy Next turn AI makes very stupid thing and sends another unescorted settler right next to my warrior - another slave worker Very Happy

Bismarck sues for peace, I decline and leave my warrior to farm some more, send two of just enslaved workers to improve my territory and continue to explore land with two scouts. Turns pass and scout that barely survived encounter with barbarians got threaten by German archer, not wanting to lose it I end my war with Germany.

More turns pass, and my farming warrior detects an incoming invasion towards my capital - mixed force of warriors & brutes, totaling at 8 units Shocked At haste, I retreat my farming warrior back to the capital and buy another warrior with gold, increasing my force to a total of 3 warriors Laughing

My capital was protected by river from one tile, I positioned two warriors next to the capital - one at forest and another at grassland river tiles, remaining warrior was garrisoned in city. Capital was left with 3 tiles from which attack could be made without penalties and 3 Bismarck's warriors positioned themselves at them, remaining warriors positioned themselves next them. Next turn Bismarck commenced city attack but two Bismarck's warrior proceeded to hunt my workers Shocked

Only thing that saved my capital was social policy chooser due in two turns, I selected Warrior Code and Bismarck's proceeded to retreat next turn.


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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Fri, 12th Aug 2011 11:01    Post subject:
on prince level, I've had all kinds of idiotic wars in the current game. Monty declares war..never sends a single unit. I don't even know where he is..4 turns later he sues for peace and offers me stuff.. and yet I never even meant him..England did the same thing
At least I saw 2 of their units. Never attacked.


intel ultra 7 265k, 64gb ram, 3070
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peter980




Posts: 1977

PostPosted: Sat, 13th Aug 2011 13:29    Post subject:
JBeckman,
Can you upload new files modified with this patch 1.0.1.383, as well as two new DLCs.
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tskiller




Posts: 468

PostPosted: Sat, 13th Aug 2011 13:41    Post subject:
I've never had good luck with the combat/war AI in Civ 5. Or any civ, really. My BFF nation declares war on me out of nowhere, I wipe the floor with them, then all of a sudden the entire world is up my arse for being a bloodthirsty warlord. Every damn game.


i7 5820k @ 4.4 || MSI X99S XPOWER AC || Samsung XP941 256GB M.2 SSD || G.SKILL Ripjaws 4x4GB 2666 DDR4 || Gigabyte GTX 970 GAMING-4GD || Dell 2407 || Razer Blakcwidow Ultimate || Logitech G502
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Lathieza




Posts: 7146
Location: NL
PostPosted: Sat, 13th Aug 2011 14:25    Post subject:
I know the AI and diplomacy sucks BIG time but when conquering just leave your enemy one city before you make peace. It will save you from some angry neighbors.


Empty again Sad
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WhiteBarbarian




Posts: 6009
Location: Russia
PostPosted: Sat, 13th Aug 2011 18:06    Post subject:
Lathieza wrote:
I know the AI and diplomacy sucks BIG time but when conquering just leave your enemy one city before you make peace. It will save you from some angry neighbors.

Yep, this helps a lot.

I am still playing my Korea game. After patch tactical AI is definitively improved, but strategic AI does weird things more often now, like declaring wars on civs that are at opposite end of the continent. The good thing, after patch, AI actually bring a decent army even on Prince difficulty, but most of the time, by the time the army riches targeted civ, it's technically outdated Very Happy


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kumkss




Posts: 4834
Location: Chile
PostPosted: Sat, 13th Aug 2011 19:06    Post subject:
with the new patch and some good modes this game turned unplayable for me. lots of crashes and black screens, lock ups and shit that happens with shit programed games. im pissed of. worst game on so many levels.

sid, go and make games for facebook. that's were you belong after this crap and civ: revolution.
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kumkss




Posts: 4834
Location: Chile
PostPosted: Sat, 13th Aug 2011 19:28    Post subject:
btw, someone can recommend me a good and realistic mod? i don't like to play with france, and harvesting sugar, and stuff in europe...
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kumkss




Posts: 4834
Location: Chile
PostPosted: Sat, 13th Aug 2011 20:43    Post subject:
oh! found this:

6. Civilization V Black Screen Out of Range Error

It's a monitor resolution problem. Right click on "Civilization V" in Steam -> Properties -> Set launch options. Add "-w 1024 -h 768 -refresh 60". Change video settings as running the game in options to this resolution and refresh rate.

can't believe that in almost a year, this company wasn't able to solve this problem, that's causing my black outs...

wtf... seriously!

im thinking into suing this company.
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Sat, 13th Aug 2011 22:21    Post subject:
Some monitors (Do you have the proper drivers for it installed?) can report weird or incorrect supported resolutions and refresh rates, more common in older Windows revisions though. Smile
(Like say 59hz or 75hz instead of 60hz plus resolutions far above what the monitor can display properly thus triggering this.)

Of course that's just a guess and likely the game itself could be improved to correct these issues as to bypass the problem entirely. Smile
(Perhaps the default resolution for the game is hard set to one the monitor can't display accurately even, would be a bit of a oversight though if it's not something more common like 1024x768 or even lower considering the monitor differences and such.)

EDIT: Ideally there should be a log file created though so the error could be investigated properly or at least get some indication on what and where things go wrong.
(Pretty sure Civ5 does use a log file function but I'm not entirely sure how it works.)
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Lathieza




Posts: 7146
Location: NL
PostPosted: Sat, 13th Aug 2011 22:51    Post subject:
@kumkss

The monitor problem i also have with some games but not with civilization. The crashes and stuff you mention can be caused by faulty mods. Try starting and playing a game without mods to see if they cause the problem

Cant recommend you any mods because i only play multiplayer and since the wankers still have mods disabled on this mode i have no clue.


Empty again Sad
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Zwane




Posts: 24

PostPosted: Sat, 13th Aug 2011 23:25    Post subject:
now wait for thez chinese crack Very Happy
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WhiteBarbarian




Posts: 6009
Location: Russia
PostPosted: Sun, 14th Aug 2011 01:25    Post subject:
Laughing

Pirating STEAM game is a pain in the ass, if you like to play with all latest updates and DLCs. Waiting for cracks, waiting for update files, I am so glad I have bought this one Smile


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mike20599




Posts: 165

PostPosted: Sun, 14th Aug 2011 06:30    Post subject:
When they decide they are done milking it, don't they usually release a collector's edition DVD with all the DLC or something?
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